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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Mar 6 2019, 16:07
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t_t_z
Group: Gold Star Club
Posts: 351
Joined: 25-December 12

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QUOTE(Benny-boy @ Mar 6 2019, 08:04)  How low is chance to get jug 5 when you're already at tier 6 with jug 1 and 2 wrong potencies? Used to remember formula, but I guess I'm too senile now, can't even find it (IMG:[ invalid] style_emoticons/default/anime_cry.gif) Reforge it, it's not worth. If you use an optimal reforge strategy it'll take ~3 more shards on average if you keep on running until impossible to match criterion than if you would reforge it immediately. QUOTE Well, somehow for jug 5 getting jug 2 first is worse than jug 1 fire 5, so rolleyes.gif Not sure how you got that, J1X5 double potency should net ~12 shards i believe, and J2 single potency nets ~6 shards This is considering with dark descent and 7 available potencies to choose from (i.e. non-elemental prefix) This post has been edited by t_t_z: Mar 6 2019, 16:11
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Mar 6 2019, 18:25
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Benny-boy
Group: Gold Star Club
Posts: 1,962
Joined: 27-December 10

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QUOTE(t_t_z @ Mar 6 2019, 16:07)  Not sure how you got that
Key word is "somehow", it means my RNG fucks first jug 2 consistently (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Mar 6 2019, 19:56
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Mages out there, how do you bind your spells?
Bind(KEY_Q, Cast('Imperil')); Bind(KEY_1, Strongest([TargetMonster(1), Cast('Imperil')]));
First one would actually require you to hover the mouse over a monster, but provides better precision, whereas second one casts the spell instantly to a target. Which is more convenient for you guys?
Also, is the cycle always like use t3 t2 on cooldown right away or is there any case where it's better to not use higher tier spells? (e.g. for instance if there's only like three monsters i wouldn't use ofc) And what enchantments would I use for normal arenas? (I don't think I would use infusions cuz it's too costly, or at least want to build my set enough so that it isn't necessary)
This post has been edited by Saioux: Mar 6 2019, 20:07
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Mar 6 2019, 20:11
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Noni
Group: Catgirl Camarilla
Posts: 13,433
Joined: 19-February 16

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QUOTE(Saioux @ Mar 6 2019, 18:56)  Mages out there, how do you bind your spells?
Bind(KEY_Q, Cast('Imperil')); Bind(KEY_1, Strongest([TargetMonster(1), Cast('Imperil')]));
First one would actually require you to hover the mouse over a monster, but provides better precision, whereas second one casts the spell instantly to a target. Which is more convenient for you guys?
This works best for me: CODE startRoundWithHover: false
hoverShiftAction: Strongest([ToggleHover, Cast('Imperil')]), // single cast of Imperil
Bind(KEY_Z, ToggleHover); Bind(KEY_Z, Shift, ToggleHover);
also, less safe: CODE Bind(KEY_I, HoverAction(Cast('Imperil'))); -- Cast Imperil on selected monster, ignore alerts.
and I haven't tried this one, but it looks very promising: CODE Bind(KEY_I, HoverAction(Strongest([ToggleHover, Cast('Imperil')]), true)); -- Single cast of Imperil, respect alerts
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Mar 6 2019, 20:15
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magiclamp
Group: Gold Star Club
Posts: 802
Joined: 27-February 10

