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post Mar 6 2019, 15:36
Post #9021
Uncle Stu



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QUOTE(Benny-boy @ Mar 6 2019, 14:31) *

Well, somehow for jug 5 getting jug 2 first is worse than jug 1 fire 5, so (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Would i target jugg5 fire 5 i would go for it and had high hopes. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Mar 6 2019, 16:07
Post #9022
t_t_z



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QUOTE(Benny-boy @ Mar 6 2019, 08:04) *

How low is chance to get jug 5 when you're already at tier 6 with jug 1 and 2 wrong potencies? Used to remember formula, but I guess I'm too senile now, can't even find it (IMG:[invalid] style_emoticons/default/anime_cry.gif)


Reforge it, it's not worth.

If you use an optimal reforge strategy it'll take ~3 more shards on average if you keep on running until impossible to match criterion than if you would reforge it immediately.

QUOTE
Well, somehow for jug 5 getting jug 2 first is worse than jug 1 fire 5, so rolleyes.gif


Not sure how you got that, J1X5 double potency should net ~12 shards i believe, and J2 single potency nets ~6 shards

This is considering with dark descent and 7 available potencies to choose from (i.e. non-elemental prefix)

This post has been edited by t_t_z: Mar 6 2019, 16:11
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post Mar 6 2019, 18:25
Post #9023
Benny-boy



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QUOTE(t_t_z @ Mar 6 2019, 16:07) *

Not sure how you got that


Key word is "somehow", it means my RNG fucks first jug 2 consistently (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Mar 6 2019, 18:30
Post #9024
KamuiSeph



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QUOTE(Benny-boy @ Mar 7 2019, 01:25) *

Key word is "somehow", it means my RNG fucks first jug 2 consistently (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Same here (IMG:[invalid] style_emoticons/default/cry.gif)
If I get Jug 2 on the first IWBTH run, or...
If I get Jug 3 + w/e on the first PFUDOR run...
I will never get jug 5 from that run.

60 shards confirm this, fuck my life, the end. (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)
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post Mar 6 2019, 19:56
Post #9025
xesxesgnik



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Mages out there, how do you bind your spells?

Bind(KEY_Q, Cast('Imperil'));
Bind(KEY_1, Strongest([TargetMonster(1), Cast('Imperil')]));

First one would actually require you to hover the mouse over a monster, but provides better precision, whereas second one casts the spell instantly to a target. Which is more convenient for you guys?

Also, is the cycle always like use t3 t2 on cooldown right away or is there any case where it's better to not use higher tier spells? (e.g. for instance if there's only like three monsters i wouldn't use ofc) And what enchantments would I use for normal arenas? (I don't think I would use infusions cuz it's too costly, or at least want to build my set enough so that it isn't necessary)

This post has been edited by Saioux: Mar 6 2019, 20:07
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post Mar 6 2019, 20:11
Post #9026
Noni



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QUOTE(Saioux @ Mar 6 2019, 18:56) *

Mages out there, how do you bind your spells?

Bind(KEY_Q, Cast('Imperil'));
Bind(KEY_1, Strongest([TargetMonster(1), Cast('Imperil')]));

First one would actually require you to hover the mouse over a monster, but provides better precision, whereas second one casts the spell instantly to a target. Which is more convenient for you guys?

This works best for me:
CODE


startRoundWithHover: false

hoverShiftAction: Strongest([ToggleHover, Cast('Imperil')]), // single cast of Imperil

Bind(KEY_Z, ToggleHover);
Bind(KEY_Z, Shift, ToggleHover);


also, less safe:
CODE

Bind(KEY_I, HoverAction(Cast('Imperil'))); -- Cast Imperil on selected monster, ignore alerts.


and I haven't tried this one, but it looks very promising:
CODE

Bind(KEY_I, HoverAction(Strongest([ToggleHover, Cast('Imperil')]), true)); -- Single cast of Imperil, respect alerts

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post Mar 6 2019, 20:15
Post #9027
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QUOTE(Saioux @ Mar 6 2019, 12:56) *

Mages out there, how do you bind your spells?

Bind(KEY_Q, Cast('Imperil'));
Bind(KEY_1, Strongest([TargetMonster(1), Cast('Imperil')]));

First one would actually require you to hover the mouse over a monster, but provides better precision, whereas second one casts the spell instantly to a target. Which is more convenient for you guys?

Also, is the cycle always like use t3 t2 on cooldown right away or is there any case where it's better to not use higher tier spells? (e.g. for instance if there's only like three monsters i wouldn't use ofc) And what enchantments would I use for normal arenas? (I don't think I would use infusions cuz it's too costly, or at least want to build my set enough so that it isn't necessary)



On a trip where I don't have access to personal pc, but I have it set so that Ctrl casts imperil and also toggles hover off, so I just Ctrl+(whichever key reactivates hover) to imperil all monsters at the start, then retoggle regular hover for offensive spells.

