 |
 |
 |
Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
|
Mar 22 2019, 14:51
|
RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

|
QUOTE(DJNoni @ Mar 22 2019, 05:35)  same as 1h. STR=DEX highest, no INT. AGI and END a bit under STR but still strong. Some WIS is needed, but less than the others.
Cool! Thank you!!
|
|
|
Mar 22 2019, 15:26
|
KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

|
I want to be explained on what basis STR is the most important PAB, because I fail to see how a tiny difference in attack base damage does anything besides making a monster die one turn sooner once in a while, on top of being largely inferior to the weapon's and ability's ADB.
|
|
|
Mar 22 2019, 15:39
|
fuadhika
Group: Members
Posts: 358
Joined: 22-February 17

|
QUOTE(decondelite @ Mar 22 2019, 15:26)  I want to be explained on what basis STR is the most important PAB, because I fail to see how a tiny difference in attack base damage does anything besides making a monster die one turn sooner once in a while, on top of being largely inferior to the weapon's and ability's ADB.
Not for me at least. 
|
|
|
Mar 23 2019, 02:42
|
mouisaac
Group: Gold Star Club
Posts: 1,399
Joined: 31-March 18

|
"Only 1 infusion effect may be active at any time in combat."
So if I infuse my weapon, additional infusions on armors won't do anything? Or can I use different infusions on all armors as well as the weapon?
|
|
|
Mar 23 2019, 03:04
|
xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

|
QUOTE(decondelite @ Mar 22 2019, 09:26)  I want to be explained on what basis STR is the most important PAB, because I fail to see how a tiny difference in attack base damage does anything besides making a monster die one turn sooner once in a while, on top of being largely inferior to the weapon's and ability's ADB.
Well you could also argue that additional point of endurance gives you 0.1% additional hp. Maybe evenly distributing the stats is the most efficient way of doing it; but then again, I'd say the difference is negligible
|
|
|
|
 |
|
Mar 23 2019, 03:04
|
-vincento-
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17

|
QUOTE(mouisaac @ Mar 23 2019, 08:42)  "Only 1 infusion effect may be active at any time in combat."
That's referring to mages using infusions in combat. Not Enchantment on weapons or armors out of combat. QUOTE If used as an enhancement through The Forge:
Multiple infusions can be used to extend the time their effects last. Weapon: Lasts 15 minutes per infusion. Adds an Elemental Strike effect to the player's weapons. A maximum of 2 different types of elemental strikes (in addition to Void) may exist on a weapon (achieved via Item World or via infusions). Armor: Last 1 hour per infusion. Adds 5% elemental resistance to the corresponding element to the player's armors.
|
|
|
|
 |
|
Mar 23 2019, 03:31
|
mouisaac
Group: Gold Star Club
Posts: 1,399
Joined: 31-March 18

|
QUOTE(-vincento- @ Mar 22 2019, 21:04)  That's referring to mages using infusions in combat. Not Enchantment on weapons or armors out of combat.
Oh, I misunderstood it... So the best way to enchant is infusing all elements on every armor and weapon? Does using an infusion in combat have an effect on top of the corresponding enchantment? This post has been edited by mouisaac: Mar 23 2019, 03:38
|
|
|
Mar 23 2019, 03:42
|
xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

|
I've never did any infusion on armors tho. Well maybe a couple times but entirely by mistake
For weapon unless it's iw9 ethereal, you can get only one more elemental strike.
|
|
|
Mar 23 2019, 03:43
|
Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

|
Infusion on armor are quite helpfull for doing some PFest.
|
|
|
Mar 23 2019, 03:59
|
mouisaac
Group: Gold Star Club
Posts: 1,399
Joined: 31-March 18

|
QUOTE(Saioux @ Mar 22 2019, 21:42)  I've never did any infusion on armors tho. Well maybe a couple times but entirely by mistake
For weapon unless it's iw9 ethereal, you can get only one more elemental strike.
QUOTE(Uncle Stu @ Mar 22 2019, 21:43)  Infusion on armor are quite helpfull for doing some PFest.
I know. I'm thinking if I use all infusions on everything I would have 30% resistance to all elements. If infusion in combat also adds to that, then I can have 35% for one of the elements. Do you infuse all elements? I'll attempt my first ?EST when I'm ready :3 Is that how it works? This post has been edited by mouisaac: Mar 23 2019, 04:04
|
|
|
|
 |
|
Mar 23 2019, 04:38
|
Basara Nekki
Group: Gold Star Club
Posts: 7,714
Joined: 13-September 12

|
QUOTE(mouisaac @ Mar 22 2019, 22:59)  I know. I'm thinking if I use all infusions on everything I would have 30% resistance to all elements. If infusion in combat also adds to that, then I can have 35% for one of the elements.
Do you infuse all elements? I'll attempt my first ?EST when I'm ready :3
Is that how it works?
Without infusions:(IMG:[ imgur.com] https://imgur.com/wpgQFyq.jpg)(IMG:[ imgur.com] https://imgur.com/g6FVgwz.jpg) With infusions:(IMG:[ imgur.com] https://imgur.com/ifdrVAz.jpg)(IMG:[ imgur.com] https://imgur.com/2tmQjxb.jpg) I can still do the same with the other 4 parts of the equipment, and also with the shield. With the sword I can only use one infusion at a time, which results in an extra attack of the chosen element. However, adding an infusion of the same element that the sword already possesses unfortunately adds nothing (neither extra attack nor gain in attack power).
|
|
|
|
 |
|
Mar 23 2019, 05:37
|
mouisaac
Group: Gold Star Club
Posts: 1,399
Joined: 31-March 18

