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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Mar 15 2019, 02:51
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(KamuiSeph @ Mar 14 2019, 20:37)  Grats on 400 (IMG:[ invalid] style_emoticons/default/laugh.gif) I think the general consensus was charged cloth prof and radiant phase for arena. Thank you (IMG:[ invalid] style_emoticons/default/wub.gif) Yea, that's the "ideal" setting - 4 radiant+1 charged for arena. But since this is my budget set and I'll spend my credits on building my dark mage set now, I'll probably not get a charged cotton piece since it's laughably expensive. So I guess my question is really: "If I were to get a single special prefix equipment, what would it be?"
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Mar 15 2019, 02:58
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(Saioux @ Mar 15 2019, 09:51)  Thank you (IMG:[ invalid] style_emoticons/default/wub.gif) Yea, that's the "ideal" setting - 4 radiant+1 charged for arena. But since this is my budget set and I'll spend my credits on building my dark mage set now, I'll probably not get a charged cotton piece since it's laughably expensive. So I guess my question is really: "If I were to get a single special prefix equipment, what would it be?" Welp, I've got a single "special" prefix (my radiant gloves) (IMG:[ invalid] style_emoticons/default/unsure.gif) Can't say if only one piece makes any meaningful difference (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Mar 15 2019, 03:07
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Yea honestly tho I'm willing to take whichever I can get first lolol. By the way, what's your t/s on normal arenas? Mine's like 1.6~1.8 t/s. Which I think is too low (IMG:[ invalid] style_emoticons/default/sad.gif) But maybe I have to deal with it? To me shiftHover imperil saves good amount of mana for recasts, but is a bit tricky to use compared to just assigning imperils to keys. I wonder if I should switch spamming keys for imperils for better t/s hmmm This post has been edited by Saioux: Mar 15 2019, 03:16
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Mar 15 2019, 03:51
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(Saioux @ Mar 15 2019, 10:07)  Yea honestly tho I'm willing to take whichever I can get first lolol. By the way, what's your t/s on normal arenas? Mine's like 1.6~1.8 t/s. Which I think is too low (IMG:[ invalid] style_emoticons/default/sad.gif) But maybe I have to deal with it? To me shiftHover imperil saves good amount of mana for recasts, but is a bit tricky to use compared to just assigning imperils to keys. I wonder if I should switch spamming keys for imperils for better t/s hmmm ~2.1-2.3 I use Z X C for imperil on 2/5/8 monsters, have 2 extra mouse buttons bound to monsters 4 and 7 I sometimes use shift hover imperil, but rarely. Usually if like I imperil, monster #2 and #3 are hit, #1 is not hit, then I kill #2 and #3 in one hit and #1 is still full hp and like a shadowcat or smth. Basically if a monster that takes a lot of hits is still alive in slots 2/3/6/9/10 I'll use shift hover.... I just now ran through the trio arena and used shift hover twice. 2,217 t/s
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Mar 15 2019, 06:51
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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I was browsing EHWiki and found something confusing: CODE Magic Crit Chance = (1 - 0.95 * (3750 / (3750 + WIS + INT / 2))) * (1 - proficiency_bonus) * (1 - main_hand_Magic_Crit_Chance) * (1 - helmet_Magic_Crit_Chance) * ... * (1 - feet_Magic_Crit_Chance) * Max(1 - (Interference * 0.02)^1.5, 0) I think this is a typo. It makes zero sense as it stands since according to the formula, crit_chance on your equips DECREASES your crit chance, which is, obviously, a bullshit. It should be: CODE Magic Crit Chance = (1 - (0.95 * (3750 / (3750 + WIS + INT / 2))) * (1 - proficiency_bonus) * (1 - main_hand_Magic_Crit_Chance) * (1 - helmet_Magic_Crit_Chance) * ... * (1 - feet_Magic_Crit_Chance)) * Max(1 - (Interference * 0.02)^1.5, 0) And why does Max(1 - (Interference * 0.02)^1.5, 0) have a 1.5 exponent on it? If it's so, interference does not flatly reduce 2% of magical crit chance, does it? This post has been edited by Saioux: Mar 15 2019, 06:58
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Mar 15 2019, 08:04
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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QUOTE(Saioux @ Mar 15 2019, 06:51)  It should be:
* takes precedence. So, there is no difference in calculation. Just a visual using additional brackets... It's decreases gain from every item. Otherwise it will be too much chance... This post has been edited by tox01: Mar 15 2019, 08:06
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Mar 15 2019, 08:52
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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uh, no? They're not the same.
(1-x)(1-y) is not the same as 1-x(1-y). The 0.95.....(1-feet_Magic_Crit_Chance) should give the probability a hit is NOT a critical hit, and complement of it gives you the critical hit chance, so you have to subtract it from 1. The one from the wiki got the first part messed up the bracket and they are not the same thing.
