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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Mar 7 2019, 14:31
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fuadhika
Group: Members
Posts: 358
Joined: 22-February 17

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Anyone know what and how many mats are needed to forge rapier adb from 45 to 100?
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Mar 7 2019, 14:36
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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QUOTE(fuadhika @ Mar 7 2019, 12:31)  Anyone know what and how many mats are needed to forge rapier adb from 45 to 100?
Vibrant Catalyst * 5 Coruscating Catalyst * 50 High-Grade Metals * 330 BoSlaughter * 55 This post has been edited by qr12345: Mar 7 2019, 14:36
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Mar 7 2019, 14:36
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Some of you guys use alt over plain hentaiverse.org. Do you see substantial speed increase? I might try out lol. But ping to alt.hentaiverse.org is 96ms whereas hentaiverse.org is 20ms. Since ping to hentaiverse.org is lower, perhaps it's not even worth trying out?
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Mar 7 2019, 14:43
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fuadhika
Group: Members
Posts: 358
Joined: 22-February 17

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QUOTE(qr12345 @ Mar 7 2019, 14:36)  Vibrant Catalyst * 5 Coruscating Catalyst * 50 High-Grade Metals * 330 BoSlaughter * 55
Thank you for the enlightenment (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Mar 7 2019, 14:58
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Benny-boy
Group: Gold Star Club
Posts: 1,962
Joined: 27-December 10

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QUOTE(mouisaac @ Mar 7 2019, 05:47)  For the second potency, is holy the best option or we should aim for high holy and average for all the others?
I just IWed two jug5 with no other potency and am thinking if I should accept any potency or I should aim for holy.
I believe jug is the only important potency, everything else is just extra QUOTE(Saioux @ Mar 7 2019, 14:36)  Some of you guys use alt over plain hentaiverse.org. Do you see substantial speed increase? I might try out lol. But ping to alt.hentaiverse.org is 96ms whereas hentaiverse.org is 20ms. Since ping to hentaiverse.org is lower, perhaps it's not even worth trying out?
For me alt is just more stable
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Mar 7 2019, 15:25
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(Benny-boy @ Mar 7 2019, 07:58)  For me alt is just more stable
tyty. I'll just try it out for myself on DwD later today lol. Btw, anybody knows where the necessary prof factor coming from? (0.68 for imperil elemental, 0.8 for imperil dark/holy, 1.0 for non-imperil)? I'm guessing it has to do with element mitigation reduction, but 0.68^1.5*0.5+0.4 = 0.68 (assuming it's additive), but element mitigation on a monster can go up to 75, so why not higher? I guess it's just not worth it or the tradeoff between higher prof factor and edb?
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Mar 7 2019, 15:37
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Nezu
Group: Catgirl Camarilla
Posts: 3,941
Joined: 29-January 12

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Same for me, alt is more consistent, and recently some scripts have stopped working for me on regular but work fine on alt (IMG:[ invalid] style_emoticons/default/blink.gif) Haven't worked out the cause yet, but it's probably a local storage issue
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Mar 7 2019, 15:37
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Saioux @ Mar 7 2019, 14:25)  Btw, anybody knows where the necessary prof factor coming from?
Iirc it is counter resist.
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Mar 7 2019, 15:42
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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well prof factor certainly increases counter-resist, but imperil doesn't have much to do with that and only with mitigation reduction, so wouldn't it be more likely that it's dependent on mitigation since it differs by how much mitigation is gained from the imperil? (40% for element, 25% for dark/holy, 0% for non-imperil)
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Mar 7 2019, 18:33
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Noni
Group: Catgirl Camarilla
Posts: 13,433
Joined: 19-February 16

