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> [Script] HV Utils 3.0.0 (31 December 2023), A comprehensive out-of-battle script for Hentaiverse and ISK

 
post Nov 3 2019, 07:42
Post #281
fihero



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Thanks for the update!

Any chance you could implement a field to subtract a certain amount from the total I mentioned back in April?

QUOTE(fihero @ Apr 2 2019, 01:16) *

Some sellers take alternative payment, so it would be nice to have a field/button to manually subtract an amount from the total.

For example if the total for the item(s) is 300,875 credits and they included 100,000 credits in Hath/Energy Drinks, the field/button can take off that amount. This is useful for specific discounts too, without affecting the price per item.
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post Nov 15 2019, 16:10
Post #282
Fudo Masamune



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Why HV Utils reload the battle page when it is not on "https://hentaiverse.org/?s=Battle"?

When entering the battle usually the url stays on what it was before, for example when it's arena battle, it'll stay on "https://hentaiverse.org/?s=Battle&ss=ar" when it's item world it'll stay on "https://hentaiverse.org/?s=Battle&ss=iw&filter=shield", even on random encounter it would still contains the hash or whatever strings from the random encounter link.
But when I use the newest HV utils (2.7.2), it seems that it'll always reload the page to "https://hentaiverse.org/?s=Battle"
even when reloading the page with just hentaiverse.org, it'll still reload the page to /?s=Battle one.

Attached Image

I tried old release (2.4.2) and it didn't happen.
is this intentional or because of quirk in my browser and tempermonkey?
is this needed by the script?
could this be turned off?
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post Nov 19 2019, 05:10
Post #283
sssss2



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HVUT 2.7.3

- MoogleMail: added a CoD-deduction field.
- New setting: reloadBattleURL sets whether or not to refresh the page when you enters the battle.
- New Feature: Proficiency Calculator, in Equipment

[attachembed=136063]

This post has been edited by sssss2: Nov 19 2019, 05:11
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post Nov 19 2019, 09:26
Post #284
Fudo Masamune



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QUOTE(sssss2 @ Nov 19 2019, 12:10) *

- New setting: reloadBattleURL sets whether or not to refresh the page when you enters the battle.
- New Feature: Proficiency Calculator, in Equipment


cool (IMG:[invalid] style_emoticons/default/smile.gif)
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post Nov 20 2019, 22:41
Post #285
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So, in the equipment shop, some equips are struck out, what does that mean?

This post has been edited by pooofer: Nov 20 2019, 22:41
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post Dec 7 2019, 22:43
Post #286
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Hello, how can I target monster of a specific PL range when I feed them crystals?

I can type in 300+, or 300- in the monster upgrader log. But I cannot pick monsters of PL 100~300 to upgrade them simultaneously.

Thanks in advance!
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post Dec 9 2019, 04:00
Post #287
sssss2



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QUOTE(-vincento- @ Dec 8 2019, 05:43) *

Hello, how can I target monster of a specific PL range when I feed them crystals?

I can type in 300+, or 300- in the monster upgrader log. But I cannot pick monsters of PL 100~300 to upgrade them simultaneously.

Thanks in advance!


It will be applied at the next update.

Thanks
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post Jan 21 2020, 23:53
Post #288
Juggernaut Santa



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I updated to the newest version.

In older versions, when you disabled the topMenuIntegrate option, the "Character Bazaar Battle Forge" buttons were on the right of the "CH EQ IT IN ES IS ML SS MM AR RB GR IW" buttons.

Now they are in opposite places.

How can I tweak the script to swap them again? Thanks.

This post has been edited by Juggernaut Santa: Jan 21 2020, 23:54
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post Jan 22 2020, 02:34
Post #289
sssss2



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QUOTE(Juggernaut Santa @ Jan 22 2020, 06:53) *

I updated to the newest version.

In older versions, when you disabled the topMenuIntegrate option, the "Character Bazaar Battle Forge" buttons were on the right of the "CH EQ IT IN ES IS ML SS MM AR RB GR IW" buttons.

Now they are in opposite places.

How can I tweak the script to swap them again? Thanks.


Go to line 2128, then swap 2 lines.

CODE

_top.node.menu = $element("div",_top.node.div,[".hvut-menu"]);
_top.node.quick = $element("div",_top.node.div,[".hvut-quick"]);


to

CODE

_top.node.quick = $element("div",_top.node.div,[".hvut-quick"]);
_top.node.menu = $element("div",_top.node.div,[".hvut-menu"]);
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post Jan 23 2020, 11:39
Post #290
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HVUT 2.7.4

- Now you can edit the material prices in Equipment Shop, Moogle Mail, Monster Lab and Upgrade.
- Show the total/daily profits in Monster Lab
- And various minor and internal changes...

