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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Mar 14 2019, 03:57
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Basara Nekki
Group: Gold Star Club
Posts: 7,714
Joined: 13-September 12

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QUOTE(Saioux @ Mar 13 2019, 22:20)  I also think melee should be buffed, but what would be a good way to buff it? Should we just give it better attack so it can two shot SG, or perhaps reduce the cooldown and OC cost of OFC?
Honestly it's bullshit that melee clear time is triple of that of mage, and that should be fixed. But I'm quite curious what kind of buff could fix them reasonably without going complete broken hmm...
I've posted it twice but it's always good to repeat (there is always hope that Tenboro will accept the idea (IMG:[ invalid] style_emoticons/default/rolleyes.gif) ). I think just increasing the ADB by increasing the limits of the abilities. And the increase should be higher for 2H, slightly down for DW, and average for 1H. Today it is like this: 1H (+40 per ten points of proficiency) 2H (+30 per ten points of proficiency) DW (+50 per ten points of proficiency) It should be something like: 1H (+80 per ten points of proficiency) 2H (+120 per ten points of proficiency) DW (+100 per ten points of proficiency) My idea is basically to compensate for the lack of defense with brute force. (IMG:[ invalid] style_emoticons/default/heh.gif) But even so all melee styles will continue slower than mages, for the simple fact that we can not hit all the monsters at the same time.
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Mar 14 2019, 04:06
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Saioux @ Mar 14 2019, 02:48)  "mage should be better than others cuz it's more expensive' might be true realistically, but it's more like they became that expensive cuz they're so superior lol.
Well, that is one site of the truth. But good equipment is also rare. I mean for 1H a rapier only had to be slaughter and have some damage and you are golden. But a staff? I mean ethereal weapon are overrated, but an ethereal staff is just HGW, while a ethereal rapier isnt worthless.
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Mar 14 2019, 04:11
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Nezu
Group: Catgirl Camarilla
Posts: 3,941
Joined: 29-January 12

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Damage could be straight up doubled across the board and I think it still wouldn't compete with mage for clear speed (IMG:[ invalid] style_emoticons/default/laugh.gif) I think survivability needs to be addressed for DW in particular. I'd say 2H too, but sickentide just blew my mind with the mace pfest clear - I guess those domino strike stuns have a huge effect.
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Mar 14 2019, 04:27
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fuadhika
Group: Members
Posts: 358
Joined: 22-February 17

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I think evade chance should be ramped, because it is basically none existent again PL monster above round 100, and I think DW and 2H will gain more with this than with ramped damage. Although mages could benefit from this too, I don't think they would feel any difference as they'll breeze through any round either way. But I don't know what should be ramped for heavy meele style.
This post has been edited by fuadhika: Mar 14 2019, 04:29
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Mar 14 2019, 04:52
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(Uncle Stu @ Mar 14 2019, 11:06)  Well, that is one site of the truth. But good equipment is also rare. I mean for 1H a rapier only had to be slaughter and have some damage and you are golden. But a staff? I mean ethereal weapon are overrated, but an ethereal staff is just HGW, while a ethereal rapier isnt worthless.
If you think about it, these are your options for 1H: (Disregarding quality) 7 elemental prefixes. QUOTE Ethereal, Fiery, Arctic, Shocking, Tempestuous, Hallowed, Demonic All basically viable. Axe has 4 suffixes, Club has 7 suffixes, Shortsword 7 as well, Wakizashi 5, Rapier 7 suffixes, Only rapier of slaughter is viable for a good 1H/heavy setup. So basically, for 1H. There are 210 possible drops (not counting quality) only 7 of which are considered good.For staff you have: 7 elementer prefixes, only Ethereal is useless. Fiery is not as sought after, so let's say 5 are viable (3 elemental and dark+holy). Oak staff has 3 suffixes, Katalox staff has 6 suffixes, Willow staff has 3 suffixes, Redwood staff has 7 suffixes, The viable ones are: Dark Katalox of destruction Holy Oak of Heimdall elemental redwood/willow of destruction So basically, for mage. There are 133 possible drops (not counting quality), 8 of which are considered good.7 out of 210 8 out of 133 You'd think rapiers would be more expensive?
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Mar 14 2019, 04:59
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fuadhika
Group: Members
Posts: 358
Joined: 22-February 17