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QUOTE(Saioux @ Mar 7 2019, 14:42)  well prof factor certainly increases counter-resist, but imperil doesn't have much to do with that and only with mitigation reduction, so wouldn't it be more likely that it's dependent on mitigation since it differs by how much mitigation is gained from the imperil? (40% for element, 25% for dark/holy, 0% for non-imperil)
Basically, that's it. It's the effect on imperil, combined with monster type+chaos token upgrades. You can read all about it in the wiki, or just do the math yourself. Or, just accept the right factors.
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Mar 7 2019, 19:25
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Is there any research done on it? For instance for physical/magical accuracy anything beyond 200% is meaningless, so it's apparent that it's advised to get it up to 200% at most, but 0.68,0.8 are not 'cap' prof factors that anything beyond that does not provide any benefit to the styles. I guess maybe in order to reach beyond 0.68 you have to go for cotton cap/pants instead of shoes/glove and in that manner prof factor beyond 0.68 is not advised?
I've already done the math and they're high enough but are not any thresholds of any sort by themselves.
0.68 on element imperil = 0.68 mitigation reduction 0.8 on dark imperil = 0.61 mitigation reduction
They don't even match. so the only conclusion I can draw about them are perhaps they are the max prof you can get by getting the prof on the desired parts (glove/shoes)
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Mar 7 2019, 19:28
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Noni
Group: Catgirl Camarilla
Posts: 13,433
Joined: 19-February 16

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QUOTE(Saioux @ Mar 7 2019, 18:25)  Is there any research done on it? For instance for physical/magical accuracy anything beyond 200% is meaningless, so it's apparent that it's advised to get it up to 200% at most, but 0.68,0.8 are not 'cap' prof factors that anything beyond that does not provide any benefit to the styles. I guess maybe in order to reach beyond 0.68 you have to go for cotton cap/pants instead of shoes/glove and in that manner prof factor beyond 0.68 is not advised?
I've already done the math and they're high enough but are not any thresholds of any sort by themselves.
0.68 on element imperil = 0.68 mitigation reduction 0.8 on dark imperil = 0.61 mitigation reduction
They don't even match. so the only conclusion I can draw about them are perhaps they are the max prof you can get by getting the prof on the desired parts (glove/shoes)
well, if you've done the math, you know everything there is to know. Funny thing is, others have found different results in the past. But they can be wrong of course. But I'm not going to change the wiki yet.
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Mar 7 2019, 19:38
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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so I guess with peerless elemental prof rolls on willow staff and shoes, and with 530 natural prof with the perk, you are at 0.68. I guess that's about as high as you can go without swapping the cotton piece to something else?
I was just curious cuz those numbers (0.68,0.8,1.0) were going around like some sort of ground truth, so perhaps they were associated with some hard caps. I guess not.
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Mar 7 2019, 20:17
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t_t_z
Group: Gold Star Club
Posts: 351
Joined: 25-December 12

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QUOTE(mouisaac @ Mar 6 2019, 22:47)  For the second potency, is holy the best option or we should aim for high holy and average for all the others?
I just IWed two jug5 with no other potency and am thinking if I should accept any potency or I should aim for holy.
Yes holy is the best in comparison to other elemental mitigations. However do note that elemental mitigation reduction for equipment is added multiplicatively, so if you have a huge amount of holy mitigation already and none in another, the effective amount of holy mitigation increase you get for additional holy mitigation would be less. From my data from 1H PFFESTs, if the damage was scaled to pre-mitigation post-firespike shield: CODE fire 3.44% cold 3.29% elec 3.69% wind 2.37% holy 6.47% dark 1.90% crushing 30.93% slashing 14.53% piercing 33.38% Note that this is unconsidering the factors of element of the day (-5/-10, unsure if additive/multiplicative for the player), along with magical to physical damage ratio (holy is mainly magical damage, if you have more magical mitigation in comparison to physical, ratio of holy to others will be less; I was using around 77.6% PMit 74.2% MMit). This post has been edited by t_t_z: Mar 7 2019, 20:26
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Mar 7 2019, 20:32
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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QUOTE(Saioux @ Mar 7 2019, 17:38)  I was just curious cuz those numbers (0.68,0.8,1.0) were going around like some sort of ground truth, so perhaps they were associated with some hard caps. I guess not.
Your specific mitigation reduction will be(prof factor^1.5)*50+imperil(40 for elemental, 25 for holy/dark). Monsters have initial specific mitigation with -50% or -25% or 0% or +25% for every element. With full crystal upgrade they will be +37%, +50%, +62%, +75% respectively. So for elemental, you will need ~0.7884 prof factor to wipe out all specific mitigation. For Dark/Holy, with imperil you need ~0.8182 for +62% and 1.0 for +75%. Since your effective proficiency is capped at your level*2, max prof factor will be 1.0 and this is counted as 50% mitigation reduction. It's also the requirement for non-imperil dark/holy. QUOTE(Sapo84 @ Mar 8 2018, 00:34)  On the 0.68 thing, that's just a random number, the idea is that around that number you get the best possible results, but there is nothing wrong with playing with 0.65 or 0.7, difference is very very minor. And since the math checks out and the few tests done verify the validity of the theory there is 0 reason to collect thousand of rounds to verify it. In two years no one ever found a single reason not to aim for around 0.68 prof, that alone should tell you something.
And you can have a look for this. This post has been edited by qr12345: Mar 7 2019, 20:41
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Mar 7 2019, 20:48
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SleepDealer
Group: Gold Star Club
Posts: 3,020
Joined: 6-February 12

