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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Mar 6 2019, 20:43
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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I feel like I can relate more to your setting, but I'm still curious about the ToggleHover part since it seems it provides some sort of safety? So is the idea imperiling every single monster? b/c sometimes when the monster resist I just say ah fuck it when I play as 1H.
This post has been edited by Saioux: Mar 6 2019, 20:44
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Mar 6 2019, 21:12
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Noni
Group: Catgirl Camarilla
Posts: 13,499
Joined: 19-February 16

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QUOTE(Saioux @ Mar 6 2019, 19:24)  And what is respect/ignore alerts supposed to mean? Like HP alerts and stuff that stops you from hovering if you are below threshold HP/SP and stuff? In this case, does it work like shift - z - shift - z and so on? What's the main reason for toggling hover off after each imperil? Isn't it inconvenient?
round starts, 9 monsters 1. point at monster 2 2. press shift+Z 3. point at monster 5 4. press shift +z 5. point at monster 7 6. press shift z 7. press z 8. kill them all! repeat. This way, you can not kill yourself by imperiling to death. you turn it off, because you want to move the mouse from monster 2 to monster 5 without casting imperil to monster 3 and 4, because you don't want to waste rounds.
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Mar 6 2019, 21:14
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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QUOTE(Saioux @ Mar 6 2019, 18:43)  I feel like I can relate more to your setting, but I'm still curious about the ToggleHover part since it seems it provides some sort of safety?
I have no idea about that. Btw, CODE Bind(KEY_1, Strongest([TargetMonster(1), Cast('Imperil')]));
I tried to make this command to something respecting alert but it seems there is no way to work. QUOTE So is the idea imperiling every single monster? b/c sometimes when the monster resist I just say ah fuck it when I play as 1H.
It's better have every monster imperiled before casting attack spells but I may just let go depend on mood, like you. However in latter GF/IW I may only imperil twice or once because monsters are way too hardpuncher. This post has been edited by qr12345: Mar 6 2019, 21:16
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Mar 6 2019, 21:18
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(DJNoni @ Mar 6 2019, 20:12)  2. press shift+Z
Does it actually have to be a key combination? I mean could you just set it to a single key? (IMG:[ invalid] style_emoticons/default/unsure.gif) Also why shift+z? I could not think of a worse possible combination, those are literaly miles away of each other. This post has been edited by Uncle Stu: Mar 6 2019, 21:19
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Mar 6 2019, 21:23
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(DJNoni @ Mar 6 2019, 14:12)  round starts, 9 monsters 1. point at monster 2 2. press shift+Z 3. point at monster 5 4. press shift +z 5. point at monster 7 6. press shift z 7. press z 8. kill them all! repeat.
This way, you can not kill yourself by imperiling to death.
you turn it off, because you want to move the mouse from monster 2 to monster 5 without casting imperil to monster 3 and 4, because you don't want to waste rounds.
I see, thank you. I find it somehow tricky how Strongest function works hmm. So my guess is that shift+z first turns on the hoveraction, then hovershiftaction gets activated and cast imperil then togglehover to turn hover off? I wonder if I could use Strongest to cast multiple spells with no cooldown with one key. QUOTE(qr12345 @ Mar 6 2019, 14:14)  I have no idea about that. Btw, CODE Bind(KEY_1, Strongest([TargetMonster(1), Cast('Imperil')]));
I tried to make this command to something respecting alert but it seems there is no way to work. It's better have every monster imperiled before casting attack spells but I may just let go depend on mood, like you. However in latter GF/IW I may only imperil twice or once because monsters are way too hardpuncher. I don't understand what respect alerts is supposed to do tho lol. QUOTE(Uncle Stu @ Mar 6 2019, 14:18)  Does it actually have to be a key combination? I mean could you just set it to a single key? (IMG:[ invalid] style_emoticons/default/unsure.gif) Also why shift+z? I could not think of a worse possible combination, those are literaly miles away of each other. Um, they are right next to each other?? And well that's how the default binding is set. This post has been edited by Saioux: Mar 6 2019, 21:24
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Mar 6 2019, 21:32
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Saioux @ Mar 6 2019, 20:23)  Um, they are right next to each other??
