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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Mar 27 2019, 21:55
Post #9541
KitsuneAbby



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QUOTE(Canico @ Mar 27 2019, 19:33) *

I recently ran into a monster called ManBearPig with +4000HP. Wtf was that? Why the random super enemy? I was only ~Lv.20 fighting mobs at ~200-300HP when it happened

That's one of the game's Bosses.
Given your level, you were probably playing Grindfest/Item World. It can happen in a Random Encounter too.
To let you know: there's one such boss in the end of the Lvl50 arena, and every arena beyond that.

For now, prepare yourself and good luck killing these things. But later on, this will be a piece of cake. (IMG:[invalid] style_emoticons/default/wink.gif)
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post Mar 28 2019, 06:20
Post #9542
longhairdontcare



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Okay I didn't see this in the Acronyms page or anything, and I just want to be sure, what does "11m" or the like mean, is that like credits or gold or hath, etc.

I know this must seem like a noob question, and that's kinda because it is. [Figure it's better to maybe look foolish here, then to look worse at a market stall]
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post Mar 28 2019, 06:26
Post #9543
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QUOTE(longhairdontcare @ Mar 28 2019, 00:20) *

Okay I didn't see this in the Acronyms page or anything, and I just want to be sure, what does "11m" or the like mean, is that like credits or gold or hath, etc.

In a shop 11m most likely means 11 million credits.
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post Mar 28 2019, 18:52
Post #9544
Canico



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I'm trying to sell GP at the exchange and I entered 50kGp@266C and hit the sell button, but why hasn't it sold? I see there are others that are selling, but it's been a day and I thought it'd sell by now. I'm anot new to this so is there something I'm missing? How long does it usually take to sell on the exchange?
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post Mar 28 2019, 19:02
Post #9545
xesxesgnik



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Currently 73904 kGP selling @266C right now, and potentially there are 80000 size of item ahead of you in the queue. If you want to sell it faster, sell at 265C or something.
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post Mar 28 2019, 20:44
Post #9546
Canico



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(IMG:[invalid] style_emoticons/default/ohmy.gif) I didn't realize there was such a large queue of sales. Anything else I should know? Like, how does the system match up seller and buyer? Is there any benefit to listing more kGP at once rather than selling smaller amounts?
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post Mar 28 2019, 20:57
Post #9547
xesxesgnik



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Buyer with highest bid price and seller with lowest ask price get priority. Even if you were, to say, accidentally placed bid for 100 kGP @1000C, your buying price will be automatically adjusted to the lowest ask price and onwards.

No, there is no systematic benefit in regards to how you sell your stuff - strategically maybe yes, but the system doesn't benefit large sellers with lower commission fee or anything like that.
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post Mar 28 2019, 22:12
Post #9548
Fudo Masamune



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if you just wants to sell things fast - moreover only small amount, just match the highest buyer's bid, it'll instantly sold..
except when some people just buy some bulk of GP (i.e near equipment lottery draw) it's usually only 1-2 credits difference per kGP anyway.
if you sell 50kGP that's just about 50-100 credits difference.

but if you have a set of price you wish to sell it for, then there's nothing you could do except waiting for your turn, and hope somebody buy lots of GP.
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post Mar 29 2019, 01:08
Post #9549
jackalo



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would it be possible to use 1h wind mage with no imperil if i have 1.0 prof factor or is that strictly for dark/holy/staff users?

currently run 4/1 radient/elemental and thinking about swapping to 3/2 or 2/3 for no imperil. just thinking i might be able to kill quicker by replacing the 5-10 turns i spend casting imperil to casting t1-t2 spells.

just getting annoyed how so many monsters are resisting imperil consecutive times in a row with 550 deprecating prof.


if i swap my radiant robe i could go to around 910-940 elemental prof which would give me approximately .9-.95 prof factor.
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post Mar 29 2019, 03:47
Post #9550
magiclamp



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QUOTE(jackalo @ Mar 28 2019, 18:08) *

would it be possible to use 1h wind mage with no imperil if i have 1.0 prof factor or is that strictly for dark/holy/staff users?

currently run 4/1 radient/elemental and thinking about swapping to 3/2 or 2/3 for no imperil. just thinking i might be able to kill quicker by replacing the 5-10 turns i spend casting imperil to casting t1-t2 spells.

just getting annoyed how so many monsters are resisting imperil consecutive times in a row with 550 deprecating prof.
if i swap my radiant robe i could go to around 910-940 elemental prof which would give me approximately .9-.95 prof factor.


I think you lose more turns without imperil. At least from what little I tried of no imperil. But I needed 3 cottons to hit 1+ prof factor.

