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post Jan 22 2018, 16:50
Post #961
albx



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QUOTE(VawX @ Jan 22 2018, 17:27) *

Btw can you post your equipments?
I believe I still have some low level items that's quite good mmm...


Suuuuuuure!!
weapon(i know 140% hit is too much, but got nothign better, sometimes i miss my attacks Oo maybe they evade)
https://hentaiverse.org/equip/142997836/f5610f8e9b
head(my pride)
https://hentaiverse.org/equip/150752402/03b40a83da
body
https://hentaiverse.org/equip/150687103/3f89fed56b
hands
https://hentaiverse.org/equip/150558762/fe37bf089b
legs
https://hentaiverse.org/equip/151021857/4cfeac0383
feets
https://hentaiverse.org/equip/151113790/85c2546bfe

just a sword would be great

(sorry for late reply i will not able to log in ~6 hours.)

QUOTE(Paff444 @ Jan 22 2018, 16:26) *

Idk, I'd go for piercing, light armors aren't that tanky.

yeah have the same sensation and i went for deflectionAttached Image

This post has been edited by albx: Jan 22 2018, 16:56
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post Jan 22 2018, 17:02
Post #962
reality_marble



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Heavy is weakest to crushing ヽ( ・∀・)ノ┌┛Σ(ノ `Д´)ノ
Light is to piercing ੧( ´ー`)⊃¤=(————-
Cloth to slashing (ง ͠ ᵒ̌ Дᵒ̌)¤=[]:::::> and piercing

If you have to choose, anti-piercing for leather armor is best after all

Also grab a waki if you are using Katana. Ninten > 2H Katana

This post has been edited by reality_marble: Jan 22 2018, 17:04
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post Jan 22 2018, 17:11
Post #963
qw3rty67



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QUOTE(Sapo84 @ Jan 22 2018, 04:59) *
There a lot of monsters with more than 50% mit though.

The numbers are based on perfect monsters with 80/75 mit. Imperil is 50/40, infusion is 0/25, which is why I gave 10 and 35 as targets beyond the obvious factor 1.
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post Jan 22 2018, 17:23
Post #964
VawX



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QUOTE(albx @ Jan 22 2018, 21:50) *

Suuuuuuure!!

(sorry for late reply i will not able to log in ~6 hours.)
yeah have the same sensation and i went for deflectionAttached Image


Just sent you some items, not many but at least it's not bad.

And also check FreeShop
You can get some free good equipment and restoratives every week, it helps a lot when you're low level mmm...
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post Jan 22 2018, 19:16
Post #965
Sapo84



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QUOTE(qw3rty67 @ Jan 22 2018, 16:11) *

The numbers are based on perfect monsters with 80/75 mit. Imperil is 50/40, infusion is 0/25, which is why I gave 10 and 35 as targets beyond the obvious factor 1.

Infusions increase EDB, they don't reduce mitigations.
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post Jan 22 2018, 19:52
Post #966
qw3rty67



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Mitigation - Specific | Reduced / Exploited By - Infusions (Item) - 25%

https://ehwiki.org/wiki/Damage#Damage_Reduction
https://ehwiki.org/index.php?title=Damage&a...amp;oldid=18705

This post has been edited by qw3rty67: Jan 22 2018, 19:58
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post Jan 22 2018, 20:08
Post #967
Noni



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QUOTE(qw3rty67 @ Jan 22 2018, 18:52) *


That means that you take less damage from monsters, if I understand correctly. If you take dark infusion, dark damage hits you less hard. But it doesn't give you proficiency, it gives you mitigation. Or am I wrong?
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post Jan 22 2018, 20:21
Post #968
qw3rty67



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I know in-battle infusions raise defense by 25%, but it'd be a huge goof to put it in the reduction column where every other entry on the chart is about reducing monster defenses. (IMG:[invalid] style_emoticons/default/smile.gif) And there's like a 25% damage range when casting spells so it'd be hard to test. If it doesn't, I'll just have to redo the numbers with a VERY sad face (IMG:[invalid] style_emoticons/default/sad.gif)

NEW NUMBERS: So with neither lame infusions nor t2 prebuffing, factor .789 is the bare minimum needed to get zero specific mit. Sure there are spike shields, but when it comes to killing in the first hit both spikes and t2 prebuffing are not ideal. I suppose one wouldn't need more than .789 with a good willoak and peni 5 to make up for the missing counter-resist, since the cr part of the equation is linear, but the 'sloth hath thpoken: factor 1 + willow gives the best results.

