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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Mar 15 2019, 09:47
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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QUOTE(Maximum_Carnage @ Mar 15 2019, 07:34)  I know that you can't fully eliminate resist, but to make it smaller (25%) or less frequent. Right now I have 0.64 prof factor and they resist me more than I thought they would. Is it really that big difference between my prof factor and recommended one?
If you are using a willow you should have 65~70% CR for elemental spell. I think that is quite decent.
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Mar 15 2019, 09:48
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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I do heal "a lot" too against rounds full of monsters, roughly once per round. The important thing is not to avoid healing at all costs, but to lose time as little as possible. See the subtle difference? I've fine tuned my gameplay and Monsterbation setup so that I blast quite quickly, smoothly and safely even in those rounds. Aceept the fatality that you will need to heal, so adapt your gameplay to take that into account.
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Mar 15 2019, 09:50
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Yea, I guess I just have to get used to playing mage a bit more >_> I'm using that wheelUp/Down binding you put here and it's so convenient lolol.
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Mar 15 2019, 09:52
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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QUOTE(Saioux @ Mar 15 2019, 09:38) 
Dude, check the number of brackets; (1 - 0.95 * (3750 / (3750 + WIS + INT / 2))) this one is contained within itself.
Ah, yes. I'm blind. As mages with staff don't have interference I just removed it from formula in my mind. "d" was for the last cloth, not interference. So, the formula is (just move 1 bracket): CODE [ 1 - 0.95 * (3750 / (3750 + WIS + INT / 2)) * (1 - proficiency_bonus) * (1 - main_hand_Magic_Crit_Chance) * (1 - helmet_Magic_Crit_Chance) * ... * (1 - feet_Magic_Crit_Chance) ] * Max(1 - (Interference * 0.02)^1.5, 0)
In a nutshell: [ 1 - <stats> * <1 - prof> * <1 - item1> * ... * <1 - itemN> ] * <interference reduction> Otherwise you're right. Thanks for finding an error. And yes, using the formula, there is no flat 2% loss for every 1 point of interference. This post has been edited by tox01: Mar 15 2019, 10:46
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Mar 15 2019, 10:08
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Maximum_Carnage
Group: Gold Star Club
Posts: 792
Joined: 27-October 09

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QUOTE(qr12345 @ Mar 15 2019, 08:47)  If you are using a willow you should have 65~70% CR for elemental spell. I think that is quite decent.
I have 64%. And I saw that you have ~68% but with 0.7 factor. I guess it is really big difference between .064 and > 0.68.
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Mar 15 2019, 10:17
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(Saioux @ Mar 15 2019, 16:50)  Yea, I guess I just have to get used to playing mage a bit more >_> I'm using that wheelUp/Down binding you put here and it's so convenient lolol.
Wheel up/down thing? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Mar 15 2019, 10:25
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(decondelite @ Mar 7 2019, 15:01)  Fufufu, there's better than that you know. Written inside the default script, to top it off. (IMG:[ invalid] style_emoticons/default/laugh.gif) Besides this, I can only recommend that for HP/MP regen: CODE wheelUp: Strongest([Use(7),Cast('Full-Cure'),Cast('Cure'),Use(4)]), wheelDown: Strongest([Use(8),Use(5)]), Yes, I do use HP potions (item 4) before even using Cure, because: 1) Zero action time 2) Better wasting them that way rather than bazaaring them That setup allows a mage to greatly boost his recovery speed. This lol.
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Mar 15 2019, 19:23
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t_t_z
Group: Gold Star Club
Posts: 351
Joined: 25-December 12

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Speaking of crit chances, does anyone know the exact formula / roundings for it? (physical crit chance specifically) Using the formula as it is I generally am off ~0.1-0.2% of the displayed crit chance in character statistics, unlike the one for attack base damage which matches exactly. Maybe it's just due to floating point arithmetic, but it shouldn't be off by that much then...
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Mar 15 2019, 21:25
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Insania
Group: Gold Star Club
Posts: 1,475
Joined: 21-October 10

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I have installed magic score script on chrome. How does one use this script?
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Mar 15 2019, 22:14
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Noni
Group: Catgirl Camarilla
Posts: 13,434
Joined: 19-February 16