This post has been edited by Saioux: Mar 15 2019, 08:53
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Mar 15 2019, 09:15
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Saioux @ Mar 15 2019, 00:24)  Yep, thought so. I think it'd work awesome since you got enough firepowers from the peerless pieces as well. For now I think I'll stick with the 4+1 on my elec mage haha.
Whats' your thought on the prefix for normal arenas btw? I have no problem with SG already, not gonna do pffest with this set, but I was thinking of my 2pab mag robe with either a legendary charged or radiant robe, and was wondering which would work better. Right now I have no charged piece and my casting speed is 10.2%. I think charged would be better, but would appreciate your input (and every other mage players, of course!)
Prefixes? Depends on what one's goals are. I wanted a set that just does the job for arenas while I stick to 1H for IW/PFFEST, so Charged is pretty much pointless. I've gone the 2+3 way (plain peerless robe, frugal cotton shoes, 3 radiant phase), forged the staff seriously, did some mild forging on the clothes and call it "enough for what it's intended to be used for". 4+1 is only a lunacy reserved for rich guys who can forge like mad, everyone else should stick to 2+3. 1.0 prof, decent spell damage bonus (~250%), good base magic damage (more than 4000 right now), reduced spell cost, powerful restoratives. The staff? Aimed for P5 no economizer, ended up with P5 Archmage 3 spellweaver 1. I use little potions, have 12.5% cast speed bonus, survive just enough so that healing doesn't slow me down too much. Objective: complete. You can pretty much go the full plain setup if you really want a starter set. The only thing you really have to consider seriously is the staff that you will have to forge to the brim (except MDB) because it's cheaper. However, that being said, I strongly, strongly advise one to invest big time in the assimilator training. Proficiency is a mage's essence in pretty much all fields: magic base damage, cast speed, mana pool, prof factor. It'll even allow one to make his mage set viable quicker. PS: One of the reasons why I said that having astrong 1H setup as backup to fall back on is a good idea. This post has been edited by decondelite: Mar 15 2019, 09:17
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Mar 15 2019, 09:17
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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QUOTE(Saioux @ Mar 15 2019, 08:52)  uh, no? They're not the same.
(1-x)(1-y) is not the same as 1-x(1-y).
I see. I read it wrong. You're right then in that context. 0.95 applies to crit chance from attributes (Int, Wis) as default crit chance is 5%. It's not a probability And it still multiplicative inside the brackets. I see: 1-a*(b*c)*d You propose: 1-(a*(b*c))*d Don't see a difference... Enter values and check formula... This post has been edited by tox01: Mar 15 2019, 09:34
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Mar 15 2019, 09:34
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Maximum_Carnage
Group: Gold Star Club
Posts: 792
Joined: 27-October 09

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QUOTE(sickentide @ Mar 14 2019, 22:28)  you can't fully eliminate resist, but counter-resist scales up to factor 1.0, so it doesn't hurt to raise it, even above the recommended minimum for your imperil style
I know that you can't fully eliminate resist, but to make it smaller (25%) or less frequent. Right now I have 0.64 prof factor and they resist me more than I thought they would. Is it really that big difference between my prof factor and recommended one?
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Mar 15 2019, 09:38
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(decondelite @ Mar 15 2019, 03:15)  Prefixes? Depends on what one's goals are. I wanted a set that just does the job for arenas while I stick to 1H for IW/PFFEST, so Charged is pretty much pointless. I've gone the 2+3 way (plain peerless robe, frugal cotton shoes, 3 radiant phase), forged the staff seriously, did some mild forging on the clothes and call it "enough for what it's intended to be used for". 4+1 is only a lunacy reserved for rich guys who can forge like mad, everyone else should stick to 2+3.
1.0 prof, decent spell damage bonus (~250%), good base magic damage (more than 4000 right now), reduced spell cost, powerful restoratives. The staff? Aimed for P5 no economizer, ended up with P5 Archmage 3 spellweaver 1. I use little potions, have 12.5% cast speed bonus, survive just enough so that healing doesn't slow me down too much. Objective: complete.
You can pretty much go the full plain setup if you really want a starter set. The only thing you really have to consider seriously is the staff that you will have to forge to the brim (except MDB) because it's cheaper.
However, that being said, I strongly, strongly advise one to invest big time in the assimilator training. Proficiency is a mage's essence in pretty much all fields: magic base damage, cast speed, mana pool, prof factor. It'll even allow one to make his mage set viable quicker.
PS: One of the reasons why I said that having astrong 1H setup as backup to fall back on is a good idea.
What I want to achieve with my current set is doing well on arena, and it already does it partially as it runs the SG arena with little to no issue. (2.6k turns on DwD) Only problem being I have to cure a lot on normal arenas in later rounds with 9 monsters because they do tons of damage while I'm imperiling them, so was wondering if getting a charged would help. My t/s on normal arenas are much lower due to constant curing ugh. And yea, I agree with you on the assimilator. Right now I'm at 8 and I'll get this up to 10. QUOTE(tox01 @ Mar 15 2019, 03:17)  I see. I read it wrong. You're right then in that context.
