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[Script] HV Utils 3.0.0 (31 December 2023), A comprehensive out-of-battle script for Hentaiverse and ISK |
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Nov 14 2024, 05:47
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arthurbrown918
Newcomer
  Group: Gold Star Club
Posts: 60
Joined: 23-February 21

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dumb question: how do you attach stuff with CoD? Do you just put the amount in the field next to options? Tried a few times and cant get it to work...
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Nov 14 2024, 11:16
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Pretty anon
Group: Gold Star Club
Posts: 1,684
Joined: 10-April 17

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QUOTE(folwaR... @ Nov 11 2024, 15:41)  I just can't make this script work... Is the installation process the same as for others? I just copy/paste it into Greasemonkey.
Installation is same, but custom font is required. Every isekai season needs this to be done every time a new season starts. QUOTE(arthurbrown918 @ Nov 13 2024, 21:47)  dumb question: how do you attach stuff with CoD? Do you just put the amount in the field next to options? Tried a few times and cant get it to work...
For items you need to tick the box to the right of the item you want to attach, set a quantity of items to attach, the price per piece and the cod field autofills itself as seen here: (IMG:[ files.catbox.moe] https://files.catbox.moe/x4i2ca.png) After that you can press the Send button and it will set the CoD automatically for the sum of all attached items with a set price and send the item. If sending too many items and want to confirm what are you sending without all the clutter you press the Attach button at the bottom to filter out everything else and only show you what items you're attaching. For equipments you tick the box to the right of the equip and set the price of the equip in the price field. Press the Send button and it will set the CoD automatically for the sum of all attached gear with a set price. In both cases if you set a price in Item/Equip Inventory beforehand the price field will be autofilled for you and you merely need to tick box and unlock gears when necessary. There's an extra box on isekai MM that says Persistent CoD. Leave that ticked when selling something for persistent credits. The moment you press Send it will send 2 MMs, one will send the items on isekai MM without CoD, and the second one is a replica with same body text sent to persistent MM, with a credit attached and the CoD of said items. If you're in a battle on persistent when sending this type of CoD it will wait until you finish before automatically sending the second MM (I think). The field that says CoD Deduction is to give discounts, just have to type a credit quantity to be deducted out of the final CoD before sending. Useful if you have preset prices and need to change prices on the fly too for a rapidly changing market, like Isekai. This post has been edited by Pretty anon: Nov 14 2024, 11:26
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Nov 15 2024, 02:24
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No-mo-Sikai
Lurker
Group: Lurkers
Posts: 1
Joined: 5-May 20

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Nov 16 2024, 13:51
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arthurbrown918
Newcomer
  Group: Gold Star Club
Posts: 60
Joined: 23-February 21

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QUOTE(Pretty anon @ Nov 14 2024, 17:16)  For items you need to tick the box to the right of the item you want to attach, set a quantity of items to attach, the price per piece and the cod field autofills itself as seen here:
Thanks for the help
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Nov 23 2024, 09:36
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Wivers
Group: Members
Posts: 225
Joined: 7-June 14

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Hello everyone, I'd like to know how to modify the equipment template of HVUtils to display more of the relevant stats and add red and orange to important stats in the link (to get similar results as in most shops automatically).
I assume to add color you just add the html template, so it should be easy, but I've tried to modify the equip code format to add relevant value in the parenthesis, between the $pab and the $note and it didn't work (I guess because "$ADB" and "$MDB" etc are not valid values?).
So my question would be: what's the list of valid values in the "equip code format?"
This post has been edited by Wivers: Nov 23 2024, 09:39
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Dec 9 2024, 08:12
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polisperic
Group: Gold Star Club
Posts: 120
Joined: 15-September 23

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What's the difference between Magic Score and Arcane Score?
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Dec 9 2024, 22:24
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Noni
Group: Catgirl Camarilla
Posts: 13,565
Joined: 19-February 16

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QUOTE(polisperic @ Dec 9 2024, 07:12)  What's the difference between Magic Score and Arcane Score?
magic score was a the first metric that people used to compare mage builds - higher means higher damage. Arcane Score is closer to the real damage output of a mage build. So it's a bit more accurate. But it does roughly the same thing. Higher means higher damage per second. magic_score = magic_damage * (1 + edb) * (1 + magic_crit_chance * magic_crit_damage) arcane_score = magic_damage * 1.25 * (1 + edb) * (1 + arcane_crit_chance * arcane_crit_damage) where arcane crit chance and damage are depending on stuff like level etc. A bit more accurate, therefore.
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Feb 12 2025, 04:34
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l13763824039
Group: Gold Star Club
Posts: 1,308
Joined: 6-July 21

