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HentaiVerse 0.3.5, Keep on trucking |
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Sep 7 2009, 01:57
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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sonofa...
...
apparently the solution to my damage problem was to find a nice new piece of plate armor, which seems to make up for the soul sucking chip damage i was taking in cake right after the update.
before this update i used 1-2 pieces of low impact plate, now i use 3 pieces, 2 of which are kinda heavy. go figure.
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Sep 7 2009, 02:01
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TheBigR
Group: Gold Star Club
Posts: 4,321
Joined: 29-October 06

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Damn it bring back the credit bonuses! There is no other way for me to make a decent gain with credits right now (IMG:[ invalid] style_emoticons/default/anime_cry.gif)
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Sep 7 2009, 02:17
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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@Tenb: Did you tweak absorb's chances of catching a spell? I've been getting blasted repeatedly by spells even with absorb in effect; it's simply not catching them as often as it used to :\
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Sep 7 2009, 02:33
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Dndestroy
Group: Members
Posts: 1,029
Joined: 30-March 09

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QUOTE(marcho @ Sep 7 2009, 01:57)  sonofa...
...
apparently the solution to my damage problem was to find a nice new piece of plate armor, which seems to make up for the soul sucking chip damage i was taking in cake right after the update.
before this update i used 1-2 pieces of low impact plate, now i use 3 pieces, 2 of which are kinda heavy. go figure.
And apparently the solution to mine was to get a shield and go 1h + shield instead of DW in cloth/light armor (IMG:[ invalid] style_emoticons/default/sleep.gif)
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Sep 7 2009, 02:43
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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First off, thanks for the laughs. QUOTE(JonG829 @ Sep 6 2009, 15:07) 
......Monster damage increased, enjoy your assrape.
(IMG:[ invalid] style_emoticons/default/laugh.gif) Second........it shore do hurt to be a two-hander, yoo betcha!!! Damn....back to Shield and Sword. And let this be a lesson to all of you: SEEST THAT THOU NEVER, EVER AGAIN REPORT TO THESE THREADS HOW MIGHTILY THOU DIDST PLAY AT GRINDFEST UNTO ETERNITY....LEST (IMG:[invalid] style_emoticons/default/faint.gif) TENBORO, PATRON DEITY OF CRUSHED HOPES AND DREAMS (IMG:[invalid] style_emoticons/default/faint.gif) , DO SWOOPETH DOWN AND CRIPPLE THY CHARACTER CLASS MOST GRIEVOUSLY!! (IMG:[ invalid] style_emoticons/default/wacko.gif)
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Sep 7 2009, 02:51
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Red of EHCOVE
Group: Gold Star Club
Posts: 9,493
Joined: 28-April 07

