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HentaiVerse 0.3.5, Keep on trucking |
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Sep 6 2009, 23:16
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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QUOTE(Eutopia @ Sep 6 2009, 11:23)  Ya i feel drop rate have decreased a bit as well. Thirded. (Although I am spending quite a bit of C to increase those drop rates..... (IMG:[ invalid] style_emoticons/default/happy.gif) .......)
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Sep 6 2009, 23:20
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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@Tenb: If I have an offhand with the same proc as my main hand, but a worse overall effect, will it overwrite the first proc? Just an example: Main hand: penetrated armor for 4 turns Off hand: penetrated armor for 2 turns If the main hand proc'd and there's still 4 turns left, and the offhand procs, will it make it 2 turns? And on that train of thought: What about procs from the same weapon? Even though my weapon says 4 turns, it sometimes lasts for less. If I've proc'd a mob for 4 turns, and then re-proc with the same effect, could it last for less turns than were left? ----- tldr; You hit cockatrice. You proc effect penetrated armor (for 4 turns) 3 turns left of penetrated armor left. you hit cockatrice. You proc effect penetrated armor (for 1 turn) Can that happen? ----- edit: And goddamnit people, you just had to keep asking about the scaled burden and interference didn't you!? edit2: ALSO @TENB: THISThis post has been edited by DemonEyesBob: Sep 7 2009, 03:12
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Sep 6 2009, 23:23
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tenkicks
Group: Members
Posts: 141
Joined: 2-July 09

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Drop rates haven't been touched, but the fact I can only get to round 20 on cakegrind nowadays will obviously limit drop chances.
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Sep 6 2009, 23:37
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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QUOTE(tenkicks @ Sep 6 2009, 16:23)  Drop rates haven't been touched, but the fact I can only get to round 20 on cakegrind nowadays will obviously limit drop chances.
This... went from a 80-150 round avg with little effort to 20 rounds, and i still can't for the life of me figure out why based on the listed changes. I'm taking much more damage, but i only lost 1 point of absorb to the new interference rules. The drop rate itself is consistent with what i've been gettin earlier, i just die alot faster. did we decide enemy damage was upped after all? This post has been edited by marcho: Sep 6 2009, 23:38
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Sep 6 2009, 23:38
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bullpup
Group: Gold Star Club
Posts: 234
Joined: 28-April 09

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I am never lucky in my arenas, so almost all of my gear comes from grinds. This is very bad for me.
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Sep 6 2009, 23:44
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tenkicks
Group: Members
Posts: 141
Joined: 2-July 09

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"did we decide enemy damage was upped after all?"
TBH, I don't have a solid idea of what prof actually does or why I need more of it.
I can't really see a difference between the damage output of a 1hand dagger with 6 damage and a prof of 7 and a 2hander with 15 damage and prof of 25.
I honestly have seen no real difference in how much damage i do switching between the 2.
If we lost a huge amount of prof in armor and that is causing that harder hits...perhaps? Or simply the monsters from HARD 2 builds ago were copied into the CAKE tables.
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Sep 6 2009, 23:53
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PandAGruel
Group: Gold Star Club
Posts: 155
Joined: 14-July 09

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finally fighters again become somehow useless beacause cakegrind isnt cake now and on higher challenge levels mobs fucks like it is no armor at all... and heal halved at least... one more AP reset and reequip will clearly drain my funds(
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Sep 6 2009, 23:56
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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@Tenb: Does the amount that the statistics page says interference affects us show the amount WITH the affects on stats due to armor proficiencies? I know that was horribly worded.
-Assume I'm wearing only cloth armor. -Cloth proficiency is X, which reduces (hopefully) interference on cloth armor by Y. -Do the stats shown under Spell Proficiency include the reduction in interference on cloth armor from cloth proficiency?
This post has been edited by DemonEyesBob: Sep 6 2009, 23:57
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Sep 7 2009, 00:05
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(DemonEyesBob @ Sep 6 2009, 16:56)  @Tenb: Does the amount that the statistics page says interference affects us show the amount WITH the affects on stats due to armor proficiencies? I know that was horribly worded.
-Assume I'm wearing only cloth armor. -Cloth proficiency is X, which reduces (hopefully) interference on cloth armor by Y. -Do the stats shown under Spell Proficiency include the reduction in interference on cloth armor from cloth proficiency?
Rephrase: The "Statistics" panel does or does not take proficiency adjustments into account, specifically for interference? (IMG:[ invalid] style_emoticons/default/biggrin.gif) Since cloth armor has no interference, that might not be the best example.
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Sep 7 2009, 00:07
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JonG829
Group: Gold Star Club
Posts: 430
Joined: 13-November 06

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An Amphibious Sperm Whale just did 7 damage to me with a normal attack, no crit. That's crushing damage, which plate carries a ton of mitigation for. Before the update, it always did 0 with a crit, hell, I've never seen a crushing damage get through, even on special attacks and minibosses.
I'm fine with the class balancing, but Tenboro turned up the difficulty outright for everyone, regardless of build or level with an increase in monster damage. It's like we're back to pre-equipment, but you actually have to buy (or be lucky as hell and find) good equipment to get to that point.
At least be honest in the notes and put in giant, bold letters:
Monster damage increased, enjoy your assrape.
This post has been edited by JonG829: Sep 7 2009, 00:16
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Sep 7 2009, 00:17
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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I'm honestly not seeing much of a damage increase with my cloth armor. Maybe it's more nerfing armor rather than upping damage? edit: Or maybe my armor had so little effect to begin with that I wouldn't notice a damage increase?
That plus more powerful offensive spells makes the overall difficulty lower for me, which is fine since it was crazy before.
This post has been edited by Panuru: Sep 7 2009, 00:19
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Sep 7 2009, 00:23
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JonG829
Group: Gold Star Club
Posts: 430
Joined: 13-November 06

