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post Mar 15 2019, 09:15
Post #9357
KitsuneAbby



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QUOTE(Saioux @ Mar 15 2019, 00:24) *

Yep, thought so. I think it'd work awesome since you got enough firepowers from the peerless pieces as well. For now I think I'll stick with the 4+1 on my elec mage haha.

Whats' your thought on the prefix for normal arenas btw? I have no problem with SG already, not gonna do pffest with this set, but I was thinking of my 2pab mag robe with either a legendary charged or radiant robe, and was wondering which would work better. Right now I have no charged piece and my casting speed is 10.2%. I think charged would be better, but would appreciate your input (and every other mage players, of course!)

Prefixes? Depends on what one's goals are. I wanted a set that just does the job for arenas while I stick to 1H for IW/PFFEST, so Charged is pretty much pointless. I've gone the 2+3 way (plain peerless robe, frugal cotton shoes, 3 radiant phase), forged the staff seriously, did some mild forging on the clothes and call it "enough for what it's intended to be used for". 4+1 is only a lunacy reserved for rich guys who can forge like mad, everyone else should stick to 2+3.

1.0 prof, decent spell damage bonus (~250%), good base magic damage (more than 4000 right now), reduced spell cost, powerful restoratives. The staff? Aimed for P5 no economizer, ended up with P5 Archmage 3 spellweaver 1. I use little potions, have 12.5% cast speed bonus, survive just enough so that healing doesn't slow me down too much. Objective: complete.

You can pretty much go the full plain setup if you really want a starter set. The only thing you really have to consider seriously is the staff that you will have to forge to the brim (except MDB) because it's cheaper.

However, that being said, I strongly, strongly advise one to invest big time in the assimilator training. Proficiency is a mage's essence in pretty much all fields: magic base damage, cast speed, mana pool, prof factor. It'll even allow one to make his mage set viable quicker.

PS:
One of the reasons why I said that having astrong 1H setup as backup to fall back on is a good idea.

This post has been edited by decondelite: Mar 15 2019, 09:17
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post Mar 15 2019, 09:17
Post #9358
tox01



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QUOTE(Saioux @ Mar 15 2019, 08:52) *

uh, no? They're not the same.

(1-x)(1-y) is not the same as 1-x(1-y).

I see. I read it wrong. You're right then in that context.

0.95 applies to crit chance from attributes (Int, Wis) as default crit chance is 5%. It's not a probability

And it still multiplicative inside the brackets.
I see: 1-a*(b*c)*d
You propose: 1-(a*(b*c))*d
Don't see a difference...

Enter values and check formula...

This post has been edited by tox01: Mar 15 2019, 09:34
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post Mar 15 2019, 09:34
Post #9359
Maximum_Carnage



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QUOTE(sickentide @ Mar 14 2019, 22:28) *

you can't fully eliminate resist, but counter-resist scales up to factor 1.0, so it doesn't hurt to raise it, even above the recommended minimum for your imperil style

I know that you can't fully eliminate resist, but to make it smaller (25%) or less frequent.
Right now I have 0.64 prof factor and they resist me more than I thought they would.
Is it really that big difference between my prof factor and recommended one?
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post Mar 15 2019, 09:38
Post #9360
xesxesgnik



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QUOTE(decondelite @ Mar 15 2019, 03:15) *

Prefixes? Depends on what one's goals are. I wanted a set that just does the job for arenas while I stick to 1H for IW/PFFEST, so Charged is pretty much pointless. I've gone the 2+3 way (plain peerless robe, frugal cotton shoes, 3 radiant phase), forged the staff seriously, did some mild forging on the clothes and call it "enough for what it's intended to be used for". 4+1 is only a lunacy reserved for rich guys who can forge like mad, everyone else should stick to 2+3.

1.0 prof, decent spell damage bonus (~250%), good base magic damage (more than 4000 right now), reduced spell cost, powerful restoratives. The staff? Aimed for P5 no economizer, ended up with P5 Archmage 3 spellweaver 1. I use little potions, have 12.5% cast speed bonus, survive just enough so that healing doesn't slow me down too much. Objective: complete.

You can pretty much go the full plain setup if you really want a starter set. The only thing you really have to consider seriously is the staff that you will have to forge to the brim (except MDB) because it's cheaper.