I'm using .789 because of the hordes of monsters I scanned, many of the weaker ones also have 75 all res, followed by 75 ele and slightly negative to 50 h/d, then 75 all and 30ish to one element, then upper 60s all. So assuming max mit at all times is a good deal, and a few "wasted" percents is a worthwhile price to get the extra counter-resist.

Them infusions tho (IMG:[invalid] style_emoticons/default/sad.gif)

This post has been edited by qw3rty67: Jan 22 2018, 20:40
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post Jan 22 2018, 22:12
Post #969
KitsuneAbby



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QUOTE(Paff444 @ Jan 22 2018, 14:26) *
Idk, I'd go for piercing, light armors aren't that tanky.


I'd go for Protection suffix first. Deflection comes only 2nd for leather armor.
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post Jan 22 2018, 22:40
Post #970
lazyNPC



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QUOTE(decondelite @ Jan 22 2018, 21:12) *

I'd go for Protection suffix first. Deflection comes only 2nd for leather armor.

Imho Deflection is just as good if not better.

This post has been edited by gianfrix94: Jan 22 2018, 22:41
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post Jan 22 2018, 23:20
Post #971
albx



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yeah i'm definitely wearing those suede trousers of the film director of deflection, they are cool, and finally i found what i was looking for, the magic formula:

It is important to note that mitigations are applied in a multiplicative fashion.
The system first check if the attack is physical or magical and applies the physical/magical mitigation. Then it checks if there is any specific damage type involved and applies the specific mitigation.
This works out to:
Damage Taken = Original_Damage_Roll * (1 - Physical or Magical Mitigation) * (1 - Specific Mitigation)

so it works like 1000 dmg 50% mit=500 then is applied 10% specific=450
thanks guys for research and thanks VawX for items <3

This post has been edited by albx: Jan 22 2018, 23:21
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post Jan 23 2018, 00:03
Post #972
iDShaDoW



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Sorry for asking something, but I can't locate it.

I think it was mentioned that Flame Spike Shield is the best for 1H; and that Fire Strike on a weapon combo's well with it?

I ask because I ended up with F5/SS4 and then Fire Strike.

I know Swift Strike is undesirable for 1H+Shield though. I figure it might be better to focus on IW'ing some armor first instead of having un-IW'd armor and just reforging my weapon.

Let me know if I'm going about it the wrong way please.
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post Jan 23 2018, 00:08
Post #973
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QUOTE(iDShaDoW @ Jan 22 2018, 23:03) *

...

Fire Shield goes with Cold Strike, and best Strikes are Holy>=Dark>Cold(with Fire Shield)>Rest.

That IW is pretty bad for 1H, weapon IW is far more important imho.
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post Jan 23 2018, 00:35
Post #974
Uncle Stu



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QUOTE(iDShaDoW @ Jan 22 2018, 23:03) *

Sorry for asking something, but I can't locate it.


You should never be sorry for asking a question. (IMG:[invalid] style_emoticons/default/happy.gif)

QUOTE(iDShaDoW @ Jan 22 2018, 23:03) *

I think it was mentioned that Flame Spike Shield is the best for 1H; and that Fire Strike on a weapon combo's well with it?


Just like gianfrix said, fire spike fits to ice element.

QUOTE(iDShaDoW @ Jan 22 2018, 23:03) *

I ask because I ended up with F5/SS4 and then Fire Strike.