Edit: Yeah, you definitely need more turns without imperil - it has 50% magic mitigation reduction that you can't make up for with prof factor, so unless you can kill all enemies within 4-5 turns with imperil (which is roughly 8-10 turns without imperil) non-imperil will be worse in terms of turns. 1h mage will never be able to clear that quickly (even without taking into account the loss in EDB).

This post has been edited by magiclamp: Mar 29 2019, 05:45
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post Mar 29 2019, 09:37
Post #9551
KitsuneAbby



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QUOTE(jackalo @ Mar 28 2019, 23:08) *

would it be possible to use 1h wind mage with no imperil if i have 1.0 prof factor or is that strictly for dark/holy/staff users?

currently run 4/1 radient/elemental and thinking about swapping to 3/2 or 2/3 for no imperil. just thinking i might be able to kill quicker by replacing the 5-10 turns i spend casting imperil to casting t1-t2 spells.

just getting annoyed how so many monsters are resisting imperil consecutive times in a row with 550 deprecating prof.
if i swap my radiant robe i could go to around 910-940 elemental prof which would give me approximately .9-.95 prof factor.

Highlithing your actual, real issue here. You're not playing Imperil the proper, efficient way.
Accept the fact that no matter what and unless you're lucky, there will be monsters resisting Imperil. Even as a staff mage and a shitload of depr prof+counter-resist it's quite frequent to have monsters resisting Imperil.

To be efficient, a mage's goal (staff or 1H, doesn't matter), is to thin out the monster's ranks, and quickly, not to have absolutely everything imperiled+killed within a single blast. If your gameplay is oriented toward that good objective and it results in you killing everything during that blast, then you've been lucky. But if you're trying to get all monsters Imperil'ed no matter what, then you're doing it wrong.

My personal advice is the following:
1) Cast Imperil on the 3 first monsters, then the 3 last, then whatever gap of 2+ there is in the middle. Recast imperil only if there's a pack of 3 monsters remaining unaffected after that.
2) 1.0 elemental prof factor. The 0.68 prof factor is utter bullshit that focuses on the optimization of the elemental resistance against imperiled monsters, but discards completely the benefits of counter-resist and and the case when monsters aren't imperiled. Having 1.0 is even more important as 1H mage than as staff mage, since you'll have more monsters that fail to get Imperiled and you have less counter-resist. Really, you'll understand what brute force against non-imperiled monsters is once you've reached 1.0 prof factor.

I may not be 1H mage, but at least I do can tell you that brute forcing non-imperiled monsters with 1.0 prof factor feels very... brutal and satisfactory. And you have a maximal counter-resist that way aswell. You will feel the effect of -50% elemental mitigation instead of -34% and the effect of higher counter-resist.

This post has been edited by decondelite: Mar 29 2019, 09:40
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post Mar 29 2019, 09:48
Post #9552
Noni



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QUOTE(decondelite @ Mar 29 2019, 08:37) *

I may not be 1H mage, but at least I do can tell you that brute forcing non-imperiled monsters with 1.0 prof factor feels very... brutal and satisfactory. And you have a maximal counter-resist that way aswell. You will feel the effect of -50% elemental mitigation instead of -34% and the effect of higher counter-resist.


You are very certain about all this, so it seems. But you haven't played 1h mage, have you? I have. In my experience, anywhere between 0.5 and 0.8 prof factor works optimal. You just don't have enough firepower to kill even imperiled monsters otherwise. But please, try it out and proof me wrong.

QUOTE(decondelite @ Mar 29 2019, 08:37) *

2) 1.0 elemental prof factor. The 0.68 prof factor is utter bullshit that focuses on the optimization of the elemental resistance against imperiled monsters, but discards completely the benefits of counter-resist and and the case when monsters aren't imperiled. Having 1.0 is even more important as 1H mage than as staff mage, since you'll have more monsters that fail to get Imperiled and you have less counter-resist. Really, you'll understand what brute force against non-imperiled monsters is once you've reached 1.0 prof factor.




Imperil play with 1.0 prof factor? Maybe if your set isn't very strong. But my dark imperil @0.8 prof factor was working fine, and now that I have 1.0 prof factor every imperil just slows me down. I think if you have elemental radiant set, it would be the same: imperil will start to slow you down. So if 1.0 imperil play isn't working for 'near perfect' sets, then it means it may be useful for not-yet-perfect sets. But then it depends on which consessions you did. If you lack firepower, 0.68 4+1 style may be better then 1.0 3+2 style, because you lack the power to finish off the non-imperiled dudes fast enough. Again, you seem very certain about your statement, but I do question if it is valid for every elemental mage?

This post has been edited by DJNoni: Mar 29 2019, 09:49
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post Mar 29 2019, 10:10
Post #9553
KitsuneAbby



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I have never said that sacrificing raw firepower to reach 1.0 was an option... But it may be one.