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@Ten: could we finally see descriptions of Condemn and Purge in the abilities panel? (IMG:[ invalid] style_emoticons/default/smile.gif) Minor feature req: as long as we are adding exact numbers to spell displays, can we add the number of damage dealth to poison description? It is already revealed in the log, but it would make sense to see it in the description, too. And btw, what's the factor it slows down monster regen? I'd like to hear an answer to that: QUOTE(Panuru @ Sep 6 2009, 13:21)  What's the logic behind (presumably) keeping the HP increase on the higher difficulties? Everything scales up for higher difficulty, but only one thing scales down for lower? Before the update, I was able to do 30-40 rounds of cake in heavy, and about 20 in my cloth armor. Now my heavy has decreased to 20 - but my cloth was nerfed by a similar amount, to about 10-15. That is indeed "harsh". Sure, its tougher for heavies, but the mages are still hurting just as much (IMG:[ invalid] style_emoticons/default/sad.gif) QUOTE(Tenboro @ Sep 6 2009, 14:55)  Yes, also, I secretly nerfed all hit changes, drop rates, and everything else that's largely determined by luck with the RNG. Random Number Generator? Hmmm. You know, for a moment I thought you were serious (IMG:[ invalid] style_emoticons/default/biggrin.gif) Also, is it just me or are min-bosses popping much more often in the grind? And this is the first time EVER I've seen 9 mobs in a single fight (cake grind 18) For those who have asked is shield worth it, I'd say very much so. Sure, it works better on my cloth mage, but it is still useful in my heavy armor variant. The point is - cast it often, max it as much as you can, and you'll love it (IMG:[ invalid] style_emoticons/default/smile.gif) If you multiple it by the number of hits it weakens , it is much better than cure! I wonder if people think haste and shadow veil are worth playing now?
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Sep 7 2009, 02:56
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Red_Piotrus @ Sep 6 2009, 20:51)  @Ten: could we finally see descriptions of Condemn and Purge in the abilities panel? (IMG:[ invalid] style_emoticons/default/smile.gif) Minor feature req: as long as we are adding exact numbers to spell displays, can we add the number of damage dealth to poison description? It is already revealed in the log, but it would make sense to see it in the description, too. And btw, what's the factor it slows down monster regen? Poison drops the rate from 5% per turn to 2.5% per turn. QUOTE For those who have asked is shield worth it, I'd say very much so. Sure, it works better on my cloth mage, but it is still useful in my heavy armor variant. The point is - cast it often, max it as much as you can, and you'll love it (IMG:[ invalid] style_emoticons/default/smile.gif) If you multiple it by the number of hits it weakens , it is much better than cure! I wonder if people think haste and shadow veil are worth playing now? Shield is variable. If you have two good 1handed weapons with really good procs, it could be worth it to go dual wield. If you only have one, pick up a shield because the increase in block/parry and decrease in interference (from dual wield) could make it more viable. I haven't used shadow veil in a while because even with 5 points in it, the cost per use (28MP for me) was not worth the amount of turns (about 20) that it was in effect.
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Sep 7 2009, 03:00
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XMike
Group: Gold Star Club
Posts: 929
Joined: 26-November 06

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Feature req: any chance of a hotkey for consume next health item or consume next mana item? (would consume the topmost health or mana item in your inventory depending on if you press health item hotkey or mana item hotkey) saves some clicks and keystrokes)
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Sep 7 2009, 03:07
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Sonic
Group: Catgirl Camarilla
Posts: 4,687
Joined: 16-November 07

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Small log bug but I thought I should report it. QUOTE 1 9 Searing Skin hits Cookie Monster for 139 damage. 1 8 Cookie Monster has been defeated. 1 7 Meteor procs the effect Searing Skin on Cookie Monster. 1 6 Meteor blasts Cookie Monster for 1186 fire damage. I find it interesting that I killed the Cookie Monster with 139 HP left and then damage it beyond the grave. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Sep 7 2009, 03:08
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(Red_Piotrus @ Sep 6 2009, 19:51)  Sure, its tougher for heavies, but the mages are still hurting just as much (IMG:[ invalid] style_emoticons/default/sad.gif) Yes, but also hitting harder. QUOTE(Red_Piotrus @ Sep 6 2009, 19:51)  I wonder if people think haste and shadow veil are worth playing now?
Nope.
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Sep 7 2009, 03:21
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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I've got one point in Shadow Veil right now, but I rarely cast it due to the cost, duration, and apparent uselessness. I'll probably spec it out if/when I reset to spec out Shield/Barrier or some other nonsense. Maybe I'll go in and spam Shield to raise proficiency and see if its still worth hanging on to in Cake some time.
And monsters are somehow dealing more damage, whether it was mentioned or not. Mobs that normally do nothing to me on Cake are chipping away at my HP ever so slowly. The mobs of nine aren't helping, but they are a nice change of pace at higher rounds.
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Sep 7 2009, 03:24
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JonG829
Group: Gold Star Club
Posts: 430
Joined: 13-November 06

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QUOTE(cmal @ Sep 6 2009, 19:21)  And monsters are somehow dealing more damage, whether it was mentioned or not. Mobs that normally do nothing to me on Cake are chipping away at my HP ever so slowly. The mobs of nine aren't helping, but they are a nice change of pace at higher rounds.
Look back a page or two all the way to page 1. It's absolutely killer for slow, defensive builds. I think you're better off going for as much parry, evade, block and mitigation % that you can get rather than absorption at this point. This post has been edited by JonG829: Sep 7 2009, 03:25
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Sep 7 2009, 03:25
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eushully
Group: Gold Star Club
Posts: 3,058
Joined: 31-July 09

