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[Script] HV Utils 3.0.0 (31 December 2023), A comprehensive out-of-battle script for Hentaiverse and ISK |
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Apr 2 2019, 02:12
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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I see I see, thank you for your answer! I'm sorry for bothering you, but one last thing- Is it possible to move the location of the random encounter timer that appears during battle? It'd be great if I could move it from the upper left corner to the location I specified in the screenshot below. Thank you!! 
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Apr 2 2019, 03:34
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sssss2
Group: Gold Star Club
Posts: 4,006
Joined: 11-April 14

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QUOTE(Saioux @ Apr 2 2019, 09:12)  I see I see, thank you for your answer! I'm sorry for bothering you, but one last thing- Is it possible to move the location of the random encounter timer that appears during battle? It'd be great if I could move it from the upper left corner to the location I specified in the screenshot below.
Thank you!!
Edit settings.reCSS in HVUT_URL: set "left" to 470px or so.
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Apr 2 2019, 10:16
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fihero
Group: Gold Star Club
Posts: 1,264
Joined: 25-May 10

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I came across this today and had to use the Default button.
Some sellers take alternative payment, so it would be nice to have a field/button to manually subtract an amount from the total.
For example if the total for the item(s) is 300,875 credits and they included 100,000 credits in Hath/Energy Drinks, the field/button can take off that amount. This is useful for specific discounts too, without affecting the price per item.
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Apr 4 2019, 03:27
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Hello, in recent update monsterbation introduced new interface which allow customization of key bindings and settings for each persona/equip set, and to access the setting he added new subcategory to character menu that reads as monsterbation settings.
Unfortunately, it seems this new interface is not compatible with HV Utils, which makes quite a lot of sense since it's new menu item that's not in HV itself. For the next update, would it be possible to make this compatible so we would be able to access it with HV Utils turned on?
Thank you!!
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Apr 4 2019, 03:59
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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ah yes, sorry about that. it shouldn't be too complicated, since all it takes for the settings link along with the profile menu to be displayed correctly is for the child_Character item to appear anywhere on the page in its original form
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Apr 4 2019, 06:51
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sssss2
Group: Gold Star Club
Posts: 4,006
Joined: 11-April 14

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QUOTE(Saioux @ Apr 4 2019, 10:27)  Hello, in recent update monsterbation introduced new interface which allow customization of key bindings and settings for each persona/equip set, and to access the setting he added new subcategory to character menu that reads as monsterbation settings.
Unfortunately, it seems this new interface is not compatible with HV Utils, which makes quite a lot of sense since it's new menu item that's not in HV itself. For the next update, would it be possible to make this compatible so we would be able to access it with HV Utils turned on?
Thank you!!
QUOTE(sickentide @ Apr 4 2019, 10:59)  ah yes, sorry about that. it shouldn't be too complicated, since all it takes for the settings link along with the profile menu to be displayed correctly is for the child_Character item to appear anywhere on the page in its original form
Edit monsterbation script, line 2142. QUOTE var div = (document.getElementById("hvut-top")||character.firstChild).appendChild(document.createElement('div')),
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Apr 4 2019, 07:41
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Thank you for the hack! One thing is tho, it occupies the upper right corner and when I hover over it the hover menu appears down there so I can't really utilize it. Would it be possible to somehow make it appear under the menu on the upper left? I put a red rectangle on it to be more specific. It's already super nice of you to have fixed it for me, tho. Thanks (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Apr 4 2019, 08:23
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sssss2
Group: Gold Star Club
Posts: 4,006
Joined: 11-April 14