With 0.5-0.8 prof factor, you may kill Imperiled monsters quicker, that much is undoubtedly true. But if in the end it takes you years to kill non-imperiled monsters, then it's half pointless. You see, there are little guys out there (more and more of them, to top it off) that have 75% elemental mitigation, and there's a huge difference between bringing them down to 41% and bringing them down to 25%. I fear that 15%, 20% or even 50% increase in elemental damage can't possibly make up for that difference, since they will basically be tanking more than half better if you stick to 0.68 prof factor instead of 1.0.

In the end, yes it's a matter of choice. But between chosing to kill imperiled monsters faster and clearing the entire round faster, my own choice is done.
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post Mar 29 2019, 10:20
Post #9554
Noni



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QUOTE(decondelite @ Mar 29 2019, 09:10) *

I have never said that sacrificing raw firepower to reach 1.0 was an option... But it may be one.

With 0.5-0.8 prof factor, you may kill Imperiled monsters quicker, that much is undoubtedly true. But if in the end it takes you years to kill non-imperiled monsters, then it's half pointless. You see, there are little guys out there (more and more of them, to top it off) that have 75% elemental mitigation, and there's a huge difference between bringing them down to 41% and bringing them down to 25%. I fear that 15%, 20% or even 50% increase in elemental damage can't possibly make up for that difference, since they will basically be tanking more than half better if you stick to 0.68 prof factor instead of 1.0.

In the end, yes it's a matter of choice. But between chosing to kill imperiled monsters faster and clearing the entire round faster, my own choice is done.


it is also a game of chance. If the non-imperiled monster doesn't have strong mitigation against your element, you will not be slower. But choose as you like, of course.
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post Mar 29 2019, 10:30
Post #9555
-vincento-



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QUOTE(decondelite @ Mar 29 2019, 15:37) *

2) 1.0 elemental prof factor. The 0.68 prof factor is utter bullshit that focuses on the optimization of the elemental resistance against imperiled monsters, but discards completely the benefits of counter-resist and and the case when monsters aren't imperiled.

Have you done a PFDfest with your non-imp set. Hope you don't cry.

Undoubtedly, Counter-resist is a very great advantage of high profs. But that doesn't compensate the low survivability and low speed, and the costs of consumables.
QUOTE(DJNoni @ Mar 29 2019, 15:48) *

So if 1.0 imperil play isn't working for 'near perfect' sets, then it means it may be useful for not-yet-perfect sets. But then it depends on which consessions you did. If you lack firepower, 0.68 4+1 style may be better then 1.0 3+2 style, because you lack the power to finish off the non-imperiled dudes fast enough.

May be? No never. Even if he has DD9. An Lv500 ice mage with nearly peerless radiants and ppl DD9(or just DD5? I don't know but he's rich yeah he's an auctioneer.) says he needs around 8000 turns to finish a PFDfest.
QUOTE(decondelite @ Mar 29 2019, 16:10) *

between chosing to kill imperiled monsters faster and clearing the entire round faster, my own choice is done.

Not really. It's quite easy to recast imperils. In the end, imp elementals are still fasters, more comfortable.
Well at least for dark imp, it's not necessary to recast imps. For elementals, yea kind of a must.
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post Mar 29 2019, 10:34
Post #9556
qr12345



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I don't see any possibility 3+2 can work better than 4+1 in PFGF/IW for imp elemental.
So I will just stick to 4+1.

This post has been edited by qr12345: Mar 29 2019, 10:55
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post Mar 29 2019, 11:08
Post #9557
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QUOTE(qr12345 @ Mar 29 2019, 08:34) *

I don't see any possibility 3+2 can works better than 4+1 in PF/IW for imp elemental.
So I will just stick to 4+1.

For staff mage, yes 4+1 is the way to go. For 1h, it's debatable since the weapon doesn't have any prof. I'll simulate tonight to check if at the very least 0.8 prof can be reached with a single prof part, and what one. Because yes 0.8 does seem reasonable enough regarding non imperiled monsters, while 0.68 is definitely too low. Don't forget that this famous 0.68 was determined quite some time ago, when there weren't that many PL2250 monsters.

I hope pants are enough, because it'd suck not to have the robe as main radiant phase.
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post Mar 29 2019, 18:49
Post #9558
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what do you guys think about Savage / Agile for light armour? can the attack speed be equal to the attack damage from Savage?
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post Mar 29 2019, 18:53
Post #9559
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For clearing speed in real time, savage is better.
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post Mar 29 2019, 18:57
Post #9560
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QUOTE(Fap.Fap @ Mar 29 2019, 16:49) *

what do you guys think about Savage / Agile for light armour? can the attack speed be equal to the attack damage from Savage?

attack speed is for survival, crit damage for faster play, isn't savage gives extra crit damage rather than adb?
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