 |
 |
 |
HentaiVerse 0.3.5, Keep on trucking |
|
Sep 7 2009, 06:58
|
cptkleenex
Group: Gold Star Club
Posts: 11,785
Joined: 23-January 08

|
QUOTE(gillian @ Sep 6 2009, 23:28)  True, but you can always sell his voicebox (yet who sells trophies anyways?)
You'll see the occasional trophy out in the bazaar, but most people (myself included) won't sell any until we find out if Tenboro has any plans for these things. Same reason I hold on to all of my artifacts, even the duplicates.
|
|
|
Sep 7 2009, 07:59
|
moonflow
Group: Gold Star Club
Posts: 1,500
Joined: 17-September 06

|
QUOTE(cptkleenex @ Sep 7 2009, 06:58)  You'll see the occasional trophy out in the bazaar, but most people (myself included) won't sell any until we find out if Tenboro has any plans for these things. Same reason I hold on to all of my artifacts, even the duplicates.
I have never gotten a single one trophy. No Token of Blood. And sold all 3 pieces of arifacts dropped because of urgent need for money to buy some better items. Yes, I envy you.
|
|
|
|
 |
|
Sep 7 2009, 08:35
|
oddboyx
Newcomer
 Group: Members
Posts: 26
Joined: 7-July 07

|
100+ rounds of grindfest were wrong. We know that. Those who have become hooked on it are just angry at loosing such "power".
I should know, I went from till bored cakefests to 30 rounds. Does this bother me? No. Why? It's a nice game, and it wasn't till equipment got added that we could even pull off the extra long grindfests. Pretty obvious equipment is still requiring tweaking.
Currently using an axe with bleed, a shield (just upgraded from buckler to tower due to arena drop, not sure if the 7% to block is worth the increased burden/interference and reduced mitigation my old shield had.) heavy plate for the rest of the slots with some phase gloves I saw on the bazaar in my level range and just had to buy.
I cleared my arenas today (up till the level 30 one I have access to.) Took me about 6 lesser mana draughts, and maybe 2 average mana draughts.
Yes, things were far easier than they used to be (or so they feel for me. Remember the old system, pre-equipment? when talent trees were trees?) Things are easier than before the current changes. Perhaps too easy and we got spoiled.
(Oh, and to whoever made the suggestion of posts of how mages do well... couldn't Tenboro just poll his database?)
|
|
|
|
 |
|
Sep 7 2009, 08:41
|
eushully
Group: Gold Star Club
Posts: 3,058
Joined: 31-July 09

|
Arena needs to stop spewing out Lesser recovery items as clear bonus, especially the higher level ones.
This post has been edited by eushully: Sep 7 2009, 08:41
|
|
|
|
 |
|
Sep 7 2009, 08:50
|
TheBigR
Group: Gold Star Club
Posts: 4,321
Joined: 29-October 06

|
QUOTE(eushully @ Sep 7 2009, 14:41)  Arena needs to stop spewing out Lesser recovery items as clear bonus, especially the higher level ones.
+1. Doing Growing Storm and getting a lesser spirit potion is just wrong (today's example) QUOTE(Sonic @ Sep 7 2009, 11:39)  The ability tree was one of the major issues, certain members would reset their tree before mass GP > C conversion to get all the credit abilities active. If the Credit skills were applied similar to how the aura/item abilities and not reset, I would support this. Otherwise, I think mobs should drop a bit more gold, especially the minibosses and higher in random encounters. Only getting 30-40 credits from a 2 reg mobs and 1 Dalek seems a bit cheap.
It definitely needs to be one or the other. Im happy to have my AP for something other than credit bonuses but drop amounts need to be increased alot. My clear bonus for Growing Storm just now was 2,538 (IMG:[ invalid] style_emoticons/default/blink.gif) (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
|
|
|
|
 |
|
Sep 7 2009, 08:55
|
FinalixerX
Group: Members
Posts: 145
Joined: 7-May 08

|
QUOTE(eushully @ Sep 7 2009, 02:41)  Arena needs to stop spewing out Lesser recovery items as clear bonus, especially the higher level ones.
I agree. As of right now it seems as though you'd farm items better by doing grindfest. Sure the equipment drop rate may be higher, but if you get a normal item, it seems to just be the same as a normal drop. It would be nice to get more of a reward for clearing the arena, especially since you are risking a lot of money for little reward.
|
|
|
Sep 7 2009, 09:04
|
sayber
Group: Members
Posts: 1,133
Joined: 27-January 09

