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> [Script] HV Utils 3.0.0 (31 December 2023), A comprehensive out-of-battle script for Hentaiverse and ISK

 
post Mar 17 2019, 14:32
Post #201
kite18



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QUOTE(DJNoni @ Mar 17 2019, 08:52) *

1. do not use the default font. Go to Settings in hentaiverse, and change it to verdana 8 bold for instance.
2. that should fix it. If not, then re-try installing the scripts.
3. You don't have to do anything with HVUT_RE. That was part of an old version of this script, which you did not use.

p.s. it's on the first page:


Yeah I tried all that before, I changed all the custom font stuff like it was mentioned in the opening post(both Tahoma and Arial) the font changes but it doesn't fix my issue. I also tried verdana 8 and bold like you mentioned and still nothing. I tried moving and reinstalling both scripts and still no change.
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post Mar 17 2019, 16:23
Post #202
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Update Firefox and try again.
Some code cannot be executed if your browser (javascript engine) is old.
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post Mar 17 2019, 23:22
Post #203
kite18



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QUOTE(sssss2 @ Mar 17 2019, 16:23) *

Update Firefox and try again.
Some code cannot be executed if your browser (javascript engine) is old.

I see thanks. After some more messing around, I restarted my browser and now it works. I guess it was just the little things you never do often.
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post Mar 20 2019, 01:26
Post #204
xesxesgnik



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I don't know if this was always the case and I just realized now, but it seems Battle Enchant and Repair gets stock of my items from the server every time I refresh the page. So upon every refresh, I see this:

Attached Image

Then after the reload is complete, I'd see this:

Attached Image

Is it supposed to that upon every refresh? I guess it could make sense, and I'm only realizing it now for some reason because it seems the server is a lot slower right now.

Anyways, thank you so much!
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post Mar 20 2019, 03:20
Post #205
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QUOTE(Saioux @ Mar 20 2019, 08:26) *

-snip-


Yes, it is intended to check the current status of each equip.
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post Mar 20 2019, 04:29
Post #206
raynormj



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Hello! I just started to use this script for forging cost estimate. It is odd that the script does not work at all on current version of Chrome + Tampermonkey, which makes me really puzzled, regardless whether other scripts are enabled or disabled...

On the HV page everything is unchanged and the console error messages are the following:

Unchecked runtime.lastError: The message port closed before a response was received.
VM34:64 Syntax error @ "HV Utils"!
##########################
JSHINT output:
##########################

SyntaxError: Unexpected identifier
at new Function (<anonymous>)
at Object.E_c (<anonymous>:3:308)
at ia (eval at exec_fn (:1:107), <anonymous>:63:272)
at Object.create (eval at exec_fn (:1:107), <anonymous>:75:51)
at c (eval at exec_fn (:1:107), <anonymous>:16:273)
at Object.runListeners (eval at exec_fn (:1:107), <anonymous>:16:232)
at eval (eval at exec_fn (:1:107), <anonymous>:76:103)
at HTMLDocument.W (<anonymous>:10:14)
(anonymous) @ VM34:64
VM34:64 Uncaught SyntaxError: Unexpected identifier
at new Function (<anonymous>)
at Object.E_c (<anonymous>:3:308)
at ia (eval at exec_fn (?s=Character&ss=ab:1), <anonymous>:63:272)
at Object.create (eval at exec_fn (?s=Character&ss=ab:1), <anonymous>:75:51)
at c (eval at exec_fn (?s=Character&ss=ab:1), <anonymous>:16:273)
at Object.runListeners (eval at exec_fn (?s=Character&ss=ab:1), <anonymous>:16:232)
at eval (eval at exec_fn (?s=Character&ss=ab:1), <anonymous>:76:103)
at HTMLDocument.W (<anonymous>:10:14)

Any suggestions would be very much appreciated!
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post Mar 20 2019, 13:51
Post #207
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QUOTE(raynormj @ Mar 20 2019, 11:29) *

-snip-


It failed to run properly.

