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[Script] HV Utils 3.0.0 (31 December 2023), A comprehensive out-of-battle script for Hentaiverse and ISK |
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Jul 4 2021, 07:26
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LethalLotus
Newcomer
  Group: Members
Posts: 74
Joined: 20-July 19

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thanks
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Jul 6 2021, 06:16
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ingot
Newcomer
 Group: Gold Star Club
Posts: 17
Joined: 18-October 13

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Hey, just popping by to report that many features of the script are broken if you exclusively use EH/HV in a container in firefox (https://addons.mozilla.org/en-GB/firefox/addon/multi-account-containers/).
The fix I have is to also login in the default browser (no container), though this obviously kinda ruins the point of using a container. Once logged in, everything seems to be working correctly.
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Jul 6 2021, 17:13
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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QUOTE(ingot @ Jul 6 2021, 05:16)  Hey, just popping by to report that many features of the script are broken if you exclusively use EH/HV in a container in firefox (https://addons.mozilla.org/en-GB/firefox/addon/multi-account-containers/).
The fix I have is to also login in the default browser (no container), though this obviously kinda ruins the point of using a container. Once logged in, everything seems to be working correctly.
Ain't that a container add-on bug? They appear to mess up a difference between cookies and local storage - it ain't the first time I see this mess up. There's no point in fixing a script to account for someone else's fuckup - there's always more people to do more fuckups.
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Jul 7 2021, 03:11
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ingot
Newcomer
 Group: Gold Star Club
Posts: 17
Joined: 18-October 13

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QUOTE(blue penguin @ Jul 6 2021, 16:13)  Ain't that a container add-on bug? They appear to mess up a difference between cookies and local storage - it ain't the first time I see this mess up.
There's no point in fixing a script to account for someone else's fuckup - there's always more people to do more fuckups.
Potentially, wouldn't surprise me. Just thought I'd say so anyway in case anyone else has the issue.
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Jul 23 2021, 19:16
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sssss2
Group: Gold Star Club
Posts: 3,944
Joined: 11-April 14

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HV Utils 2.11.0.b1
See the first page
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Jul 23 2021, 19:28
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what_is_name
Group: Gold Star Club
Posts: 978
Joined: 5-May 19

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there is new form argument "chaos_count" for the chaos_upgrade, and a "crystal_count" for the crystal_upgrade, they can be 1 or 5 or 10 in the native monster lab now, but I haven't tested them and have no idea if they can be other value or empty
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Jul 23 2021, 20:16
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mathl33t
Group: Gold Star Club
Posts: 1,075
Joined: 9-April 19

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Finally installed this, and it's great. Thanks for sharing.
I'm having trouble getting the script to recognize my fourth equipment set in my mage persona. Some fiddling around got it to work in alt.hentaiverse, but not regular hentaiverse. No problems getting it to recognize my fourth set in my non-1h melee persona. I don't use my fourth set in my first (1h) persona.
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Jul 23 2021, 23:36
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sssss2
Group: Gold Star Club
Posts: 3,944
Joined: 11-April 14

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QUOTE(mathl33t @ Jul 24 2021, 03:16)  Finally installed this, and it's great. Thanks for sharing.
I'm having trouble getting the script to recognize my fourth equipment set in my mage persona. Some fiddling around got it to work in alt.hentaiverse, but not regular hentaiverse. No problems getting it to recognize my fourth set in my non-1h melee persona. I don't use my fourth set in my first (1h) persona.
Please give me a more detailed explanation. I don't understand exactly what problem you're having. + Open your browser console and check the error message.
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Jul 24 2021, 00:16
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mathl33t
Group: Gold Star Club
Posts: 1,075
Joined: 9-April 19

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Browser Console says "Promise rejected after context unloaded: Actor 'Conduits' destroyed before query 'RuntimeMessage' was resolved"  I don't get the magic scores on this equipment set, and this equipment set also doesn't appear on the drop-down selection menu.
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Jul 24 2021, 00:27
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sssss2
Group: Gold Star Club
Posts: 3,944
Joined: 11-April 14

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QUOTE(mathl33t @ Jul 24 2021, 07:16)  Browser Console says "Promise rejected after context unloaded: Actor 'Conduits' destroyed before query 'RuntimeMessage' was resolved"
That is not HVUT's message, but HV's own. What is "BS" on the top right? I think it is another userscript, which cause an error. Disable all other script.
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Jul 24 2021, 02:01
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mathl33t
Group: Gold Star Club
Posts: 1,075
Joined: 9-April 19

