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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Jan 21 2018, 23:59
Post #921
Slobber



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QUOTE(jantch @ Jan 20 2018, 18:00) *

Yes. 고수 = gosu = expert or highly skilled


Interestingly enough I remember talking to a Korean friend about this in this past and he mentioned the Chinese roots (not sure how legit)

gosu = Goh Sou 高手
Which as others might have expected, means expert / highly skilled

*shrug*
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post Jan 21 2018, 23:59
Post #922
-vincento-



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what's the estimated possibility that I can get a leg as DwD clear bonus? been mag trash many days
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post Jan 22 2018, 00:02
Post #923
Sapo84



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They are percentages, if people know math they should know how they work too, you don't need to invent terms, it's [www.wikihow.com] common knowledge.

In this case they are multiplied, but the percentage is the chance of an attack to hit you.

Chance of being hit normally = 100.
Add 40% block from shields (60% chance of being hit) => 40% block chance.
Add 5% block from ability => (60% chance of being hit X 95% chance of being hit) => 57% chance of being hit => 43% block chance.

Same for mitigation.
You receive 100 damage.
You add 50% mitigation.
The damage is reduced to 50.
You add another 50% mitigation.
Damage is reduced to 25 (and mitigation is, obviously, 75%)
Anything else wouldn't even make sense.

It's nearly grade school math, not rocket science.
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post Jan 22 2018, 01:06
Post #924
KitsuneAbby



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QUOTE(-vincento- @ Jan 21 2018, 22:59) *

what's the estimated possibility that I can get a leg as DwD clear bonus? been mag trash many days


I think it's roughly 1 chance out of 6/7. Don't count on it that much, that I can tell you.
These last days I'm getting more Mag+ from mob drops than from end of arena bonuses.
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post Jan 22 2018, 01:16
Post #925
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QUOTE(decondelite @ low level equipment storage facility) *
Getting sparked consumes way more spirit than spirit shield absorbs damage. Even if sometimes the spark+spirit shield combo eats more spirit than just being sparked, in the long run having both uses less. Better having spirit shield tanking damage and not getting sparked, really.

Agreed, but I almost never get sparked with 1H, even without spirit shield. This is so long as I have haste and shadow veil up. For now, I still prefer to sacrifice a tiny bit of clear time and use those buffs over spirit shield, which is a waste of spirit unless I need it to survive in IW. I have terrible block but wear some plate armor and have a lot of magical and elemental mitigation, so I'm basically a consistent tank.

My DW persona on the other hand is reckless. It uses the same buffs, no spirit shield, and only spark, but does rely on the spark to revive myself in tougher arenas, as you imagine. It's not optimal but there is no choice because it has zero spirit upgrades (not enough points). With that limitation, having spirit shield + spark isn't safe because it's too easy to have the spark deactivated from taking huge spirit shield damage.
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post Jan 22 2018, 01:30
Post #926
Ea-Moon



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QUOTE(-vincento- @ Jan 21 2018, 23:59) *

what's the estimated possibility that I can get a leg as DwD clear bonus? been mag trash many days


In my log on the GSC forum I've gotten 4 Legendaries out of 73 runs
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post Jan 22 2018, 01:42
Post #927
RoadShoe



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QUOTE(Ea-Moon @ Jan 21 2018, 15:30) *

In my log on the GSC forum I've gotten 4 Legendaries out of 73 runs


Nearly the same here. I've received 4 in the last 86 runs.

Hopefully, I'm getting close to the 5th, RNG willing.
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post Jan 22 2018, 02:22
Post #928
RoadShoe



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QUOTE(decondelite @ Jan 21 2018, 12:07) *

It's neither multiplicative nor additive, it's layered. The word multiplicative means that you *drumroll* multiply the factors between themselves, which is certainly not how things work in HentaiVerse. Get your vocabulary right, please.
Example of what "multiplicative" would be in a game: +100% damage and +100% damage: Damage=(1+100/100)*(1+100/100)=400%.