Did you edit the script?
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post Mar 20 2019, 14:35
Post #208
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No. All I did to install the scripts is to copy-and-paste. Now that I started to look at console error, I notice that Smartsearch has a similar error report, which happens to be the second script that I cannot run.

Other scripts like count-down timer for RE, monsterbation, HVtoolbox, Crunk juice, live percentile, all work fine. Really puzzling.
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post Mar 20 2019, 15:36
Post #209
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It may be a charset issue.
Open the script file as 'UTF-8' encoding, then copy & pase.
* It will be fixed next update.

This post has been edited by sssss2: Mar 20 2019, 15:39
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post Mar 20 2019, 16:22
Post #210
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Ah... Yes, that's the issue... It now works perfectly. Thank you very much!
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post Mar 20 2019, 22:10
Post #211
xesxesgnik



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QUOTE(sssss2 @ Mar 19 2019, 21:20) *

Yes, it is intended to check the current status of each equip.


Thanks for clarification (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(Saioux @ Mar 13 2019, 13:40) *

Is it possible to replace the USE RESTORATIVE with stock of Energy Drinks when I hover over the staminas? I think that'd be more informative.

When I added Energy Drink inside the bracket of EquipEnchantInventory, the stock showed up so I could live with it as well, but I thought it'd be nice if it's possible to put inside the USE RESTORATIVE box since that's more relevant.

Thank you (IMG:[invalid] style_emoticons/default/smile.gif)


I think it'd nice if stock count replaces USE RESTORATIVE string or maybe stock count can be shown next to item names on the confirmation box after you click on the USE RESTORATIVE button. Thank you!!
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post Mar 22 2019, 12:27
Post #212
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Bug since the new gallery update: Dawn of the new day isn't displayed correctly in the HV window

"failed to load random encounter" - but dawn was triggered.

This post has been edited by DJNoni: Mar 22 2019, 12:28
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post Mar 22 2019, 14:47
Post #213
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QUOTE(Saioux @ Mar 21 2019, 05:10) *

Thanks for clarification (IMG:[invalid] style_emoticons/default/smile.gif)
I think it'd nice if stock count replaces USE RESTORATIVE string or maybe stock count can be shown next to item names on the confirmation box after you click on the USE RESTORATIVE button. Thank you!!


Well... I will think about it.


QUOTE(DJNoni @ Mar 22 2019, 19:27) *

Bug since the new gallery update: Dawn of the new day isn't displayed correctly in the HV window

"failed to load random encounter" - but dawn was triggered.


Thanks for reporting.

It will be fixed next update.
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post Mar 24 2019, 07:50
Post #214
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This might be a minor issue, but I'd appreciate if you could clarify something for me! From time to time, it seems an RE is "lost." I went to my hv page and clicked on the Ready button, but it said "Failed to Start Random Encounter," so I thought I must've missed it while browsing galleries, so I went to e-hentai.org, where RE button is light up red if I've encountered a monster in a gallery and forgot to activate it, but it actually was just grayed out like this:

Attached Image

And when I clicked it it just takes me to the stats page instead of RE. I guess it's not too much of a problem to blow an RE or two, but I was just curious when would this happen, so I could be more careful next time lol.
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post Mar 24 2019, 10:55
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I have the following setting:

CODE
equipmentShopProtect : ["Peerless", "Average"],


The problem is that when I click on the "Select:Sell" or "Select:Salvage" button, it should select the unlocked Legendary/Magnificent equipment I have, but it doesn't.

For example, the Legendary Wakizashi I have isn't selected when I click on "Select:Sell" button and the Mag phase equip I have isn't selected when I click on "Select:Salvage". Both are unlocked.

Also on the Equipment Shop page, can there be some options to hide locked and/or Level Unassigned equipment?