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QUOTE(Saioux @ Apr 4 2019, 14:41)  Thank you for the hack! One thing is tho, it occupies the upper right corner and when I hover over it the hover menu appears down there so I can't really utilize it. Would it be possible to somehow make it appear under the menu on the upper left? I put a red rectangle on it to be more specific. It's already super nice of you to have fixed it for me, tho. Thanks (IMG:[ invalid] style_emoticons/default/biggrin.gif) I tried out monsterbation, but the hover menu doesn't appear. It is very hard to analyze other's script (IMG:[ invalid] style_emoticons/default/sad.gif) I'll try it later, if I have a time, but I'm not sure.
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Apr 4 2019, 12:41
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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hmm, maybe try this, around line 2145 of monsterbation: CODE document.head.appendChild(document.createElement('style')).innerHTML = '#mbsettings { cursor: pointer; } #mbslink { padding: 8px 3px 5px; }' + '#mbsettings:hover #mbprofile { visibility: visible; } #mbprofile { visibility: hidden; position: absolute; left: ' + (def ? '227' : '179') + 'px; top: 179px; width: max-content; height: max-content; padding: 5px; background: #EDEBDF; border: 1px solid #5C0D11; }'; replace it with CODE document.head.appendChild(document.createElement('style')).innerHTML = '#mbsettings { cursor: pointer; } #mbslink { padding: 8px 3px 5px; }' + '#mbsettings:hover #mbprofile { visibility: visible; } #mbprofile { visibility: hidden; display: block;' + 'width: max-content; height: max-content; padding: 5px; background: #EDEBDF; border: 1px solid #5C0D11; }';
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Apr 5 2019, 01:04
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sssss2
Group: Gold Star Club
Posts: 4,006
Joined: 11-April 14

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Thanks sickentide. Hmm, there is another way. You don't need to edit monsterbation. Open HVUT and insert some lines before line 1920 CODE /* monsterbation */ if($id("mbsettings")) { $element("li",menu_ul["Character"]).appendChild($id("mbsettings")); GM_addStyle(` #mbsettings {position:relative} #mbslink {padding:0 5px; font-size:inherit} #mbprofile {top:100%; left:0; min-width:100%; box-sizing:border-box; font-weight:normal} `); } /* monsterbation */ // line 1920 if(_player.stamina < 85) {
This post has been edited by sssss2: Apr 5 2019, 01:07
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Apr 5 2019, 19:07
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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very good, thanks. for the next update i should place a failsafe that removes the need for cross-script hotfixes
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Apr 6 2019, 00:44
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(sssss2 @ Apr 4 2019, 19:04)  Thanks sickentide. Hmm, there is another way. You don't need to edit monsterbation. Open HVUT and insert some lines before line 1920 CODE /* monsterbation */ if($id("mbsettings")) { $element("li",menu_ul["Character"]).appendChild($id("mbsettings")); GM_addStyle(` #mbsettings {position:relative} #mbslink {padding:0 5px; font-size:inherit} #mbprofile {top:100%; left:0; min-width:100%; box-sizing:border-box; font-weight:normal} `); } /* monsterbation */ // line 1920 if(_player.stamina < 85) {
QUOTE(sickentide @ Apr 5 2019, 13:07)  very good, thanks. for the next update i should place a failsafe that removes the need for cross-script hotfixes
Thank you for all of your help! It completely resolved the issue for me (IMG:[ invalid] style_emoticons/default/smile.gif)
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Apr 6 2019, 03:10
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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Hey sssss2, thanks for the awesome script! (IMG:[ invalid] style_emoticons/default/happy.gif) I keep having one small issue. Dawn does not display as dawn anymore. A couple of weeks back (I think somewhere around the time of the big gallery update?) When I would click the RE timer and it was after Dawn, I would get a notification (the same as if I went to e-hentai "A new dawn has blah blah blah you earn xp/credits/hath/gp etc" Now I just get "Failed to start random encounter". Dawn still gets gets "used" so to speak, I still reset arenas, I still get credits and hath and exp, but I don't get the message. I tried updating to the new version (thought maybe something broke because I was still using 2.6.0, but nope. Same message just now ;_; Any advice? It's really not a big deal but I would love to get the message back (IMG:[ invalid] style_emoticons/default/cry.gif) This post has been edited by KamuiSeph: Apr 6 2019, 03:11
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Apr 6 2019, 08:25
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Noni
Group: Catgirl Camarilla
Posts: 13,371
Joined: 19-February 16