However, that being said, I strongly, strongly advise one to invest big time in the assimilator training. Proficiency is a mage's essence in pretty much all fields: magic base damage, cast speed, mana pool, prof factor. It'll even allow one to make his mage set viable quicker.

PS:
One of the reasons why I said that having astrong 1H setup as backup to fall back on is a good idea.


What I want to achieve with my current set is doing well on arena, and it already does it partially as it runs the SG arena with little to no issue. (2.6k turns on DwD)

Only problem being I have to cure a lot on normal arenas in later rounds with 9 monsters because they do tons of damage while I'm imperiling them, so was wondering if getting a charged would help. My t/s on normal arenas are much lower due to constant curing ugh.

And yea, I agree with you on the assimilator. Right now I'm at 8 and I'll get this up to 10.

QUOTE(tox01 @ Mar 15 2019, 03:17) *

I see. I read it wrong. You're right then in that context.

0.95 applies to crit chance from attributes (Int, Wis) as default crit chance is 5%. It's not a probability

And it still multiplicative inside the brackets.
I see: 1-a*(b*c)*d
You propose: 1-(a*(b*c))*d
Don't see a difference...

Enter values and check formula...


Dude, check the number of brackets;
(1 - 0.95 * (3750 / (3750 + WIS + INT / 2))) this one is contained within itself. Why would it have a bracket to begin with if it was 1-a*(1- b )*(1-c).

Crit chance is layered so that each factor does a roll on making the hit critical hit based on their crit_chance.

And besides, it should NOT be 1-a*(b*c)*d - it should be (1-a*(b*c))*d, because the last factor scales down the critical hit chance based on the interference. If it's 1-a*(b*c)*d, the more interference you have, the higher crit chance you have.
plz read more carefully....

This post has been edited by Saioux: Mar 15 2019, 09:48
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post Mar 15 2019, 09:47
Post #9361
qr12345



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QUOTE(Maximum_Carnage @ Mar 15 2019, 07:34) *

I know that you can't fully eliminate resist, but to make it smaller (25%) or less frequent.
Right now I have 0.64 prof factor and they resist me more than I thought they would.
Is it really that big difference between my prof factor and recommended one?

If you are using a willow you should have 65~70% CR for elemental spell.
I think that is quite decent.
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post Mar 15 2019, 09:48
Post #9362
KitsuneAbby



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I do heal "a lot" too against rounds full of monsters, roughly once per round. The important thing is not to avoid healing at all costs, but to lose time as little as possible. See the subtle difference?
I've fine tuned my gameplay and Monsterbation setup so that I blast quite quickly, smoothly and safely even in those rounds. Aceept the fatality that you will need to heal, so adapt your gameplay to take that into account.
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post Mar 15 2019, 09:50
Post #9363
xesxesgnik



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Yea, I guess I just have to get used to playing mage a bit more >_>
I'm using that wheelUp/Down binding you put here and it's so convenient lolol.
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post Mar 15 2019, 09:52
Post #9364
tox01



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QUOTE(Saioux @ Mar 15 2019, 09:38) *


Dude, check the number of brackets;
(1 - 0.95 * (3750 / (3750 + WIS + INT / 2))) this one is contained within itself.

Ah, yes. I'm blind. As mages with staff don't have interference I just removed it from formula in my mind. "d" was for the last cloth, not interference.

So, the formula is (just move 1 bracket):
CODE

[ 1 - 0.95 * (3750 / (3750 + WIS + INT / 2)) * (1 - proficiency_bonus) * (1 - main_hand_Magic_Crit_Chance) * (1 - helmet_Magic_Crit_Chance) * ... * (1 - feet_Magic_Crit_Chance) ] * Max(1 - (Interference * 0.02)^1.5, 0)


In a nutshell:
[ 1 - <stats> * <1 - prof> * <1 - item1> * ... * <1 - itemN> ] * <interference reduction>

Otherwise you're right. Thanks for finding an error.

And yes, using the formula, there is no flat 2% loss for every 1 point of interference.

This post has been edited by tox01: Mar 15 2019, 10:46
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post Mar 15 2019, 10:08
Post #9365
Maximum_Carnage



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QUOTE(qr12345 @ Mar 15 2019, 08:47) *

If you are using a willow you should have 65~70% CR for elemental spell.
I think that is quite decent.

