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post Mar 16 2019, 10:49
Post #9381
KamuiSeph



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QUOTE(Saioux @ Mar 16 2019, 17:16) *

So I thought Holy/Dark spells would always have higher multiplier than elemental spells, but it turns out that when you max abilities for elemental spells, they're the same.

Is Ripenend Soul/Soul Fire THAT powerful for them to be able to run the non-imperil style, which is only viable for dark/holy essentially?


I always thought it's because of the resistances?
That holy/dark resistances for mobs are simply not as high as elemental ones? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Mar 16 2019, 12:02
Post #9382
Noni



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QUOTE(Saioux @ Mar 16 2019, 09:16) *

So I thought Holy/Dark spells would always have higher multiplier than elemental spells, but it turns out that when you max abilities for elemental spells, they're the same.

Is Ripenend Soul/Soul Fire THAT powerful for them to be able to run the non-imperil style, which is only viable for dark/holy essentially?


almost the same. Not the same. And, yes you can play elemental mage without imperil, it has been done before. Imperil + element is however such a strong combination, that it is hard to give up. And Holy of course has 10% breached defense benefit. So it's just Dark that sucks. That's why I play Dark. Just like I played Cold as imperil style. Choose the style that everyone says that it sucks and just make it work. To prove that you don't have to run like lemmings after the 'best meta'. Feel free to go for Holy - that's undeniably the best.

QUOTE(KamuiSeph @ Mar 16 2019, 09:49) *

I always thought it's because of the resistances?
That holy/dark resistances for mobs are simply not as high as elemental ones? (IMG:[invalid] style_emoticons/default/unsure.gif)

https://ehwiki.org/wiki/Monster_Lab#Monster_Classes there is some effect, yes. Check the color chart, less 'green' for dark/holy

This post has been edited by DJNoni: Mar 16 2019, 12:06
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post Mar 16 2019, 14:20
Post #9383
KitsuneAbby



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QUOTE(DJNoni @ Mar 16 2019, 10:02) *

almost the same. Not the same. And, yes you can play elemental mage without imperil, it has been done before. Imperil + element is however such a strong combination, that it is hard to give up. And Holy of course has 10% breached defense benefit. So it's just Dark that sucks. That's why I play Dark. Just like I played Cold as imperil style. Choose the style that everyone says that it sucks and just make it work. To prove that you don't have to run like lemmings after the 'best meta'. Feel free to go for Holy - that's undeniably the best.
https://ehwiki.org/wiki/Monster_Lab#Monster_Classes there is some effect, yes. Check the color chart, less 'green' for dark/holy

Playing dark may suck, but it's Dark. Enough reasons to play it. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Mar 16 2019, 18:08
Post #9384
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QUOTE(t_t_z @ Mar 11 2019, 06:09) *

I'll try checking the damage received next time I do GF at round 450 and post it for you then.

Here's total damage taken / usages at round 450 for me:
[drive.google.com] https://drive.google.com/file/d/1a9VpCTuCdO...iew?usp=sharing



Here's mine

Attached Image

my first try this week sorry, I did try with Imperil this time ( 500 less Imperil's than you though? )

if I were to use the script more with things like "strongest" I think I can manage a lot better.. but that time hurts so much I cant keep my arm in the same position for 2hours (IMG:[invalid] style_emoticons/default/huh.gif) no idea how others do that

This post has been edited by Fap.Fap: Mar 16 2019, 18:11
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post Mar 16 2019, 18:26
Post #9385
xesxesgnik



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QUOTE(DJNoni @ Mar 16 2019, 06:02) *

almost the same. Not the same. And, yes you can play elemental mage without imperil, it has been done before. Imperil + element is however such a strong combination, that it is hard to give up. And Holy of course has 10% breached defense benefit. So it's just Dark that sucks. That's why I play Dark. Just like I played Cold as imperil style. Choose the style that everyone says that it sucks and just make it work. To prove that you don't have to run like lemmings after the 'best meta'. Feel free to go for Holy - that's undeniably the best.


Holy's SO expensive tho lolol. Hmm I thought dark imperil was almost as good as wind/elec thanks to the higher dark edb rolls on willow, but I guess there's some significant difference?

How much do you think would it cost me to transit a imperil Dark set to a non-imperil Dark set? If it takes way too much, I might as well just build the non-holy imperil while keeping charged dark set lol.