This post has been edited by fihero: Mar 24 2019, 11:01
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post Mar 24 2019, 14:33
Post #216
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QUOTE(Saioux @ Mar 24 2019, 14:50) *

This might be a minor issue, but I'd appreciate if you could clarify something for me! From time to time, it seems an RE is "lost." I went to my hv page and clicked on the Ready button, but it said "Failed to Start Random Encounter," so I thought I must've missed it while browsing galleries, so I went to e-hentai.org, where RE button is light up red if I've encountered a monster in a gallery and forgot to activate it, but it actually was just grayed out like this:

Attached Image

And when I clicked it it just takes me to the stats page instead of RE. I guess it's not too much of a problem to blow an RE or two, but I was just curious when would this happen, so I could be more careful next time lol.


I'm not sure why it happens, but the next update includes some internal changes of a RE timer, so I hope it will be fixed.


QUOTE(fihero @ Mar 24 2019, 17:55) *

I have the following setting:

CODE
equipmentShopProtect : ["Peerless", "Average"],


The problem is that when I click on the "Select:Sell" or "Select:Salvage" button, it should select the unlocked Legendary/Magnificent equipment I have, but it doesn't.

For example, the Legendary Wakizashi I have isn't selected when I click on "Select:Sell" button and the Mag phase equip I have isn't selected when I click on "Select:Salvage". Both are unlocked.


It works fine.
Did you reload the page after editing the script?


QUOTE(fihero @ Mar 24 2019, 17:55) *

Also on the Equipment Shop page, can there be some options to hide locked and/or Level Unassigned equipment?


It would be too detail options.
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post Mar 24 2019, 21:18
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QUOTE(sssss2 @ Mar 24 2019, 05:33) *

Did you reload the page after editing the script?


Yup. I just noticed that the ones that weren't selected by the Select:Buy/Select:Salvage buttons had a box outline around it and that they're all IW Level 10.

This post has been edited by fihero: Mar 24 2019, 21:22
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post Mar 30 2019, 22:24
Post #218
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There is an issue that I noticed:

[ATTACH from TEXT] -> [CALC] function in MM does not attach credit with MM.

I thought I should let you know.

This post has been edited by raynormj: Mar 30 2019, 23:07
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post Apr 1 2019, 00:03
Post #219
xesxesgnik



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feature suggestion: left interface

sickentide managed to implement left UI into the latest version of monsterbation, and it comes in very handy when I want to play HV while watching youtube/anime.
Is it possible to get an option to have the menu bar and the arena page aligned to left to be compatible with the left UI? I think it'd be great if everything roughly fit into around 500px of width.

Thank you very much!!

EDIT: I didn't realize, but it's already implemented for the arenas and ring of blood. Awesome! Can this be done to the topmenubar to make it two rows?

Or better yet, maybe allowing the HV to adjust to autofit to window width so there won't ever be a horizontal scrollbar? (at least to 500px or so)

This post has been edited by Saioux: Apr 1 2019, 01:34
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post Apr 2 2019, 01:07
Post #220
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QUOTE(raynormj @ Mar 31 2019, 05:24) *

There is an issue that I noticed:

[ATTACH from TEXT] -> [CALC] function in MM does not attach credit with MM.

I thought I should let you know.


That's for attaching 'items', not credits or hath.


QUOTE(Saioux @ Apr 1 2019, 07:03) *

feature suggestion: left interface

sickentide managed to implement left UI into the latest version of monsterbation, and it comes in very handy when I want to play HV while watching youtube/anime.
Is it possible to get an option to have the menu bar and the arena page aligned to left to be compatible with the left UI? I think it'd be great if everything roughly fit into around 500px of width.

Thank you very much!!

EDIT: I didn't realize, but it's already implemented for the arenas and ring of blood. Awesome! Can this be done to the topmenubar to make it two rows?

Or better yet, maybe allowing the HV to adjust to autofit to window width so there won't ever be a horizontal scrollbar? (at least to 500px or so)


There is no space for a two-rows topmenubar.
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