I have 64%. And I saw that you have ~68% but with 0.7 factor. I guess it is really big difference between .064 and > 0.68.
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post Mar 15 2019, 10:17
Post #9366
KamuiSeph



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QUOTE(Saioux @ Mar 15 2019, 16:50) *

Yea, I guess I just have to get used to playing mage a bit more >_>
I'm using that wheelUp/Down binding you put here and it's so convenient lolol.


Wheel up/down thing? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Mar 15 2019, 10:25
Post #9367
xesxesgnik



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QUOTE(decondelite @ Mar 7 2019, 15:01) *

Fufufu, there's better than that you know. Written inside the default script, to top it off. (IMG:[invalid] style_emoticons/default/laugh.gif)

Besides this, I can only recommend that for HP/MP regen:
CODE
wheelUp: Strongest([Use(7),Cast('Full-Cure'),Cast('Cure'),Use(4)]),
wheelDown: Strongest([Use(8),Use(5)]),


Yes, I do use HP potions (item 4) before even using Cure, because:
1) Zero action time
2) Better wasting them that way rather than bazaaring them

That setup allows a mage to greatly boost his recovery speed.


This lol.
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post Mar 15 2019, 11:30
Post #9368
KamuiSeph



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QUOTE(Saioux @ Mar 15 2019, 17:25) *

This lol.


WAT. Sorcery (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Mar 15 2019, 19:23
Post #9369
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Speaking of crit chances, does anyone know the exact formula / roundings for it? (physical crit chance specifically)
Using the formula as it is I generally am off ~0.1-0.2% of the displayed crit chance in character statistics, unlike the one for attack base damage which matches exactly. Maybe it's just due to floating point arithmetic, but it shouldn't be off by that much then...
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post Mar 15 2019, 21:25
Post #9370
Insania



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I have installed magic score script on chrome. How does one use this script?
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post Mar 15 2019, 22:14
Post #9371
Noni



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QUOTE(Insania @ Mar 15 2019, 20:25) *

I have installed magic score script on chrome. How does one use this script?

can you provide a link to that script? I don't know it!
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post Mar 15 2019, 22:17
Post #9372
Insania



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QUOTE(DJNoni @ Mar 15 2019, 16:14) *

can you provide a link to that script? I don't know it!

Here
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post Mar 15 2019, 23:57
Post #9373
Fudo Masamune



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QUOTE(Insania @ Mar 16 2019, 03:17) *


that's one hell of old script you scourge there. it's from back when the era of automatic equip comparison still a thing I guess.
try pressing 's' to compare equip magic potency compared to your own equipped one (or is it what your magic score is after equipping it). you might need to access stats and equipment page first for it to be working, maybe.
also, you might need to disable live percentile range script or anything else that tamper with the weapon page though. Super's live percentile script use 's' to show forged base so that script will certainly show minus on everything as it show "lvl 0" stats compared to what you have, though you can use it on the pop-up display instead. like this :

Attached Image

This post has been edited by Fudo Masamune: Mar 16 2019, 00:04
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post Mar 16 2019, 02:52
Post #9374
hentailover6983



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I'm gathering hath through the exchange system, but I'm wondering which perk I should purchase next.

As a rapier/shield melee fighter who uses supportive magic like spirit shield and regeneration, which of these perks should I invest in first?

Suffusive Spirit, Resplendent Regeneration, Crystarium III, or Tokenizer II?

Thanks.
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post Mar 16 2019, 02:58
Post #9375
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QUOTE(hentailover6983 @ Mar 16 2019, 01:52) *

Suffusive Spirit, Resplendent Regeneration, Crystarium III, or Tokenizer II?
I would say Token II. Suffusive Spirit and Resplendet Regeneration is imo not really important. Nice to have, but no must have.
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post Mar 16 2019, 03:27
Post #9376
hentailover6983



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QUOTE(Uncle Stu @ Mar 15 2019, 17:58) *

I would say Token II. Suffusive Spirit and Resplendet Regeneration is imo not really important. Nice to have, but no must have.


Thanks for the advice. Though I'm kind of curious. For the Crystarium hath perks, at which level should I stop at?
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