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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Mar 15 2019, 21:25
Post #9370
Insania



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I have installed magic score script on chrome. How does one use this script?
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post Mar 15 2019, 22:14
Post #9371
Noni



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QUOTE(Insania @ Mar 15 2019, 20:25) *

I have installed magic score script on chrome. How does one use this script?

can you provide a link to that script? I don't know it!
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post Mar 15 2019, 22:17
Post #9372
Insania



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QUOTE(DJNoni @ Mar 15 2019, 16:14) *

can you provide a link to that script? I don't know it!

Here
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post Mar 15 2019, 23:57
Post #9373
Fudo Masamune



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QUOTE(Insania @ Mar 16 2019, 03:17) *


that's one hell of old script you scourge there. it's from back when the era of automatic equip comparison still a thing I guess.
try pressing 's' to compare equip magic potency compared to your own equipped one (or is it what your magic score is after equipping it). you might need to access stats and equipment page first for it to be working, maybe.
also, you might need to disable live percentile range script or anything else that tamper with the weapon page though. Super's live percentile script use 's' to show forged base so that script will certainly show minus on everything as it show "lvl 0" stats compared to what you have, though you can use it on the pop-up display instead. like this :

Attached Image

This post has been edited by Fudo Masamune: Mar 16 2019, 00:04
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post Mar 16 2019, 02:52
Post #9374
hentailover6983



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I'm gathering hath through the exchange system, but I'm wondering which perk I should purchase next.

As a rapier/shield melee fighter who uses supportive magic like spirit shield and regeneration, which of these perks should I invest in first?

Suffusive Spirit, Resplendent Regeneration, Crystarium III, or Tokenizer II?

Thanks.
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post Mar 16 2019, 02:58
Post #9375
Uncle Stu



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QUOTE(hentailover6983 @ Mar 16 2019, 01:52) *

Suffusive Spirit, Resplendent Regeneration, Crystarium III, or Tokenizer II?
I would say Token II. Suffusive Spirit and Resplendet Regeneration is imo not really important. Nice to have, but no must have.
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post Mar 16 2019, 03:27
Post #9376
hentailover6983



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QUOTE(Uncle Stu @ Mar 15 2019, 17:58) *

I would say Token II. Suffusive Spirit and Resplendet Regeneration is imo not really important. Nice to have, but no must have.


Thanks for the advice. Though I'm kind of curious. For the Crystarium hath perks, at which level should I stop at?
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post Mar 16 2019, 05:30
Post #9377
t_t_z



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QUOTE(hentailover6983 @ Mar 15 2019, 21:27) *

Thanks for the advice. Though I'm kind of curious. For the Crystarium hath perks, at which level should I stop at?


Well it'll depend on how much GF you do, so that depends.

However I'd suggest to put resplendent regeneration / suffusive spirit on extremely low priority (maybe even after you maxed out crys / token, perhaps long gone before daylight too, maybe even some daemon duality levels; this is provided you already got your vigorous vitality / innate arcana already ofc)

Resplendent regeneration only includes your in-combat natural regeneration (consumables / Regen spell don't count), it amounts to pretty much nothing.

Suffusive spirit increases your base spirit, however your main sources of spirit loss (spirit shield, spark of life) scales with max base SP as well; thus it is only of use to the relative amount consumed by spirit stance per turn.
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post Mar 16 2019, 09:05
Post #9378
Noni



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QUOTE(Insania @ Mar 15 2019, 21:17) *


Hmm... I think that you can better use Live Percental Ranges and HV Utils, those give almost the same features. But those are maintained.
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post Mar 16 2019, 10:10
Post #9379
Fudo Masamune



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QUOTE(DJNoni @ Mar 16 2019, 14:05) *

Hmm... I think that you can better use Live Percental Ranges and HV Utils, those give almost the same features. But those are maintained.


yeah, that script basically show how your magic score (as shown on equipment page by HVUtils) change if you swap the equip.
the formula is more or less the same anyway (different in how it weight the crit maybe).
the way it's better is that you don't have to actually change the equip to see the change and you don't even have to open the equipment window (via 'c')
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post Mar 16 2019, 10:16
Post #9380
xesxesgnik



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So I thought Holy/Dark spells would always have higher multiplier than elemental spells, but it turns out that when you max abilities for elemental spells, they're the same.

Is Ripenend Soul/Soul Fire THAT powerful for them to be able to run the non-imperil style, which is only viable for dark/holy essentially?
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post Mar 16 2019, 10:49
Post #9381
KamuiSeph



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QUOTE(Saioux @ Mar 16 2019, 17:16) *

So I thought Holy/Dark spells would always have higher multiplier than elemental spells, but it turns out that when you max abilities for elemental spells, they're the same.

Is Ripenend Soul/Soul Fire THAT powerful for them to be able to run the non-imperil style, which is only viable for dark/holy essentially?


I always thought it's because of the resistances?
That holy/dark resistances for mobs are simply not as high as elemental ones? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Mar 16 2019, 12:02
Post #9382
Noni



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QUOTE(Saioux @ Mar 16 2019, 09:16) *

So I thought Holy/Dark spells would always have higher multiplier than elemental spells, but it turns out that when you max abilities for elemental spells, they're the same.