|
QUOTE(Basara Nekki @ Mar 22 2019, 22:38) 
I can still do the same with the other 4 parts of the equipment, and also with the shield.
With the sword I can only use one infusion at a time, which results in an extra attack of the chosen element. However, adding an infusion of the same element that the sword already possesses unfortunately adds nothing (neither extra attack nor gain in attack power).
Thanks! I didn't know it will directly reflect on the stats... Just realize infusion on the weapon does not give extra resistance...
|
|
|
Mar 23 2019, 05:38
|
raynormj
Group: Gold Star Club
Posts: 200
Joined: 5-February 13

|
Guys, I have a question regarding gears linking to "alt.hentaiverse.org." I see many of those in various shops. Would there be any problem like they are from a different server thus cannot be equipped?
|
|
|
Mar 23 2019, 06:57
|
Nezu
Group: Catgirl Camarilla
Posts: 3,941
Joined: 29-January 12

|
Same backend, only difference is one goes through Cloudflare and one doesn't
|
|
|
|
 |
|
Mar 23 2019, 07:25
|
raynormj
Group: Gold Star Club
Posts: 200
Joined: 5-February 13

|
Thanks for the answer!
A more hardcore question regarding spike shield for mages. I got the impression from wiki that for an Elec mage, choosing Wind spike shield would help reduce mobs' Elec resistance.
Yet while I was glancing through relating info within this thread I read that this resistance reduction may be worthless:
"... But imperil mages kill all monsters in 1~3 shoots, as long as your imperil hits them. It's an OFC style. You don't need just a little more lowered resistance. If you have 0.78 prof factor, you can already eliminate all elemental resistance by casting imperils on monsters. The highest mitigation is 75%, but with 0.68 prof factor elementalists can already erase 68% mitigation ..." by -vincento-.
Now I am thinking, if this is the case, then the point of choosing a spike shield is then to get a certain resistance from abilities, or simply choose Fire spike shield to reduce mob's damage by 10%.
Any comments? I wonder if the planning of build should be something like: desired status effect (Searing Skin) => spike shield (fire) => IW10 requirement (Juggernaut 5 No Fireproof).
|
|
|
|
 |
|
Mar 23 2019, 07:34
|
Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

|
QUOTE(raynormj @ Mar 23 2019, 06:25)  spike shield (fire) => IW10 requirement (Juggernaut 5 No Fireproof).
Ehm, when you go for Jugg5, i would suggest to just take what you get. Also fireproof is besides holyproof the best elemental Potency you could get. Elec is also good imo, but not as much as those two. But tbh i am not sure how important elemental mitigation are for a mage. Can a mage tell me if you actually do care about them?
|
|
|
|
 |
|
Mar 23 2019, 09:43
|
BlueWaterSplash
Group: Members
Posts: 3,418
Joined: 15-March 11

|
Actually I myself do the same, I try to avoid Fireproof because I probably have enough fire mitigation from my spike shield. But since all other things being equal, Fireproof would arguably have been the second best element, I'll accept having any amount of Fireproof, ranging from none to above my other elements' average.
If you use infusions to add a second strike, then it could be a tiny bit helpful to switch around your spike shield to match, and doing that might make you temporarily weaker to Fire.
If you want to spend (waste) credits and have a better IW for bragging rights, I recommend going for Jug5 Any5 (two potency). Because elemental stacking is more effective when it comes in 5s. And I think Cap5 is pretty good too but opinions vary on that.
|
|
|
|
 |
|
Mar 23 2019, 13:52
|
kikikaki
Group: Gold Star Club
Posts: 487
Joined: 25-October 13

|
GF will cost 20 stamina right? So...does its income value exceed 200K? It's two eds value. I have no Crystarium I. (IMG:[ invalid] style_emoticons/default/cool.gif)
|
|
|
|
 |
|
Mar 23 2019, 14:41
|
Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

|
QUOTE(kikikaki @ Mar 23 2019, 12:52)  GF will cost 20 stamina right?
Ehm, sort of. You have to keep in mind when you are above 80 stamina you use double the stamina. So those 20 are only true when you are allready below 80 stamina. QUOTE(kikikaki @ Mar 23 2019, 12:52)  So...does its income value exceed 200K?
You income depends on the difficulty, but without even Crys I, i would say no. But let me take a closer look, a PFest brings around 45k as credits drops together with the 5k clear bonus around 50k. With full quartermaster you should get at least 100 pieces of equipment aka mostly bazaar fooder. I would assume 20k~30k. And with archaeologist i never had never less than 5 artifacts. Those go for what? 22k? So another 110k if you are one of those who sell them. So only with that would that be 50k+25k+110k = 185k. And of course you get in 1k rounds a lot of other stuff, so yeah, i guess 200k are possible even without crys I. But tbh i still dont see the point doing GF without even crys I, when you do it on higher difficulty and with enough training. Otherwhise i would suggest do your daily arenas or when you allready have done them, do some random IW. This post has been edited by Uncle Stu: Mar 23 2019, 14:42
|
|
|
|
 |
|
2 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
|
 |
 |
 |
|