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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Mar 16 2019, 20:03
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mouisaac
Group: Gold Star Club
Posts: 1,399
Joined: 31-March 18

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QUOTE(DJNoni @ Mar 16 2019, 13:54)  Thinking cap is also nice, just get it already. Jug4 sum of proof 6 is also fine. Just not AWESOME. And we want AWESOME, don't we? No seriously. It hardly matters at all.
ok, will try to get the cap For the sake of awesomeness, I'll reforge it again...or not. my leggings: Jug4 proof6 -> Jug4 proof6 -> jug5 cap5 my helmet: Jug4 proof 6 -> Jug4 proof6 -> Jug4 proof6 (IMG:[ invalid] style_emoticons/default/rolleyes.gif) my useless collections: jug5 np (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Mar 16 2019, 20:15
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Well, thinking cap is not worth it only if you can't afford both. The benefit of exp perk is that it gets activated immediately.
So when I was around lv250 on AL I went ahead and unlocked all the exp perks.
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Mar 16 2019, 20:25
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t_t_z
Group: Gold Star Club
Posts: 351
Joined: 25-December 12

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QUOTE(Fap.Fap @ Mar 16 2019, 12:08)  if I were to use the script more with things like "strongest" I think I can manage a lot better.. but that time hurts so much I cant keep my arm in the same position for 2hours (IMG:[ invalid] style_emoticons/default/huh.gif) no idea how others do that It seems quite reasonable. I sometimes keep on spamming imperil when I see there's still a clump of 2 or more enemies without it (which is not too rare since I started using imperil just the past few month or so I think? Deprecating proficiency still below level so bunch of resists). You're using less consumables than me lol (and only 5 full/cures wow), Might be you having higher defense, or maybe I just set my alerts too high. (kind of want to pay it safer, especially for later rounds). All in all, it definitely seems doable with those usages. Did you flee just to take a screenshot of the info? Yeah my arm sometimes hurts too, luckily still young. I generally just watch anime/videos/ *hentai* on one of my other screens haha.
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Mar 16 2019, 20:47
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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QUOTE(t_t_z @ Mar 16 2019, 19:25)  It seems quite reasonable. I sometimes keep on spamming imperil when I see there's still a clump of 2 or more enemies without it (which is not too rare since I started using imperil just the past few month or so I think? Deprecating proficiency still below level so bunch of resists). You're using less consumables than me lol (and only 5 full/cures wow), Might be you having higher defense, or maybe I just set my alerts too high. (kind of want to pay it safer, especially for later rounds).
All in all, it definitely seems doable with those usages. Did you flee just to take a screenshot of the info?
Yeah my arm sometimes hurts too, luckily still young. I generally just watch anime/videos/*hentai* on one of my other screens haha.
Yes to compare the statistics I had to flee at the same round (IMG:[ invalid] style_emoticons/default/wink.gif) I did use some Health potions though.. 11 what I really need is to set up some strongest for Cure-Full cure and definetly the draughts, I had to use Health draught pretty early on - at 410 or so? and using health/mana/spirit draught all together and even Imperil with 3 hotkeys, which makes 6 hotkeys before starting to hover is pretty exhausting (IMG:[ invalid] style_emoticons/default/dry.gif) I dont think I changed my alerts, should be the default of the script or maybe a bit lower. I will definetly post 1-2 Pffests until that round, 1 with my usually playstyle with Imperil starting at the later rounds. btw: you should forge your equipment higher : ) and your boots/leggings are at 0 This post has been edited by Fap.Fap: Mar 16 2019, 20:49
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Mar 16 2019, 22:01
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t_t_z
Group: Gold Star Club
Posts: 351
Joined: 25-December 12

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QUOTE(Fap.Fap @ Mar 16 2019, 14:47)  btw: you should forge your equipment higher : ) and your boots/leggings are at 0
Yeah I probably should at this point... just hesitating since the pieces aren't that good and also can't resell (will lose 10% of the mats from salvage), probably going to replace them soon.
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Mar 17 2019, 07:37
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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Before I get the perk, I have to ask: does higher base spirit via Suffusive Spirit increase your spirit regen as well?
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Mar 17 2019, 08:15
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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QUOTE(Drksrpnt @ Mar 17 2019, 06:37)  Before I get the perk, I have to ask: does higher base spirit via Suffusive Spirit increase your spirit regen as well?
I did not see my number change after buying that, but before Iam lying not 100% sure
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Mar 17 2019, 10:50
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Drksrpnt @ Mar 17 2019, 05:37)  Before I get the perk, I have to ask: does higher base spirit via Suffusive Spirit increase your spirit regen as well?
No. Nothing enhances the spirit regen besides Better Spirit Pots and having more PABs. Having a larger tank allows one to be more comofortable in the usage of draughts and potions, to make elixirs slightly more effective, but that's all. That perk is still a nice thing to have.
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Mar 17 2019, 18:58
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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QUOTE(Uncle Stu @ Mar 17 2019, 17:18)  You have gained another level in Assimilator 14/25 Hm, two more level of assimilator and another xp perk should be enough to speed up my proficiency gain. (IMG:[ invalid] style_emoticons/default/happy.gif) Less than 10%. Not for long now. (IMG:[ invalid] style_emoticons/default/laugh.gif) Seeing this I thought up a question: how far can the proficiency reach once you are lvl 500? to 550?
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Mar 17 2019, 19:02
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Mar 17 2019, 19:16
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t_t_z
Group: Gold Star Club
Posts: 351
Joined: 25-December 12

