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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Mar 14 2019, 15:49
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Nezu
Group: Catgirl Camarilla
Posts: 3,969
Joined: 29-January 12

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QUOTE(fuadhika @ Mar 14 2019, 07:51)  Haven't lololo16 and lestion dug deep enough to DW style? And they both can't complete PFFest, I don't know about you but to me that's saying something.
Drksrpnt and lololo both know it much better than me. I just have a highly forged club (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(decondelite @ Mar 14 2019, 07:45)  I will acknwoledge only someone who actually tried, played it to confirm that it sucks. Everyone else can pretty much GTFO, no offense intended.
I have already proven once how wrong the general assumption can be with my 1H playstyle. It shows pretty much how misleading and fucked up all the maths/theory can be. I wouldn't be surprised that 2H is actually way better than how everyone assumes it to be, if you do use a proper setup and playstyle. Given it's played seriously by someone who actually wants to dig out its potential.
As roughly as you're putting this, I agree - melee styles are much better than the forums seem to believe (sickentide has proven that for 2H, and lololo's results speak well for DW) - but there's still, as mentioned, a couple undeniable hurdles. Speaking for DW, the combination of no piercing mitigation and the mostly single target oriented damage makes survival pretty rough (on fest + sometimes late pf IW - arenas are no problem). Trying to get in an early frenzied blows relying on it to one-shot four or five monsters in a round is pretty awkward, especially given that you may need a couple turns to set that up with imperils & spirit stance. Obviously, having not played mage, I can't compare the survival issues. I don't think it's a great stretch of the imagination to assume that the AoE capabilities help mitigate that somewhat, though. As already stated, I'm more than okay with mage having a clear advantage in terms of clear speed & damage. That's necessary for the playstyle to work at all, with cloth armor. Maybe not close to double as fast, though. Clear speed is fairly arbitrary to game balance (outside of extreme speed as a survival strategy) so it's not like it'd be greatly harmful for melees to get turn counts equivalent to maybe 10-20% more than mages. Might be talking out my ass, though. YMMV This post has been edited by lestion: Mar 14 2019, 15:54
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Mar 14 2019, 16:22
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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i consider 2H (and other melee styles, but i'm not as familiar with them) a viable alternative to mage, because, while slower, they require less attention and resources to clear the same challenges. after forging the defensive stats on my power set to 25 i can now comfortably clear PF IWs with longsword/power without the need for scrolls or elixirs. estoc/shade is even safer, but that's also forged more. so i'm fine with mage style's faster clear times coming at a cost in both risk and upkeep QUOTE(decondelite @ Mar 14 2019, 08:04)  unlock its true potential
i for one am currently saving up for more slaughter bindings and Manehattan Project, and i'm sitting on 4 different maces awaiting IWing to determine the optimal mace for every situation
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Mar 14 2019, 16:38
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-vincento-
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17

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What true potential. Petal Kiss has full savage slaughter set and peerless demonic rapier, peerless katana and wakizashi. I don't think he would even waste time trying these styles.
Last time he tried dwd as 1h and niten. Maybe 3300 t for 1h, and 4500~4800 t for niten I cannot recall the exact number though. That's not PFDfest, but that's the obvious potential for melees.
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Mar 14 2019, 17:07
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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^This. That's as good as a melee can wish to get, and my crap mage set runs at 2.5k turns already. Not to mention 1.5k turns by 4 radiant holy non-imperil mages. When you consider both endgame 1H and mage, the only downside mage'd have is some attention required on later rounds of pffest and that's it. As for bigger upkeep, mage can clear two~three pffest while melee's clearing one timewise, and you'd come out profitable even if you have to chug down two energy drinks for a second pffest as mage (IMG:[ invalid] style_emoticons/default/tongue.gif) Arena def needs a fix, and I personally think it'd be awesome if we get some more endgame contents where each playstyle has advantage over others in each of them =) This post has been edited by Saioux: Mar 14 2019, 17:10
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Mar 14 2019, 17:09
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fuadhika
Group: Members
Posts: 358
Joined: 22-February 17

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QUOTE(sickentide @ Mar 14 2019, 16:22)  i can now comfortably clear PF IWs with longsword/power without the need for scrolls or elixirs.
I've always thought that heavy armor should always used with shield, now that I know this I'm interested to build a traditional battle gear (heavy+mace), too bad there are no spears and polearms here.
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Mar 14 2019, 17:18
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mouisaac
Group: Gold Star Club
Posts: 1,399
Joined: 31-March 18

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QUOTE(Uncle Stu @ Mar 13 2019, 01:13)  snip
got it, thanks uncle! Just wondering, is there a reason for wanting ethereal katana of balance other than collection? and is balance work better than slaughter on any occasion?
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Mar 14 2019, 17:20
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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QUOTE(mouisaac @ Mar 14 2019, 15:18)  Just wondering, is there a reason for wanting ethereal katana of balance other than collection? and is balance work better than slaughter on any occasion?
No.
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Mar 14 2019, 17:44
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Nezu
Group: Catgirl Camarilla
Posts: 3,969
Joined: 29-January 12