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QUOTE(KamuiSeph @ Mar 14 2019, 04:52)  If you think about it, these are your options for 1H: (Disregarding quality) 7 elemental prefixes.
All basically viable.
Axe has 4 suffixes, Club has 7 suffixes, Shortsword 7 as well, Wakizashi 5, Rapier 7 suffixes, Only rapier of slaughter is viable for a good 1H/heavy setup. So basically, for 1H. There are 210 possible drops (not counting quality) only 7 of which are considered good. For staff you have: 7 elementer prefixes, only Ethereal is useless. Fiery is not as sought after, so let's say 5 are viable (3 elemental and dark+holy).
Oak staff has 3 suffixes, Katalox staff has 6 suffixes, Willow staff has 3 suffixes, Redwood staff has 7 suffixes,
The viable ones are: Dark Katalox of destruction Holy Oak of Heimdall elemental redwood/willow of destruction
So basically, for mage. There are 133 possible drops (not counting quality), 8 of which are considered good. 7 out of 210 8 out of 133 You'd think rapiers would be more expensive?
Maybe what affecting the price is the demand? I mean there's way more player that want to play mage at end game than to play 1H. It is almost like mandatory to be a mage at end game. Not to mention the advantages of being mage, so it makes sense that even though the probability of mage drop is better than 1H, the price will still be higher.
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Mar 14 2019, 05:28
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(fuadhika @ Mar 14 2019, 11:59)  Maybe what affecting the price is the demand? I mean there's way more player that want to play mage at end game than to play 1H. It is almost like mandatory to be a mage at end game. Not to mention the advantages of being mage, so it makes sense that even though the probability of mage drop is better than 1H, the price will still be higher.
I guess? Still, there's quite a few 90+ ADB rapiers around.... I guess part of it is that for rapier ADB and parry are the 2 important stats Whereas for staff it's MDB and EDB and prof So a higher likelihood to get 2 good rolls for a great rapier than 3 good rolls for a great staff.
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Mar 14 2019, 07:55
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Deckard Cain
Group: Gold Star Club
Posts: 786
Joined: 29-August 07

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Don't 1H weapons drop 3x as often as staves? Plus Waki's are more rare than rapiers no?
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Mar 14 2019, 08:12
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lololo16
Group: Gold Star Club
Posts: 2,888
Joined: 5-March 12

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QUOTE(fuadhika @ Mar 13 2019, 19:45)  What about IWFest? It's not like the drops greatly different from PFFest right?
Just finished iwfest. Club of slaughter + rapier of the nimble 21782 turns; 02:15:06 Spark of life: 3; cure: 71; Full cure 9; Health gem 28
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Mar 14 2019, 09:04
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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It blasts me how everyone asks for a melee buff and says that mage is oP, while no one actually forges a melee set tp the brim to unlock its true potential. Compare things that can be compared, would you?
This post has been edited by decondelite: Mar 14 2019, 09:04
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Mar 14 2019, 09:11
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aleden
Group: Members
Posts: 444
Joined: 12-March 14

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QUOTE(decondelite @ Mar 14 2019, 09:04)  It blasts me how everyone asks for a melee buff and says that mage is oP, while no one actually forges a melee set tp the brim to unlock its true potential. Compare things that can be compared, would you?
I understand what you're saying, but with or without unlocking it's 'true potential', you can easily calculate and compare the two. Seriously, someone give me a fully forged melee set that is forged A) to "the brim" and B ) "unlock its true potential" and compare it's speed in clearing some arenas. Actually, a more fun experiment is: flat out double the damage potential of all melee weapons and see how close it compares to mage clear speed. I understand clear speed is not the only metric usefulness of a class can be measured by, but it's by far a very clear and well understood metric for most users here. Not that any of this matters to me, I barely play the game anymore (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by aleden: Mar 14 2019, 09:11
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Mar 14 2019, 09:13
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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QUOTE(decondelite @ Mar 14 2019, 03:04)  It blasts me how everyone asks for a melee buff and says that mage is oP, while no one actually forges a melee set tp the brim to unlock its true potential. Compare things that can be compared, would you?
If you buy all the bindings, Slaughterx100@100kx7=70m, while mages have to spend roughly the same if not less, if they have a couple of radiant pieces (phazons). The cost of max upgrading is just so much that it's not worth it when mage is just... well, better. I'm estimating here, obviously. Also the fact that shade is missing piercing mitigation hurts it a lot, so it's not something that can be waved off as just not forging enough. I don't know enough about 1H to make any assumptions on that, but anything+shade is clearly in a bad spot right now.
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Mar 14 2019, 09:41
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fuadhika
Group: Members
Posts: 358
Joined: 22-February 17

