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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Mar 30 2019, 11:45
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Nezu
Group: Catgirl Camarilla
Posts: 3,947
Joined: 29-January 12

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QUOTE(e-Stark @ Mar 30 2019, 09:31)  C'mon man! that's the same as saying: "60 minutes is definitely the clear time to beat to consider PFFEST 1H to be viable." (IMG:[ invalid] style_emoticons/default/laugh.gif) Everyone should play with any style they feel like it, find the optimal results for your style is where the fun is... The common sense is that no melee other than 1h can clear PFfest... sickentide already proved it's wrong, and I'm just putting more tools on the table, a different approach that I know works, I'm not sure about clear speed, that's not even the goal here... it can be faster than 1h? probably not! I don't think it'd be far worse either... and even if it was faster, 1H will always be the easiest way to play, its place in the game is guaranteed! One thing I know for sure, 1h have been extensively tested in all different ways, a lot of its power and limitations are already know, as well as optimal ways to play with it... but there are little to no effort to extend other melee styles to their limits (not publicly at least)... (IMG:[ invalid] style_emoticons/default/duck.gif) Thanks for your posts! Right now the way I see the state of DW is that it should be faster than 2H for schoolgirl arenas and RoBs, but 2H should dominate it in PFest and IWs. Heavy DW may be viable for FRD fests, but I simply don't have the resources to find out or to play with different weapon setups (rapier slaughter + swift waki offhand, or possibly axe mainhand and swift rapier offhand). I'll continue to try to model behavioural changes for standard DW setups, though, to improve speed.
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Mar 30 2019, 11:54
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e-Stark
Group: Catgirl Camarilla
Posts: 1,773
Joined: 20-May 13

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QUOTE(decondelite @ Mar 30 2019, 06:41)  Who said I wouldn't play it even if it isn't as good as 1H? Didn't you know that I declared the war against the streamline playstyles and that I enjoy playing the way how I like it and unlike everybody else? (IMG:[ invalid] style_emoticons/default/laugh.gif) Yeah, I've read some posts of yours with "strong" opinion on these sort of things... that's why it got me surprised when you said it'd need to beat your time to be considered "viable". (IMG:[ invalid] style_emoticons/default/laugh.gif) I can't say I always agree with everything you say ((IMG:[ invalid] style_emoticons/default/tongue.gif)), but I really like how you try to approach things in a different angle than the established norm, I think everyone should do that once in a while. (IMG:[ invalid] style_emoticons/default/happy.gif) QUOTE(lestion @ Mar 30 2019, 06:45)  Thanks for your posts! Right now the way I see the state of DW is that it should be faster than 2H for schoolgirl arenas and RoBs, but 2H should dominate it in PFest and IWs. Heavy DW may be viable for FRD fests, but I simply don't have the resources to find out or to play with different weapon setups (rapier slaughter + swift waki offhand, or possibly axe mainhand and swift rapier offhand). I'll continue to try to model behavioural changes for standard DW setups, though, to improve speed. Thanks! =) It's nice to see people trying different styles... good luck to you and all players that put enjoyment in front of the raw numbers! (IMG:[ invalid] style_emoticons/default/happy.gif) This post has been edited by e-Stark: Mar 30 2019, 12:07
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Mar 30 2019, 19:39
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magiclamp
Group: Gold Star Club
Posts: 802
Joined: 27-February 10

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Just cleared GF for the first time, 2h 12 min (12k turns at 1.5 t/s)... Turns not too bad but the t/s feels so bad T.T
Anyone know whether any proxy location from Cali will improve t/s?
This post has been edited by magiclamp: Mar 30 2019, 19:39
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Mar 30 2019, 21:35
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(magiclamp @ Mar 31 2019, 00:39)  Just cleared GF for the first time, 2h 12 min (12k turns at 1.5 t/s)... Turns not too bad but the t/s feels so bad T.T
Anyone know whether any proxy location from Cali will improve t/s?
try using alt site first?
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Mar 30 2019, 23:00
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magiclamp
Group: Gold Star Club
Posts: 802
Joined: 27-February 10

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QUOTE(Fudo Masamune @ Mar 30 2019, 14:35)  try using alt site first?
Thanks, but already on alt (IMG:[ invalid] style_emoticons/default/sad.gif)
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Mar 30 2019, 23:36
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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QUOTE(magiclamp @ Mar 30 2019, 21:00)  Thanks, but already on alt (IMG:[ invalid] style_emoticons/default/sad.gif) What's your usual t/s for SG arenas? The reason for low t/s may be upsurge of operations for survival in GF.
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Mar 31 2019, 00:02
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magiclamp
Group: Gold Star Club
Posts: 802
Joined: 27-February 10

