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> HentaiVerse 0.3.5, Keep on trucking

 
post Sep 7 2009, 11:38
Post #201
Riot-chan



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I've been playing a balanced character, though these constant updates keep sending me to the bazaar for some shopping. Either the accuracy is too low or the interference is too high, or it sucks (staves) after each tweak. Now don't get me wrong, I love the amount of effort you're putting into this, even though I'm fairly certain you laugh diabolically every time we start crying b/c the game got too hard. (DO OUR TEARS OF SORROW FEED YOUR SADISTIC JOY???)

I'm all for increasing credit rewards from mobs and arena. And Eushally brought up a good point about continually getting lesser grade items from the arena. Maybe you could increase the drop rate, just a little? Or maybe the quality of items? Give us more loot and we'll be too busy oggling it to whine...

Edited to add: While I'm asking for it, it's very hard to go mage when 1.I seem to get a lot more health recovery items than mana 2. Second wind doesn't do much for MP any more.

Justasuggestionpleasedon'tsmitemeMisterGodlessLiberalsir.

This post has been edited by Riot-chan: Sep 7 2009, 11:41
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post Sep 7 2009, 12:26
Post #202
Dndestroy



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QUOTE(Tenboro @ Sep 7 2009, 11:22) *

Well, the thing about hath is that I'm trying to keep it a bit special for people who are either contributing through the clients or AaS/Donations, but there might be ways I can allow some hath gain through HV in a non-farmable way. Gonna have to mull over that one for some time.

The only way I can see it as non-farmable yet still obtainable would be to do it as arena rewards...however, the arenas that you can get hath in would be a strict once a day thing. Either that or a drop that can only be gotten through an arena clear that gives one hath, but has a relatively low chance to drop. It would be relatively hard to do it in a way that's non-farmable without some ties to an arena...be it the arena or Ring of Blood.
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post Sep 7 2009, 12:39
Post #203
Tenboro

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QUOTE(cptkleenex @ Sep 7 2009, 11:34) *

Or... OR, you could tell us that there is some master plan in the works that uses these trophies. I'd hate to think some shopkeeper somewhere would not like a 100% T-Shirt, some broken glasses or a fur coat made of Manbearpig tails.


Sure there is. There's even a menu entry for it on the test site.
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post Sep 7 2009, 13:08
Post #204
bladejtr



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QUOTE(Dndestroy @ Sep 7 2009, 06:26) *

The only way I can see it as non-farmable yet still obtainable would be to do it as arena rewards...however, the arenas that you can get hath in would be a strict once a day thing. Either that or a drop that can only be gotten through an arena clear that gives one hath, but has a relatively low chance to drop. It would be relatively hard to do it in a way that's non-farmable without some ties to an arena...be it the arena or Ring of Blood.

Not that hard, make it a 1 time award for clearing each arena, then no hath for repeat wins.
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post Sep 7 2009, 13:15
Post #205
Dndestroy



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But then that would defeat the purpose of the suggestion as well, and unless it's a retroactive thing there's several people that would be left out...but then those same people probably got more creds for winning :X

Also.../pray for a good rapier and some 15 evade phase equips :X Going for a cloth/light 1h shield build and right now...the damage increase that I noticed on cake pretty much went away since I stopped dual wielding...also picked up a kite shield with over 16 block on it. Basically going for a low-burden high evasion build that relies on magic...it's slightly different from the refrigerator builds since it lets me get full use out of supportive as well as move faster due to lower burden. The only problem with it so far is my lack of any good gear though...have ~ 7% evasion cause it's mostly crap gear with low stats to boot : /
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post Sep 7 2009, 13:19
Post #206
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Any particular reason you want a rapier over some other type of weapon?
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post Sep 7 2009, 13:42
Post #207
uth



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probably for armor piercing
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post Sep 7 2009, 13:59
Post #208
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hentaiverse is broke

Now it isn't

This post has been edited by nick321: Sep 7 2009, 14:03
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post Sep 7 2009, 14:24
Post #209
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QUOTE(eushully @ Sep 6 2009, 23:41) *

Arena needs to stop spewing out Lesser recovery items as clear bonus, especially the higher level ones.


I agree & the mana item drop rate could be raises as well. Crude & Lesser draughts are pretty much worthless in battles & selling them is just a bad joke.
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post Sep 7 2009, 14:40
Post #210
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QUOTE(dlhmmr @ Sep 7 2009, 05:24) *


I agree & the mana item drop rate could be raises as well. Crude & Lesser draughts are pretty much worthless in battles & selling them is just a bad joke.
Do you ever get the strange feeling that one of these days, Tenb will have tweaked the system so far in the other direction that it takes Credits and Items from YOU as a reward for completing Battles and Arenas?? (IMG:[invalid] style_emoticons/default/happy.gif) (IMG:[invalid] style_emoticons/default/unsure.gif) (IMG:[invalid] style_emoticons/default/sad.gif) (IMG:[invalid] style_emoticons/default/smile.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 7 2009, 14:59
Post #211
dlhmmr



