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post Mar 14 2019, 21:29
Post #9341
mundomuñeca



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QUOTE(lestion @ Mar 14 2019, 21:21) *

That would even the playing field??? That'd just exclude everyone but highly forged 1H players, I think (IMG:[invalid] style_emoticons/default/laugh.gif)


That's what he meant by saying it would even out the field, I suppose (IMG:[invalid] style_emoticons/default/unsure.gif)

Well, between mages and 1H-ers, at least (IMG:[invalid] style_emoticons/default/heh.gif)
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post Mar 14 2019, 21:57
Post #9342
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Indeed, I am wondering if 2H could be interesting for IW/PFFEST purposes. Mostly because of a lower usage of consumables and a lower amount of healing than mages, better clear time than 1H. Perhaps even a lower initial investment needed, who knows...
But that much can't be determined for sure without trying seriously. Which I can't do for now, sadly. I'm mostly lacking funds and time to O5B4 my weapon and have a minimum of forging of my power set. I'm expecting to give an attempt in 2-3 months.
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post Mar 14 2019, 23:07
Post #9343
Maximum_Carnage



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I have a question. The only possibility to get rid of this (or make it less frequent/smaller):

Attached Image

Attached Image

is to have prof factor 0.68 or more?
Or is it something that you should live with?
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post Mar 14 2019, 23:28
Post #9344
sickentide



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QUOTE(Maximum_Carnage @ Mar 14 2019, 22:07) *

is to have prof factor 0.68 or more?
Or is it something that you should live with?

you can't fully eliminate resist, but counter-resist scales up to factor 1.0, so it doesn't hurt to raise it, even above the recommended minimum for your imperil style
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post Mar 14 2019, 23:55
Post #9345
KitsuneAbby



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QUOTE(sickentide @ Mar 14 2019, 21:28) *

you can't fully eliminate resist, but counter-resist scales up to factor 1.0, so it doesn't hurt to raise it, even above the recommended minimum for your imperil style

I have 1.0 prof factor as cool mage and I don't regret it. It allows me to negate entirely absolutely all monsters elemental mitigation (except FSM who is reduced to 5%) and to have a maximum counter-resist, which helps against pretty much everything.
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post Mar 15 2019, 00:33
Post #9346
xesxesgnik



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QUOTE(decondelite @ Mar 14 2019, 17:55) *

I have 1.0 prof factor as cool mage and I don't regret it. It allows me to negate entirely absolutely all monsters elemental mitigation (except FSM who is reduced to 5%) and to have a maximum counter-resist, which helps against pretty much everything.


How many "unimperiled" monsters do you leave when you play? If you are to imperil every single monster then any prof factor beyond 0.79 only gives you counter-resist, and that extra cotton piece needed to get to 1.0 prof factor won't really be worth it, I think.

But with your 1.0 prof factor I assume it'd somehow even out if you don't bother to reimperil some of the monsters that didn't get imperiled on the first go, since with 1.0 you'll have easier time killing them off.

That being said, now I understand why Willow is better than Redwood on normal arenas lol...those custom monsters hit so hard that I don't want to cast imperil more than once (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Mar 15 2019, 02:00
Post #9347
KitsuneAbby



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I just brute force the non-imperiled ones with raw power. Works like a charm.
If there was only one reason why I'd recommend going the 1.0 prof way even as elemental mage, it's that one.

This post has been edited by decondelite: Mar 15 2019, 02:05
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post Mar 15 2019, 02:24
Post #9348
xesxesgnik



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Yep, thought so. I think it'd work awesome since you got enough firepowers from the peerless pieces as well. For now I think I'll stick with the 4+1 on my elec mage haha.