T3 and T2 on CD will be fastest. I personally have T-2 on CD set on standard hover and T3 on CD set on Shif hover, but straight up T3 would be the fastest.
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post Mar 6 2019, 20:24
Post #9028
xesxesgnik



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Hmm so you guys do the imperil by hovering I guess? But if you first hover your mouse over monster 2, then since imperil is casted on adjacent monsters as well, so in ideal situation both monster 1 and 3 would also be imperiled. As you hover your mouse down, wouldn't you cast imperil on 3 and so on? Is it to ensure that every monster is imperiled despite it could be a bit redundant? For instance, right now as 1H what I have is something like this:

Bind(KEY_1, Strongest([TargetMonster(1), Cast('Imperil')]));
Bind(KEY_2, Strongest([TargetMonster(4), Cast('Imperil')]));
Bind(KEY_3, Strongest([TargetMonster(7), Cast('Imperil')]));

This doesn't guarantee everything is imperiled, but it casts imperil once to every monster in three turns, but your setting would cost about 6~7 turns if you wanted to imperil 9 monsters?
And what is respect/ignore alerts supposed to mean? Like HP alerts and stuff that stops you from hovering if you are below threshold HP/SP and stuff?

QUOTE(DJNoni @ Mar 6 2019, 13:11) *

This works best for me:
CODE


startRoundWithHover: false

hoverShiftAction: Strongest([ToggleHover, Cast('Imperil')]), // single cast of Imperil

Bind(KEY_Z, ToggleHover);
Bind(KEY_Z, Shift, ToggleHover);




In this case, does it work like shift - z - shift - z and so on?

QUOTE(magiclamp @ Mar 6 2019, 13:15) *

On a trip where I don't have access to personal pc, but I have it set so that Ctrl casts imperil and also toggles hover off, so I just Ctrl+(whichever key reactivates hover) to imperil all monsters at the start, then retoggle regular hover for offensive spells.


What's the main reason for toggling hover off after each imperil? Isn't it inconvenient?

This post has been edited by Saioux: Mar 6 2019, 20:55
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post Mar 6 2019, 20:39
Post #9029
qr12345



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My setting is like this.

CODE
hoverAction = Strongest([Cast('Fimbulvetr'), Cast('Blizzard'), Cast('Freeze')]),  
hoverShiftAction = Strongest([Cast('Imperil')]),

Bind(KEY_1, Strongest([TargetMonster(1), Cast('Imperil')]));
Bind(KEY_2, Strongest([TargetMonster(4), Cast('Imperil')]));
Bind(KEY_3, Strongest([TargetMonster(7), Cast('Imperil')]));
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post Mar 6 2019, 20:43
Post #9030
xesxesgnik



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I feel like I can relate more to your setting, but I'm still curious about the ToggleHover part since it seems it provides some sort of safety?
So is the idea imperiling every single monster? b/c sometimes when the monster resist I just say ah fuck it when I play as 1H.

This post has been edited by Saioux: Mar 6 2019, 20:44
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post Mar 6 2019, 21:12
Post #9031
Noni



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QUOTE(Saioux @ Mar 6 2019, 19:24) *

And what is respect/ignore alerts supposed to mean? Like HP alerts and stuff that stops you from hovering if you are below threshold HP/SP and stuff?
In this case, does it work like shift - z - shift - z and so on?
What's the main reason for toggling hover off after each imperil? Isn't it inconvenient?


round starts, 9 monsters
1. point at monster 2
2. press shift+Z
3. point at monster 5
4. press shift +z
5. point at monster 7
6. press shift z
7. press z
8. kill them all!
repeat.

This way, you can not kill yourself by imperiling to death.

you turn it off, because you want to move the mouse from monster 2 to monster 5 without casting imperil to monster 3 and 4, because you don't want to waste rounds.


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post Mar 6 2019, 21:14
Post #9032
qr12345



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QUOTE(Saioux @ Mar 6 2019, 18:43) *

I feel like I can relate more to your setting, but I'm still curious about the ToggleHover part since it seems it provides some sort of safety?

I have no idea about that.
Btw,
CODE
Bind(KEY_1, Strongest([TargetMonster(1), Cast('Imperil')]));

I tried to make this command to something respecting alert but it seems there is no way to work.

QUOTE

So is the idea imperiling every single monster? b/c sometimes when the monster resist I just say ah fuck it when I play as 1H.

It's better have every monster imperiled before casting attack spells but I may just let go depend on mood, like you.
However in latter GF/IW I may only imperil twice or once because monsters are way too hardpuncher.