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QUOTE(KamuiSeph @ Apr 6 2019, 03:10)  Hey sssss2, thanks for the awesome script! (IMG:[ invalid] style_emoticons/default/happy.gif) I keep having one small issue. Dawn does not display as dawn anymore. A couple of weeks back (I think somewhere around the time of the big gallery update?) When I would click the RE timer and it was after Dawn, I would get a notification (the same as if I went to e-hentai "A new dawn has blah blah blah you earn xp/credits/hath/gp etc" Now I just get "Failed to start random encounter". Dawn still gets gets "used" so to speak, I still reset arenas, I still get credits and hath and exp, but I don't get the message. I tried updating to the new version (thought maybe something broke because I was still using 2.6.0, but nope. Same message just now ;_; Any advice? It's really not a big deal but I would love to get the message back (IMG:[ invalid] style_emoticons/default/cry.gif) QUOTE(DJNoni @ Mar 22 2019, 12:27)  Bug since the new gallery update: Dawn of the new day isn't displayed correctly in the HV window
"failed to load random encounter" - but dawn was triggered.
QUOTE(sssss2 @ Mar 22 2019, 14:47)  Thanks for reporting.
It will be fixed next update.
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Apr 6 2019, 09:05
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sssss2
Group: Gold Star Club
Posts: 4,006
Joined: 11-April 14

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QUOTE(KamuiSeph @ Apr 6 2019, 10:10)  -snip-
HVUT 2.7.0 is coming soooooooooooooooooon ...within a month?
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Apr 8 2019, 15:22
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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Feature requests please: - MoogleMail. Equipment search. Hide categories with no matches. - MoogleMail. Equipment search. Also search by equipment's ID (compare inputed user text against name and ID). - MoogleMail. Allow to use k and m when setting a price. - Forge and Item World pages. Add search/filter field. - Item World pages. Add setting to remember last IWed item per each category (not only 1 last IWed). - Character - Character page. Add boxes to quickly enter attribute's value ( "Simulate" mode and "Real" mode to quickly increase attributes ). - Character - Character and Equipment pages. Add settings to expand right battle data by default ( without pressing button "Statistics" ).
Thank you.
Edit: MoogleMail pricing.
This post has been edited by tox01: Apr 9 2019, 05:39
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Apr 10 2019, 09:44
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sssss2
Group: Gold Star Club
Posts: 4,006
Joined: 11-April 14

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QUOTE(tox01 @ Apr 8 2019, 22:22)  Feature requests please: - [DONE] MoogleMail. Equipment search. Hide categories with no matches. - [DONE] MoogleMail. Equipment search. Also search by equipment's ID (compare inputed user text against name and ID). - [DONE] MoogleMail. Allow to use k and m when setting a price. - [declined] Forge and Item World pages. Add search/filter field. - [DONE] Item World pages. Add setting to remember last IWed item per each category (not only 1 last IWed). - [declined] Character - Character page. Add boxes to quickly enter attribute's value ( "Simulate" mode and "Real" mode to quickly increase attributes ). - [DONE] Character - Character and Equipment pages. Add settings to expand right battle data by default ( without pressing button "Statistics" ).
Thank you.
Edit: MoogleMail pricing.
HVUT 2.7.0 will arrive at the end of this month.
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Apr 17 2019, 23:58
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Feature requests: Monster Lab order by morale/hunger
Do you think it's possible to list the monsters in the monster lab by their current morale/hunger? More specifically, I'd love to see this feature in the monster upgrader.
The reason being, at the moment I'm upgrading my monsters for their morale, and it'd be great if I could select monsters with lower morale at once so I could upgrade them at the same time.
Thank you!
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