But then again, it's so far into the future that it's almost meaningless (IMG:[invalid] style_emoticons/default/tongue.gif) Hell, by the time I get the funds to build the holy set, another version of HV might roll out and things may change for good haha.
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post Mar 16 2019, 19:41
Post #9386
KamuiSeph



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QUOTE(Saioux @ Mar 17 2019, 01:26) *

But then again, it's so far into the future that it's almost meaningless (IMG:[invalid] style_emoticons/default/tongue.gif) Hell, by the time I get the funds to build the holy set, another version of HV might roll out and things may change for good haha.

Shit I think at this point investing into DD might be more worth it (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Mar 16 2019, 19:49
Post #9387
mouisaac



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Just to double check, why finish AL training first before getting the thinking cap? Isn't it cost more to get AL from 260 to 285 then to get the cap with an additive 25%? Or does it applies differently?







and is Jug4 proof6 > Jug5 Cap5?

This post has been edited by mouisaac: Mar 16 2019, 19:51
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post Mar 16 2019, 19:54
Post #9388
Noni



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QUOTE(mouisaac @ Mar 16 2019, 18:49) *

Just to double check, why finish AL training first before getting the thinking cap? Isn't it cost more to get AL from 260 to 285 then to get the cap with an additive 25%? Or does it applies differently?
and is Jug4 proof6 > Jug5 Cap5?


Thinking cap is also nice, just get it already. Jug4 sum of proof 6 is also fine. Just not AWESOME. And we want AWESOME, don't we? No seriously. It hardly matters at all.
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post Mar 16 2019, 19:59
Post #9389
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Jug25 for the e-peenis contest or GTFO. Just saying. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Mar 16 2019, 20:03
Post #9390
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QUOTE(DJNoni @ Mar 16 2019, 13:54) *

Thinking cap is also nice, just get it already. Jug4 sum of proof 6 is also fine. Just not AWESOME. And we want AWESOME, don't we? No seriously. It hardly matters at all.


ok, will try to get the cap

For the sake of awesomeness, I'll reforge it again...or not.
my leggings: Jug4 proof6 -> Jug4 proof6 -> jug5 cap5
my helmet: Jug4 proof 6 -> Jug4 proof6 -> Jug4 proof6 (IMG:[invalid] style_emoticons/default/rolleyes.gif)
my useless collections: jug5 np (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Mar 16 2019, 20:15
Post #9391
xesxesgnik



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Well, thinking cap is not worth it only if you can't afford both.
The benefit of exp perk is that it gets activated immediately.

So when I was around lv250 on AL I went ahead and unlocked all the exp perks.
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post Mar 16 2019, 20:25
Post #9392
t_t_z



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QUOTE(Fap.Fap @ Mar 16 2019, 12:08) *

if I were to use the script more with things like "strongest" I think I can manage a lot better.. but that time hurts so much I cant keep my arm in the same position for 2hours (IMG:[invalid] style_emoticons/default/huh.gif) no idea how others do that


It seems quite reasonable. I sometimes keep on spamming imperil when I see there's still a clump of 2 or more enemies without it (which is not too rare since I started using imperil just the past few month or so I think? Deprecating proficiency still below level so bunch of resists). You're using less consumables than me lol (and only 5 full/cures wow), Might be you having higher defense, or maybe I just set my alerts too high. (kind of want to pay it safer, especially for later rounds).

All in all, it definitely seems doable with those usages. Did you flee just to take a screenshot of the info?

Yeah my arm sometimes hurts too, luckily still young. I generally just watch anime/videos/*hentai* on one of my other screens haha.
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post Mar 16 2019, 20:47
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QUOTE(t_t_z @ Mar 16 2019, 19:25) *

It seems quite reasonable. I sometimes keep on spamming imperil when I see there's still a clump of 2 or more enemies without it (which is not too rare since I started using imperil just the past few month or so I think? Deprecating proficiency still below level so bunch of resists). You're using less consumables than me lol (and only 5 full/cures wow), Might be you having higher defense, or maybe I just set my alerts too high. (kind of want to pay it safer, especially for later rounds).

All in all, it definitely seems doable with those usages. Did you flee just to take a screenshot of the info?

Yeah my arm sometimes hurts too, luckily still young. I generally just watch anime/videos/*hentai* on one of my other screens haha.