This post has been edited by qr12345: Mar 6 2019, 21:16
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post Mar 6 2019, 21:18
Post #9033
Uncle Stu



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QUOTE(DJNoni @ Mar 6 2019, 20:12) *

2. press shift+Z
Does it actually have to be a key combination? I mean could you just set it to a single key? (IMG:[invalid] style_emoticons/default/unsure.gif) Also why shift+z? I could not think of a worse possible combination, those are literaly miles away of each other.

This post has been edited by Uncle Stu: Mar 6 2019, 21:19
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post Mar 6 2019, 21:23
Post #9034
xesxesgnik



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QUOTE(DJNoni @ Mar 6 2019, 14:12) *

round starts, 9 monsters
1. point at monster 2
2. press shift+Z
3. point at monster 5
4. press shift +z
5. point at monster 7
6. press shift z
7. press z
8. kill them all!
repeat.

This way, you can not kill yourself by imperiling to death.

you turn it off, because you want to move the mouse from monster 2 to monster 5 without casting imperil to monster 3 and 4, because you don't want to waste rounds.


I see, thank you. I find it somehow tricky how Strongest function works hmm. So my guess is that shift+z first turns on the hoveraction, then hovershiftaction gets activated and cast imperil then togglehover to turn hover off? I wonder if I could use Strongest to cast multiple spells with no cooldown with one key.

QUOTE(qr12345 @ Mar 6 2019, 14:14) *

I have no idea about that.
Btw,
CODE
Bind(KEY_1, Strongest([TargetMonster(1), Cast('Imperil')]));

I tried to make this command to something respecting alert but it seems there is no way to work.
It's better have every monster imperiled before casting attack spells but I may just let go depend on mood, like you.
However in latter GF/IW I may only imperil twice or once because monsters are way too hardpuncher.


I don't understand what respect alerts is supposed to do tho lol.

QUOTE(Uncle Stu @ Mar 6 2019, 14:18) *

Does it actually have to be a key combination? I mean could you just set it to a single key? (IMG:[invalid] style_emoticons/default/unsure.gif) Also why shift+z? I could not think of a worse possible combination, those are literaly miles away of each other.


Um, they are right next to each other?? And well that's how the default binding is set.

This post has been edited by Saioux: Mar 6 2019, 21:24
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post Mar 6 2019, 21:32
Post #9035
Uncle Stu



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QUOTE(Saioux @ Mar 6 2019, 20:23) *

Um, they are right next to each other??
Ehm, no? They are not even close to each other. (IMG:[invalid] style_emoticons/default/huh.gif)
QUOTE(Saioux @ Mar 6 2019, 20:23) *

And well that's how the default binding is set.
Yeah, that does still not answer my question about if it only possible to use key combinations and not a single key.
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post Mar 6 2019, 21:32
Post #9036
qr12345



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QUOTE(Saioux @ Mar 6 2019, 19:23) *

I don't understand what respect alerts is supposed to do tho lol.

Your hoveraction will be aborted when your vital is below your setting value.
I think you have experience that your attack stopped when you get sparked.
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post Mar 6 2019, 21:35
Post #9037
xesxesgnik



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QUOTE(qr12345 @ Mar 6 2019, 14:32) *

Your hoveraction will be aborted when your vital is below your setting value.
I think you have experience that your attack stopped when you get sparked.


Oh so that it won't trigger if your health is below the alert point? Now I kinda see lol

This post has been edited by Saioux: Mar 6 2019, 21:38
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post Mar 6 2019, 21:36
Post #9038
xesxesgnik



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QUOTE(Uncle Stu @ Mar 6 2019, 14:32) *

Ehm, no? They are not even close to each other. (IMG:[invalid] style_emoticons/default/huh.gif)
Yeah, that does still not answer my question about if it only possible to use key combinations and not a single key.

??????????????
Attached Image

Also, z can also togglehover but since imperil is set as hovershift action already, shift+z just automatically casts imperil as well, whereas if you use z to toggle hover on, you have to press shift to use imperil instead of your normal hoveraction anyways.
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post Mar 6 2019, 21:41
Post #9039
sickentide



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i have imperil bound to mousewheel up, but my personal advice to optimise your imperil play would be to go non-imperil

QUOTE(Saioux @ Mar 6 2019, 20:36) *

??????????????

he uses a german keyboard where Y and Z are swapped
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post Mar 6 2019, 21:45
Post #9040
xesxesgnik



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QUOTE(sickentide @ Mar 6 2019, 14:41) *

i have imperil bound to mousewheel up, but my personal advice to optimise your imperil play would be to go non-imperil


As if I could afford that lol

QUOTE(sickentide @ Mar 6 2019, 14:41) *

he uses a german keyboard where Y and Z are swapped


Ah that explains a lot
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