Whats' your thought on the prefix for normal arenas btw? I have no problem with SG already, not gonna do pffest with this set, but I was thinking of my 2pab mag robe with either a legendary charged or radiant robe, and was wondering which would work better. Right now I have no charged piece and my casting speed is 10.2%. I think charged would be better, but would appreciate your input (and every other mage players, of course!)
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post Mar 15 2019, 02:37
Post #9349
KamuiSeph



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QUOTE(Saioux @ Mar 15 2019, 09:24) *



Grats on 400 (IMG:[invalid] style_emoticons/default/laugh.gif)

I think the general consensus was charged cloth prof and radiant phase for arena.
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post Mar 15 2019, 02:51
Post #9350
xesxesgnik



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QUOTE(KamuiSeph @ Mar 14 2019, 20:37) *

Grats on 400 (IMG:[invalid] style_emoticons/default/laugh.gif)

I think the general consensus was charged cloth prof and radiant phase for arena.


Thank you (IMG:[invalid] style_emoticons/default/wub.gif)

Yea, that's the "ideal" setting - 4 radiant+1 charged for arena. But since this is my budget set and I'll spend my credits on building my dark mage set now, I'll probably not get a charged cotton piece since it's laughably expensive. So I guess my question is really: "If I were to get a single special prefix equipment, what would it be?"
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post Mar 15 2019, 02:58
Post #9351
KamuiSeph



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QUOTE(Saioux @ Mar 15 2019, 09:51) *

Thank you (IMG:[invalid] style_emoticons/default/wub.gif)

Yea, that's the "ideal" setting - 4 radiant+1 charged for arena. But since this is my budget set and I'll spend my credits on building my dark mage set now, I'll probably not get a charged cotton piece since it's laughably expensive. So I guess my question is really: "If I were to get a single special prefix equipment, what would it be?"


Welp, I've got a single "special" prefix (my radiant gloves) (IMG:[invalid] style_emoticons/default/unsure.gif)
Can't say if only one piece makes any meaningful difference (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Mar 15 2019, 03:07
Post #9352
xesxesgnik



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Yea honestly tho I'm willing to take whichever I can get first lolol.
By the way, what's your t/s on normal arenas? Mine's like 1.6~1.8 t/s. Which I think is too low (IMG:[invalid] style_emoticons/default/sad.gif) But maybe I have to deal with it?

To me shiftHover imperil saves good amount of mana for recasts, but is a bit tricky to use compared to just assigning imperils to keys. I wonder if I should switch spamming keys for imperils for better t/s hmmm

This post has been edited by Saioux: Mar 15 2019, 03:16
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post Mar 15 2019, 03:51
Post #9353
KamuiSeph



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QUOTE(Saioux @ Mar 15 2019, 10:07) *

Yea honestly tho I'm willing to take whichever I can get first lolol.
By the way, what's your t/s on normal arenas? Mine's like 1.6~1.8 t/s. Which I think is too low (IMG:[invalid] style_emoticons/default/sad.gif) But maybe I have to deal with it?

To me shiftHover imperil saves good amount of mana for recasts, but is a bit tricky to use compared to just assigning imperils to keys. I wonder if I should switch spamming keys for imperils for better t/s hmmm


~2.1-2.3

I use Z X C for imperil on 2/5/8 monsters, have 2 extra mouse buttons bound to monsters 4 and 7
I sometimes use shift hover imperil, but rarely.
Usually if like I imperil, monster #2 and #3 are hit, #1 is not hit, then I kill #2 and #3 in one hit and #1 is still full hp and like a shadowcat or smth. Basically if a monster that takes a lot of hits is still alive in slots 2/3/6/9/10 I'll use shift hover....

I just now ran through the trio arena and used shift hover twice. 2,217 t/s
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post Mar 15 2019, 06:51
Post #9354
xesxesgnik



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I was browsing EHWiki and found something confusing:
CODE
Magic Crit Chance = (1 - 0.95 * (3750 / (3750 + WIS + INT / 2))) * (1 - proficiency_bonus) * (1 - main_hand_Magic_Crit_Chance) * (1 - helmet_Magic_Crit_Chance) * ... * (1 - feet_Magic_Crit_Chance) * Max(1 - (Interference * 0.02)^1.5, 0)

I think this is a typo. It makes zero sense as it stands since according to the formula, crit_chance on your equips DECREASES your crit chance, which is, obviously, a bullshit.