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QUOTE(Insania @ Mar 15 2019, 20:25)  I have installed magic score script on chrome. How does one use this script?
can you provide a link to that script? I don't know it!
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Mar 15 2019, 22:17
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Insania
Group: Gold Star Club
Posts: 1,475
Joined: 21-October 10

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QUOTE(DJNoni @ Mar 15 2019, 16:14)  can you provide a link to that script? I don't know it!
Here
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Mar 15 2019, 23:57
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Insania @ Mar 16 2019, 03:17)  that's one hell of old script you scourge there. it's from back when the era of automatic equip comparison still a thing I guess. try pressing 's' to compare equip magic potency compared to your own equipped one (or is it what your magic score is after equipping it). you might need to access stats and equipment page first for it to be working, maybe. also, you might need to disable live percentile range script or anything else that tamper with the weapon page though. Super's live percentile script use 's' to show forged base so that script will certainly show minus on everything as it show "lvl 0" stats compared to what you have, though you can use it on the pop-up display instead. like this : This post has been edited by Fudo Masamune: Mar 16 2019, 00:04
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Mar 16 2019, 02:52
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hentailover6983
Group: Members
Posts: 803
Joined: 13-June 15

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I'm gathering hath through the exchange system, but I'm wondering which perk I should purchase next.
As a rapier/shield melee fighter who uses supportive magic like spirit shield and regeneration, which of these perks should I invest in first?
Suffusive Spirit, Resplendent Regeneration, Crystarium III, or Tokenizer II?
Thanks.
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Mar 16 2019, 02:58
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(hentailover6983 @ Mar 16 2019, 01:52)  Suffusive Spirit, Resplendent Regeneration, Crystarium III, or Tokenizer II?
I would say Token II. Suffusive Spirit and Resplendet Regeneration is imo not really important. Nice to have, but no must have.
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Mar 16 2019, 03:27
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hentailover6983
Group: Members
Posts: 803
Joined: 13-June 15

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QUOTE(Uncle Stu @ Mar 15 2019, 17:58)  I would say Token II. Suffusive Spirit and Resplendet Regeneration is imo not really important. Nice to have, but no must have.
Thanks for the advice. Though I'm kind of curious. For the Crystarium hath perks, at which level should I stop at?
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Mar 16 2019, 05:30
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t_t_z
Group: Gold Star Club
Posts: 351
Joined: 25-December 12

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QUOTE(hentailover6983 @ Mar 15 2019, 21:27)  Thanks for the advice. Though I'm kind of curious. For the Crystarium hath perks, at which level should I stop at?
Well it'll depend on how much GF you do, so that depends. However I'd suggest to put resplendent regeneration / suffusive spirit on extremely low priority (maybe even after you maxed out crys / token, perhaps long gone before daylight too, maybe even some daemon duality levels; this is provided you already got your vigorous vitality / innate arcana already ofc) Resplendent regeneration only includes your in-combat natural regeneration (consumables / Regen spell don't count), it amounts to pretty much nothing. Suffusive spirit increases your base spirit, however your main sources of spirit loss (spirit shield, spark of life) scales with max base SP as well; thus it is only of use to the relative amount consumed by spirit stance per turn.
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Mar 16 2019, 09:05
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Noni
Group: Catgirl Camarilla
Posts: 13,434
Joined: 19-February 16

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QUOTE(Insania @ Mar 15 2019, 21:17)  Hmm... I think that you can better use Live Percental Ranges and HV Utils, those give almost the same features. But those are maintained.
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Mar 16 2019, 10:10
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(DJNoni @ Mar 16 2019, 14:05)  Hmm... I think that you can better use Live Percental Ranges and HV Utils, those give almost the same features. But those are maintained.
yeah, that script basically show how your magic score (as shown on equipment page by HVUtils) change if you swap the equip. the formula is more or less the same anyway (different in how it weight the crit maybe). the way it's better is that you don't have to actually change the equip to see the change and you don't even have to open the equipment window (via 'c')
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Mar 16 2019, 10:16
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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So I thought Holy/Dark spells would always have higher multiplier than elemental spells, but it turns out that when you max abilities for elemental spells, they're the same.
Is Ripenend Soul/Soul Fire THAT powerful for them to be able to run the non-imperil style, which is only viable for dark/holy essentially?
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