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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Mar 31 2019, 16:01
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Dead-ed
Group: Members
Posts: 3,578
Joined: 4-March 14

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Just assume the worst case.
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Mar 31 2019, 23:17
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Nicosai
Group: Members
Posts: 228
Joined: 27-November 16

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QUOTE(lestion @ Mar 31 2019, 15:22)  AFAIK, absolutely no info on its actual behaviour. I'd love to know if it was a flat amount subtracted from the enemy's parry chance (so, 20% would be a complete negation of maximum monstre parry) or a percentage off it (ie, a 0.8 multiplier).
Also whether it considers it individual to the weapon that's hitting (I don't imagine so, I don't think any other mechanics work like this).
Would be similarly interested in the same mechanics for enhanced monsters ('decreases effective target parry/resist by 1%' + same for evade/block).
Likely needs Tenboro to explicitly confirm or deny those behaviours though
wiki has this on the topic. I don't know how reliable it is, though.
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Apr 1 2019, 00:10
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Nicosai @ Mar 31 2019, 21:17)  wiki has this on the topic. I don't know how reliable it is, though. It means that anti-parry is a layer. And yes it's accurate. The only concern is really about two overpower potencies interacting with each other.
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Apr 1 2019, 01:18
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Is it possible to keep track of drops over battles? As of now, drop logs are reset at the end of each rounds.
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Apr 1 2019, 01:24
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Saioux @ Apr 1 2019, 01:18)  Is it possible to keep track of drops over battles?
Oh, you mean like over a whole day or week or so? Well, i remember i did used once one script that did keep track of all the stuff at least as long as the cache didnt got deleted. But that had been a while, and with while i mean years and sorry, but i dont remember what script that was. (IMG:[ invalid] style_emoticons/default/blush.gif)
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Apr 1 2019, 01:29
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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I see I see. I was wondering because in the Legendary Equipment Thread, there are ppl who post which monster dropped the equipment, so I was wondering if they have a drop log, I guess maybe they just kept record of legendary drops at the time of drop lolol.
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Apr 1 2019, 01:50
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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No, i guess they can do that just because they did set their monsterbation to stop on leg and peerl equipment.
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Apr 1 2019, 22:05
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jackalo
Group: Gold Star Club
Posts: 705
Joined: 23-July 13

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is non-imperil doable with wind or is it only a dark/holy kind of thing?
i'm finally broken, melee sucks so hard compared to mage. my almost fully forged slaughter set with 13k+ ADB takes me 30 minutes longer to do PFfest vs my 5 level forged 1h mage build :/
This post has been edited by jackalo: Apr 1 2019, 22:08
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Apr 1 2019, 22:24
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(jackalo @ Apr 2 2019, 05:05)  is non-imperil doable with wind or is it only a dark/holy kind of thing?
i'm finally broken, melee sucks so hard compared to mage. my almost fully forged slaughter set with 13k+ ADB takes me 30 minutes longer to do PFfest vs my 5 level forged 1h mage build :/
Define "doable" (IMG:[ invalid] style_emoticons/default/laugh.gif) I can go non-imperil cold, but it takes a lot of turns compared to imperiled.
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Apr 1 2019, 22:39
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jackalo
Group: Gold Star Club
Posts: 705
Joined: 23-July 13

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QUOTE(KamuiSeph @ Apr 1 2019, 14:24)  Define "doable" (IMG:[ invalid] style_emoticons/default/laugh.gif) I can go non-imperil cold, but it takes a lot of turns compared to imperiled. 4/1 radiant with almost fully forged tempest willow destruction staff(>40% rolls)
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Apr 1 2019, 22:57
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Noni
Group: Catgirl Camarilla
Posts: 13,680
Joined: 19-February 16

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QUOTE(jackalo @ Apr 1 2019, 22:39)  4/1 radiant with almost fully forged tempest willow destruction staff(>40% rolls)
Imperil is almost always better for elemental mage. There is one player who has a much better set than yours, fully forged, with lots of damage perks, and he told us a while ago that non-imperil was faster for element willow. P.S.: you might want to change your sig (IMG:[ invalid] style_emoticons/default/happy.gif) This post has been edited by DJNoni: Apr 1 2019, 22:58
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Apr 1 2019, 23:06
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jackalo
Group: Gold Star Club
Posts: 705
Joined: 23-July 13

