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> [Script] HV Utils 3.0.0 (31 December 2023), A comprehensive out-of-battle script for Hentaiverse and ISK

 
post Nov 11 2023, 20:12
Post #501
Noni



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QUOTE(billgates2114 @ Nov 9 2023, 10:10) *

Asking for help
I keep getting the notice "Failed to get a new random encounter key"
And cannot get into the RE, unless I go to the news page and do it myself
Can this be fixed?

most common cause would be: you need to use a custom font in Settings. Otherwise, I don't know sorry
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post Nov 11 2023, 22:59
Post #502
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I'm taking this to test in Chromecast, thank you for your service.
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post Nov 12 2023, 15:22
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Does HVutils have a list of features it provides? Even a brief one like Monsterbation's?
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post Nov 14 2023, 09:04
Post #504
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QUOTE(firzein @ Nov 12 2023, 14:22) *

Does HVutils have a list of features it provides? Even a brief one like Monsterbation's?

https://forums.e-hentai.org/index.php?s=&am...t&p=5025028

but no real manual. Feel free to ask for help on the forum or discord.
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post Nov 18 2023, 15:37
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Oops, should have read through first page. Thanks!
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post Dec 22 2023, 00:02
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Feature suggestion: In Monster Lab, once you send the 200 requests to the server to check wins/kills, the data should be stored in localstorage like the gift record so you don't lose it every time you change pages, and the button title changed to 'Update Wins/Kills'.
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post Dec 23 2023, 16:30
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QUOTE(Necromusume @ Dec 22 2023, 07:02) *

Feature suggestion: In Monster Lab, once you send the 200 requests to the server to check wins/kills, the data should be stored in localstorage like the gift record so you don't lose it every time you change pages, and the button title changed to 'Update Wins/Kills'.


Done
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post Dec 23 2023, 17:03
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Thanks!
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post Dec 31 2023, 05:10
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HVUT 3.0.0

* There are a lot of internal code changes (read and learned eslint, js style guide, modern js, etc)

- Name Code: You can edit the rules for equipment codes in the Equip Inventory.
- The Market: You can set the prices in the Market (Materials only)
- Monster Lab: The number of wins and kills of monsters are recorded in the script. Automatic updates are not supported because it takes a long time depending on the number of monsters.
- MoogleMail: You can save and recover databases.
- And many minor changes

This post has been edited by sssss2: Dec 31 2023, 05:46
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post Dec 31 2023, 09:07
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QUOTE(sssss2 @ Dec 31 2023, 04:10) *

HVUT 3.0.0

* There are a lot of internal code changes (read and learned eslint, js style guide, modern js, etc)

- Name Code: You can edit the rules for equipment codes in the Equip Inventory.
- The Market: You can set the prices in the Market (Materials only)
- Monster Lab: The number of wins and kills of monsters are recorded in the script. Automatic updates are not supported because it takes a long time depending on the number of monsters.
- MoogleMail: You can save and recover databases.
- And many minor changes

Thank you!
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post Dec 31 2023, 11:08
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QUOTE(sssss2 @ Dec 31 2023, 11:10) *

HVUT 3.0.0

* There are a lot of internal code changes (read and learned eslint, js style guide, modern js, etc)

- Name Code: You can edit the rules for equipment codes in the Equip Inventory.
- The Market: You can set the prices in the Market (Materials only)
- Monster Lab: The number of wins and kills of monsters are recorded in the script. Automatic updates are not supported because it takes a long time depending on the number of monsters.
- MoogleMail: You can save and recover databases.
- And many minor changes


That's hell of a update. I though HV Utils will never update again.
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post Dec 31 2023, 15:07
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Thank you. Also happy news year.
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post Jan 1 2024, 07:12
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QUOTE(sssss2 @ Dec 31 2023, 10:10) *

HVUT 3.0.0

* There are a lot of internal code changes (read and learned eslint, js style guide, modern js, etc)

- Name Code: You can edit the rules for equipment codes in the Equip Inventory.
- The Market: You can set the prices in the Market (Materials only)
- Monster Lab: The number of wins and kills of monsters are recorded in the script. Automatic updates are not supported because it takes a long time depending on the number of monsters.
- MoogleMail: You can save and recover databases.
- And many minor changes


Tysm!
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post Jan 1 2024, 22:43
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Thank you for all the work you have put into this!

QUOTE(sssss2 @ Dec 31 2023, 04:10) *

HVUT 3.0.0

* There are a lot of internal code changes (read and learned eslint, js style guide, modern js, etc)

- Name Code: You can edit the rules for equipment codes in the Equip Inventory.
- The Market: You can set the prices in the Market (Materials only)
- Monster Lab: The number of wins and kills of monsters are recorded in the script. Automatic updates are not supported because it takes a long time depending on the number of monsters.
- MoogleMail: You can save and recover databases.
- And many minor changes
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post Jan 2 2024, 05:27
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The function that update the price of material in the market is so amazing!
Thanks a lot!!!
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post Jan 3 2024, 06:09
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It's good, thanks to your distribution!
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post Jan 4 2024, 06:10
Post #517
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New update! Thank you!
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post Jan 5 2024, 03:53
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QUOTE(sssss2 @ Dec 30 2023, 21:10) *

HVUT 3.0.0

* There are a lot of internal code changes (read and learned eslint, js style guide, modern js, etc)

- Name Code: You can edit the rules for equipment codes in the Equip Inventory.
- The Market: You can set the prices in the Market (Materials only)
- Monster Lab: The number of wins and kills of monsters are recorded in the script. Automatic updates are not supported because it takes a long time depending on the number of monsters.
- MoogleMail: You can save and recover databases.
- And many minor changes


Thanks a lot for update! The name code part seems very interesting to me.

And I have a question, I'm unable to change the "active" gear when enchanting whether I hover or click, so I'm unable to enchant shards and infusions on any clothing. Is this a problem only I'm facing or was the option to do so removed, or it just happened to have bugged out?
In any case thanks for the script!
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post Jan 5 2024, 10:01
Post #519
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QUOTE(Pretty anon @ Jan 5 2024, 10:53) *

And I have a question, I'm unable to change the "active" gear when enchanting whether I hover or click, so I'm unable to enchant shards and infusions on any clothing. Is this a problem only I'm facing or was the option to do so removed, or it just happened to have bugged out?


Click the durability button (400 / 400 100%) to select equipment.
It was inconvenient for the equipment to be selected every time the mouse hovered, so I changed it.
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post Jan 5 2024, 11:57
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Oh nice, it works. Thanks for the explanation!
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