|
やはりGrindfestの難易度が上がったことと 回復アイテムが手に入りにくくなったことは正直つらいですね・・・ 今まではDual wieldingで戦っていましたが 一度にたくさんモンスターがでると 対処しきれなくなりました。 今は、なるべく早く敵の数を減らす為に 一度に複数の敵が攻撃できるTwo-handed で、毒の効果付きの武器を使っています  もうひとつ問題なのは モンスターの使う魔法ですね 一度にHealth pointsの1/3ほど減らされることも よくあります (IMG:[ invalid] style_emoticons/default/sad.gif)
|
|
|
|
 |
|
Sep 7 2009, 09:15
|
Dlaglacz
Group: Catgirl Camarilla
Posts: 7,899
Joined: 6-March 08

|
QUOTE(Thanos008 @ Sep 7 2009, 05:07)  I know how we can make things better for us Warriors -or, at least, make life a little harder on the Wizards: Let's just start making a bunch of Fake Posts telling how we can now go on forever in Grindfest as Mages!!! That way, Tenboro will be SURE to nerf the Wizards further in the next revision, and probably strengthen the Tanks in the process!!! (IMG:[ invalid] style_emoticons/default/biggrin.gif) (J/K) (IMG:[ invalid] style_emoticons/default/biggrin.gif) That wouldn't matter at all anyway. Tenboro has stats of all the fights/wins/losses/builds so he can check what really happens in the system without the need to rely on opinions. Especially as each of us only knows their own fights. When he says it's balanced, it's balanced. At least more than it was. And it's no surprise that every change makes HV easier for some, harder for some.
|
|
|
|
 |
|
Sep 7 2009, 09:25
|
Tenboro

|
QUOTE(DemonEyesBob @ Sep 6 2009, 23:20)  @Tenb: If I have an offhand with the same proc as my main hand, but a worse overall effect, will it overwrite the first proc?
What about procs from the same weapon? Even though my weapon says 4 turns, it sometimes lasts for less. If I've proc'd a mob for 4 turns, and then re-proc with the same effect, could it last for less turns than were left?
The same type proc will always be overwritten with the most recent one, yes. QUOTE Guess the toplist script ran or something. QUOTE(DemonEyesBob @ Sep 6 2009, 23:56)  @Tenb: Does the amount that the statistics page says interference affects us show the amount WITH the affects on stats due to armor proficiencies? I know that was horribly worded.
-Assume I'm wearing only cloth armor. -Cloth proficiency is X, which reduces (hopefully) interference on cloth armor by Y. -Do the stats shown under Spell Proficiency include the reduction in interference on cloth armor from cloth proficiency?
Yes, the stats shown are the final values with everything calculated.
|
|
|
|
 |
|
Sep 7 2009, 09:26
|
hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

|
QUOTE(bullpup @ Sep 6 2009, 21:26)  Which is what I meant by "NO PALADIN" builds anymore.
I still do Paladin... 100% plate armor and 4 of them are "of dampening." I dual wield right now, but I could knock it up another notch by using a 40% block Tower Shield.
|
|
|
|
 |
|
Sep 7 2009, 09:30
|
Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

|
QUOTE(Tenboro @ Sep 6 2009, 11:49)  Gonna look into that. Should be fixed now. Also the box shouldn't be wandering outside the boundary anymore. And yea, I corrected the spelling for future drops. But hey, if you can't find more than a single spelling error in the whole game, and an obscure one to boot, I'm gonna be satisfied with that. (IMG:[ invalid] style_emoticons/default/smile.gif) You misspelled "fiery" as "firey" (not really a word) in the description of the "Flare/Meteor" Spell, m'lord. (IMG:[ invalid] style_emoticons/default/duck.gif) This post has been edited by Thanos008: Sep 7 2009, 09:33
|
|
|
|
 |
|
Sep 7 2009, 09:31
|
Tenboro

|
QUOTE(DemonEyesBob @ Sep 7 2009, 02:17)  @Tenb: Did you tweak absorb's chances of catching a spell? I've been getting blasted repeatedly by spells even with absorb in effect; it's simply not catching them as often as it used to :\
Nope. QUOTE(Sonic @ Sep 7 2009, 03:56)  @Tenb: I noticed our Aura's show up in the equipment page such as increase attack hit chance etc, would it be possible to have other things like Soul Barrier and Soul Radiance show up in there as well, or are these applied after everything from the equip section is done?
Well, those aren't really "equipment stats" and they go beyond what those stats support (especially radiance), so that's a bit tricky. QUOTE(cmal @ Sep 7 2009, 04:19)  Which is absolute bullshit. I should be able to choose to play a plate tank and have just as much survivability as a rogue in leather or a paper mage. I've got pretty decent block and my parry is alright. But what's the point of wearing heavy armor if you're still taking that much damage and you can't even fucking cast support spells? When I said this is discrimination against classes, I was half-joking, half-serious. This isn't like your generic MMO were you can party up to make up for class weaknesses. I can't go bug a mage to come and watch my back with heals and buffs while I stand there and tank mobs so he can blast shit with AoE unmolested.
For now, I'm a bit annoyed and hoping things get more balanced when it swings in the other direction.
Exactly, which is why the different types of builds should be roughly as powerful, except with different strengths and weaknesses. The protection of full heavy plate + the full power of supportive magic = fucking OP. QUOTE credit bonuses
They will never be back, no matter how many people ask for them, so you might as well stop now.
|
|
|
|
 |
|
Sep 7 2009, 09:51
|
XMike
Group: Gold Star Club
Posts: 929
Joined: 26-November 06