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QUOTE(lololo16 @ Mar 14 2019, 08:12)  Just finished iwfest.
Club of slaughter + rapier of the nimble 21782 turns; 02:15:06 Spark of life: 3; cure: 71; Full cure 9; Health gem 28
Was it a breezy or a toughie?
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Mar 14 2019, 09:45
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(aleden @ Mar 14 2019, 07:11)  -snip- Calculate? What for? You can calculate and spout all the numbers you want all day, it will neither prove nor validate anything as long as you don't actually try and experiment. I will acknwoledge only someone who actually tried, played it to confirm that it sucks. Everyone else can pretty much GTFO, no offense intended. I have already proven once how wrong the general assumption can be with my 1H playstyle. It shows pretty much how misleading and fucked up all the maths/theory can be. I wouldn't be surprised that 2H is actually way better than how everyone assumes it to be, if you do use a proper setup and playstyle. Given it's played seriously by someone who actually wants to dig out its potential.
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Mar 14 2019, 09:50
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BlueWaterSplash
Group: Members
Posts: 3,418
Joined: 15-March 11

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- 1H drops 3x more often than staffs
- top level wakizashi or non-slaughter can occasionally fetch decent prices
- prefixes and suffixes are not all equally rare
- on high level 1H arguably parry is extraneous, crit and PA matter more
In particular the slaughter suffix is fairly common on 1H weapons but is very rare on power armor. That's the main reason slaughter armor of comparable quality costs more.
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Mar 14 2019, 09:51
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fuadhika
Group: Members
Posts: 358
Joined: 22-February 17

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QUOTE(decondelite @ Mar 14 2019, 09:45)  Calculate? What for? You can calculate and spout all the numbers you want all day, it will neither prove nor validate anything as long as you don't actually try and experiment. I will acknwoledge only someone who actually tried, played it to confirm that it sucks. Everyone else can pretty much GTFO, no offense intended.
I have already proven once how wrong the general assumption can be with my 1H playstyle. It shows pretty much how misleading and fucked up all the maths/theory can be. I wouldn't be surprised that 2H is actually way better than how everyone assumes it to be, if you do use a proper setup and playstyle. Given it's played seriously by someone who actually wants to dig out its potential.
Haven't lololo16 and lestion dug deep enough to DW style? And they both can't complete PFFest, I don't know about you but to me that's saying something. This post has been edited by fuadhika: Mar 14 2019, 09:56
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Mar 14 2019, 10:03
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(aleden @ Mar 14 2019, 16:11)  you can easily calculate and compare the two
Yeeep. Even if you could one shot mobs with melee (which, I don't think even full peerless full upgrade can do?) Still you would be slower than a mid/high upgrade mage. Your parries should one shot mobs for it to be as fast as mage. Granted, that defeats the purpose of 1H/heavy. Because it would then be better than mage (similar clear speeds, but much safer)
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Mar 14 2019, 10:37
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lololo16
Group: Gold Star Club
Posts: 2,888
Joined: 5-March 12

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QUOTE(fuadhika @ Mar 14 2019, 04:41)  Was it a breezy or a toughie?
last 200 rounds were slow, not really dangerous though. Also, I played the last 100 rounds with 16 burden but didn't feel it at all. A proper use of frenzied blows and high parry are the key
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Mar 14 2019, 10:50
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fuadhika
Group: Members
Posts: 358
Joined: 22-February 17

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QUOTE(lololo16 @ Mar 14 2019, 10:37)  last 200 rounds were slow, not really dangerous though. Also, I played the last 100 rounds with 16 burden but didn't feel it at all. A proper use of frenzied blows and high parry are the key
Shard ran out huh. Well at least now I know that IWFest is possible. Thank you for the info. (IMG:[ invalid] style_emoticons/default/biggrin.gif) Oh about frenzied blows, are you always using it fully spread (hit 5 enemies) or use it to hit less enemy (3-4 at top/bottom)? Sometimes when I select the very top/bottom enemy sometimes I hit 3, sometimes 4, and sometimes even fully spread 5, what kind of trick is needed to control this? Or is it just that when it hit less than 5 enemies the ones that don't get hit just simply evade/parry? This has been bugging me for quite a while because on the action log there's never enemy evade/parry frenzied blows.
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Mar 14 2019, 11:27
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lololo16
Group: Gold Star Club
Posts: 2,888
Joined: 5-March 12

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you always hit 3 (last) or 4 (second last) if you start from the bottom (IMG:[ invalid] style_emoticons/default/unsure.gif) In a fest you have to one-shot all the five monsters or you'll be in trouble, use imperil for that
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