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QUOTE(mouisaac @ Mar 14 2019, 15:18)  got it, thanks uncle! Just wondering, is there a reason for wanting ethereal katana of balance other than collection? and is balance work better than slaughter on any occasion?
dual wield purposes only & that's for damage rather than survival
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Mar 14 2019, 20:55
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Nayas
Group: Members
Posts: 701
Joined: 6-February 11

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wrong thread (IMG:[ invalid] style_emoticons/default/lurk.gif) This post has been edited by Nayas: Mar 14 2019, 22:36
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Mar 14 2019, 21:10
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BlueWaterSplash
Group: Members
Posts: 3,514
Joined: 15-March 11

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Decondelite still made a good point though that most speed comparisons between melee and mage are not quite fair; the mage is usually at a higher point of upgrades and daemon duality. The speed increase looks more than double, but in reality mage might only be 1.5 times faster. Top class holy mage might still be 2 times faster. I wanted to point it out for a while but never did, as I'm still too weak to attempt a proper comparison.
If a higher difficulty were introduced that mage cannot complete in grindfest that would probably even the playing field.
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Mar 14 2019, 21:21
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Nezu
Group: Catgirl Camarilla
Posts: 3,969
Joined: 29-January 12

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QUOTE(BlueWaterSplash @ Mar 14 2019, 19:10)  Decondelite still made a good point though that most speed comparisons between melee and mage are not quite fair; the mage is usually at a higher point of upgrades and daemon duality. The speed increase looks more than double, but in reality mage might only be 1.5 times faster. Top class holy mage might still be 2 times faster. I wanted to point it out for a while but never did, as I'm still too weak to attempt a proper comparison.
If a higher difficulty were introduced that mage cannot complete in grindfest that would probably even the playing field.
That would even the playing field??? That'd just exclude everyone but highly forged 1H players, I think (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Mar 14 2019, 21:57
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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Indeed, I am wondering if 2H could be interesting for IW/PFFEST purposes. Mostly because of a lower usage of consumables and a lower amount of healing than mages, better clear time than 1H. Perhaps even a lower initial investment needed, who knows... But that much can't be determined for sure without trying seriously. Which I can't do for now, sadly. I'm mostly lacking funds and time to O5B4 my weapon and have a minimum of forging of my power set. I'm expecting to give an attempt in 2-3 months.
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Mar 14 2019, 23:07
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Maximum_Carnage
Group: Gold Star Club
Posts: 792
Joined: 27-October 09

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I have a question. The only possibility to get rid of this (or make it less frequent/smaller):   is to have prof factor 0.68 or more? Or is it something that you should live with?
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Mar 14 2019, 23:28
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Maximum_Carnage @ Mar 14 2019, 22:07)  is to have prof factor 0.68 or more? Or is it something that you should live with?
you can't fully eliminate resist, but counter-resist scales up to factor 1.0, so it doesn't hurt to raise it, even above the recommended minimum for your imperil style
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Mar 14 2019, 23:55
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(sickentide @ Mar 14 2019, 21:28)  you can't fully eliminate resist, but counter-resist scales up to factor 1.0, so it doesn't hurt to raise it, even above the recommended minimum for your imperil style
I have 1.0 prof factor as cool mage and I don't regret it. It allows me to negate entirely absolutely all monsters elemental mitigation (except FSM who is reduced to 5%) and to have a maximum counter-resist, which helps against pretty much everything.
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Mar 15 2019, 00:33
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(decondelite @ Mar 14 2019, 17:55)  I have 1.0 prof factor as cool mage and I don't regret it. It allows me to negate entirely absolutely all monsters elemental mitigation (except FSM who is reduced to 5%) and to have a maximum counter-resist, which helps against pretty much everything.
How many "unimperiled" monsters do you leave when you play? If you are to imperil every single monster then any prof factor beyond 0.79 only gives you counter-resist, and that extra cotton piece needed to get to 1.0 prof factor won't really be worth it, I think. But with your 1.0 prof factor I assume it'd somehow even out if you don't bother to reimperil some of the monsters that didn't get imperiled on the first go, since with 1.0 you'll have easier time killing them off. That being said, now I understand why Willow is better than Redwood on normal arenas lol...those custom monsters hit so hard that I don't want to cast imperil more than once (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Mar 15 2019, 02:00
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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I just brute force the non-imperiled ones with raw power. Works like a charm. If there was only one reason why I'd recommend going the 1.0 prof way even as elemental mage, it's that one.
This post has been edited by decondelite: Mar 15 2019, 02:05
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Mar 15 2019, 02:24
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Yep, thought so. I think it'd work awesome since you got enough firepowers from the peerless pieces as well. For now I think I'll stick with the 4+1 on my elec mage haha.
Whats' your thought on the prefix for normal arenas btw? I have no problem with SG already, not gonna do pffest with this set, but I was thinking of my 2pab mag robe with either a legendary charged or radiant robe, and was wondering which would work better. Right now I have no charged piece and my casting speed is 10.2%. I think charged would be better, but would appreciate your input (and every other mage players, of course!)
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