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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Jan 21 2018, 01:38
Post #901
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How many gosu mages have enigma energizer? Is the bonus added to bubblegum or multiplied at the end?
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post Jan 21 2018, 02:34
Post #902
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Gosu? I think I saw this term when I played Warcraft long ago. Is this korean word?
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post Jan 21 2018, 03:00
Post #903
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QUOTE(BlueWaterSplash @ Jan 20 2018, 19:34) *

Gosu? I think I saw this term when I played Warcraft long ago. Is this korean word?


Yes. 고수 = gosu = expert or highly skilled
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post Jan 21 2018, 03:57
Post #904
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QUOTE(qw3rty67 @ Jan 21 2018, 00:38) *

How many gosu mages have enigma energizer?

I think everyone, the bonus is really nice.

No idea how the bonus is applied to bubblegum though but if I had to guess I would say it's multiplied.
There are so many different damage bonuses (that are all multiplied) that it would make no sense if enigma bonus was added instead.
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post Jan 21 2018, 04:13
Post #905
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Alright, bought it (IMG:[invalid] style_emoticons/default/smile.gif)

I think that's it for perks unless it's actually cheaper to do grindfest instead of arena page 2 and buying crystal packs. But it is 1200+ rounds so I could do gf and 2 sgs for the same amount of time. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jan 21 2018, 05:08
Post #906
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QUOTE(igs88 @ Jan 20 2018, 18:23) *

Attached Image

I fight with these buffs, MP's gone because I got unlucky big damage...

And why it's all red box enemies? I use monsterbation, hvutils, and hvtoolbox



QUOTE(Cryosite @ Jan 21 2018, 07:40) *

There is some kind of conflict between HVUtils and Monsterbation. I tried to bring it to ssss2's attention, but he wasn't able to reproduce it.

From what I can tell, the first round of combat HVUtils does something that interferes with Monsterbation smoothly talking to Jenga's database. Because the database communication gets interrupted on that first round, often my first round of enemies shows up "unscanned."

My best guess is that HVUtils has some kind of "shutdown/suspend" process once it detects combat has started. It isn't happening in timely enough a manner to avoid conflict on the first round. Rounds past the first never have the issue, suggesting that that conflict has ended by then. Sometimes I can get a proper database load on the first round, indicating that sometimes HVUtils does finish up in time.

If you want, you can temporarily turn off HVUtils before starting combat, such as through the tampermonkey icon in your extensions bar. You'll have to turn it back on after combat and refresh the page if you do. Or you can ignore the lack of monster database information on the first round of combat like I have grown used to doing.



Try to modify Monsterbation's code.

Line 6
CODE
// @match        *://*.hentaiverse.org/*


to
CODE
// @match        *://*.hentaiverse.org/?s=Battle
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post Jan 21 2018, 08:56
Post #907
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[i.imgur.com] https://i.imgur.com/ew6uajG.jpg

(1H style) I started using 1H like 5 days ago? That's why my proficiency for it is still low.
Please give me some advice. Is there something wrong with my stats?

This post has been edited by Setton-san: Jan 21 2018, 08:59
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post Jan 21 2018, 10:14
Post #908
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QUOTE(Setton-san @ Jan 21 2018, 07:56) *

[i.imgur.com] https://i.imgur.com/ew6uajG.jpg

(1H style) I started using 1H like 5 days ago? That's why my proficiency for it is still low.
Please give me some advice. Is there something wrong with my stats?


you could do with more block. Get a better shield, I'd say.
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post Jan 21 2018, 10:33
Post #909
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His Agi, Int, Wis is also way too high for 1H style. IMO you don't really need more than 150 for Agi, Int and 300 for Wis.
Other ppl leave their Agi and Int at 0, that's also one way to do it.
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post Jan 21 2018, 11:04
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QUOTE(UnknowDestroyer @ Jan 21 2018, 09:33) *

300 for Wis.

I disagree. As 1H you should go for the 20 % resist chance. And that is not possible with 300 Wis.
Hm, sorry. It is too early in the morning. You didnt mean that in general. I swallow my words.

