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post Mar 31 2019, 16:01
Post #9601
Dead-ed



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Just assume the worst case.
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post Mar 31 2019, 23:17
Post #9602
Nicosai



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QUOTE(lestion @ Mar 31 2019, 15:22) *

AFAIK, absolutely no info on its actual behaviour. I'd love to know if it was a flat amount subtracted from the enemy's parry chance (so, 20% would be a complete negation of maximum monstre parry) or a percentage off it (ie, a 0.8 multiplier).

Also whether it considers it individual to the weapon that's hitting (I don't imagine so, I don't think any other mechanics work like this).

Would be similarly interested in the same mechanics for enhanced monsters ('decreases effective target parry/resist by 1%' + same for evade/block).

Likely needs Tenboro to explicitly confirm or deny those behaviours though


wiki has this on the topic. I don't know how reliable it is, though.
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post Apr 1 2019, 00:10
Post #9603
KitsuneAbby



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QUOTE(Nicosai @ Mar 31 2019, 21:17) *

wiki has this on the topic. I don't know how reliable it is, though.

It means that anti-parry is a layer. And yes it's accurate.
The only concern is really about two overpower potencies interacting with each other.
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post Apr 1 2019, 01:18
Post #9604
xesxesgnik



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Is it possible to keep track of drops over battles? As of now, drop logs are reset at the end of each rounds.
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post Apr 1 2019, 01:24
Post #9605
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QUOTE(Saioux @ Apr 1 2019, 01:18) *

Is it possible to keep track of drops over battles?

Oh, you mean like over a whole day or week or so? Well, i remember i did used once one script that did keep track of all the stuff at least as long as the cache didnt got deleted. But that had been a while, and with while i mean years and sorry, but i dont remember what script that was. (IMG:[invalid] style_emoticons/default/blush.gif)
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post Apr 1 2019, 01:29
Post #9606
xesxesgnik



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I see I see. I was wondering because in the Legendary Equipment Thread, there are ppl who post which monster dropped the equipment, so I was wondering if they have a drop log, I guess maybe they just kept record of legendary drops at the time of drop lolol.
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post Apr 1 2019, 01:50
Post #9607
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No, i guess they can do that just because they did set their monsterbation to stop on leg and peerl equipment.
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post Apr 1 2019, 22:05
Post #9608
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is non-imperil doable with wind or is it only a dark/holy kind of thing?

i'm finally broken, melee sucks so hard compared to mage. my almost fully forged slaughter set with 13k+ ADB takes me 30 minutes longer to do PFfest vs my 5 level forged 1h mage build :/

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post Apr 1 2019, 22:24
Post #9609
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QUOTE(jackalo @ Apr 2 2019, 05:05) *

is non-imperil doable with wind or is it only a dark/holy kind of thing?

i'm finally broken, melee sucks so hard compared to mage. my almost fully forged slaughter set with 13k+ ADB takes me 30 minutes longer to do PFfest vs my 5 level forged 1h mage build :/

Define "doable" (IMG:[invalid] style_emoticons/default/laugh.gif)
I can go non-imperil cold, but it takes a lot of turns compared to imperiled.
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post Apr 1 2019, 22:39
Post #9610
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QUOTE(KamuiSeph @ Apr 1 2019, 14:24) *

Define "doable" (IMG:[invalid] style_emoticons/default/laugh.gif)
I can go non-imperil cold, but it takes a lot of turns compared to imperiled.



4/1 radiant with almost fully forged tempest willow destruction staff(>40% rolls)
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post Apr 1 2019, 22:57
Post #9611
Noni



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QUOTE(jackalo @ Apr 1 2019, 22:39) *

4/1 radiant with almost fully forged tempest willow destruction staff(>40% rolls)


Imperil is almost always better for elemental mage. There is one player who has a much better set than yours, fully forged, with lots of damage perks, and he told us a while ago that non-imperil was faster for element willow.

P.S.: you might want to change your sig (IMG:[invalid] style_emoticons/default/happy.gif)

This post has been edited by DJNoni: Apr 1 2019, 22:58
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post Apr 1 2019, 23:06
Post #9612
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QUOTE(DJNoni @ Apr 1 2019, 14:57) *

Imperil is almost always better for elemental mage. There is one player who has a much better set than yours, fully forged, with lots of damage perks, and he told us a while ago that non-imperil was faster for element willow.