|
Is the amount of exp/credits that monsters give proportional to their hp? Was wondering if since cake and easy monsters have more hp now would they have a proportional increase in reward.
|
|
|
Sep 7 2009, 09:59
|
Third_Reighn
Group: Members
Posts: 198
Joined: 3-September 08

|
what interests me is why mobs on hard arena do less damage than in normal grindfest and why damage fluctuates so high. 5dmg on a Mantitcore and 43 in a rabid hamster. that rabid hamster did damage equal to mobs on heroic. I dont see how "normal" dmg isn't tweaked. edit: did what DemonBob suggested, i txt'ed it
HVLog.txt ( 10.71k )
Number of downloads: 36This post has been edited by Third_Reighn: Sep 7 2009, 10:15
|
|
|
|
 |
|
Sep 7 2009, 10:02
|
masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

|
My overall assessment of the changes comes down to this: normal is slightly harder than before, but the harder difficulties got a HUGE FUCKTON HARDER.Prior to the update I could do (I made my records for all these arenas two days ago): Arenas 1-2: Battletoads Arenas 3-4: Nintendo Arenas 5-6: Hell Arenas 7-8: Heroic (could probably be done on Nightmare) and Arena 9: Hard Even the latter ones could generally be done with three or four decent items. Now I can't beat Arena 3 on Nintendo unless I feel like going through 5 godly health draughts and 4-5 greater mana draughts. The latter combinations aren't possible at all unless I want to take out the elixirs, and given that I'm not made of credits, and with _my_ luck with dropped items, it isn't going to happen. With the changes, for everything short of Arena 7 I have to go two difficulties below what I just posted, 7 can't be done above Hard, and Arenas 8+ have to be done on normal. The last couple days I've been doing my hourly battles on Battletoads and Nintendo. Now I'm afraid to do it above Heroic.Overall issues/complaints/things I've noticed and things to think about: 1. Generally speaking, I think light armor interference should be a bit less than it is; I have heavy armor with less burden and interference than some of my light armor >_> (and please don't take this as a reason to increase those stats on heavy armor). 2. I think with the interference proficiency reductions, the loss of 1 point of magic rating per point of interference is too high (I'm sure you'll disagree). 3. I feel like my accuracy got shot AGAIN, which doesn't make any sense given my base hit chance is actually 1% higher than it was prior to the update. I'm starting to consider that Tenb really did mess with the RNG just to so he could laugh diabolically about it later (I'd do it at least once if I were him). 4. [ignore]I think there should be a build up for quality bonuses in the arenas based on the mobs you fought in the previous rounds. If you had a peacock AND whale in EVERY SINGLE round of Fresh Meat, I think your chance of getting a better quality item/equip should be higher than if you had none at all, etc. Even as I write this I see it's not a great idea, because people who have certain hath perks or rare armors don't even notice the difference between those two and the regular mobs. I, on the other hand, notice it very quickly when I get hit by peck over and fucking over again. [/ignore] 5. I feel like I'm taking more skill damage than I was yesterday (mostly magical). Even using the same exact setup as I was prior to the update, my interference isn't so high that it affects barrier noticeably (mainly because my supportive prof is so low anyway). But I feel like jiggle, bouip, and the darks (toddler, bite and rape) are doing much more damage than before. Let's not even mention peck. The peacock and I have some issues to work out >_< edit: 6. The variance in cure is fucking huge. 320-650HP per use, with the same equipment. QUOTE(Tenboro @ Sep 7 2009, 03:31)  They will never be back, no matter how many people ask for them, so you might as well stop now.
How about simply making the general credits earned a bit higher? Not a bonus, but a slightly higher general earning based on difficulty settings and type of mobs defeated. If no, well, I still thank you for reducing the exchange rate. <3 @Third_Reighn: Place it a txt file and upload it. --- FUCKING DIE!!! 4 8 You have been defeated. 4 7 Peck hits you for 215 piercing damage. 4 6 Mutant Peacock uses Peck ---- This post has been edited by DemonEyesBob: Sep 7 2009, 10:29
|
|
|
|
 |
|
Sep 7 2009, 10:19
|
hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