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Shield and Barrier is really useless on melee.
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Sep 7 2009, 03:36
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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Tenb, I do like some of the new features, but when you do these updates, can you try to share the wealth? or at least the pain...? QUOTE(Red_Piotrus @ Sep 6 2009, 17:51)  I wonder if people think haste and shadow veil are worth playing now?
Test them out for us...
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Sep 7 2009, 03:41
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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QUOTE(eushully @ Sep 6 2009, 18:25)  Shield and Barrier is really useless on melee. Maybe at your level. But where I'm at, right now, the Physical Protection Spell (I forget which is which) still works very well for me, cutting down the monsters' attacks by roughly 1/4 to 1/2. You sure aren't calming me down by letting me know what's in store for me as I press on with my fighting.... (IMG:[ invalid] style_emoticons/default/ohmy.gif)
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Sep 7 2009, 03:56
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Sonic
Group: Catgirl Camarilla
Posts: 4,687
Joined: 16-November 07

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Shield currently blocks the first 21 points of damage for me and lasts about 14 turns. Accumulation wise that is not bad and it is even better when combined with the scroll version of shield.
@Tenb: I noticed our Aura's show up in the equipment page such as increase attack hit chance etc, would it be possible to have other things like Soul Barrier and Soul Radiance show up in there as well, or are these applied after everything from the equip section is done?
This post has been edited by Sonic: Sep 7 2009, 03:58
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Sep 7 2009, 04:00
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quackzilla
Group: Members
Posts: 140
Joined: 17-July 08

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Oh we're definitely back to the age of assrape. The gold standard for rape is Toddlerguru. Before the update, it'd do maybe 100-150 damage to me. Today, it's consistently hitting for 180-200+ (Toddlerguro hits you for 187 elec damage, Toddlerguro hits you for 212 elec damage...)
Also: it totally sucks they can fire that shit two turns in a row. Goodbye half your HP (literally).
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Sep 7 2009, 04:12
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FinalixerX
Group: Members
Posts: 145
Joined: 7-May 08

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It's true that Grindfest is much harder after the update, and not just because the mobs can get bigger than before, but I'm still doing much better than I ever did before I could use Cure. I don't mind too much. While Grindfest may be a bit more difficult, I can still handle arenas and encounters quite well. I can handle encounters on Heroic, and I have done up to A New Beginning on Hard.
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Sep 7 2009, 04:16
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JonG829
Group: Gold Star Club
Posts: 430
Joined: 13-November 06

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QUOTE(quackzilla @ Sep 6 2009, 20:00)  Oh we're definitely back to the age of assrape. The gold standard for rape is Toddlerguru. Before the update, it'd do maybe 100-150 damage to me. Today, it's consistently hitting for 180-200+ (Toddlerguro hits you for 187 elec damage, Toddlerguro hits you for 212 elec damage...)
I've seen it crit for 258 with a huge barrier rating and magic mitigation. That's half my life. Imagine if it used it again since I'm so slow. 3 11 Cookie Monster hits you for 0 slashing damage. 3 10 Cockatrice hits you for 0 piercing damage. 3 9 You block the attack from Fire Fox. 3 8 You dodge the attack from Cookie Monster. 3 7 Toddlerguro crits you for 258 elec damage. 3 6 Mind Raper casts Toddlerguro 3 5 Burning Tail hits you for 2 fire damage. 3 4 Fire Fox uses Burning Tail 3 3 You parry the attack from Cockatrice. 3 2 Cockatrice uses Kick 3 1 You hit Cookie Monster for 176 piercing damage.
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Sep 7 2009, 04:19
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(JonG829 @ Sep 6 2009, 21:24)  Look back a page or two all the way to page 1. It's absolutely killer for slow, defensive builds. I think you're better off going for as much parry, evade, block and mitigation % that you can get rather than absorption at this point.
Which is absolute bullshit. I should be able to choose to play a plate tank and have just as much survivability as a rogue in leather or a paper mage. I've got pretty decent block and my parry is alright. But what's the point of wearing heavy armor if you're still taking that much damage and you can't even fucking cast support spells? When I said this is discrimination against classes, I was half-joking, half-serious. This isn't like your generic MMO were you can party up to make up for class weaknesses. I can't go bug a mage to come and watch my back with heals and buffs while I stand there and tank mobs so he can blast shit with AoE unmolested. For now, I'm a bit annoyed and hoping things get more balanced when it swings in the other direction.
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