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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Mar 15 2019, 09:15
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Saioux @ Mar 15 2019, 00:24)  Yep, thought so. I think it'd work awesome since you got enough firepowers from the peerless pieces as well. For now I think I'll stick with the 4+1 on my elec mage haha.
Whats' your thought on the prefix for normal arenas btw? I have no problem with SG already, not gonna do pffest with this set, but I was thinking of my 2pab mag robe with either a legendary charged or radiant robe, and was wondering which would work better. Right now I have no charged piece and my casting speed is 10.2%. I think charged would be better, but would appreciate your input (and every other mage players, of course!)
Prefixes? Depends on what one's goals are. I wanted a set that just does the job for arenas while I stick to 1H for IW/PFFEST, so Charged is pretty much pointless. I've gone the 2+3 way (plain peerless robe, frugal cotton shoes, 3 radiant phase), forged the staff seriously, did some mild forging on the clothes and call it "enough for what it's intended to be used for". 4+1 is only a lunacy reserved for rich guys who can forge like mad, everyone else should stick to 2+3. 1.0 prof, decent spell damage bonus (~250%), good base magic damage (more than 4000 right now), reduced spell cost, powerful restoratives. The staff? Aimed for P5 no economizer, ended up with P5 Archmage 3 spellweaver 1. I use little potions, have 12.5% cast speed bonus, survive just enough so that healing doesn't slow me down too much. Objective: complete. You can pretty much go the full plain setup if you really want a starter set. The only thing you really have to consider seriously is the staff that you will have to forge to the brim (except MDB) because it's cheaper. However, that being said, I strongly, strongly advise one to invest big time in the assimilator training. Proficiency is a mage's essence in pretty much all fields: magic base damage, cast speed, mana pool, prof factor. It'll even allow one to make his mage set viable quicker. PS: One of the reasons why I said that having astrong 1H setup as backup to fall back on is a good idea. This post has been edited by decondelite: Mar 15 2019, 09:17
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Mar 15 2019, 09:17
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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QUOTE(Saioux @ Mar 15 2019, 08:52)  uh, no? They're not the same.
(1-x)(1-y) is not the same as 1-x(1-y).
I see. I read it wrong. You're right then in that context. 0.95 applies to crit chance from attributes (Int, Wis) as default crit chance is 5%. It's not a probability And it still multiplicative inside the brackets. I see: 1-a*(b*c)*d You propose: 1-(a*(b*c))*d Don't see a difference... Enter values and check formula... This post has been edited by tox01: Mar 15 2019, 09:34
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Mar 15 2019, 09:34
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Maximum_Carnage
Group: Gold Star Club
Posts: 792
Joined: 27-October 09