Yes to compare the statistics I had to flee at the same round (IMG:[invalid] style_emoticons/default/wink.gif)
I did use some Health potions though.. 11
what I really need is to set up some strongest for Cure-Full cure and definetly the draughts, I had to use Health draught pretty early on - at 410 or so? and using health/mana/spirit draught all together and even Imperil with 3 hotkeys, which makes 6 hotkeys before starting to hover is pretty exhausting (IMG:[invalid] style_emoticons/default/dry.gif)

I dont think I changed my alerts, should be the default of the script or maybe a bit lower.

I will definetly post 1-2 Pffests until that round, 1 with my usually playstyle with Imperil starting at the later rounds.


btw: you should forge your equipment higher : ) and your boots/leggings are at 0

This post has been edited by Fap.Fap: Mar 16 2019, 20:49
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post Mar 16 2019, 22:01
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QUOTE(Fap.Fap @ Mar 16 2019, 14:47) *

btw: you should forge your equipment higher : ) and your boots/leggings are at 0


Yeah I probably should at this point... just hesitating since the pieces aren't that good and also can't resell (will lose 10% of the mats from salvage), probably going to replace them soon.
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post Mar 17 2019, 07:37
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Before I get the perk, I have to ask: does higher base spirit via Suffusive Spirit increase your spirit regen as well?
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post Mar 17 2019, 08:15
Post #9396
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QUOTE(Drksrpnt @ Mar 17 2019, 06:37) *

Before I get the perk, I have to ask: does higher base spirit via Suffusive Spirit increase your spirit regen as well?


I did not see my number change after buying that, but before Iam lying not 100% sure
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post Mar 17 2019, 10:50
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QUOTE(Drksrpnt @ Mar 17 2019, 05:37) *

Before I get the perk, I have to ask: does higher base spirit via Suffusive Spirit increase your spirit regen as well?

No. Nothing enhances the spirit regen besides Better Spirit Pots and having more PABs.
Having a larger tank allows one to be more comofortable in the usage of draughts and potions, to make elixirs slightly more effective, but that's all.

That perk is still a nice thing to have.
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post Mar 17 2019, 18:58
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QUOTE(Uncle Stu @ Mar 17 2019, 17:18) *

You have gained another level in Assimilator 14/25

Hm, two more level of assimilator and another xp perk should be enough to speed up my proficiency gain. (IMG:[invalid] style_emoticons/default/happy.gif)

Less than 10%. Not for long now. (IMG:[invalid] style_emoticons/default/laugh.gif)


Seeing this I thought up a question:

how far can the proficiency reach once you are lvl 500? to 550?
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post Mar 17 2019, 19:02
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600. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Mar 17 2019, 19:16
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For natural base proficiency (before equipment boosts), it's capped at 20% above the player's level, so yeah it's 500*(100%+20%)=600. More I believe if you have the relevant hath perk 600*(100%+10%)=660.

On the matter of SS, in the end, it's a matter of priorities imo.

Since the ratio you restore spirit with draughts / potions scales linearly with base spirit, the exact same as spirit consumption from spirit shield and spark of life procs, we can assume that there is negligible effect on those (exception of elixirs, but those are rarely ever used anyways). In the end the main benefit to ratio of consumption would be to spirit stance.

I'm not sure about others, but I average at ~22000 turns for finishing PFFEST. Assuming 100% Spirit Stance uptime (which you won't), that's 22000 points of spirit. With a base spirit of 992 (which is relatively low for my level, likely since I only have 272 total int), spirit draughts restore 15*50=750 total spirit and pots restores 735 total spirit. That amounts to ~29.33 draughts used or ~29.93 potions used for spirit stance. With suffusive spirit, the amount you restore with those consumables is scaled linearly by a factor of 1.1, while spirit stance consumption stays the same, so will save ~2.9 draughts or 3 potions per 22000 turns. In the very best case scenario for saving costs from SS where you only use potions, it's at most 3*90=270c + 3 turns saved per 22000 turns (disregarding gems, which will cause savings to be less, and elixirs, which will cause savings to be more). I suppose due to having higher base/total SP you'll hit your points necessary for (higher) consumable usage slightly less due to the %sp loss per turn due to spirit stance is lower.

This is my basis for comparison between the priority of it and other stuff. If there are additional points I missed, please let me know (would help me in setting my priorities for HPs as well)

This post has been edited by t_t_z: Mar 17 2019, 19:21
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