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1. Fix "Cancelling Use Restorative still use restorative" (only tested for 1 day) The following changes have been tested for more than 3 months 2. Fix WTS code in item section 3. Display exp to 2 decimal place 4. Display monster gift with percentage and shorten the name of binding 5. +5 function in upgrade, for forge exp framing purpose. 10b, you have to make ISK forge exp triple than persistent
HV_Utils.js.txt ( 600.17k )
Number of downloads: 139All changes with note above +-
changes.txt ( 6.48k )
Number of downloads: 57
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Mar 12 2025, 10:44
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_LMF_
Group: Gold Star Club
Posts: 1,123
Joined: 6-December 14

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Nevermind. Thought shade fragment is not required for first 5 levels.
Minor issue report.
Was checking amount of materials needed to upgrade some Shade equipments.
When I type in 5 in one of the fields, it shows upgrade (Legendary) needs 5 Robust Catalyst, 30 Mid-Grade Leather and 5 Shade Fragment.
Number of Shade Fragment remains the same when multiple fields with values input.
For an equipment which was upgraded once (Physical Crit Chance Lv.1), the number of Shade Fragment is 4, and same as above number for Shade Fragment won't change with multiple value inputs.
This post has been edited by _LMF_: Mar 21 2025, 20:04
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Mar 12 2025, 11:02
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剑行血间
Group: Gold Star Club
Posts: 851
Joined: 13-July 20

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Made a few changes to enhance the mobile experience (IMG:[ invalid] style_emoticons/default/happy.gif) I can't sit in front of my computer 24/7, and sometimes when I open the ES on my phone and see a equipment what I need with good prefix/suffix, but I can't trigger the doubleclick action to check the percentile roll, I have to take a chance and buy it. And then 0%The behavior of opening an equipment link can now be triggered by double-click or long-touch on mobile
HV_Utils_3.0.0.user.txt ( 470.68k )
Number of downloads: 136CODE // EQUIPMENT MOUSE FUNCTIONS if (settings.equipmentMouseFunctions) { const handleAction = (div) => { if (div && div.matches('div[data-eid]')) { window.open(`equip/${div.dataset.eid}/${div.dataset.key}`, '_blank'); } }
document.addEventListener('dblclick', () => { const div = $qs('div[data-eid]:hover'); handleAction(div); });
let lastTap = 0; document.addEventListener('touchend', (event) => { const now = Date.now(); if (now - lastTap < 300) { const div = document.elementFromPoint(event.changedTouches[0].clientX, event.changedTouches[0].clientY); handleAction(div); } lastTap = now; });
let touchTimer = null; document.addEventListener('touchstart', (event) => { const touch = event.touches[0]; touchTimer = setTimeout(() => { const div = document.elementFromPoint(touch.clientX, touch.clientY); handleAction(div); }, 500); });
document.addEventListener('touchend', () => { clearTimeout(touchTimer); });
document.addEventListener('touchmove', () => { clearTimeout(touchTimer); }); }
This post has been edited by 剑行血间: Mar 12 2025, 11:05
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May 20 2025, 00:00
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shote1369
Group: Gold Star Club
Posts: 1,577
Joined: 24-April 18

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Snom got issue with Enchant at the tab Arena. In previous version, Snom could enchant items just by hovering mouse on each item then selects appropriate enchantment. But after this update the only thing Snom could enchant is the equipment on the main hand, the others like "they can not be targeted" to enchant.
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May 21 2025, 19:53
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Noni
Group: Catgirl Camarilla
Posts: 13,565
Joined: 19-February 16

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QUOTE(shote1369 @ May 20 2025, 00:00)  Snom got issue with Enchant at the tab Arena. In previous version, Snom could enchant items just by hovering mouse on each item then selects appropriate enchantment. But after this update the only thing Snom could enchant is the equipment on the main hand, the others like "they can not be targeted" to enchant.
in the new version, you need to click the off-hand first. Then it gets highlighted and then you can enchant that one.
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Jun 19 2025, 20:54
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sssss2
Group: Gold Star Club
Posts: 4,036
Joined: 11-April 14