In HentaiVerse, most stats are applied as layers, or call them successive tests if you prefer. In the case of evade, it works like this:
Test 1) Do you evade thanks to base evade? No.
Test 2) Do you evade thanks to mainhand evade chance? No.
Test 3) Do you evade thanks to offhand chance? No.
...
Last Test) Do you evade thanks to rank title evade chance? No.
=> All evade rolls failed, you don't evade.

And then it's maths that allow us to calculate the total evade chance, which gives the formula written in the wiki. If anything, the global evade chance if the complement in 1 of the probability to fail at evading, which happens to be the multiplication of all individual probabilities to fail at evading, themselves being the complement in 1 of the individual probabilities to evade.

Long story short: think along the lines of layers, and then everything is clear in one's head.
...
And I gotta finish updating all these wiki formulas BTW... (IMG:[invalid] style_emoticons/default/duck.gif)



QUOTE(Sapo84 @ Jan 21 2018, 14:02) *

They are percentages, if people know math they should know how they work too, you don't need to invent terms, it's [www.wikihow.com] common knowledge.

In this case they are multiplied, but the percentage is the chance of an attack to hit you.

Chance of being hit normally = 100.
Add 40% block from shields (60% chance of being hit) => 40% block chance.
Add 5% block from ability => (60% chance of being hit X 95% chance of being hit) => 57% chance of being hit => 43% block chance.

Same for mitigation.
You receive 100 damage.
You add 50% mitigation.
The damage is reduced to 50.
You add another 50% mitigation.
Damage is reduced to 25 (and mitigation is, obviously, 75%)


Actually... What decondelite said made sense in a lot of ways.
For the calculations on battle are derived by rolls.
And simple rolls are the first week explanations given in any University 100 level Probability and Statistics class.

Probability and Statistic can very easily be on the level of rocket science. Very easily.
In fact.... much of rocket science is based on probabilities and statistics.

This game has a vast amount of equations that all work together.
This means there is a vast convolution of all of them on each roll... some hit, some do not on each roll.
So even though each roll appears closely matched to the last, each roll is nearly as unique as a snowflake from the previous.

It's easy to say this is grade school math, rudely scold a player and imply they do not understand basic math.

Here's an e-book on Probability and Statistics.
You may need some math refresher courses if it's been a while.

[wiki.stat.ucla.edu] Probability and Statistics

Noni-edit: no flaming, thank you.

This post has been edited by DJNoni: Jan 22 2018, 08:22
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post Jan 22 2018, 02:23
Post #929
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QUOTE
Is it possible to reach 100% evade, parry, block or resist with dedicated gear like shielding, plate or negation sets?


In case you're interested:

Considering you use the very best gear, distribute your stats accordingly and so on, the best results you should be able to get at the current state of hentaiverse are:

~98% chance to not get hit by physical attacks
~91% chance to not get hit by magical attacks
~93% reduction of physical damage (not including crushing/slashing/piercing mitigations)
~92% reduction of magical damage (not including elemental mitigations)

Of course not all of them at the same time.
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post Jan 22 2018, 02:26
Post #930
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Don't forget absorb for an additional 90% reduction in magical hits (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 22 2018, 02:30
Post #931
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QUOTE(RoadShoe @ Jan 22 2018, 01:22) *

In fact.... much of rocket science is based on probabilities and statistics.

more in general, thermodynamic as a whole is based on probability and statistics. without that, you'd need to analyze ~10^23 differential equations everytime. just saying (IMG:[invalid] style_emoticons/default/rolleyes.gif)


also, what decon did was actually to name what we call "multiplicative addition" as "layer", to eliminate the redundancy with some other kind of multiplications (saying, how butcher stacks with ADB forging).
the idea comes from an evening on IRC, we were discussing about this kind of "multiplicative addition" and we noted it behaves like layers of a matrioshka doll. or, in layman's terms, layers: as parry deals with what's left from block, which is what's left from evade, then PMI from PABs deals with what's left from PMI from equips... etc etc.


this being said, what are we even discussing about?