0.95 applies to crit chance from attributes (Int, Wis) as default crit chance is 5%. It's not a probability
And it still multiplicative inside the brackets. I see: 1-a*(b*c)*d You propose: 1-(a*(b*c))*d Don't see a difference...
Enter values and check formula...
Dude, check the number of brackets; (1 - 0.95 * (3750 / (3750 + WIS + INT / 2))) this one is contained within itself. Why would it have a bracket to begin with if it was 1-a*(1- b )*(1-c). Crit chance is layered so that each factor does a roll on making the hit critical hit based on their crit_chance. And besides, it should NOT be 1-a*(b*c)*d - it should be (1-a*(b*c))*d, because the last factor scales down the critical hit chance based on the interference. If it's 1-a*(b*c)*d, the more interference you have, the higher crit chance you have. plz read more carefully.... This post has been edited by Saioux: Mar 15 2019, 09:48
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Mar 15 2019, 09:47
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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QUOTE(Maximum_Carnage @ Mar 15 2019, 07:34)  I know that you can't fully eliminate resist, but to make it smaller (25%) or less frequent. Right now I have 0.64 prof factor and they resist me more than I thought they would. Is it really that big difference between my prof factor and recommended one?
If you are using a willow you should have 65~70% CR for elemental spell. I think that is quite decent.
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Mar 15 2019, 09:48
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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I do heal "a lot" too against rounds full of monsters, roughly once per round. The important thing is not to avoid healing at all costs, but to lose time as little as possible. See the subtle difference? I've fine tuned my gameplay and Monsterbation setup so that I blast quite quickly, smoothly and safely even in those rounds. Aceept the fatality that you will need to heal, so adapt your gameplay to take that into account.
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Mar 15 2019, 09:50
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Yea, I guess I just have to get used to playing mage a bit more >_> I'm using that wheelUp/Down binding you put here and it's so convenient lolol.
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Mar 15 2019, 09:52
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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QUOTE(Saioux @ Mar 15 2019, 09:38) 
Dude, check the number of brackets; (1 - 0.95 * (3750 / (3750 + WIS + INT / 2))) this one is contained within itself.
Ah, yes. I'm blind. As mages with staff don't have interference I just removed it from formula in my mind. "d" was for the last cloth, not interference. So, the formula is (just move 1 bracket): CODE [ 1 - 0.95 * (3750 / (3750 + WIS + INT / 2)) * (1 - proficiency_bonus) * (1 - main_hand_Magic_Crit_Chance) * (1 - helmet_Magic_Crit_Chance) * ... * (1 - feet_Magic_Crit_Chance) ] * Max(1 - (Interference * 0.02)^1.5, 0)
In a nutshell: [ 1 - <stats> * <1 - prof> * <1 - item1> * ... * <1 - itemN> ] * <interference reduction> Otherwise you're right. Thanks for finding an error. And yes, using the formula, there is no flat 2% loss for every 1 point of interference. This post has been edited by tox01: Mar 15 2019, 10:46
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Mar 15 2019, 10:08
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Maximum_Carnage
Group: Gold Star Club
Posts: 792
Joined: 27-October 09

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QUOTE(qr12345 @ Mar 15 2019, 08:47)  If you are using a willow you should have 65~70% CR for elemental spell. I think that is quite decent.
I have 64%. And I saw that you have ~68% but with 0.7 factor. I guess it is really big difference between .064 and > 0.68.
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Mar 15 2019, 10:17
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(Saioux @ Mar 15 2019, 16:50)  Yea, I guess I just have to get used to playing mage a bit more >_> I'm using that wheelUp/Down binding you put here and it's so convenient lolol.
Wheel up/down thing? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Mar 15 2019, 10:25
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(decondelite @ Mar 7 2019, 15:01)  Fufufu, there's better than that you know. Written inside the default script, to top it off. (IMG:[ invalid] style_emoticons/default/laugh.gif) Besides this, I can only recommend that for HP/MP regen: CODE wheelUp: Strongest([Use(7),Cast('Full-Cure'),Cast('Cure'),Use(4)]), wheelDown: Strongest([Use(8),Use(5)]), Yes, I do use HP potions (item 4) before even using Cure, because: 1) Zero action time 2) Better wasting them that way rather than bazaaring them That setup allows a mage to greatly boost his recovery speed. This lol.
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Mar 15 2019, 19:23
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t_t_z
Group: Gold Star Club
Posts: 351
Joined: 25-December 12

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Speaking of crit chances, does anyone know the exact formula / roundings for it? (physical crit chance specifically) Using the formula as it is I generally am off ~0.1-0.2% of the displayed crit chance in character statistics, unlike the one for attack base damage which matches exactly. Maybe it's just due to floating point arithmetic, but it shouldn't be off by that much then...
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