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For natural base proficiency (before equipment boosts), it's capped at 20% above the player's level, so yeah it's 500*(100%+20%)=600. More I believe if you have the relevant hath perk 600*(100%+10%)=660.
On the matter of SS, in the end, it's a matter of priorities imo.
Since the ratio you restore spirit with draughts / potions scales linearly with base spirit, the exact same as spirit consumption from spirit shield and spark of life procs, we can assume that there is negligible effect on those (exception of elixirs, but those are rarely ever used anyways). In the end the main benefit to ratio of consumption would be to spirit stance.
I'm not sure about others, but I average at ~22000 turns for finishing PFFEST. Assuming 100% Spirit Stance uptime (which you won't), that's 22000 points of spirit. With a base spirit of 992 (which is relatively low for my level, likely since I only have 272 total int), spirit draughts restore 15*50=750 total spirit and pots restores 735 total spirit. That amounts to ~29.33 draughts used or ~29.93 potions used for spirit stance. With suffusive spirit, the amount you restore with those consumables is scaled linearly by a factor of 1.1, while spirit stance consumption stays the same, so will save ~2.9 draughts or 3 potions per 22000 turns. In the very best case scenario for saving costs from SS where you only use potions, it's at most 3*90=270c + 3 turns saved per 22000 turns (disregarding gems, which will cause savings to be less, and elixirs, which will cause savings to be more). I suppose due to having higher base/total SP you'll hit your points necessary for (higher) consumable usage slightly less due to the %sp loss per turn due to spirit stance is lower.
This is my basis for comparison between the priority of it and other stuff. If there are additional points I missed, please let me know (would help me in setting my priorities for HPs as well)
This post has been edited by t_t_z: Mar 17 2019, 19:21
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Mar 17 2019, 19:31
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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QUOTE(t_t_z @ Mar 17 2019, 19:16)  ...
Let's take the next data... Health Points: 26290 Spirit points: 1561 Total turns: 22042 Spirit stance turns: 19031 (86.34%) Max spirit loss due to monster's attack: 164 Total spirit lost due to monster's attack: 93959 Spirit Draughts used: 149 Spirit Potions used: 15 Spirit Gems used: 64 How will the perk's math change?..
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Mar 17 2019, 20:03
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Nezu
Group: Catgirl Camarilla
Posts: 3,947
Joined: 29-January 12

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QUOTE(tox01 @ Mar 17 2019, 17:31)  Let's take the next data...
Health Points: 26290 Spirit points: 1561 Total turns: 22042 Spirit stance turns: 19031 (86.34%)
Max spirit loss due to monster's attack: 164 Total spirit lost due to monster's attack: 93959
Spirit Draughts used: 149 Spirit Potions used: 15 Spirit Gems used: 64
How will the perk's math change?..
It shouldn't change at all, spirit loss from spirit shield + spark of life are based on a percentage of max spirit, not a static amount. If anything it might devalue the perk a little more since you're topping up with draughts and potions more often anyway (with the possibility of overcapping).
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Mar 18 2019, 01:28
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Died on round 145 because I tried to cast protection right after sol proced lmao. Fuck my life...
Is it possible to have non-target spells, i.e. buff like protection, to respect alerts??
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Mar 18 2019, 01:34
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(Saioux @ Mar 18 2019, 08:28)  Died on round 145 because I tried to cast protection right after sol proced lmao. Fuck my life...
Is it possible to have non-target spells, i.e. buff like protection, to respect alerts??
Yeah.... I'd love just a fucking "can't do anything if sparked except for cure/full-cure/health draught/potion/elixir/last elixir/drain" I have definitely cast regen instead of cure by accident at least once. This post has been edited by KamuiSeph: Mar 18 2019, 01:35
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Mar 18 2019, 02:50
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Nezu
Group: Catgirl Camarilla
Posts: 3,947
Joined: 29-January 12

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QUOTE(KamuiSeph @ Mar 17 2019, 23:34)  Yeah.... I'd love just a fucking "can't do anything if sparked except for cure/full-cure/health draught/potion/elixir/last elixir/drain"
I have definitely cast regen instead of cure by accident at least once.
It's not available in Monsterbation at present (from what I can see), but I don't think it would be difficult to extend it to do so. That said, I think it's another one of those things that's technically over the line on the rules - it removes some agency from the user, making a decision for them essentially by disallowing an action they would otherwise have taken. (It could also be implemented as a confirmation dialogue, like using an energy drink or fleeing). So like with Monsterbation's current status as an exception, I'd want Tenboro's approval before extending it with another behavioural change like that. But maybe another script writer might know better whether that's needed or not. On a side note, I gotta say it's really nicely written under the hood.
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Mar 18 2019, 03:00
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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allowing/disallowing certain actions other than hovering based on context is definitely over the line, don't even think about it
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Mar 18 2019, 03:31
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(sickentide @ Mar 18 2019, 10:00)  allowing/disallowing certain actions other than hovering based on context is definitely over the line, don't even think about it
Yeah, I was hoping for said feature not for monsterbation, but for the game itself. 10b pls つ ◕_◕ ༽つ
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Mar 18 2019, 03:54
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Nezu
Group: Catgirl Camarilla
Posts: 3,947
Joined: 29-January 12

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QUOTE(sickentide @ Mar 18 2019, 01:00)  allowing/disallowing certain actions other than hovering based on context is definitely over the line, don't even think about it
figures! QUOTE(KamuiSeph @ Mar 18 2019, 01:31)  Yeah, I was hoping for said feature not for monsterbation, but for the game itself. 10b pls つ ◕_◕ ༽つ
Of the billion other QoL changes we could get, that feels pretty low down the priority list (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Mar 18 2019, 09:18
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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So this is kind of embarrassing to ask but... what's the proper stat distribution I should be using as DW? Attached my current stats. 
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