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> HentaiVerse 0.3.5, Keep on trucking

 
post Sep 6 2009, 11:20
Post #21
Tenboro

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QUOTE(Dlaglacz @ Sep 6 2009, 11:14) *

Every time I put new item in empty item slot, manually, it works, but I'm also getting The slot is already empty error. It looks like a bug.


Fixed.
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post Sep 6 2009, 11:32
Post #22
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QUOTE(Third_Reighn @ Sep 6 2009, 11:07) *

whats the "auto" function in my item section?


Please, read this again:

QUOTE(Tenboro @ Sep 6 2009, 10:10) *

Automatic Battle Inventory Restocking

- You can now turn on automatic restocking of battle items by hitting the "Auto" button next to the slot on the item screen. The slot will then be refilled from your normal inventory at the end of each normal encounter and battle series.

Note that if you ever run out of a particular item, you have to manually fill the slot and re-enable Auto-Stocking. You will also need to explicity enable it if you ever change what is in the slot.


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post Sep 6 2009, 11:34
Post #23
Msgr. Radixius



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As far as I know, Flee is the only skill. Are there plans to have armor, weapon or magic skills based on proficiency any time in the future? Included is a small request of allowing skills to be put on the hotbar.

P.S.

QUOTE(radixius @ Aug 5 2009, 19:23) *
Also, could you make Arena Challenge Cleared a link back to Arena, sir? It would mean a lot to me...

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post Sep 6 2009, 11:47
Post #24
sayber



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Grindfest
難易度はCakeなのにモンスターの攻撃が激しくなって
長く戦っていられずつらいです (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Sep 6 2009, 11:49
Post #25
Msgr. Radixius



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QUOTE(Tenboro @ Sep 6 2009, 04:20) *

Fixed.


I just got it again after a 17 round Cakefest.
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post Sep 6 2009, 11:50
Post #26
Third_Reighn



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also many things seem to have gotten harder:
-just now in cakefest rounds 18 and 19 i had 8 and my first ever 9 enemy encounter. the highest i had in previos patches is up untill monster "G" making it 7. that wasn't until round ~90.

-it may be my imagination, but type2 monsters seem to hit me a bit harder. it cost me an arena challenge because i didnt expect the increased dmg. but that was my onw fault for not paying attention.

i guess its time to revaluate my gear and drop some of my plate. shields lasting only 17 instead of 24 rounds from before =/.

the only complaint i still have is that there is no mana regeneration next to second winds that make casting too many spells unatractive.

QUOTE(moonflow @ Sep 6 2009, 11:32) *

Please, read this again:

oh god how could i miss this ~_~

This post has been edited by Third_Reighn: Sep 6 2009, 11:52
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post Sep 6 2009, 11:50
Post #27
Forth_Lancer



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QUOTE(sayber @ Sep 6 2009, 16:47) *

Grindfest
難易度はCakeなのにモンスターの攻撃が激しくなって
長く戦っていられずつらいです (IMG:[invalid] style_emoticons/default/anime_cry.gif)

Tenboroがいじわるですね~ (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 6 2009, 12:02
Post #28
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I'm starting to wonder what the people who're saying that the monsters are hitting harder are doing?

From what I've experienced they still hit the same as before, they just have a little higher HP, and decide to gang up on you a little bit more (ie by round 20 of cakefest you're regularly fighting 9 enemies, and the number of enemies doesn't fluctuate as much as it used to do anymore. So you'll be consistently fighting 7 to 9 enemies.)

Edit: I'm also getting quite curious as to what effect artifacts will be getting, seeing as I've already managed to collect 4 of em. Is the artifact update still far off in the future or can we expect it any week now? (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by foxhound: Sep 6 2009, 12:04
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post Sep 6 2009, 12:17
Post #29
D.D.D.



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QUOTE(Tenboro @ Sep 6 2009, 01:10) *
Automatic Battle Inventory Restocking

- You can now turn on automatic restocking of battle items by hitting the "Auto" button next to the slot on the item screen. The slot will then be refilled from your normal inventory at the end of each normal encounter and battle series.

GUI

- You can now hit Spacebar or Enter to continue to the next round of an arena or grindfest.
I'm so into this--can't wait to wake up in the morning and start grinding! Thank you, Tenboro~! (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Sep 6 2009, 12:24
Post #30
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What? No excitement about the new font feature? I currently have it set to Times New Roman, font size 11, bolder, oblique, with -4 vertical adjust. It looks okay for the most part, but the character page has the lines going through the headings. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 6 2009, 12:28
Post #31
Dndestroy



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QUOTE

- The effect readout on Shield and Barrier now actually includes the effect of equipment proficiency bonuses and penalties.


I think there's a small bug with that. I took off all my armor and it was showing the same as with it, however the actual damage I was taking reduced with my armor off.

That said...considering I only have ~5.4 absorbtion with armor on and about 4.5% mitigation...that doesn't amount to much, but I am still getting hit for a good deal more even in cake.

Edit: Oh wait, you meant in terms of proficiency from staves and whatnot...that said I was actually getting dealt less with my armor off :X

This post has been edited by Dndestroy: Sep 6 2009, 12:32
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post Sep 6 2009, 12:31
Post #32
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You have exceeded the number of Grindfests you can start in one day. WTF the Update is SHIT
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post Sep 6 2009, 12:33
Post #33
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I KNEW IT. As SOON as I posted publicly that recent versions have been so kind to me, something like this happens:

QUOTE
This also applies for curative and supportive magic, meaning that mage-type and lightly armored builds will have access to stronger heals and buffs than their fridge counterparts. The effect on supportive will be significant due to the way proficiency is applied across all supportive spells, but not so much on curative (25% with 200 prof).


:-)
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post Sep 6 2009, 12:34
Post #34
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^^^Post #32
LOL WTF? is there a limit to grindfest now?!

This post has been edited by ExTe: Sep 6 2009, 12:34
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post Sep 6 2009, 12:36
Post #35
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That limit has always been there, to prevent auto-farming. As Tenboro said in an earlier thread: You shouldn't hit that limit unless you're starting tons of grindfests and are consistently losing very early on.

"Edit: Changed "already" to "always". It's still morning, i'm allowed to be sleepy/make mistakes :x.

This post has been edited by foxhound: Sep 6 2009, 12:39
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post Sep 6 2009, 12:38
Post #36
ExTe



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ops didnt know about that. Never hit the grind limit before
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post Sep 6 2009, 12:45
Post #37
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QUOTE(Tenboro @ Sep 6 2009, 04:33) *

...
Probably has something to do with the vast majority going for sword and board. (IMG:[invalid] style_emoticons/default/smile.gif)

Ewww defense ftl, dual wield and cure is all I need ty. Smashy smashy before I die :3
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post Sep 6 2009, 12:49
Post #38
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So are we heading towards a forced choice between magic and tanking?
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post Sep 6 2009, 12:51
Post #39
bladejtr



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QUOTE(tenkicks @ Sep 6 2009, 06:49) *

So are we heading towards a forced choice between magic and tanking?

No, my dual wield light armor build works great.
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post Sep 6 2009, 12:52
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It's not just yours, you know :3
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