P.S.: you might want to change your sig (IMG:[invalid] style_emoticons/default/happy.gif)


i figured willow was the only way to do non-imperil. i don't need it to be as good as dark/holy but i was just wondering if wind element was capable of doing non imperil if i have 1.0 prof and the 20-30% counter resist from the willow staff. though i would be sacrificing cast speed since i have all radiant gear.
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post Apr 1 2019, 23:58
Post #9613
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QUOTE(DJNoni @ Apr 1 2019, 20:57) *

P.S.: you might want to change your sig (IMG:[invalid] style_emoticons/default/happy.gif)

It's because he was using a rapier, not a proper curved sword.
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post Apr 2 2019, 01:18
Post #9614
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QUOTE(Drksrpnt @ Mar 21 2019, 14:24) *

If you don't have the deprecating prof perk yet I'd get that. Imperil helps a lot in DWD.

Even for 1H players?
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post Apr 2 2019, 07:22
Post #9615
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QUOTE(jacquelope @ Apr 2 2019, 01:18) *

Even for 1H players?

Imperil helps.

But perk...
I haven't seen much difference (if any), but my proficiency was already high (450, <level> + 47) before buying the perk.
And my collected data shows pretty much the same number of debuff resists before and after...

Experience may be better if your proficiency is low...

This post has been edited by tox01: Apr 2 2019, 07:24
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post Apr 2 2019, 10:30
Post #9616
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QUOTE(tox01 @ Apr 2 2019, 14:22) *

Imperil helps.

But perk...
I haven't seen much difference (if any), but my proficiency was already high (450, <level> + 47) before buying the perk.
And my collected data shows pretty much the same number of debuff resists before and after...

Experience may be better if your proficiency is low...


Huh...
I've seen a much better imperil success rate after buying the depr prof perk (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Apr 2 2019, 10:35
Post #9617
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Same here. Counter-resist much appreciated.
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post Apr 2 2019, 14:11
Post #9618
yukikiss



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i have a small budget to spent.


is it worth to get DD 2 and 3?
(or just go for the token/crystal perk instead)


or it would be better to change/ forge my armor? (mage)


TODO:
1. IW Cap jugg4/5
2. idk


thankssss (IMG:[invalid] style_emoticons/default/wub.gif)

This post has been edited by yukikiss: Apr 2 2019, 14:13
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post Apr 2 2019, 14:17
Post #9619
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QUOTE(yukikiss @ Apr 2 2019, 14:11) *

is it worth to get DD 2 and 3?

Well, that depends. For mages are those of course much better as for melees. And for those with more damage of course better as for those with less damage. So, i would say if you play mage and can spend the hath, go for it. If you dont play mage and also have still other, cheaper ways to increase your damage, do those first. And when you allready did everything else to increase your damage, keep in mind, the difference will be propably not as big as you would wish it were.
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post Apr 2 2019, 15:16
Post #9620
tox01



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We should separate debuff's resist (proficiency) and evade (magic hit chance).
And we are talking about melee without Aether Shard (increases magic hit chance) usage. Mages should provide real data and all their changes in equipment.
Don't buy perk, start using Aether and say that "it's much better".

At level 401 I had 447 Deprecating Proficiency without perk.
At level 403 I had 450 Deprecating and I bought the perk (proficiency became 495).
At that point I didn't see much improvement (if any), no radical ("wow") changes. Pretty much the same landing chance, same number of turns, same time.

But let's throw all the feelings out of the window and look at my data.

20 days before Deprecating Magic Proficiency Hath perk
Arena The Trio and the Tree: resisted count - ~91.65, Imperil used count - ~170.6
Arena A Dance with Dragons: resisted count - ~183.45, Imperil used count - ~357.85

20 days after Deprecating Magic Proficiency Hath perk
Arena The Trio and the Tree: resisted count - ~84.55, Imperil used count - ~165.75
Arena A Dance with Dragons: resisted count - ~161.8, Imperil used count - ~338.65

Last 20 days (before 2019.04.02) with Deprecating Magic Proficiency Hath perk
Arena The Trio and the Tree: resisted count - ~83, Imperil used count - ~162.45
Arena A Dance with Dragons: resisted count - ~169.15, Imperil used count - ~338.5

PFUDOR GrindFest
Level 396, 442 Deprecating: resisted count - 1299, Imperil used count - 2291, monsters - 8347
Level 422, 517 Deprecating: resisted count - 1238, Imperil used count - 2267, monsters - 8362

=====
At levels 300+ there were times when Imperil landing chance was bad. Maybe at that time effect from perk would have been stronger.
But with levels and without perk it got better for me.

But, as you can see, data shows that there is some change. Perk? Random?

Provide real data, not feelings.
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