QUOTE(Noni @ Jan 31 2024, 15:51)

may I suggest a feature:
for tower, on battle start page, warn if health ends at 1 or 6. Because of the spirit shield + spark of life bug.
Aren't there cases where you gain prof over the course of your tower run and such a feature could cause a false sense of security? I know I've had it happen before.
QUOTE(beed1000 @ Feb 7 2024, 17:41)

To be honest I am rather confused about how it works other then switching up how the game looks. From what I see does it have like an auto battle function since I have seen someone apparently raise levels overnight? Can it go through certain arena matches automatically? What exactly does this do besides making the UI a bit more in depth.
More like,
HVUtils is a HV enhancer script which adds several functions and quality of life improvements to
outside battle interfaces whereas
Monsterbation is the one script that adds QoL and stuff to
actual battles. The latter is the one you're likely thinking of but it's sort of an auto clicker, product of community collaboration which apparently even involved consultation with the admin when making it, so it effectively provides the most rule bending you can expect without being in danger of bans. Auto battling, on the other hand is ban-worthy according to said ruling.
As an auto clicker you still have to pay attention to the game actions, but you now "hover" and prevent killing your mouse or your wrists, and as for leveling speed, it can vary a lot between individuals based on perks, trainings, awards, gear, difficulty, available time and game knowledge, but it should still be possible to level up relatively fast at your level as long as you ramp up the difficulty as high as you can.
Oh yeah, HVUtils functions are several but some of them include:
-Enhanced Mooglemail options (multimails, bulk attachments, isekai item-persistent credit CoD mailing, searching, saving, contact list, etc.).
-Advanced Monster Lab management allowing to bulk upgrade, plan and save upgrades beforehand and better status overview of upgrades on monsters.
-Save shop templates meant for WTS/WTB along with editable material lists which enable dynamic pricing.
-Better upgrading options which are again useful for bulk upgrading, along with simulator for material needs or salvaged item returns.
-Item World preview to know how many rounds you're playing and how many levels you're gaining, along with safe Reforging.
-Shrine logging along with bulk shrining options
-Equipment stats, notes and code for fast linking be it isekai auctions or shops
-Bazaar filtering and easier training options
-Fast enchantment options pre-battle
-Random Encounter timer, and the ability to "save" one of those in case you're mid-battle
and god knows what else I'm missing but yeah if you so decide to, you may or may not use HVUtils and nothing changes if you don't use any of those options or only a handful of them, but if you do it could come in handy as a tool. That said Monsterbation seems like it should be of interest to you.