Ouch! That hurts allready from reading it. (IMG:[invalid] style_emoticons/default/sad.gif)

QUOTE(iDShaDoW @ Jan 22 2018, 23:03) *

I know Swift Strike is undesirable for 1H+Shield though. I figure it might be better to focus on IW'ing some armor first instead of having un-IW'd armor and just reforging my weapon.


Imo a good IWed weapon is way more important as to IW the armor. A perfect IWed weapon does increase your damage output so much and for some of use is it even worth to reforge a single weapon 75 times just to get the IW they want. (IMG:[invalid] style_emoticons/default/blush.gif) But IW your armor on the other hand just give you more HP/MP/EM. Well, of course more HP is something that is allways good, so you shouldnt completly ignore it, but it have just not the same influence on your fight performance as the IW of a weapon has.
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post Jan 23 2018, 00:40
Post #975
KitsuneAbby



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QUOTE(albx @ Jan 22 2018, 22:20) *

yeah i'm definitely wearing those suede trousers of the film director of deflection, they are cool, and finally i found what i was looking for, the magic formula:

It is important to note that mitigations are applied in a multiplicative fashion.
The system first check if the attack is physical or magical and applies the physical/magical mitigation. Then it checks if there is any specific damage type involved and applies the specific mitigation.
This works out to:
Damage Taken = Original_Damage_Roll * (1 - Physical or Magical Mitigation) * (1 - Specific Mitigation)

so it works like 1000 dmg 50% mit=500 then is applied 10% specific=450
thanks guys for research and thanks VawX for items <3


Damn, I forgot to update the page where you've read that. Thanks for reminding me.
I need to rewrite a few little things in there.
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post Jan 23 2018, 03:48
Post #976
iDShaDoW



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Thanks for the responses all. I got a decent Rapier but not quite sure it's one worth IW'ing like 75 times (IMG:[invalid] style_emoticons/default/sleep.gif).

What's the minimum ADB you guys would be willing to accept when doing that many IW's on them - I know it's all subjective because some have really deep pockets; but just curious.
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post Jan 23 2018, 04:02
Post #977
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QUOTE(sssss2 @ Jan 21 2018, 12:08) *

Try to modify Monsterbation's code.

Line 6
CODE
// @match        *://*.hentaiverse.org/*


to
CODE
// @match        *://*.hentaiverse.org/?s=Battle




QUOTE(Cryosite @ Jan 22 2018, 16:02) *

After around ten combats (RE's, Arenas, and a few IW's) it seems that did fix the problem. Thanks.



Found a better way.

Edit HV Utils code (don't need to edit Monsterbation)

line 7685 and 7689
CODE
location.href = "/?s=Battle";

to
CODE
window.history.pushState(null,null,"/?s=Battle");
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post Jan 23 2018, 05:03
Post #978
Cryosite



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QUOTE(iDShaDoW @ Jan 22 2018, 17:48) *

Thanks for the responses all. I got a decent Rapier but not quite sure it's one worth IW'ing like 75 times (IMG:[invalid] style_emoticons/default/sleep.gif).

What's the minimum ADB you guys would be willing to accept when doing that many IW's on them - I know it's all subjective because some have really deep pockets; but just curious.


The subjective answer is as you guess: whatever your pocketbook can handle, and how eager you are for the best stuff.

The non-subjective answer is sort of complicated.

You basically have to look into the future. How good your current gear is right now creates a minimum value that you would accept in future purchases. If your current rapier is a 1:10 (one out of ten), then you'd accept a 2:10, because it is better. You'd prefer a 3:10 or a 4:10, but those might be too expensive. Someday you want a 10:10, but we all do, and that is the most expensive imaginable. You will also be on the lookout for 3:10 rapiers underpriced to what you'd expect for a 2:10, and so on. You'd be wise to jump on those sorts of purchases if they happen. But how likely they are to happen goes down the higher your X:10 current sword is.

If your current gear is a 5:10, then you'd only be willing to purchase a 6:10 or higher. You can imagine there are way less rapiers of this quality on the market than 2:10's. There are lots of people vying for that rapier, making it more expensive. Underpriced rapiers are less likely the higher you go, because way more people are interested in them and knowledge of them spreads along with pricing information.