It should be:
CODE
Magic Crit Chance = (1 - (0.95 * (3750 / (3750 + WIS + INT / 2))) * (1 - proficiency_bonus) * (1 - main_hand_Magic_Crit_Chance) * (1 - helmet_Magic_Crit_Chance) * ... * (1 - feet_Magic_Crit_Chance)) * Max(1 - (Interference * 0.02)^1.5, 0)


And why does Max(1 - (Interference * 0.02)^1.5, 0) have a 1.5 exponent on it? If it's so, interference does not flatly reduce 2% of magical crit chance, does it?

This post has been edited by Saioux: Mar 15 2019, 06:58
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post Mar 15 2019, 08:04
Post #9355
tox01



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QUOTE(Saioux @ Mar 15 2019, 06:51) *

It should be:

* takes precedence.
So, there is no difference in calculation. Just a visual using additional brackets...

It's decreases gain from every item. Otherwise it will be too much chance...

This post has been edited by tox01: Mar 15 2019, 08:06
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post Mar 15 2019, 08:52
Post #9356
xesxesgnik



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uh, no? They're not the same.

(1-x)(1-y) is not the same as 1-x(1-y).
The 0.95.....(1-feet_Magic_Crit_Chance) should give the probability a hit is NOT a critical hit, and complement of it gives you the critical hit chance, so you have to subtract it from 1. The one from the wiki got the first part messed up the bracket and they are not the same thing.

This post has been edited by Saioux: Mar 15 2019, 08:53
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post Mar 15 2019, 09:15
Post #9357
KitsuneAbby



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QUOTE(Saioux @ Mar 15 2019, 00:24) *

Yep, thought so. I think it'd work awesome since you got enough firepowers from the peerless pieces as well. For now I think I'll stick with the 4+1 on my elec mage haha.

Whats' your thought on the prefix for normal arenas btw? I have no problem with SG already, not gonna do pffest with this set, but I was thinking of my 2pab mag robe with either a legendary charged or radiant robe, and was wondering which would work better. Right now I have no charged piece and my casting speed is 10.2%. I think charged would be better, but would appreciate your input (and every other mage players, of course!)

Prefixes? Depends on what one's goals are. I wanted a set that just does the job for arenas while I stick to 1H for IW/PFFEST, so Charged is pretty much pointless. I've gone the 2+3 way (plain peerless robe, frugal cotton shoes, 3 radiant phase), forged the staff seriously, did some mild forging on the clothes and call it "enough for what it's intended to be used for". 4+1 is only a lunacy reserved for rich guys who can forge like mad, everyone else should stick to 2+3.

1.0 prof, decent spell damage bonus (~250%), good base magic damage (more than 4000 right now), reduced spell cost, powerful restoratives. The staff? Aimed for P5 no economizer, ended up with P5 Archmage 3 spellweaver 1. I use little potions, have 12.5% cast speed bonus, survive just enough so that healing doesn't slow me down too much. Objective: complete.

You can pretty much go the full plain setup if you really want a starter set. The only thing you really have to consider seriously is the staff that you will have to forge to the brim (except MDB) because it's cheaper.

However, that being said, I strongly, strongly advise one to invest big time in the assimilator training. Proficiency is a mage's essence in pretty much all fields: magic base damage, cast speed, mana pool, prof factor. It'll even allow one to make his mage set viable quicker.

PS:
One of the reasons why I said that having astrong 1H setup as backup to fall back on is a good idea.

This post has been edited by decondelite: Mar 15 2019, 09:17
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post Mar 15 2019, 09:17
Post #9358
tox01



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QUOTE(Saioux @ Mar 15 2019, 08:52) *

uh, no? They're not the same.