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Some helpfull information to newcomers about monsterbation script. Here is an option to achieve nice performance with imperil mage game, my comfortable setup: CODE hoverAction: Strongest([Cast('Ragnarok'), Cast('Disintegrate'), Cast('Corruption')]), Here put the 3 strongest spells of your mage hoverShiftAction: Strongest([Cast('Imperil')]), unforeseen cases, like 4 mosters in one round
Bind(KEY_Z, Strongest([TargetMonster(1), Cast('Imperil')])); Bind(KEY_X, Strongest([TargetMonster(4), Cast('Imperil')])); Bind(KEY_C, Strongest([TargetMonster(7), Cast('Imperil')])); Bind(KEY_A, Strongest([Cast('Full-Cure'), Cast('Cure')]));[ This post has been edited by SleepDealer: Mar 7 2019, 20:51
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Mar 7 2019, 21:01
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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Fufufu, there's better than that you know. Written inside the default script, to top it off. (IMG:[ invalid] style_emoticons/default/laugh.gif) Besides this, I can only recommend that for HP/MP regen: CODE wheelUp: Strongest([Use(7),Cast('Full-Cure'),Cast('Cure'),Use(4)]), wheelDown: Strongest([Use(8),Use(5)]), Yes, I do use HP potions (item 4) before even using Cure, because: 1) Zero action time 2) Better wasting them that way rather than bazaaring them That setup allows a mage to greatly boost his recovery speed.
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Mar 7 2019, 21:15
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(qr12345 @ Mar 7 2019, 13:32)  Your specific mitigation reduction will be(prof factor^1.5)*50+imperil(40 for elemental, 25 for holy/dark). Monsters have initial specific mitigation with -50% or -25% or 0% or +25% for every element. With full crystal upgrade they will be +37%, +50%, +62%, +75% respectively. So for elemental, you will need ~0.7884 prof factor to wipe out all specific mitigation. For Dark/Holy, with imperil you need ~0.8182 for +62% and 1.0 for +75%. Since your effective proficiency is capped at your level*2, max prof factor will be 1.0 and this is counted as 50% mitigation reduction. It's also the requirement for non-imperil dark/holy. And you can have a look for this.
Ah yea, precisely what I was looking for (IMG:[ invalid] style_emoticons/default/biggrin.gif) Thank you! Yea so even if it can go max to 75%, it doesn't necessarily mean that you'd have to wipe out everything since not every monster is going to get to that mitigation. Just wanted to confirm there's no significance in the number '0.68' itself. Nice nice, but nevertheless it's a good number to aim for. Thanks!
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Mar 7 2019, 21:18
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SleepDealer
Group: Gold Star Club
Posts: 3,020
Joined: 6-February 12

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QUOTE(decondelite @ Mar 8 2019, 00:01)  Fufufu, there's better than that you know. Written inside the default script, to top it off. (IMG:[ invalid] style_emoticons/default/laugh.gif) It`s some kind of outdated, taken from the times of early version of script. I`m not sure if the original script had such an option. However, I use it still. Cheers. upd:had This post has been edited by SleepDealer: Mar 7 2019, 22:41
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