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QUOTE(Saioux @ Mar 6 2019, 12:56)  Mages out there, how do you bind your spells?
Bind(KEY_Q, Cast('Imperil')); Bind(KEY_1, Strongest([TargetMonster(1), Cast('Imperil')]));
First one would actually require you to hover the mouse over a monster, but provides better precision, whereas second one casts the spell instantly to a target. Which is more convenient for you guys?
Also, is the cycle always like use t3 t2 on cooldown right away or is there any case where it's better to not use higher tier spells? (e.g. for instance if there's only like three monsters i wouldn't use ofc) And what enchantments would I use for normal arenas? (I don't think I would use infusions cuz it's too costly, or at least want to build my set enough so that it isn't necessary)
On a trip where I don't have access to personal pc, but I have it set so that Ctrl casts imperil and also toggles hover off, so I just Ctrl+(whichever key reactivates hover) to imperil all monsters at the start, then retoggle regular hover for offensive spells. T3 and T2 on CD will be fastest. I personally have T-2 on CD set on standard hover and T3 on CD set on Shif hover, but straight up T3 would be the fastest.
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Mar 6 2019, 20:24
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Hmm so you guys do the imperil by hovering I guess? But if you first hover your mouse over monster 2, then since imperil is casted on adjacent monsters as well, so in ideal situation both monster 1 and 3 would also be imperiled. As you hover your mouse down, wouldn't you cast imperil on 3 and so on? Is it to ensure that every monster is imperiled despite it could be a bit redundant? For instance, right now as 1H what I have is something like this: Bind(KEY_1, Strongest([TargetMonster(1), Cast('Imperil')])); Bind(KEY_2, Strongest([TargetMonster(4), Cast('Imperil')])); Bind(KEY_3, Strongest([TargetMonster(7), Cast('Imperil')])); This doesn't guarantee everything is imperiled, but it casts imperil once to every monster in three turns, but your setting would cost about 6~7 turns if you wanted to imperil 9 monsters? And what is respect/ignore alerts supposed to mean? Like HP alerts and stuff that stops you from hovering if you are below threshold HP/SP and stuff? QUOTE(DJNoni @ Mar 6 2019, 13:11)  This works best for me: CODE startRoundWithHover: false
hoverShiftAction: Strongest([ToggleHover, Cast('Imperil')]), // single cast of Imperil
Bind(KEY_Z, ToggleHover); Bind(KEY_Z, Shift, ToggleHover);
In this case, does it work like shift - z - shift - z and so on? QUOTE(magiclamp @ Mar 6 2019, 13:15)  On a trip where I don't have access to personal pc, but I have it set so that Ctrl casts imperil and also toggles hover off, so I just Ctrl+(whichever key reactivates hover) to imperil all monsters at the start, then retoggle regular hover for offensive spells.
What's the main reason for toggling hover off after each imperil? Isn't it inconvenient? This post has been edited by Saioux: Mar 6 2019, 20:55
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Mar 6 2019, 20:39
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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My setting is like this. CODE hoverAction = Strongest([Cast('Fimbulvetr'), Cast('Blizzard'), Cast('Freeze')]), hoverShiftAction = Strongest([Cast('Imperil')]),
Bind(KEY_1, Strongest([TargetMonster(1), Cast('Imperil')])); Bind(KEY_2, Strongest([TargetMonster(4), Cast('Imperil')])); Bind(KEY_3, Strongest([TargetMonster(7), Cast('Imperil')]));
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Mar 6 2019, 20:43
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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I feel like I can relate more to your setting, but I'm still curious about the ToggleHover part since it seems it provides some sort of safety? So is the idea imperiling every single monster? b/c sometimes when the monster resist I just say ah fuck it when I play as 1H.
This post has been edited by Saioux: Mar 6 2019, 20:44
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Mar 6 2019, 21:12
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Noni
Group: Catgirl Camarilla
Posts: 13,433
Joined: 19-February 16