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QUOTE(DJNoni @ Apr 1 2019, 14:57)  Imperil is almost always better for elemental mage. There is one player who has a much better set than yours, fully forged, with lots of damage perks, and he told us a while ago that non-imperil was faster for element willow. P.S.: you might want to change your sig (IMG:[ invalid] style_emoticons/default/happy.gif) i figured willow was the only way to do non-imperil. i don't need it to be as good as dark/holy but i was just wondering if wind element was capable of doing non imperil if i have 1.0 prof and the 20-30% counter resist from the willow staff. though i would be sacrificing cast speed since i have all radiant gear.
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Apr 1 2019, 23:58
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(DJNoni @ Apr 1 2019, 20:57)  P.S.: you might want to change your sig (IMG:[ invalid] style_emoticons/default/happy.gif) It's because he was using a rapier, not a proper curved sword.
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Apr 2 2019, 01:18
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jacquelope
Group: Members
Posts: 10,468
Joined: 28-July 15

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QUOTE(Drksrpnt @ Mar 21 2019, 14:24)  If you don't have the deprecating prof perk yet I'd get that. Imperil helps a lot in DWD.
Even for 1H players?
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Apr 2 2019, 07:22
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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QUOTE(jacquelope @ Apr 2 2019, 01:18)  Even for 1H players?
Imperil helps. But perk... I haven't seen much difference (if any), but my proficiency was already high (450, <level> + 47) before buying the perk. And my collected data shows pretty much the same number of debuff resists before and after... Experience may be better if your proficiency is low... This post has been edited by tox01: Apr 2 2019, 07:24
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Apr 2 2019, 10:30
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(tox01 @ Apr 2 2019, 14:22)  Imperil helps.
But perk... I haven't seen much difference (if any), but my proficiency was already high (450, <level> + 47) before buying the perk. And my collected data shows pretty much the same number of debuff resists before and after...
Experience may be better if your proficiency is low...
Huh... I've seen a much better imperil success rate after buying the depr prof perk (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Apr 2 2019, 10:35
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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Same here. Counter-resist much appreciated.
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Apr 2 2019, 14:11
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yukikiss
Group: Gold Star Club
Posts: 1,145
Joined: 11-December 11

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i have a small budget to spent. is it worth to get DD 2 and 3? (or just go for the token/crystal perk instead) or it would be better to change/ forge my armor? (mage) TODO: 1. IW Cap jugg4/5 2. idk thankssss (IMG:[ invalid] style_emoticons/default/wub.gif) This post has been edited by yukikiss: Apr 2 2019, 14:13
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Apr 2 2019, 14:17
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(yukikiss @ Apr 2 2019, 14:11)  is it worth to get DD 2 and 3?
Well, that depends. For mages are those of course much better as for melees. And for those with more damage of course better as for those with less damage. So, i would say if you play mage and can spend the hath, go for it. If you dont play mage and also have still other, cheaper ways to increase your damage, do those first. And when you allready did everything else to increase your damage, keep in mind, the difference will be propably not as big as you would wish it were.
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Apr 2 2019, 15:16
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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We should separate debuff's resist (proficiency) and evade (magic hit chance). And we are talking about melee without Aether Shard (increases magic hit chance) usage. Mages should provide real data and all their changes in equipment. Don't buy perk, start using Aether and say that "it's much better".
At level 401 I had 447 Deprecating Proficiency without perk. At level 403 I had 450 Deprecating and I bought the perk (proficiency became 495). At that point I didn't see much improvement (if any), no radical ("wow") changes. Pretty much the same landing chance, same number of turns, same time.
But let's throw all the feelings out of the window and look at my data.
20 days before Deprecating Magic Proficiency Hath perk Arena The Trio and the Tree: resisted count - ~91.65, Imperil used count - ~170.6 Arena A Dance with Dragons: resisted count - ~183.45, Imperil used count - ~357.85
20 days after Deprecating Magic Proficiency Hath perk Arena The Trio and the Tree: resisted count - ~84.55, Imperil used count - ~165.75 Arena A Dance with Dragons: resisted count - ~161.8, Imperil used count - ~338.65
Last 20 days (before 2019.04.02) with Deprecating Magic Proficiency Hath perk Arena The Trio and the Tree: resisted count - ~83, Imperil used count - ~162.45 Arena A Dance with Dragons: resisted count - ~169.15, Imperil used count - ~338.5
PFUDOR GrindFest Level 396, 442 Deprecating: resisted count - 1299, Imperil used count - 2291, monsters - 8347 Level 422, 517 Deprecating: resisted count - 1238, Imperil used count - 2267, monsters - 8362
===== At levels 300+ there were times when Imperil landing chance was bad. Maybe at that time effect from perk would have been stronger. But with levels and without perk it got better for me.
But, as you can see, data shows that there is some change. Perk? Random?
Provide real data, not feelings.
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