Ehm, no? They are not even close to each other. (IMG:[ invalid] style_emoticons/default/huh.gif) QUOTE(Saioux @ Mar 6 2019, 20:23)  And well that's how the default binding is set.
Yeah, that does still not answer my question about if it only possible to use key combinations and not a single key.
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Mar 6 2019, 21:32
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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QUOTE(Saioux @ Mar 6 2019, 19:23)  I don't understand what respect alerts is supposed to do tho lol.
Your hoveraction will be aborted when your vital is below your setting value. I think you have experience that your attack stopped when you get sparked.
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Mar 6 2019, 21:35
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(qr12345 @ Mar 6 2019, 14:32)  Your hoveraction will be aborted when your vital is below your setting value. I think you have experience that your attack stopped when you get sparked.
Oh so that it won't trigger if your health is below the alert point? Now I kinda see lol This post has been edited by Saioux: Mar 6 2019, 21:38
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Mar 6 2019, 21:36
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(Uncle Stu @ Mar 6 2019, 14:32)  Ehm, no? They are not even close to each other. (IMG:[ invalid] style_emoticons/default/huh.gif) Yeah, that does still not answer my question about if it only possible to use key combinations and not a single key. ?????????????? Also, z can also togglehover but since imperil is set as hovershift action already, shift+z just automatically casts imperil as well, whereas if you use z to toggle hover on, you have to press shift to use imperil instead of your normal hoveraction anyways.
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Mar 6 2019, 21:41
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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i have imperil bound to mousewheel up, but my personal advice to optimise your imperil play would be to go non-imperil QUOTE(Saioux @ Mar 6 2019, 20:36)  ??????????????
he uses a german keyboard where Y and Z are swapped
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Mar 6 2019, 21:45
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(sickentide @ Mar 6 2019, 14:41)  i have imperil bound to mousewheel up, but my personal advice to optimise your imperil play would be to go non-imperil
As if I could afford that lol QUOTE(sickentide @ Mar 6 2019, 14:41)  he uses a german keyboard where Y and Z are swapped
Ah that explains a lot
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Mar 6 2019, 21:50
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Saioux @ Mar 6 2019, 20:45)  As if I could afford that lol
it's not impossible if you're patient and don't obsess over individual rolls. i didn't keep exact records, but i want to say my non-imperil dark set cost me about 5m total, not counting amnesia shards that i am yet to spend
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Mar 6 2019, 22:05
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Hmm did you try it out on pffest? I mean it'd be awesome if it worked flawlessly on everything, but if non-imperil is on par with imperil even for price range as low as 5m, why would anybody care to play imperil mage?
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Mar 6 2019, 22:10
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Saioux @ Mar 6 2019, 21:05)  Hmm did you try it out on pffest?
i just got the set going today and the hardest i've done so far is a 100 round PF IW. if my PFfest melee runs are any indication, i should be able to clear it, although quite a bit slower than a heavily forged set, but i want to finish the IWs and have my staff/cloth/dark profs catch up with my level before i attempt that
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Mar 6 2019, 22:18
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Aha I see I see. Good luck with your new set and lmk how it turns out, I'm quite interested (IMG:[ invalid] style_emoticons/default/biggrin.gif). I guess you are doing it for sake of it? I'm not inclined to think you are on a tight budget with all that stars haha. p.s. just realized you made the monsterbation. Thanks for such an awesome script! Btw, how does the Strongest function work? I'm kinda curious how Strongest([ToggleHover,Cast('Imperil')]) would work since Imperil doesn't have a cooldown. I tried something like Strongest([Cast('Regen'),Cast('Heartseeker')]) but this wouldn't allow me to cast those spells with one key :'(
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Mar 6 2019, 22:20
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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QUOTE(sickentide @ Mar 6 2019, 20:10)  i just got the set going today and the hardest i've done so far is a 100 round PF IW. if my PFfest melee runs are any indication, i should be able to clear it, although quite a bit slower than a heavily forged set, but i want to finish the IWs and have my staff/cloth/dark profs catch up with my level before i attempt that
PFGF with the build in your signature? I would say it's quite impossible without more forge.