This post has been edited by Uncle Stu: Jan 21 2018, 11:05
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post Jan 21 2018, 11:10
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QUOTE(UnknowDestroyer @ Jan 21 2018, 09:33) *

His Agi, Int, Wis is also way too high for 1H style. IMO you don't really need more than 150 for Agi, Int and 300 for Wis.
Other ppl leave their Agi and Int at 0, that's also one way to do it.

Imho STR=DEX > END > AGI > WIS > INT
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post Jan 21 2018, 12:12
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QUOTE(DJNoni @ Jan 21 2018, 09:14) *

you could do with more block. Get a better shield, I'd say.


His block is already very high for his level. Don't forget that block depends on one's proficiency.
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post Jan 21 2018, 14:16
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QUOTE(gianfrix94 @ Jan 21 2018, 17:10) *

Imho STR=DEX > END > AGI > WIS > INT

AGI adds some mitigation so a little AGI is good. Only AGI above level gives speed bonus.
WIS adds some resist. INT is completely useless but I like big number so I add some INT too.
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post Jan 21 2018, 14:30
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QUOTE(as013 @ Jan 21 2018, 20:16) *

AGI adds some mitigation so a little AGI is good. Only AGI above level gives speed bonus.
WIS adds some resist. INT is completely useless but I like big number so I add some INT too.

If you play 1h you should have 0 agi. It will decrease your turn counts.

This post has been edited by Void Domain: Jan 21 2018, 14:31
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post Jan 21 2018, 14:44
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agi affects evade too ┗(^o^ )┓三

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post Jan 21 2018, 19:46
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Is it possible to reach 100% evade, parry, block or resist with dedicated gear like shielding, plate or negation sets?
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post Jan 21 2018, 20:04
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QUOTE(Paff444 @ Jan 21 2018, 18:46) *

Is it possible to reach 100% evade, parry, block or resist with dedicated gear like shielding, plate or negation sets?

No, that stuff is multiplicative, not additive.
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post Jan 21 2018, 22:07
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QUOTE(gianfrix94 @ Jan 21 2018, 19:04) *

No, that stuff is multiplicative, not additive.


It's neither multiplicative nor additive, it's layered. The word multiplicative means that you *drumroll* multiply the factors between themselves, which is certainly not how things work in HentaiVerse. Get your vocabulary right, please.
Example of what "multiplicative" would be in a game: +100% damage and +100% damage: Damage=(1+100/100)*(1+100/100)=400%.

In HentaiVerse, most stats are applied as layers, or call them successive tests if you prefer. In the case of evade, it works like this:
Test 1) Do you evade thanks to base evade? No.
Test 2) Do you evade thanks to mainhand evade chance? No.
Test 3) Do you evade thanks to offhand chance? No.
...
Last Test) Do you evade thanks to rank title evade chance? No.
=> All evade rolls failed, you don't evade.

And then it's maths that allow us to calculate the total evade chance, which gives the formula written in the wiki. If anything, the global evade chance if the complement in 1 of the probability to fail at evading, which happens to be the multiplication of all individual probabilities to fail at evading, themselves being the complement in 1 of the individual probabilities to evade.

Long story short: think along the lines of layers, and then everything is clear in one's head.
...
And I gotta finish updating all these wiki formulas BTW... (IMG:[invalid] style_emoticons/default/duck.gif)
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post Jan 21 2018, 22:21
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QUOTE(decondelite @ Jan 21 2018, 21:07) *

...

As long as it gets the point across i don't care too much about the vocabulary ¯\_(ツ)_/¯

If i wanted to be nitpicky i would just have posted the wiki link like this: https://ehwiki.org/wiki/Character_Stats

This post has been edited by gianfrix94: Jan 21 2018, 22:21
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post Jan 21 2018, 22:44
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Except that by saying that stats are multiplicative, you're getting the wrong point a cross and confusing people about how it works.

This post has been edited by decondelite: Jan 21 2018, 22:44
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