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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Mar 1 2019, 17:19
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(Fudo Masamune @ Mar 1 2019, 09:46)  are you super sure about that?
I'm super sure he'll show up sometimes latanium today This post has been edited by Saioux: Mar 1 2019, 17:20
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Mar 1 2019, 19:00
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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does Tokenizer really not increase the chance of Token of blood to drop more ? I cannot find any info's about it
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Mar 1 2019, 19:30
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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QUOTE(Fap.Fap @ Mar 1 2019, 19:00)  does Tokenizer really not increase the chance of Token of blood to drop more ? I cannot find any info's about it
I feel like it does... I see a small increase in a number of dropped Blood tokens. Or directly ask Tenboro... This post has been edited by tox01: Mar 1 2019, 19:32
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Mar 1 2019, 19:57
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Fap.Fap @ Mar 1 2019, 17:00)  does Tokenizer really not increase the chance of Token of blood to drop more ? I cannot find any info's about it
You do get slightly more blood tokens overall. I don't now the exact value though.
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Mar 1 2019, 20:01
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ikki.
Group: Gold Star Club
Posts: 2,994
Joined: 11-October 16

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maybe it's just RNG, but token3 feels like big increase for chaos tokens and very small decrease for blood tokens
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Mar 1 2019, 23:31
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Nezu
Group: Catgirl Camarilla
Posts: 3,940
Joined: 29-January 12

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I can't see why it wouldn't - both are named tokens, they share the same untradable behaviour, the wiki suggests they're both counted as token drops for the sake of the drop flowchart (not interested in getting into an argument on whether that's an accurate model or not) - plenty of evidence suggesting they would, and not really much suggesting they wouldn't?
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Mar 2 2019, 14:52
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uareader
Group: Catgirl Camarilla
Posts: 5,594
Joined: 1-September 14

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QUOTE(lestion @ Mar 1 2019, 22:31)  I can't see why it wouldn't - both are named tokens, they share the same untradable behaviour, the wiki suggests they're both counted as token drops for the sake of the drop flowchart (not interested in getting into an argument on whether that's an accurate model or not) - plenty of evidence suggesting they would, and not really much suggesting they wouldn't?
QUOTE T.Type Roll 20% / 80% (Blood / Chaos) Tokenizer hath perks (increases Chaos by up to 10%?) https://ehwiki.org/wiki/Loot_Drop_RollsSo the probability of getting a blood token rather than a chaos token decrease with every hath perk. The question is whether this is compensated by the raw increase of tokens gotten in general, or if it lead into getting less blood tokens than somebody with less or no perks.
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Mar 2 2019, 14:56
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Nezu
Group: Catgirl Camarilla
Posts: 3,940
Joined: 29-January 12

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QUOTE(uareader @ Mar 2 2019, 12:52)  https://ehwiki.org/wiki/Loot_Drop_RollsSo the probability of getting a blood token rather than a chaos token decrease with every hath perk. The question is whether this is compensated by the raw increase of tokens gotten in general, or if it lead into getting less blood tokens than somebody with less or no perks. Not to be combative, but that ? sounds to me like it's saying it's inferred from limited data - which probably means blood tokens were even harder to model for the contributor. I guess likely there is nothing known for certain on it without 10b's explicit confirmation/denial (IMG:[ invalid] style_emoticons/default/sad.gif) This post has been edited by lestion: Mar 2 2019, 14:57
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Mar 2 2019, 15:11
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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I didnt notice any actually difference of blood token drops that could not easy explain by RNG. I dont think that tokenizer no matter what level has actually influence on the blood token you get. Tbh i wouldnt even be suprised if chaos and blood token wouldnt be related in anyway when it comes to calculate what drops.
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Mar 2 2019, 17:09
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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The description says: QUOTE Doubles the chance of random mob token drops. It's really odd that in the loot rool thingamajig the tokenizer is after token type roll. I would think, based on the description, that it would affect the loot roll just as Archaeologist does. Or, based on the loot drop roll schematic, that it would make sense if it dropped multiples of the token chosen. Like, regardless of hath perk the token type would be selected (so, unaffected by the perk) and then you'd simply get 2/3/4 of that chosen token. Seems the description and the loot drop roll schematic are contradictory This post has been edited by KamuiSeph: Mar 2 2019, 17:09
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Mar 2 2019, 17:46
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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I want to try out mage with some crap gears, and I need to do some forging on this cotton glove for prof. Which attributes do I have to forge beyond 5? This is just for arenas. Legendary Cobalt Cotton Gloves of the Elementalist
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Mar 2 2019, 17:53
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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QUOTE(Saioux @ Mar 2 2019, 15:46)  I want to try out mage with some crap gears, and I need to do some forging on this cotton glove for prof. Which attributes do I have to forge beyond 5? This is just for arenas. Legendary Cobalt Cotton Gloves of the ElementalistOnly Prof.
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Mar 2 2019, 18:03
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Cool thank you (IMG:[ invalid] style_emoticons/default/biggrin.gif) I'm curious how far I'd go with the crap gears lol It'd be funny if it's still faster than 1H, which probably will if it can handle pf haha EDIT: One thing I've noticed for gears in DJNoni's signature is, that magical accuracy is never forged. Is it because mage have enough to begin with? This post has been edited by Saioux: Mar 2 2019, 18:18
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Mar 2 2019, 19:28
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Nayas
Group: Members
Posts: 701
Joined: 6-February 11

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QUOTE(Saioux @ Mar 2 2019, 19:03)  EDIT: One thing I've noticed for gears in DJNoni's signature is, that magical accuracy is never forged. Is it because mage have enough to begin with?
Depends on the staff, though if you are using suffused aether for mana conservation there's most likely no way you won't reach 200% without forging.
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Mar 2 2019, 19:56
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Ah yeas the suffused aether. So it's about 3k for an hour right? For mages that can burn through arenas under an hour, I guess it saves 3k worth of mana pots?
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Mar 2 2019, 20:02
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Noni
Group: Catgirl Camarilla
Posts: 13,431
Joined: 19-February 16

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QUOTE(Saioux @ Mar 2 2019, 18:56)  Ah yeas the suffused aether. So it's about 3k for an hour right? For mages that can burn through arenas under an hour, I guess it saves 3k worth of mana pots?
yes it's worth while. Also, without aether shard I have 224.1 % hit chance. That's with my gear without forging magic accuracy.
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Mar 2 2019, 21:37
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(DJNoni @ Mar 3 2019, 03:02)  yes it's worth while. Also, without aether shard I have 224.1 % hit chance. That's with my gear without forging magic accuracy.
What is the hit chance affected by? Wisdom: QUOTE 25 points = +1% Magic Accuracy My effective Wisdom is at: QUOTE 786 So that's 31.44% And my bad bad very bad super terrible un-upgraded frosty mage gear: QUOTE +19.53 % +5.43 % +6.78 % +3.14 % +5.62 % +4.24 % So that's 44,74% At a grand total of 76.18% But... My stats say: QUOTE 172.7% hit chance
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Mar 2 2019, 21:42
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(KamuiSeph @ Mar 2 2019, 20:37)  But... My stats say:
Well, what your stats want to tell you is that sure as sure some abilities do increase your hit chance too. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Mar 2 2019, 21:47
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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You get a default magic accuracy of 80% and there's also some accuracy coming from your staff proficiency.
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