(1-x)(1-y) is not the same as 1-x(1-y).

I see. I read it wrong. You're right then in that context.

0.95 applies to crit chance from attributes (Int, Wis) as default crit chance is 5%. It's not a probability

And it still multiplicative inside the brackets.
I see: 1-a*(b*c)*d
You propose: 1-(a*(b*c))*d
Don't see a difference...

Enter values and check formula...

This post has been edited by tox01: Mar 15 2019, 09:34
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post Mar 15 2019, 09:34
Post #9359
Maximum_Carnage



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QUOTE(sickentide @ Mar 14 2019, 22:28) *

you can't fully eliminate resist, but counter-resist scales up to factor 1.0, so it doesn't hurt to raise it, even above the recommended minimum for your imperil style

I know that you can't fully eliminate resist, but to make it smaller (25%) or less frequent.
Right now I have 0.64 prof factor and they resist me more than I thought they would.
Is it really that big difference between my prof factor and recommended one?
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post Mar 15 2019, 09:38
Post #9360
xesxesgnik



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QUOTE(decondelite @ Mar 15 2019, 03:15) *

Prefixes? Depends on what one's goals are. I wanted a set that just does the job for arenas while I stick to 1H for IW/PFFEST, so Charged is pretty much pointless. I've gone the 2+3 way (plain peerless robe, frugal cotton shoes, 3 radiant phase), forged the staff seriously, did some mild forging on the clothes and call it "enough for what it's intended to be used for". 4+1 is only a lunacy reserved for rich guys who can forge like mad, everyone else should stick to 2+3.

1.0 prof, decent spell damage bonus (~250%), good base magic damage (more than 4000 right now), reduced spell cost, powerful restoratives. The staff? Aimed for P5 no economizer, ended up with P5 Archmage 3 spellweaver 1. I use little potions, have 12.5% cast speed bonus, survive just enough so that healing doesn't slow me down too much. Objective: complete.

You can pretty much go the full plain setup if you really want a starter set. The only thing you really have to consider seriously is the staff that you will have to forge to the brim (except MDB) because it's cheaper.

However, that being said, I strongly, strongly advise one to invest big time in the assimilator training. Proficiency is a mage's essence in pretty much all fields: magic base damage, cast speed, mana pool, prof factor. It'll even allow one to make his mage set viable quicker.

PS:
One of the reasons why I said that having astrong 1H setup as backup to fall back on is a good idea.


What I want to achieve with my current set is doing well on arena, and it already does it partially as it runs the SG arena with little to no issue. (2.6k turns on DwD)

Only problem being I have to cure a lot on normal arenas in later rounds with 9 monsters because they do tons of damage while I'm imperiling them, so was wondering if getting a charged would help. My t/s on normal arenas are much lower due to constant curing ugh.

And yea, I agree with you on the assimilator. Right now I'm at 8 and I'll get this up to 10.

QUOTE(tox01 @ Mar 15 2019, 03:17) *

I see. I read it wrong. You're right then in that context.

0.95 applies to crit chance from attributes (Int, Wis) as default crit chance is 5%. It's not a probability

And it still multiplicative inside the brackets.
I see: 1-a*(b*c)*d
You propose: 1-(a*(b*c))*d
Don't see a difference...

Enter values and check formula...


Dude, check the number of brackets;
(1 - 0.95 * (3750 / (3750 + WIS + INT / 2))) this one is contained within itself. Why would it have a bracket to begin with if it was 1-a*(1- b )*(1-c).

Crit chance is layered so that each factor does a roll on making the hit critical hit based on their crit_chance.

And besides, it should NOT be 1-a*(b*c)*d - it should be (1-a*(b*c))*d, because the last factor scales down the critical hit chance based on the interference. If it's 1-a*(b*c)*d, the more interference you have, the higher crit chance you have.
plz read more carefully....

This post has been edited by Saioux: Mar 15 2019, 09:48
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