QUOTE(Nicosai @ Jan 22 2018, 01:23) *

In case you're interested:

Considering you use the very best gear, distribute your stats accordingly and so on, the best results you should be able to get at the current state of hentaiverse are:

~98% chance to not get hit by physical attacks
~91% chance to not get hit by magical attacks
~93% reduction of physical damage (not including crushing/slashing/piercing mitigations)
~92% reduction of magical damage (not including elemental mitigations)

Of course not all of them at the same time.

where do they come from, btw?

This post has been edited by Scremaz: Jan 22 2018, 02:35
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post Jan 22 2018, 02:35
Post #932
KitsuneAbby



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QUOTE(BlueWaterSplash @ Jan 22 2018, 00:16) *

Agreed, but I almost never get sparked with 1H, even without spirit shield. This is so long as I have haste and shadow veil up. For now, I still prefer to sacrifice a tiny bit of clear time and use those buffs over spirit shield, which is a waste of spirit unless I need it to survive in IW. I have terrible block but wear some plate armor and have a lot of magical and elemental mitigation, so I'm basically a consistent tank.

My DW persona on the other hand is reckless. It uses the same buffs, no spirit shield, and only spark, but does rely on the spark to revive myself in tougher arenas, as you imagine. It's not optimal but there is no choice because it has zero spirit upgrades (not enough points). With that limitation, having spirit shield + spark isn't safe because it's too easy to have the spark deactivated from taking huge spirit shield damage.


That logic is a no-no. You don't "waste" spirit, you use it to be more efficient and tank better. As long as your spirit bar can keep up the pace, there is no reason not to use spirit shield. There is no point in saving spirit draughts, you drop way enough of them. You have draughts, use them.
One attack that is mitigated by spirit shield, it's that less that you take on your HP bar. In other words, spirit shield allows you to tank damage without stopping your hovering to heal.
Just try it, pop your draught only once in a while, and notice that you get sparked less often.

At least, yes being full plate might allow you to survive, but I don't think that taking 100 years to clear anything is a good thing either. You've got what right now? 5000 attack base damage?
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post Jan 22 2018, 02:40
Post #933
Nicosai



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QUOTE
where do they come from, btw?


I calculated them myself from the available data (status formulas, peerless values, etc.).
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post Jan 22 2018, 04:18
Post #934
KitsuneAbby



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QUOTE(Sapo84 @ Jan 21 2018, 23:02) *
It's nearly grade school math, not rocket science.


Forgot to answer to that. I wouldn't call this level of maths "nearly grade school". High-school level for the theory, university level for the mastery needed to manipulate such things fluently.
And it takes other qualifications than maths to be able to explain such matters properly near people who don't have that level in maths.

So maybe not rocket science, but already complicated enough to not be accessible to everyone around here.
If I'm talking about "layers", it's because layers (of a matrioshka doll, like Scremaz says) is a very easy way for one to picture himself how the game works and understand its mechanics. It also helps them understand how the equipment's stats influence the overall stat, even though he may not understand the formulas (and understand even less how they have been found out/written).

So in a general way, please don't forget that it's not everyone around here who is an adult, even less with a relatively good level in maths. On the other hand, it's not necessarily easy either to find a way to explain things to those who aren't blessed with a good level in maths. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jan 22 2018, 05:15
Post #935
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I accidentally bought 200 tickets in todays armor lottery, if I withdraw them will I get the GP back?
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post Jan 22 2018, 05:50
Post #936
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For mage, anyone know the optimal elemental proficiency for imperil-all play? How about for non-imperil play?
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post Jan 22 2018, 05:59
Post #937
RoadShoe



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QUOTE(Scremaz @ Jan 21 2018, 16:30) *

more in general, thermodynamic as a whole is based on probability and statistics. without that, you'd need to analyze ~10^23 differential equations everytime. just saying (IMG:[invalid] style_emoticons/default/rolleyes.gif)
also, what decon did was actually to name what we call "multiplicative addition" as "layer", to eliminate the redundancy with some other kind of multiplications (saying, how butcher stacks with ADB forging).
the idea comes from an evening on IRC, we were discussing about this kind of "multiplicative addition" and we noted it behaves like layers of a matrioshka doll. or, in layman's terms, layers: as parry deals with what's left from block, which is what's left from evade, then PMI from PABs deals with what's left from PMI from equips... etc etc.
this being said, what are we even discussing about?