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QUOTE(sickentide @ Mar 14 2019, 22:28)  you can't fully eliminate resist, but counter-resist scales up to factor 1.0, so it doesn't hurt to raise it, even above the recommended minimum for your imperil style
I know that you can't fully eliminate resist, but to make it smaller (25%) or less frequent. Right now I have 0.64 prof factor and they resist me more than I thought they would. Is it really that big difference between my prof factor and recommended one?
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Mar 15 2019, 09:38
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(decondelite @ Mar 15 2019, 03:15)  Prefixes? Depends on what one's goals are. I wanted a set that just does the job for arenas while I stick to 1H for IW/PFFEST, so Charged is pretty much pointless. I've gone the 2+3 way (plain peerless robe, frugal cotton shoes, 3 radiant phase), forged the staff seriously, did some mild forging on the clothes and call it "enough for what it's intended to be used for". 4+1 is only a lunacy reserved for rich guys who can forge like mad, everyone else should stick to 2+3.
1.0 prof, decent spell damage bonus (~250%), good base magic damage (more than 4000 right now), reduced spell cost, powerful restoratives. The staff? Aimed for P5 no economizer, ended up with P5 Archmage 3 spellweaver 1. I use little potions, have 12.5% cast speed bonus, survive just enough so that healing doesn't slow me down too much. Objective: complete.
You can pretty much go the full plain setup if you really want a starter set. The only thing you really have to consider seriously is the staff that you will have to forge to the brim (except MDB) because it's cheaper.
However, that being said, I strongly, strongly advise one to invest big time in the assimilator training. Proficiency is a mage's essence in pretty much all fields: magic base damage, cast speed, mana pool, prof factor. It'll even allow one to make his mage set viable quicker.
PS: One of the reasons why I said that having astrong 1H setup as backup to fall back on is a good idea.
What I want to achieve with my current set is doing well on arena, and it already does it partially as it runs the SG arena with little to no issue. (2.6k turns on DwD) Only problem being I have to cure a lot on normal arenas in later rounds with 9 monsters because they do tons of damage while I'm imperiling them, so was wondering if getting a charged would help. My t/s on normal arenas are much lower due to constant curing ugh. And yea, I agree with you on the assimilator. Right now I'm at 8 and I'll get this up to 10. QUOTE(tox01 @ Mar 15 2019, 03:17)  I see. I read it wrong. You're right then in that context.
0.95 applies to crit chance from attributes (Int, Wis) as default crit chance is 5%. It's not a probability
And it still multiplicative inside the brackets. I see: 1-a*(b*c)*d You propose: 1-(a*(b*c))*d Don't see a difference...
Enter values and check formula...
Dude, check the number of brackets; (1 - 0.95 * (3750 / (3750 + WIS + INT / 2))) this one is contained within itself. Why would it have a bracket to begin with if it was 1-a*(1- b )*(1-c). Crit chance is layered so that each factor does a roll on making the hit critical hit based on their crit_chance. And besides, it should NOT be 1-a*(b*c)*d - it should be (1-a*(b*c))*d, because the last factor scales down the critical hit chance based on the interference. If it's 1-a*(b*c)*d, the more interference you have, the higher crit chance you have. plz read more carefully.... This post has been edited by Saioux: Mar 15 2019, 09:48
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Mar 15 2019, 09:47
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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QUOTE(Maximum_Carnage @ Mar 15 2019, 07:34)  I know that you can't fully eliminate resist, but to make it smaller (25%) or less frequent. Right now I have 0.64 prof factor and they resist me more than I thought they would. Is it really that big difference between my prof factor and recommended one?
If you are using a willow you should have 65~70% CR for elemental spell. I think that is quite decent.
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Mar 15 2019, 09:48
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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I do heal "a lot" too against rounds full of monsters, roughly once per round. The important thing is not to avoid healing at all costs, but to lose time as little as possible. See the subtle difference? I've fine tuned my gameplay and Monsterbation setup so that I blast quite quickly, smoothly and safely even in those rounds. Aceept the fatality that you will need to heal, so adapt your gameplay to take that into account.
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Mar 15 2019, 09:50
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Yea, I guess I just have to get used to playing mage a bit more >_> I'm using that wheelUp/Down binding you put here and it's so convenient lolol.
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Mar 15 2019, 09:52
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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QUOTE(Saioux @ Mar 15 2019, 09:38) 
Dude, check the number of brackets; (1 - 0.95 * (3750 / (3750 + WIS + INT / 2))) this one is contained within itself.
Ah, yes. I'm blind. As mages with staff don't have interference I just removed it from formula in my mind. "d" was for the last cloth, not interference. So, the formula is (just move 1 bracket): CODE [ 1 - 0.95 * (3750 / (3750 + WIS + INT / 2)) * (1 - proficiency_bonus) * (1 - main_hand_Magic_Crit_Chance) * (1 - helmet_Magic_Crit_Chance) * ... * (1 - feet_Magic_Crit_Chance) ] * Max(1 - (Interference * 0.02)^1.5, 0)
In a nutshell: [ 1 - <stats> * <1 - prof> * <1 - item1> * ... * <1 - itemN> ] * <interference reduction> Otherwise you're right. Thanks for finding an error. And yes, using the formula, there is no flat 2% loss for every 1 point of interference. This post has been edited by tox01: Mar 15 2019, 10:46
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Mar 15 2019, 10:08
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Maximum_Carnage
Group: Gold Star Club
Posts: 792
Joined: 27-October 09