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Mar 6 2019, 22:27
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Saioux @ Mar 6 2019, 21:18)  I guess you are doing it for sake of it? I'm not inclined to think you are on a tight budget with all that stars haha.
part of it is that i want to see how much can be accomplished in this game without investing an arm and a leg, and the other part is that most of my current income goes into my power set QUOTE(Saioux @ Mar 6 2019, 21:18)  p.s. just realized you made the monsterbation. Thanks for such an awesome script! Btw, how does the Strongest function work? I'm kinda curious how Strongest([ToggleHover,Cast('Imperil')]) would work since Imperil doesn't have a cooldown. I tried something like Strongest([Cast('Regen'),Cast('Heartseeker')]) but this wouldn't allow me to cast those spells with one key :'(
cheers! Strongest tries to perform the actions one after another in reverse order. the reason why Strongest([ToggleHover,Cast('Imperil')]) works is that Cast('Imperil') is an incomplete action, requiring selection of a monster to finish it. Cast('Regen') and Cast('Heartseeker') are both complete actions with no cooldown, so it will only ever cast heartseeker, which is the first it attempts, unless your mana is too low to cast it
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Mar 6 2019, 22:39
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(sickentide @ Mar 6 2019, 15:27)  part of it is that i want to see how much can be accomplished in this game without investing an arm and a leg, and the other part is that most of my current income goes into my power set
It's really cool (IMG:[ invalid] style_emoticons/default/smile.gif). Creativity comes from limits, so keep up the good work! Hope something comes out of it =) QUOTE(sickentide @ Mar 6 2019, 15:27)  cheers! Strongest tries to perform the actions one after another in reverse order. the reason why Strongest([ToggleHover,Cast('Imperil')]) works is that Cast('Imperil') is an incomplete action, requiring selection of a monster to finish it. Cast('Regen') and Cast('Heartseeker') are both complete actions with no cooldown, so it will only ever cast heartseeker, which is the first it attempts, unless your mana is too low to cast it
I'm honored to get clarification from the original developer himself (IMG:[ invalid] style_emoticons/default/smile.gif) Thanks! So if we have hoverShiftAction(Strongest([ToggleHover,Cast('Imperil')])), then 1) first activation Cast Imperil 2) second activation Can't cast imperil since monster has to be selected, so ToggleHover activates instead. But in that case when does the selection of the target for the imperil occur? Since after the second activation hover is disabled. If it were to happen between first and second activation, then wouldn't imperil be available to be cased for second activation? This post has been edited by Saioux: Mar 6 2019, 22:44
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Mar 6 2019, 23:12
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Saioux @ Mar 6 2019, 21:39)  But in that case when does the selection of the target for the imperil occur?
it goes like this: 1) hover is enabled, so the Strongest function is invoked as the hover action 2) first, Strongest primes Imperil for casting on the next selected monster 3) second, Strongest disables hover for the next action 4) since hover was invoked for this action, the hovered monster is selected after the execution of Strongest, completing the cast of imperil 5) no additional hover actions are performed until reactivated, due to the hover toggle at 3)
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Mar 6 2019, 23:17
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Aha, so an invoked hover action would be finished by selecting the monster that the mouse cursor was hovering on when it was invoked, and then the disable of hover action takes effect. Awesome! Thank you so much (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by Saioux: Mar 6 2019, 23:25
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