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Battle stats script. It's the same without it. It's the same with only hvutils and hvutils url active.
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Jul 24 2021, 02:37
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sssss2
Group: Gold Star Club
Posts: 3,944
Joined: 11-April 14

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QUOTE(mathl33t @ Jul 24 2021, 09:01)  Battle stats script. It's the same without it. It's the same with only hvutils and hvutils url active.
I figured out the cause of the bug. Training 'Set Collector' increases the number of equip sets, but HVUT doesn't apply it. I'll fix it, thank you. + Go to line 2375 and fix a line. CODE if(p.elist.length !== length) { to CODE if(p.elist.length !== length + 1) { This will work. This post has been edited by sssss2: Jul 24 2021, 03:43
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Jul 25 2021, 01:29
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KingArtson
Group: Gold Star Club
Posts: 2,563
Joined: 22-December 12

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Thanks for update!
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Jul 27 2021, 04:28
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sssss2
Group: Gold Star Club
Posts: 3,944
Joined: 11-April 14

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HV Utils 2.11.0.b2 - In Equipment Inventory, light armors and heavy armors are categorized by slots such as Helmet, Armor, Gauntlets.
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Jul 28 2021, 16:08
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what_is_name
Group: Gold Star Club
Posts: 978
Joined: 5-May 19

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Feature request: make the Salvage Calculator available in equip upgrade detail page, auto fill data when the equips detail data existed Currently my solution is like: remove the parent "else" surround of _up.calc_salvage so it work both on upgrade list and upgrade detail page, add the auto fill block in the _up.toggle_salvage function so it can auto calculate data in the upgrade detail page without manully input CODE if (!_up.node.salvage.classList.contains("hvut-none") && $id('equip_extended')) { _up.node.salvage_equip.value = $id('leftpane').innerText; _up.calc_salvage(); }
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Jul 29 2021, 00:47
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sssss2
Group: Gold Star Club
Posts: 3,944
Joined: 11-April 14

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QUOTE(what_is_name @ Jul 28 2021, 23:08)  Feature request: make the Salvage Calculator available in equip upgrade detail page, auto fill data when the equips detail data existed Currently my solution is like: remove the parent "else" surround of _up.calc_salvage so it work both on upgrade list and upgrade detail page, add the auto fill block in the _up.toggle_salvage function so it can auto calculate data in the upgrade detail page without manully input CODE if (!_up.node.salvage.classList.contains("hvut-none") && $id('equip_extended')) { _up.node.salvage_equip.value = $id('leftpane').innerText; _up.calc_salvage(); }
It's not that simple. There are a lot of places that need to be modified to run both salvage calculator and upgrade calculator at the same time.
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Jul 31 2021, 07:35
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Maharid
Group: Catgirl Camarilla
Posts: 2,379
Joined: 27-April 10

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A problem with Mooglemail. What generated MM said: What i really sent:  I recalled and got the content back Another strange thing is that in the meaasge there was seeming 10x MGC and 1 HGM + 1 HGW, a thing not possible cause i had already sold all my HGM and HGW. I report this in both HV Utils and officail release topic becaouse i have no idea on what caused this.
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Jul 31 2021, 08:39
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Noni
Group: Catgirl Camarilla
Posts: 13,094
Joined: 19-February 16

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QUOTE(Maharid @ Jul 31 2021, 07:35)  A problem with Mooglemail. What generated MM said: What i really sent:  I recalled and got the content back Another strange thing is that in the meaasge there was seeming 10x MGC and 1 HGM + 1 HGW, a thing not possible cause i had already sold all my HGM and HGW. I report this in both HV Utils and officail release topic becaouse i have no idea on what caused this. MM ID's were reset, and HVUtils still had local storage records of the same MM ID from last season. The correct items were sent, as you can see when you switch off HVUtils.
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Jul 31 2021, 09:20
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sssss2
Group: Gold Star Club
Posts: 3,944
Joined: 11-April 14

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QUOTE(Maharid @ Jul 31 2021, 14:35)  A problem with Mooglemail.
QUOTE(Noni @ Jul 31 2021, 15:39)  MM ID's were reset, and HVUtils still had local storage records of the same MM ID from last season. The correct items were sent, as you can see when you switch off HVUtils.
Ooooops, I didn't consider it beforehand. Click "Clear Records" button in MoogleMail page. Is there a way for the script to judge the end and start of the Isekai season...
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Jul 31 2021, 09:29
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(sssss2 @ Jul 31 2021, 09:20)  Is there a way for the script to judge the end and start of the Isekai season...
Auto purge localstorage for mooglemails at every half year breakpoint, where Isekai resets.
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