This post has been edited by sssss2: Jan 23 2020, 14:27
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post Jan 23 2020, 13:21
Post #291
Nezu



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QUOTE(sssss2 @ Jan 23 2020, 09:39) *

HVUT 2.7.4

- Now you can edit the material prices in Equipment Shop, Moogle Mail, Monster Lab and Upgrade.
- Show the total/daily profits in Monster Lab
- And various minor and internal changes...


Thank you for the new version!

Speaking of monster lab changes, could we get a button to equalise upgrade levels?

For example - if a monster has primary attributes at 5, 4, 2, 1, 6, 4, the button would set the upgrade levels to 6, 6, 6, 6, 6, 6.
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post Jan 23 2020, 14:13
Post #292
sssss2



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QUOTE(lestion @ Jan 23 2020, 20:21) *

Thank you for the new version!

Speaking of monster lab changes, could we get a button to equalise upgrade levels?

For example - if a monster has primary attributes at 5, 4, 2, 1, 6, 4, the button would set the upgrade levels to 6, 6, 6, 6, 6, 6.



This will be included in the next update. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 23 2020, 20:46
Post #293
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QUOTE(sssss2 @ Jan 23 2020, 10:39) *

HVUT 2.7.4

- Now you can edit the material prices in Equipment Shop, Moogle Mail, Monster Lab and Upgrade.
- Show the total/daily profits in Monster Lab
- And various minor and internal changes...

Thanks for the update! Your script is the best!
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post Jan 26 2020, 04:14
Post #294
Essin



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I've been trying out scripts and I like this the most. Really like the functions and layout. I think the simulation function could be improved by using the formulas from the character stats wiki to take affect on the other values, but I don't know how hard that is or if it's even possible. Thanks, this is the awesome.
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post Jan 29 2020, 18:18
Post #295
CPUAMD



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I guess something wrong with the code.

After RE, the url redirects to https://hentaiverse.org/?s=Battle and script is disabled

[attachembed=138039]

This post has been edited by hellweekdays: Jan 29 2020, 18:22
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post Jan 29 2020, 18:35
Post #296
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QUOTE(hellweekdays @ Jan 30 2020, 01:18) *

I guess something wrong with the code.

After RE, the url redirects to https://hentaiverse.org/?s=Battle and script is disabled

[attachembed=138039]



Install HVUT_URL.
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post Feb 28 2020, 10:50
Post #297
Tenboro

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This script seems to have functionality that is getting people banned, and should not be used until the multithreading functionality has been removed. (Alternatively you can set the connection limit to 1.)
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post Feb 28 2020, 13:05
Post #298
sssss2



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QUOTE(Tenboro @ Feb 28 2020, 17:50) *

This script seems to have functionality that is getting people banned, and should not be used until the multithreading functionality has been removed. (Alternatively you can set the connection limit to 1.)



Okay, I see.

I will fix this issue and update a newer version soon.


To HVUT users:

Set max_conn, in the first line of the script settings, to 1.

Especially for users who offers lots of trophies in Shrine. (FoS)



+ I fixed it now;

A new version with several changes was scheduled to be released on March 1, which will proceed as planned.


++ To Tenboro, I have a suggestion about this.

Offering trophies and salvaging equipment cause a huge amount of requests.

So, please make them handle multiple items at once, like selling equipment does.

This post has been edited by sssss2: Feb 28 2020, 15:37
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post Mar 2 2020, 16:46
Post #299
Tenboro

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QUOTE(sssss2 @ Feb 28 2020, 12:05) *

Offering trophies and salvaging equipment cause a huge amount of requests.

So, please make them handle multiple items at once, like selling equipment does.


I was planning some features along those lines, albeit less "multi-salvage" and more "auto-salvage", but obviously it won't be until updates resume.
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post Mar 4 2020, 00:30
Post #300
Juggernaut Santa



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QUOTE(Tenboro @ Mar 2 2020, 15:46) *

obviously it won't be until updates resume.

We're all waiting in awe.
0.87 can't come soon enough.
Whatever it is, it can't be worse than post 0.83 apocalypse (IMG:[invalid] style_emoticons/default/laugh.gif)
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