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QUOTE(Panuru @ Sep 6 2009, 16:17)  I'm honestly not seeing much of a damage increase with my cloth armor. Maybe it's more nerfing armor rather than upping damage? edit: Or maybe my armor had so little effect to begin with that I wouldn't notice a damage increase?
That plus more powerful offensive spells makes the overall difficulty lower for me, which is fine since it was crazy before.
Paper casters can also kill monsters in 1/3 of the time, since you do slightly more damage (more so with AoE and elemental weaknesses) and are actually faster than the monsters, while fridges are lucky to go once for every 2 monster turns. That means an increase in monster damage doesn't matter too much to you, since you were taking considerable damage before, but not for as long of a period. Fridges, however, get chipped to death quite quickly. This post has been edited by JonG829: Sep 7 2009, 00:31
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Sep 7 2009, 00:33
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tenkicks
Group: Members
Posts: 141
Joined: 2-July 09

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Oh man...Just had a perfect storm of bad rounds.
6 cake monsters. 36 swings to put them down. 3 heals needed.
I don't know what is coming up in the future, but I'm almost certain nothing could possibly piss me off that hard again.
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Sep 7 2009, 00:37
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JonG829
Group: Gold Star Club
Posts: 430
Joined: 13-November 06

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QUOTE(tenkicks @ Sep 6 2009, 16:33)  Oh man...Just had a perfect storm of bad rounds.
6 cake monsters. 36 swings to put them down. 3 heals needed.
I don't know what is coming up in the future, but I'm almost certain nothing could possibly piss me off that hard again.
Cake health = Normal health More rounds needed to kill them means more rounds you can miss.
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Sep 7 2009, 00:42
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tenkicks
Group: Members
Posts: 141
Joined: 2-July 09

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QUOTE(JonG829 @ Sep 7 2009, 08:37)  Cake health = Normal health
More rounds needed to kill them means more rounds you can miss.
Yeah even if things go well it's still 2 or3 and as often as not it's 4 swings to kill 1 monster. Against 8 I just checked the stats then if i have average luck (80%+ accuracy) it takes around 30 rounds and that means 130 attacks against me to deal with, prolly 40% of which are now doing some damage.
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Sep 7 2009, 00:56
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Panuru @ Sep 6 2009, 18:05)  Rephrase: The "Statistics" panel does or does not take proficiency adjustments into account, specifically for interference? (IMG:[ invalid] style_emoticons/default/biggrin.gif) Since cloth armor has no interference, that might not be the best example. Well, proficiency would still affect other stats for cloth armor, but you're right on both counts. Your phrasing is better and cloth was a bad example. Assume Light Armor then. Also @tenb: Is it still -1 point of magic rating for 1 point of interference, or can that be lowered a bit with the new way interference affects profs? This post has been edited by DemonEyesBob: Sep 7 2009, 01:16
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Sep 7 2009, 01:33
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Ido013
Group: Members
Posts: 740
Joined: 27-March 09

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QUOTE(Tenboro @ Sep 6 2009, 04:10)  - There is now an option on the Settings page to use a Custom Local Font, in addition to the HV engine and the downloadable font. This allows you to instruct HV to use a local font installed on your system. -- You can set the default font-size, font-weight and font-style of the font you wish to use. -- There is also a fiddle field to adjust the vertical offset of the text. No fonts are created alike, so try to tweak this until the readouts on the vital bars are centered vertically. -- Also note that the page layout engine was never actually supposed to do this (IMG:[ invalid] style_emoticons/default/smile.gif) so there are likely to be various glitches here and there, depending on the font and font settings you set. One of the bug would be that if you try to center the readouts in the vital bars it moves the text in equipment page making it being cut off, not being to see the whole thing. QUOTE(Tenboro @ Sep 6 2009, 04:10)  - Mobs no longer have reduced hit points on Cake. The only thing that's different from normal combat-wise is that monster damage is reduced.
That's quite a problem :/ before this update I could get to about round ~26 now I hardly got to round 20, with better items too! An idea to rebalance this would be to heighten the amount of MP second winds.. QUOTE(Tenboro @ Sep 6 2009, 04:10)  - The chance of triggering the effect of the offhand is no longer cut by half, but you still need to get an offhand hit to have the chance to trigger it.
Can the offhand hit trigger more often than 8% of the time please?
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Sep 7 2009, 01:41
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Ido013 @ Sep 6 2009, 19:33)  Can the offhand hit trigger more often than 8% of the time please?
That's based on dual wield proficiency and a few of the stats like AGI and DEX I believe.
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Sep 7 2009, 01:54
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Zero Hour
Group: Members
Posts: 421
Joined: 2-October 08

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So far, heavy armor now just equal average armor for me having a 15-20 evade causes me to wipe in a few rounds unless I'm using my kickass plate chest piece and 20% shield with 10-15 evade and 10% parry, and if I go half plate/cloth then it's still worse then me just going full plate and getting killed by hundreds of bee stings while I airball and brick most of my hits; it just takes a wee bit longer, not to mention the horrendous ass rape when jiggled, burnt, or toddeled with crit after crit. Honestly, just get rid of cake and easy and have us start off on normal at x1.0 exp cause it's kicking my ass! (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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