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> [Script] HV Utils 3.0.0 (31 December 2023), A comprehensive out-of-battle script for Hentaiverse and ISK

 
post Dec 21 2017, 01:07
Post #21
sickentide



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QUOTE(Scremaz @ Dec 21 2017, 00:36) *

if and where it's redundant with other scripts like toolbox and crunkjuice, etc etc

most likely, every single feature in crunk juice is realised in HVUT in some way, but this is a good thing. the design approaches between these three scripts are so different, it's nice to have the choice between different flavours
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post Dec 21 2017, 01:16
Post #22
Kadokura




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QUOTE(sssss2 @ Dec 20 2017, 23:01) *

please upload the screenshot of your monster lab (disable all scripts)

ok, here is the screenshot with all scripts disabled:
Attached Image

This post has been edited by Kadokura: May 26 2024, 10:39
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post Dec 21 2017, 01:26
Post #23
sssss2



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QUOTE(Kadokura @ Dec 21 2017, 08:16) *

ok, here is the screenshot with all scripts disabled:
Attached Image


Is there entirely starved monster?

It seems that the DOM structure of hunger monsters is different.

Please check them in the browser console, like this.

[attachmentid=112426]
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post Dec 21 2017, 01:56
Post #24
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QUOTE(sssss2 @ Dec 20 2017, 23:26) *

Please check them in the browser console.

OK, I took 2 screenshots:
Attached Image Attached Image
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post Dec 21 2017, 01:59
Post #25
Scremaz



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now, i guess the next step may be to try and enable the script again :3
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post Dec 21 2017, 02:07
Post #26
sssss2



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QUOTE(Kadokura @ Dec 21 2017, 08:56) *

OK, I took 2 screenshots:
Attached Image Attached Image



Hmm... That's not problem.


If you are using Tampermonkey, update it.

It had page breaking issues, which was fixed recently.

This post has been edited by sssss2: Dec 21 2017, 02:07
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post Dec 21 2017, 07:22
Post #27
Kadokura




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QUOTE(sssss2 @ Dec 21 2017, 00:07) *

If you are using Tampermonkey, update it.

It had page breaking issues, which was fixed recently.

I already did it, but it still doesn't work. (IMG:[invalid] style_emoticons/default/cry.gif)

This is just my guess but, Is it possible that one or more of my monsters are causing this bug? (IMG:[invalid] style_emoticons/default/unsure.gif)
As I mentioned before, I have the same problem with SmartMonsterLab:
Attached Image
but a few months ago, when I only had 50 monsters, SML worked fine:
Attached Image

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post Dec 21 2017, 11:36
Post #28
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Row 3979
Modify
CODE
if(div.getAttribute("onclick").includes("&act=create")) {

with
CODE
if(div.getAttribute("onclick").includes("&create=new")) {


Should fix Kadokura's problem.
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post Dec 21 2017, 13:17
Post #29
sssss2



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QUOTE(Sapo84 @ Dec 21 2017, 18:36) *

Row 3979
Modify
CODE
if(div.getAttribute("onclick").includes("&act=create")) {

with
CODE
if(div.getAttribute("onclick").includes("&create=new")) {


Should fix Kadokura's problem.



Thanks, I fixed it.

I couldn't test it but I think it'll work now.
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post Dec 21 2017, 13:23
Post #30
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[attachmentid=112402]

broke?

cant dl it to test how it performs! (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Dec 21 2017, 13:27
Post #31
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QUOTE(Waifu Maniac @ Dec 21 2017, 20:23) *

[attachmentid=112402]

broke?

cant dl it to test how it performs! (IMG:[invalid] style_emoticons/default/ph34r.gif)



Attached the file now!

This post has been edited by sssss2: Dec 21 2017, 13:27
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post Dec 21 2017, 20:27
Post #32
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nvm, seems like i'm retarded

This post has been edited by gianfrix94: Dec 21 2017, 23:39
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post Dec 21 2017, 20:35
Post #33
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QUOTE(sssss2 @ Dec 21 2017, 11:17) *

I couldn't test it but I think it'll work now.

Confirmed!! it works fine now.