|
QUOTE(Tenboro @ Sep 7 2009, 02:31)  They will never be back, no matter how many people ask for them, so you might as well stop now.
How about some alternative ways to earn hath through the HV since so many of the perks give boosts to your character? It would bypass one of the main reasons for needing credit boosts but still keep the training crazy impossible expensive.
|
|
|
Sep 7 2009, 10:44
|
Zero Hour
Group: Members
Posts: 421
Joined: 2-October 08

|
15 4 Mutant Peacock dropped [.01 hath]
Pure Genius! If the Mazda kid was here he'd say zoom zoom!
This post has been edited by Zero Hour: Sep 7 2009, 10:48
|
|
|
Sep 7 2009, 10:56
|
TheBigR
Group: Gold Star Club
Posts: 4,321
Joined: 29-October 06

|
QUOTE(hitokiri84 @ Sep 7 2009, 16:19)  How about some alternative ways to earn hath through the HV since so many of the perks give boosts to your character? It would bypass one of the main reasons for needing credit boosts but still keep the training crazy impossible expensive.
What about adding a 1 Hath bonus to Dark Skies and above? QUOTE(Tenboro @ Sep 7 2009, 15:31)  They will never be back, no matter how many people ask for them, so you might as well stop now.
What about increased drop amounts then?
|
|
|
|
 |
|
Sep 7 2009, 11:22
|
Tenboro

|
QUOTE(DemonEyesBob @ Sep 7 2009, 10:02)  1. Generally speaking, I think light armor interference should be a bit less than it is; I have heavy armor with less burden and interference than some of my light armor >_> (and please don't take this as a reason to increase those stats on heavy armor).
Light armor starts off where heavy ends (15 base worst-case), so I don't think it's actually possible to get a light armor piece that's higher interference than a heavy piece for the same slot. You can get light as low as 5 base per piece for the higher quality sets, even without getting the special interference-reducing lines, which is where the 25 interference caps you see everywhere (fail chance/proficiency loss) come from. Of course that will increase a bit with level, but decrease with proficiency. So if you have ethereal or battlecaster weapons, or a staff, you can get below 25 even with a full light set. QUOTE 2. I think with the interference proficiency reductions, the loss of 1 point of magic rating per point of interference is too high (I'm sure you'll disagree). Well, the intention is that if you want to absolutely max magic offensive power, you can't wear anything but cloth, and have a staff or ethereal weapon. The "double penalty" doesn't kick in before your interference passes 25. Before that, without the direct penalty, there would be no incentive to wear cloth. QUOTE 3. I feel like my accuracy got shot AGAIN, which doesn't make any sense given my base hit chance is actually 1% higher than it was prior to the update. I'm starting to consider that Tenb really did mess with the RNG just to so he could laugh diabolically about it later. Not really. But I did add some evil to the code at critical junctions, so on average you won't see any measurable difference, but stuff will constantly fail at crucial times. QUOTE 5. I feel like I'm taking more skill damage than I was yesterday (mostly magical). Even using the same exact setup as I was prior to the update, my interference isn't so high that it affects barrier noticeably (mainly because my supportive prof is so low anyway). But I feel like jiggle, bouip, and the darks (toddler, bite and rape) are doing much more damage than before. Let's not even mention peck. The peacock and I have some issues to work out >_< Well, I haven't even touched the damage equations for the patch, so I think that has to be mostly psychological. QUOTE How about simply making the general credits earned a bit higher? Not a bonus, but a slightly higher general earning based on difficulty settings and type of mobs defeated. If no, well, I still thank you for reducing the exchange rate. <3 Considering that the HV is supposed to be a credit *sink* and not a credit *source* (outside of the complementary one-time "you go girl" bonuses for clearing arenas), I'm not really planning on making any further adjustments. Legendaries don't drop that much credits because they also drop a trophy, if you really need money you can just sell it. QUOTE(hitokiri84 @ Sep 7 2009, 10:19)  How about some alternative ways to earn hath through the HV since so many of the perks give boosts to your character? It would bypass one of the main reasons for needing credit boosts but still keep the training crazy impossible expensive.
Well, the thing about hath is that I'm trying to keep it a bit special for people who are either contributing through the clients or AaS/Donations, but there might be ways I can allow some hath gain through HV in a non-farmable way. Gonna have to mull over that one for some time.
|
|
|
|
 |
|
Sep 7 2009, 11:34
|
cptkleenex
Group: Gold Star Club
Posts: 11,785
Joined: 23-January 08

|
QUOTE(Tenboro @ Sep 7 2009, 04:22)  Legendaries don't drop that much credits because they also drop a trophy, if you really need money you can just sell it.
Or... OR, you could tell us that there is some master plan in the works that uses these trophies. I'd hate to think some shopkeeper somewhere would not like a 100% T-Shirt, some broken glasses or a fur coat made of Manbearpig tails.
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|