Well, we were basically talking about exactly what you just said.
You just vocalized it a little more comprehensively.

I missed that conversation, but I wish I hadn't. Transcript anyone?

I personally am on the same soap box I've always been on.
That this game is not so simplistic that a person can copy and paste one single equation, and say "see? Are you stupid??"
This game is convoluted to the point that any equation brought forward must have at least 8 or 10 other equations effecting its outcome. Usually more.
This makes it Bernoulli world... this is binomial paradise
This game requires Poisson equations and pages of calculations just to correlate the equations together.
Yet it's easy to read this is not the formulas used.

the formulas used are the simplistic 1st run equations ran on the system prior to their convolution into other equations.

On an expert level, the math should be a little more convoluted. The equations should be a little more advanced.
Some of our explanations shouldn't Place the power of destiny ask the be all, have all.
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post Jan 22 2018, 06:37
Post #938
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QUOTE(sv24 @ Jan 21 2018, 22:15) *

I accidentally bought 200 tickets in todays armor lottery, if I withdraw them will I get the GP back?

There isn't any way to get the GP back. You can click "DO NOT WANT" to opt out of the main prize.

QUOTE(treesloth @ Jan 21 2018, 22:50) *

For mage, anyone know the optimal elemental proficiency for imperil-all play? How about for non-imperil play?

Roughly 0.67 to 0.7 for all-imperil (835 to 850 proficiency for you), and 1.0 for non-imperil (1000 proficiency for you, not recommended for elemental mages).
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post Jan 22 2018, 06:43
Post #939
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QUOTE(treesloth @ Jan 21 2018, 22:50) *
For mage, anyone know the optimal elemental proficiency for imperil-all play? How about for non-imperil play?

Besides prof factor 1 for maximum counter-resist, the next breakpoint would be "enough prof to bring specific mitigation to zero." With imperil + infusion, elemental needs to get 10% more -mit from prof, so that's .342, or 1.342 * your_level in prof. But you'll only have 17% counter-resist. Without infusions, you'll need .789. I doubt anybody does non-imperil without 1 or as close to it as possible since it takes the entire 1 to get the maximum 50% mit reduction.
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post Jan 22 2018, 06:52
Post #940
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QUOTE(jantch @ Jan 22 2018, 14:37) *

There isn't any way to get the GP back. You can click "DO NOT WANT" to opt out of the main prize.
Roughly 0.67 to 0.7 for all-imperil (835 to 850 proficiency for you), and 1.0 for non-imperil (1000 proficiency for you, not recommended for elemental mages).


QUOTE(qw3rty67 @ Jan 22 2018, 14:43) *

Besides prof factor 1 for maximum counter-resist, the next breakpoint would be "enough prof to bring specific mitigation to zero." With imperil + infusion, elemental needs to get 10% more -mit from prof, so that's .342, or 1.342 * your_level in prof. But you'll only have 17% counter-resist. Without infusions, you'll need .789. I doubt anybody does non-imperil without 1 or as close to it as possible since it takes the entire 1 to get the maximum 50% mit reduction.


Thanks for the information! I didn't want to have to chase the wrong build.

When I play non-imperil dark, prof=1 is the best. I don't have hard data but based on my experiences, it is the fastest, safest, and less frustrating way to play. What i mean is, fastest casting, and with least resist.

To get to prof=1, For willow, I need 2 cotton and 3 phase, for katalox of dest, I need 2 cotton and 3 phase, and for katalox of prof, I need only one cotton. Interestingly, for each of those setups, the magic scores are very similar, given that they are maximally forged. Also, of the three setups, willow gets me the farthest in GF (without needing scrolls/infusions), simply bc the CR is so high.
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