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QUOTE(qr12345 @ Mar 30 2019, 16:36)  What's your usual t/s for SG arenas? The reason for low t/s may be upsurge of operations for survival in GF.
Usual is around 2.1-2.2. Not much survival issues despite low forging and 3 mag pieces since using 1h mage - didn't need to even use elixirs.
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Mar 31 2019, 04:49
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jackalo
Group: Gold Star Club
Posts: 705
Joined: 23-July 13

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when using niten how much overpower are you looking for, 5 on both main and offhand or only 5 on the offhand.
This post has been edited by jackalo: Mar 31 2019, 04:50
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Mar 31 2019, 05:38
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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QUOTE(jackalo @ Mar 31 2019, 04:49)  when using niten how much overpower are you looking for, 5 on both main and offhand or only 5 on the offhand.
I chose 5 on both, so 10
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Mar 31 2019, 10:51
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Fap.Fap @ Mar 31 2019, 03:38)  I chose 5 on both, so 10
I used to search some time ago, but I don't remember if I ever found the answer to the question: Are Overpower potencies additive, or layered?
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Mar 31 2019, 15:22
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Nezu
Group: Catgirl Camarilla
Posts: 3,947
Joined: 29-January 12

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QUOTE(decondelite @ Mar 31 2019, 09:51)  I used to search some time ago, but I don't remember if I ever found the answer to the question: Are Overpower potencies additive, or layered?
AFAIK, absolutely no info on its actual behaviour. I'd love to know if it was a flat amount subtracted from the enemy's parry chance (so, 20% would be a complete negation of maximum monstre parry) or a percentage off it (ie, a 0.8 multiplier). Also whether it considers it individual to the weapon that's hitting (I don't imagine so, I don't think any other mechanics work like this). Would be similarly interested in the same mechanics for enhanced monsters ('decreases effective target parry/resist by 1%' + same for evade/block). Likely needs Tenboro to explicitly confirm or deny those behaviours though This post has been edited by lestion: Mar 31 2019, 15:23
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Mar 31 2019, 16:01
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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Just assume the worst case.
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Mar 31 2019, 23:17
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Nicosai
Group: Members
Posts: 217
Joined: 27-November 16

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QUOTE(lestion @ Mar 31 2019, 15:22)  AFAIK, absolutely no info on its actual behaviour. I'd love to know if it was a flat amount subtracted from the enemy's parry chance (so, 20% would be a complete negation of maximum monstre parry) or a percentage off it (ie, a 0.8 multiplier).
Also whether it considers it individual to the weapon that's hitting (I don't imagine so, I don't think any other mechanics work like this).
Would be similarly interested in the same mechanics for enhanced monsters ('decreases effective target parry/resist by 1%' + same for evade/block).
Likely needs Tenboro to explicitly confirm or deny those behaviours though
wiki has this on the topic. I don't know how reliable it is, though.
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Apr 1 2019, 00:10
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Nicosai @ Mar 31 2019, 21:17)  wiki has this on the topic. I don't know how reliable it is, though. It means that anti-parry is a layer. And yes it's accurate. The only concern is really about two overpower potencies interacting with each other.
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Apr 1 2019, 01:18
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Is it possible to keep track of drops over battles? As of now, drop logs are reset at the end of each rounds.
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Apr 1 2019, 01:24
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Saioux @ Apr 1 2019, 01:18)  Is it possible to keep track of drops over battles?
Oh, you mean like over a whole day or week or so? Well, i remember i did used once one script that did keep track of all the stuff at least as long as the cache didnt got deleted. But that had been a while, and with while i mean years and sorry, but i dont remember what script that was. (IMG:[ invalid] style_emoticons/default/blush.gif)
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Apr 1 2019, 01:29
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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I see I see. I was wondering because in the Legendary Equipment Thread, there are ppl who post which monster dropped the equipment, so I was wondering if they have a drop log, I guess maybe they just kept record of legendary drops at the time of drop lolol.
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Apr 1 2019, 01:50
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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No, i guess they can do that just because they did set their monsterbation to stop on leg and peerl equipment.
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Apr 1 2019, 22:05
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jackalo
Group: Gold Star Club
Posts: 705
Joined: 23-July 13

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is non-imperil doable with wind or is it only a dark/holy kind of thing?
i'm finally broken, melee sucks so hard compared to mage. my almost fully forged slaughter set with 13k+ ADB takes me 30 minutes longer to do PFfest vs my 5 level forged 1h mage build :/
This post has been edited by jackalo: Apr 1 2019, 22:08
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Apr 1 2019, 22:24
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(jackalo @ Apr 2 2019, 05:05)  is non-imperil doable with wind or is it only a dark/holy kind of thing?
i'm finally broken, melee sucks so hard compared to mage. my almost fully forged slaughter set with 13k+ ADB takes me 30 minutes longer to do PFfest vs my 5 level forged 1h mage build :/
Define "doable" (IMG:[ invalid] style_emoticons/default/laugh.gif) I can go non-imperil cold, but it takes a lot of turns compared to imperiled.
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