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QUOTE(qr12345 @ Mar 15 2019, 08:47)  If you are using a willow you should have 65~70% CR for elemental spell. I think that is quite decent.
I have 64%. And I saw that you have ~68% but with 0.7 factor. I guess it is really big difference between .064 and > 0.68.
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Mar 15 2019, 10:17
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(Saioux @ Mar 15 2019, 16:50)  Yea, I guess I just have to get used to playing mage a bit more >_> I'm using that wheelUp/Down binding you put here and it's so convenient lolol.
Wheel up/down thing? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Mar 15 2019, 10:25
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(decondelite @ Mar 7 2019, 15:01)  Fufufu, there's better than that you know. Written inside the default script, to top it off. (IMG:[ invalid] style_emoticons/default/laugh.gif) Besides this, I can only recommend that for HP/MP regen: CODE wheelUp: Strongest([Use(7),Cast('Full-Cure'),Cast('Cure'),Use(4)]), wheelDown: Strongest([Use(8),Use(5)]), Yes, I do use HP potions (item 4) before even using Cure, because: 1) Zero action time 2) Better wasting them that way rather than bazaaring them That setup allows a mage to greatly boost his recovery speed. This lol.
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Mar 15 2019, 19:23
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t_t_z
Group: Gold Star Club
Posts: 351
Joined: 25-December 12

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Speaking of crit chances, does anyone know the exact formula / roundings for it? (physical crit chance specifically) Using the formula as it is I generally am off ~0.1-0.2% of the displayed crit chance in character statistics, unlike the one for attack base damage which matches exactly. Maybe it's just due to floating point arithmetic, but it shouldn't be off by that much then...
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Mar 15 2019, 21:25
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Insania
Group: Gold Star Club
Posts: 1,475
Joined: 21-October 10

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I have installed magic score script on chrome. How does one use this script?
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Mar 15 2019, 22:14
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Noni
Group: Catgirl Camarilla
Posts: 13,518
Joined: 19-February 16

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QUOTE(Insania @ Mar 15 2019, 20:25)  I have installed magic score script on chrome. How does one use this script?
can you provide a link to that script? I don't know it!
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Mar 15 2019, 22:17
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Insania
Group: Gold Star Club
Posts: 1,475
Joined: 21-October 10

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QUOTE(DJNoni @ Mar 15 2019, 16:14)  can you provide a link to that script? I don't know it!
Here
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Mar 15 2019, 23:57
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Insania @ Mar 16 2019, 03:17)  that's one hell of old script you scourge there. it's from back when the era of automatic equip comparison still a thing I guess. try pressing 's' to compare equip magic potency compared to your own equipped one (or is it what your magic score is after equipping it). you might need to access stats and equipment page first for it to be working, maybe. also, you might need to disable live percentile range script or anything else that tamper with the weapon page though. Super's live percentile script use 's' to show forged base so that script will certainly show minus on everything as it show "lvl 0" stats compared to what you have, though you can use it on the pop-up display instead. like this : This post has been edited by Fudo Masamune: Mar 16 2019, 00:04
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Mar 16 2019, 02:52
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hentailover6983
Group: Members
Posts: 803
Joined: 13-June 15

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I'm gathering hath through the exchange system, but I'm wondering which perk I should purchase next.
As a rapier/shield melee fighter who uses supportive magic like spirit shield and regeneration, which of these perks should I invest in first?
Suffusive Spirit, Resplendent Regeneration, Crystarium III, or Tokenizer II?
Thanks.
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Mar 16 2019, 02:58
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(hentailover6983 @ Mar 16 2019, 01:52)  Suffusive Spirit, Resplendent Regeneration, Crystarium III, or Tokenizer II?
I would say Token II. Suffusive Spirit and Resplendet Regeneration is imo not really important. Nice to have, but no must have.
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Mar 16 2019, 03:27
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hentailover6983
Group: Members
Posts: 803
Joined: 13-June 15

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QUOTE(Uncle Stu @ Mar 15 2019, 17:58)  I would say Token II. Suffusive Spirit and Resplendet Regeneration is imo not really important. Nice to have, but no must have.
Thanks for the advice. Though I'm kind of curious. For the Crystarium hath perks, at which level should I stop at?
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