Is Ripenend Soul/Soul Fire THAT powerful for them to be able to run the non-imperil style, which is only viable for dark/holy essentially?


almost the same. Not the same. And, yes you can play elemental mage without imperil, it has been done before. Imperil + element is however such a strong combination, that it is hard to give up. And Holy of course has 10% breached defense benefit. So it's just Dark that sucks. That's why I play Dark. Just like I played Cold as imperil style. Choose the style that everyone says that it sucks and just make it work. To prove that you don't have to run like lemmings after the 'best meta'. Feel free to go for Holy - that's undeniably the best.

QUOTE(KamuiSeph @ Mar 16 2019, 09:49) *

I always thought it's because of the resistances?
That holy/dark resistances for mobs are simply not as high as elemental ones? (IMG:[invalid] style_emoticons/default/unsure.gif)

https://ehwiki.org/wiki/Monster_Lab#Monster_Classes there is some effect, yes. Check the color chart, less 'green' for dark/holy

This post has been edited by DJNoni: Mar 16 2019, 12:06
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post Mar 16 2019, 14:20
Post #9383
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QUOTE(DJNoni @ Mar 16 2019, 10:02) *

almost the same. Not the same. And, yes you can play elemental mage without imperil, it has been done before. Imperil + element is however such a strong combination, that it is hard to give up. And Holy of course has 10% breached defense benefit. So it's just Dark that sucks. That's why I play Dark. Just like I played Cold as imperil style. Choose the style that everyone says that it sucks and just make it work. To prove that you don't have to run like lemmings after the 'best meta'. Feel free to go for Holy - that's undeniably the best.
https://ehwiki.org/wiki/Monster_Lab#Monster_Classes there is some effect, yes. Check the color chart, less 'green' for dark/holy

Playing dark may suck, but it's Dark. Enough reasons to play it. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Mar 16 2019, 18:08
Post #9384
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QUOTE(t_t_z @ Mar 11 2019, 06:09) *

I'll try checking the damage received next time I do GF at round 450 and post it for you then.

Here's total damage taken / usages at round 450 for me:
[drive.google.com] https://drive.google.com/file/d/1a9VpCTuCdO...iew?usp=sharing



Here's mine

Attached Image

my first try this week sorry, I did try with Imperil this time ( 500 less Imperil's than you though? )

if I were to use the script more with things like "strongest" I think I can manage a lot better.. but that time hurts so much I cant keep my arm in the same position for 2hours (IMG:[invalid] style_emoticons/default/huh.gif) no idea how others do that

This post has been edited by Fap.Fap: Mar 16 2019, 18:11
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post Mar 16 2019, 18:26
Post #9385
xesxesgnik



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QUOTE(DJNoni @ Mar 16 2019, 06:02) *

almost the same. Not the same. And, yes you can play elemental mage without imperil, it has been done before. Imperil + element is however such a strong combination, that it is hard to give up. And Holy of course has 10% breached defense benefit. So it's just Dark that sucks. That's why I play Dark. Just like I played Cold as imperil style. Choose the style that everyone says that it sucks and just make it work. To prove that you don't have to run like lemmings after the 'best meta'. Feel free to go for Holy - that's undeniably the best.


Holy's SO expensive tho lolol. Hmm I thought dark imperil was almost as good as wind/elec thanks to the higher dark edb rolls on willow, but I guess there's some significant difference?

How much do you think would it cost me to transit a imperil Dark set to a non-imperil Dark set? If it takes way too much, I might as well just build the non-holy imperil while keeping charged dark set lol.

But then again, it's so far into the future that it's almost meaningless (IMG:[invalid] style_emoticons/default/tongue.gif) Hell, by the time I get the funds to build the holy set, another version of HV might roll out and things may change for good haha.
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post Mar 16 2019, 19:41
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QUOTE(Saioux @ Mar 17 2019, 01:26) *

But then again, it's so far into the future that it's almost meaningless (IMG:[invalid] style_emoticons/default/tongue.gif) Hell, by the time I get the funds to build the holy set, another version of HV might roll out and things may change for good haha.

Shit I think at this point investing into DD might be more worth it (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Mar 16 2019, 19:49
Post #9387
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Just to double check, why finish AL training first before getting the thinking cap? Isn't it cost more to get AL from 260 to 285 then to get the cap with an additive 25%? Or does it applies differently?







and is Jug4 proof6 > Jug5 Cap5?

This post has been edited by mouisaac: Mar 16 2019, 19:51
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post Mar 16 2019, 19:54
Post #9388
Noni



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QUOTE(mouisaac @ Mar 16 2019, 18:49) *

Just to double check, why finish AL training first before getting the thinking cap? Isn't it cost more to get AL from 260 to 285 then to get the cap with an additive 25%? Or does it applies differently?
and is Jug4 proof6 > Jug5 Cap5?


Thinking cap is also nice, just get it already. Jug4 sum of proof 6 is also fine. Just not AWESOME. And we want AWESOME, don't we? No seriously. It hardly matters at all.
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post Mar 16 2019, 19:59
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Jug25 for the e-peenis contest or GTFO. Just saying. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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