It would be cheaper to skip everything and just buy a 10:10 rapier as you're only buying one (expensive) sword instead of that same sword and three or four others. Once you get your 10:10 sword, you're done buying swords forever. But practical outlooks suggest you may instead wind up buying more than one rapier, just to "stepping stone" your way up in income to better afford that eventual end-game sword. By keeping your 1:10 rapier and never upgrading it, you limit your income. In the next 6 months you might make a certain amount of credits. If you spend some today and have a 2:10 rapier, you will have more credits gross after those 6 months, and you have to wonder if the cost of the 2:10 upgrade (and possibly selling your 1:10 rapier) along with that gross income would be a net increase or not.

The higher X:10 your sword is, the more likely that you're going to be holding onto it for a very long time before finding yourself a good deal on an X+1 (or more) upgrade. Your current sword with upgrades (like good IW10) is more valuable now than that elusive X+1 for cheap sword you hope to get tomorrow.

How long you plan to hold onto a sword and how likely you are to ditch it in favor of an upgrade plays into how much value you get out of further enhancement of your current sword. IW10 isn't all that expensive in and of itself, but reforging a lot to get "perfect" IW10 can be. And 100% of that investment goes away forever if you also souldbind this sword. You can get some of that investment back if it isn't soulbound by selling the sword maybe. Regardless of how good your eventual IW10 is, you can't expect a buyer to pay for all 75 reforges it took you to get there, though you might be able to find a buyer willing to pay your price which includes (unknown to them) 5 reforges. But the longer you will likely be holding onto your current sword, the more value you can grind out of whatever you do to enhance it.

ADB is one factor in that decision-making process. The ideal prefix is another. Most will assume Slaughter suffix and would consider Balance or worse to not be worthy of consideration at all. You have to look over all the relevant bits before deciding if the sword you're looking at is a 1:10 or a 3:10. Also, the difference between a 9:10 and a 10:10 is way smaller than the difference between 1:10 and 2:10. For example, a 9:10 sword might be Peerless Demonic/Hallowed Rapier of Slaughter, while a 10:10 might be Legendary Ethereal Rapier of Slaughter with 100% ADB, 100% STR and DEX, but 0% AGI (and you only IW9 it so you can put two infusion enchants on it to suit your needs). Some players might disagree and switch those two, citing the fact that burden on the Peerless rapier is desirable, and the Ethereal Legendary rapier is inferior.

There is "this sword is technically better than that sword" upgrades near the top, and there are "this sword will let me kill stronger stuff and faster and therefore increase my income and willingness to grind for income." You have to figure out through experience and the rest of your build when potential upgrades are the former or the latter.

QUOTE(sssss2 @ Jan 22 2018, 18:02) *

Found a better way.

Edit HV Utils code (don't need to edit Monsterbation)

line 7685 and 7689
CODE
location.href = "/?s=Battle";

to
CODE
window.history.pushState(null,null,"/?s=Battle");



Thank you again. Edit appears to be working too. Of note, Monsterbation does need to be reverted to how it was before in order for this edit to work. If both edits exist at the same time, the first round of combat in an arena/RE appears to not use Monsterbation at all, and it kicks in on the second round.

So, no edit to Monsternation plus this edit = best solution so far. For anyone else following along who isn't clear.
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post Jan 23 2018, 05:07
Post #979
Paff444



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From what I get, mages damage comes mostly from casting spells rather than melee attacks, right? If so, are staff elemental prefixes even necessary for staffs, since element strikes comes from melee attacks?

If they are, then are Staff's elemental strikes affected by gear/proficiency?

For example, would a 'Fiery staff's' fire strike do more damage if all my gear were Surtr with high elemental proficiency
in comparison to say... a Ethereal Staff'void strike or Demonic Staff's dark strike?
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post Jan 23 2018, 05:17
Post #980
qw3rty67



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Prefixes increase the percent damage bonus to that element.
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