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HVUT version 4 is almost finished. There is an in-game new configuration menu and I think the entire English text needs to be revised. So I need help from English speaker to explain it to users smoothly. If you have time and want to correct the English in this script, please PM me. A fluent English speaker (native) - who is meticulous in language use - and has used many of HVUT's various functions - and can write appropriate texts - and can use the browser's development tools To-do list - 130 words used on buttons - 60 messages used on alert() and confirm() - 60 texts used on the configuration  CODE #cfg_reNotification_label Use Random Encounter Notification.
#cfg_reGallery_label Enable Random Encounter Notification on the gallery.
#cfg_reGalleryAlt_label When opening Random Encounter on the gallery, it goes to alt.hentaiverse.org.
#cfg_reBeep_text Play beep sound when Random Encounter is ready. The order of values is [volume], [frequency], [duration]. Set it to 0 to disable.
#cfg_topMenuIntegration_label Integrate top menus into one button.
#cfg_topMenuLinks_text Set quick links on the top. If [topMenuIntegration] above is disabled, set the number of items in the list to 8 or less.
This post has been edited by sssss2: Jun 19 2025, 20:55
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Jun 19 2025, 22:44
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jacktherabbits
Newcomer
 Group: Gold Star Club
Posts: 47
Joined: 2-September 20

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I can't transfer items to my storage because the transfer button is overlapping with the lottery button while this script is active, does anybody have a solution for that?
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Jun 20 2025, 14:20
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Noni
Group: Catgirl Camarilla
Posts: 13,565
Joined: 19-February 16

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QUOTE(sssss2 @ Jun 19 2025, 20:54)  HVUT version 4 is almost finished. There is an in-game new configuration menu and I think the entire English text needs to be revised. So I need help from English speaker to explain it to users smoothly. If you have time and want to correct the English in this script, please PM me. A fluent English speaker (native) - who is meticulous in language use - and has used many of HVUT's various functions - and can write appropriate texts - and can use the browser's development tools To-do list - 130 words used on buttons - 60 messages used on alert() and confirm() - 60 texts used on the configuration  CODE #cfg_reNotification_label Use Random Encounter Notification.
#cfg_reGallery_label Enable Random Encounter Notification on the gallery.
#cfg_reGalleryAlt_label When opening Random Encounter on the gallery, it goes to alt.hentaiverse.org.
#cfg_reBeep_text Play beep sound when Random Encounter is ready. The order of values is [volume], [frequency], [duration]. Set it to 0 to disable.
#cfg_topMenuIntegration_label Integrate top menus into one button.
#cfg_topMenuLinks_text Set quick links on the top. If [topMenuIntegration] above is disabled, set the number of items in the list to 8 or less.
I would gladly help. Not sure if I understand which browser development tools I'd need but I should be able to figure it out with a little bit of help getting started.
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Jun 21 2025, 20:51
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Ramaki
Group: Members
Posts: 433
Joined: 18-June 15

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Hopefully not a complete disaster. Have a great day!
HVUT_language_english.zip ( 6.62k )
Number of downloads: 34
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Jun 23 2025, 14:26
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shote1369
Group: Gold Star Club
Posts: 1,577
Joined: 24-April 18

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QUOTE(Noni @ May 22 2025, 00:53)  in the new version, you need to click the off-hand first. Then it gets highlighted and then you can enchant that one.
Snom is an Ice magepokemon. So Snom does not have off-hand to click on. Even so, Snom did like Oni-san said but it does not work to Snom.... (IMG:[ invalid] style_emoticons/default/faint.gif) (IMG:[ invalid] style_emoticons/default/faint.gif) Updated: Snom found out how to enchant at the tab Arena. Solution is CLICK ON THE PIECE'S DURABILITY THEN ENHANT IT. DO NOT CLICK ON THE PIECE'S NAME !This post has been edited by shote1369: Jun 23 2025, 18:23
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Aug 7 2025, 03:18
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粉色甜心小姐
Group: Gold Star Club
Posts: 298
Joined: 23-September 22

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QUOTE(Noni @ Feb 1 2024, 05:51)  may I suggest a feature: for tower, on battle start page, warn if health ends at 1 or 6. Because of the spirit shield + spark of life bug.
I modified the HVUT to warn if health ends at 1 or 6. You can find [ github.com] here. (Based on YasuoQAQ's Chinese translated Ver.) But this version only warns on Character page.
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Sep 18 2025, 01:58
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hydoc
Newcomer
 Group: Members
Posts: 44
Joined: 26-March 12

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Very nice script.
This includes an 'upgrade all' forge feature. You set the levels you want forged, it tells you the required mats/etc, and you can upgrade it in one click.
Posting in case anyone else is looking for this. Other possible search terms: forge all, forge everything, upgrade everything, one click upgrade, farm forge exp, forge rank, forge level, forge training, upgrade cap.
Hopefully this will prevent anyone else from losing their sanity getting isekai forge level to 50... one single wispy upgrade at a time.
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