Thanks sssss2 and many thanks to Sapo84 for the fix!!
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post Dec 22 2017, 08:58
Post #34
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cool stuff, thanks

Shat does the [1] or [2] mean near random encounter countdown?
Nvm, I forgot there was a limit on random encounters per day.

When RE battle happens, the window still retains battle url after battle, so it requires page reload for script to show up, is it supposed to be like that?

This post has been edited by Nayas: Dec 22 2017, 09:35
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post Dec 22 2017, 11:32
Post #35
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Thank you for sharing this script.
Attached Image
I find that it would became a blank space when I click the ATTACH button in MM,and I don't know what to do next. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Dec 22 2017, 12:06
Post #36
Scremaz



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small bug on equip inventory page: if i first click on Tradeables and then on All, it correctly updates to All. but when i remove All, it unselects everything (while it should return to Tradeables selection). same goes if i first click on All, then on Tradeables and leave only Tradeables enabled.

basically, it doesn't update the current list, it only performs the action triggered by the tick box. is it intended?



also, i'm tryiing to look at all pages but i cannot understand these two:
- what does the ADD button on settings page do, exactly?
- and how does the Crystal lister work? what's the criteria to assign the "Need" tag?

This post has been edited by Scremaz: Dec 22 2017, 12:08
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post Dec 22 2017, 12:27
Post #37
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QUOTE(Anemona7 @ Dec 22 2017, 18:32) *

Thank you for sharing this script.
Attached Image
I find that it would became a blank space when I click the ATTACH button in MM,and I don't know what to do next. (IMG:[invalid] style_emoticons/default/sad.gif)



Just check items, input counts and prices, then click "Send" button.

* 3 buttons in the middle do parse the text.


QUOTE(Scremaz @ Dec 22 2017, 19:06) *

small bug on equip inventory page: if i first click on Tradeables and then on All, it correctly updates to All. but when i remove All, it unselects everything (while it should return to Tradeables selection). same goes if i first click on All, then on Tradeables and leave only Tradeables enabled.
basically, it doesn't update the current list, it only performs the action triggered by the tick box. is it intended?


Yes it is intended.

"All" button affects all equip's checkboxs, regardless of previous status.


QUOTE

also, i'm tryiing to look at all pages but i cannot understand these two:
- what does the ADD button on settings page do, exactly?


It is something like "persona" - can save and load settings.



QUOTE

- and how does the Crystal lister work? what's the criteria to assign the "Need" tag?


I made it for my personal use.


=====

I'll update the script tomorrow.
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post Dec 23 2017, 04:10
Post #38
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Trying this out. I like a lot of the UI changes.

Couple of small issues I noticed:
Doesn't apear to have percentile's range script functionality for equipment links.
I had previously relied on HVToolbox to this. I downloaded the script itself to regain this functionality with your utility.

Seems like it might have some conflict with jenga's monster database and/or Monsterbation:
[i.imgur.com] https://i.imgur.com/Gmtuwut.png

Monsters appear as not scanned recently despite the fact that they are. This has happened every combat.

Also, after finishing an RE, when it returns me to the character pane, it presents me with a vanilla character pane, with no script features visible. Navigating away from the character page or reloading it gets the script going again.

Will keep poking around.
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post Dec 23 2017, 12:01
Post #39
sssss2



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QUOTE(Cryosite @ Dec 23 2017, 11:10) *

Trying this out. I like a lot of the UI changes.

Couple of small issues I noticed:
Doesn't apear to have percentile's range script functionality for equipment links.
I had previously relied on HVToolbox to this. I downloaded the script itself to regain this functionality with your utility.


HVUT modifies the structure of HV, so it may conflict with other script.


QUOTE

Seems like it might have some conflict with jenga's monster database and/or Monsterbation:
[i.imgur.com] https://i.imgur.com/Gmtuwut.png

Monsters appear as not scanned recently despite the fact that they are. This has happened every combat.


HVUT works only out-of-battles, so it won't occur any error in the battle. (maybe)



QUOTE

Also, after finishing an RE, when it returns me to the character pane, it presents me with a vanilla character pane, with no script features visible. Navigating away from the character page or reloading it gets the script going again.

Will keep poking around.


Attached a small script that redirects the URL.
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post Dec 23 2017, 12:02
Post #40
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HV Utility 2.0.3c
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