I often just fail to notice "beep" signal about new "encounter battle", whether it's due to me watching/listening something that muffle a sound, or my browser just skipping the work because "tab wasn't active too long ago" or something... i don't know.
The problem is that i tried to add "alert" to make simple window to appear and make the tab active, but that addition disabled the "beep" sound instead. Well, not exactly "disabled", it just doesn't beep until i click "ok" on alert to allow script running again.
I'm pretty much complete noob when it comes to those scripts, so ways that can give me popup windows without using "alert" were too difficult for me. And "alert" somehow disable the "beep" regardless whether i put it before "play_beep" or after. I imagine it's due to it being called as a function, but regardless, my halfbaked google knowledge just isn't flexible enough to alter complex script like this without breaking something else (IMG:[
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I probably would be able to write a simple alternative from the scratch, but i feel like it would still interfere with HV Utils in one way or another, and i don't want to overload it with tons of different scripts anyway. Do anyone know where can i put that "alert" popup call in order for it not to interfere with "beep"?