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QUOTE(Thanos008 @ Sep 7 2009, 05:40) *

Do you ever get the strange feeling that one of these days, Tenb will have tweaked the system so far in the other direction that it takes Credits and Items from YOU as a reward for completing Battles and Arenas?? (IMG:[invalid] style_emoticons/default/happy.gif) (IMG:[invalid] style_emoticons/default/unsure.gif) (IMG:[invalid] style_emoticons/default/sad.gif) (IMG:[invalid] style_emoticons/default/smile.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)

Don't say things like that, Tenboro has enough sadistic ideas on his own. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Sep 7 2009, 15:04
Post #212
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QUOTE(Thanos008 @ Sep 7 2009, 14:40) *
Do you ever get the strange feeling that one of these days, Tenb will have tweaked the system so far in the other direction that it takes Credits and Items from YOU as a reward for completing Battles and Arenas?? (IMG:[invalid] style_emoticons/default/happy.gif) (IMG:[invalid] style_emoticons/default/unsure.gif) (IMG:[invalid] style_emoticons/default/sad.gif) (IMG:[invalid] style_emoticons/default/smile.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)

Read this.
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post Sep 7 2009, 15:06
Post #213
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QUOTE(Tenboro @ Sep 7 2009, 12:39) *

Sure there is. There's even a menu entry for it on the test site.


Oh, then I should hurry and pray diligently for a trophy drop! No, wait, I die every time I met a legendary. (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Sep 7 2009, 15:08
Post #214
Dndestroy



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QUOTE(bladejtr @ Sep 7 2009, 13:19) *

Any particular reason you want a rapier over some other type of weapon?


QUOTE(uth @ Sep 7 2009, 13:42) *

probably for armor piercing


And there you have it. It's cause even though my current rapier is a pos in stats, the armor piercing on it alone makes it better than my other weps, which, other than the lack of armor piercing, are superior. That said it only has an 11% chance for 2 turns....and even if I had the creds to buy a better one there's never one in the bazaar ><
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post Sep 7 2009, 16:08
Post #215
dlhmmr



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QUOTE(Dndestroy @ Sep 7 2009, 06:08) *

And there you have it. It's cause even though my current rapier is a pos in stats, the armor piercing on it alone makes it better than my other weps, which, other than the lack of armor piercing, are superior. That said it only has an 11% chance for 2 turns....and even if I had the creds to buy a better one there's never one in the bazaar ><


I haven't tried using a rapier at all, if I get a drop of one, I'll buy another one & try dual wielding with rapiers (IMG:[invalid] style_emoticons/default/cool.gif)
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post Sep 7 2009, 16:15
Post #216
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DW with rapiers kinda makes it moot since the effect doesn't stack, and with a fairly decent one they'll be dead long before the effect wears off. I'd suggest something like a dagger with bleed in the off-hand cause of accuracy and parry.
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post Sep 7 2009, 16:58
Post #217
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QUOTE(Dndestroy @ Sep 7 2009, 07:15) *

DW with rapiers kinda makes it moot since the effect doesn't stack, and with a fairly decent one they'll be dead long before the effect wears off. I'd suggest something like a dagger with bleed in the off-hand cause of accuracy and parry.


In that case I'd use my mithril shortsword, it doesn't have effect but it does have good accuracy & parry stats.
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post Sep 7 2009, 17:07
Post #218
Ido013



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QUOTE(Dndestroy @ Sep 6 2009, 19:44) *

What demon said....in that order too (IMG:[invalid] style_emoticons/default/tongue.gif) My DW prof is at ~40 and my chance is 15.9%...though I see it a bit more than that (IMG:[invalid] style_emoticons/default/tongue.gif)

So that's your actual statistical chance that you get, right? Not what is written in the Equipment menu, right?

My DW Proficiency is 16,29, with 35 Dex and 33 Agi, and it says in the Equipment menu that it's supposed to proc at 13,2% while I roughly get it 8% of the time..

By the way I'm mentioning this because there might be a bug or miscalculation in what's showing on the Equipment menu.

This post has been edited by Ido013: Sep 7 2009, 17:09
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post Sep 7 2009, 17:30
Post #219
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the 15.9% is what it showed in the menu, I would actually see closer to double that amount, but now I'm 1h shield for survivability...
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post Sep 7 2009, 17:53
Post #220
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QUOTE(Tenboro @ Sep 7 2009, 04:22) *

Considering that the HV is supposed to be a credit *sink* and not a credit *source*, I'm not really planning on making any further adjustments.

Point taken, but the entry level is rather high. A player will get owned without equipment and it drops rarely enough that spending thousands of credits to get suited up is when you start playing the HV in earnest. That's a reasonable amount to make from the galleries over the course of a few weeks, even without uploading an original gallery, but it makes for a helluva wait. Making it strictly from the HV is next to impossible, but that's the point.
Investing a lot of time / money to power up is par for the course, but this is spending weeks on proverbial rat killing before getting fare for the ride to the world map. Increasing the drop amount is a reasonable solution.

This post has been edited by Panuru: Sep 7 2009, 17:54
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