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QUOTE(Saioux @ Mar 6 2019, 19:24)  And what is respect/ignore alerts supposed to mean? Like HP alerts and stuff that stops you from hovering if you are below threshold HP/SP and stuff? In this case, does it work like shift - z - shift - z and so on? What's the main reason for toggling hover off after each imperil? Isn't it inconvenient?
round starts, 9 monsters 1. point at monster 2 2. press shift+Z 3. point at monster 5 4. press shift +z 5. point at monster 7 6. press shift z 7. press z 8. kill them all! repeat. This way, you can not kill yourself by imperiling to death. you turn it off, because you want to move the mouse from monster 2 to monster 5 without casting imperil to monster 3 and 4, because you don't want to waste rounds.
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Mar 6 2019, 21:14
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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QUOTE(Saioux @ Mar 6 2019, 18:43)  I feel like I can relate more to your setting, but I'm still curious about the ToggleHover part since it seems it provides some sort of safety?
I have no idea about that. Btw, CODE Bind(KEY_1, Strongest([TargetMonster(1), Cast('Imperil')]));
I tried to make this command to something respecting alert but it seems there is no way to work. QUOTE So is the idea imperiling every single monster? b/c sometimes when the monster resist I just say ah fuck it when I play as 1H.
It's better have every monster imperiled before casting attack spells but I may just let go depend on mood, like you. However in latter GF/IW I may only imperil twice or once because monsters are way too hardpuncher. This post has been edited by qr12345: Mar 6 2019, 21:16
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Mar 6 2019, 21:18
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(DJNoni @ Mar 6 2019, 20:12)  2. press shift+Z
Does it actually have to be a key combination? I mean could you just set it to a single key? (IMG:[ invalid] style_emoticons/default/unsure.gif) Also why shift+z? I could not think of a worse possible combination, those are literaly miles away of each other. This post has been edited by Uncle Stu: Mar 6 2019, 21:19
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Mar 6 2019, 21:23
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(DJNoni @ Mar 6 2019, 14:12)  round starts, 9 monsters 1. point at monster 2 2. press shift+Z 3. point at monster 5 4. press shift +z 5. point at monster 7 6. press shift z 7. press z 8. kill them all! repeat.
This way, you can not kill yourself by imperiling to death.
you turn it off, because you want to move the mouse from monster 2 to monster 5 without casting imperil to monster 3 and 4, because you don't want to waste rounds.
I see, thank you. I find it somehow tricky how Strongest function works hmm. So my guess is that shift+z first turns on the hoveraction, then hovershiftaction gets activated and cast imperil then togglehover to turn hover off? I wonder if I could use Strongest to cast multiple spells with no cooldown with one key. QUOTE(qr12345 @ Mar 6 2019, 14:14)  I have no idea about that. Btw, CODE Bind(KEY_1, Strongest([TargetMonster(1), Cast('Imperil')]));
I tried to make this command to something respecting alert but it seems there is no way to work. It's better have every monster imperiled before casting attack spells but I may just let go depend on mood, like you. However in latter GF/IW I may only imperil twice or once because monsters are way too hardpuncher. I don't understand what respect alerts is supposed to do tho lol. QUOTE(Uncle Stu @ Mar 6 2019, 14:18)  Does it actually have to be a key combination? I mean could you just set it to a single key? (IMG:[ invalid] style_emoticons/default/unsure.gif) Also why shift+z? I could not think of a worse possible combination, those are literaly miles away of each other. Um, they are right next to each other?? And well that's how the default binding is set. This post has been edited by Saioux: Mar 6 2019, 21:24
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Mar 6 2019, 21:32
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Saioux @ Mar 6 2019, 20:23)  Um, they are right next to each other??
Ehm, no? They are not even close to each other. (IMG:[ invalid] style_emoticons/default/huh.gif) QUOTE(Saioux @ Mar 6 2019, 20:23)  And well that's how the default binding is set.
Yeah, that does still not answer my question about if it only possible to use key combinations and not a single key.
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Mar 6 2019, 21:32
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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QUOTE(Saioux @ Mar 6 2019, 19:23)  I don't understand what respect alerts is supposed to do tho lol.
Your hoveraction will be aborted when your vital is below your setting value. I think you have experience that your attack stopped when you get sparked.
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Mar 6 2019, 21:35
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(qr12345 @ Mar 6 2019, 14:32)  Your hoveraction will be aborted when your vital is below your setting value. I think you have experience that your attack stopped when you get sparked.
Oh so that it won't trigger if your health is below the alert point? Now I kinda see lol This post has been edited by Saioux: Mar 6 2019, 21:38
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Mar 6 2019, 21:36
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(Uncle Stu @ Mar 6 2019, 14:32)  Ehm, no? They are not even close to each other. (IMG:[ invalid] style_emoticons/default/huh.gif) Yeah, that does still not answer my question about if it only possible to use key combinations and not a single key. ?????????????? Also, z can also togglehover but since imperil is set as hovershift action already, shift+z just automatically casts imperil as well, whereas if you use z to toggle hover on, you have to press shift to use imperil instead of your normal hoveraction anyways.
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Mar 6 2019, 21:41
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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i have imperil bound to mousewheel up, but my personal advice to optimise your imperil play would be to go non-imperil QUOTE(Saioux @ Mar 6 2019, 20:36)  ??????????????
he uses a german keyboard where Y and Z are swapped
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Mar 6 2019, 21:45
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(sickentide @ Mar 6 2019, 14:41)  i have imperil bound to mousewheel up, but my personal advice to optimise your imperil play would be to go non-imperil
As if I could afford that lol QUOTE(sickentide @ Mar 6 2019, 14:41)  he uses a german keyboard where Y and Z are swapped
Ah that explains a lot
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