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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Feb 28 2019, 14:51
Post #8870
Uncle Stu



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QUOTE(fuadhika @ Feb 28 2019, 13:37) *

Haste gives 25% attack speed right?
That depends, 25% is only the base haste, but with fully upgraded better haste it gives even 50%.
QUOTE(fuadhika @ Feb 28 2019, 13:37) *

While swift strike level 5 gives roughly 9.5%, but as I play DW if both my weapon has swift strike level 5 isn't that a whopping 19%? Or does it has a different formula?

No, 9,5% and around 19% sounds about right. But compared to fully upgraded haste and the attack speed you get from the rest of your set it is still not that much. So if i would play DW i would still prefer Overpower for my weapons everytime. (IMG:[invalid] style_emoticons/default/happy.gif)

This post has been edited by Uncle Stu: Feb 28 2019, 14:51
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post Feb 28 2019, 15:15
Post #8871
Fudo Masamune



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QUOTE(fuadhika @ Feb 28 2019, 19:37) *

Yeah, what I mean by doubles is that compared to enemy's action, so it's like you're moving faster that you can strike enemy double the amount you can before. Let's just say you get extra turns, which in my opinion can be vastly more useful than a small extra damage that still depends on another number of chance (fatality).


in terms of defense, yes it basically make monster hit you less.
in terms of offense, technically yes if you see in terms of battle turn, in actual practice, nope, as your damage per attack/action turn is still the same, and that action turn is what you physically experience (page load).
relative to actual clear speed, I doubt it, unless we're talking about decreasing the number of cure you need as the number of monster attack is lower, but that's if your defense is frail enough that the extra speed warrant noticeably less cure times.

QUOTE(fuadhika @ Feb 28 2019, 19:37) *

Haste gives 25% attack speed right? While swift strike level 5 gives roughly 9.5%, but as I play DW if both my weapon has swift strike level 5 isn't that a whopping 19%? Or does it has a different formula?


you could easily reach 30%+ attack speed bonus with DW

This post has been edited by Fudo Masamune: Feb 28 2019, 15:16
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post Feb 28 2019, 15:20
Post #8872
fuadhika



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QUOTE(Uncle Stu @ Feb 28 2019, 14:51) *

That depends, 25% is only the base haste, but with fully upgraded better haste it gives even 50%.

No, 9,5% and around 19% sounds about right. But compared to fully upgraded haste and the attack speed you get from the rest of your set it is still not that much. So if i would play DW i would still prefer Overpower for my weapons everytime. (IMG:[invalid] style_emoticons/default/happy.gif)

Ah yeah you're right, it's 50% at max level better haste.

Sure it's not that much but an extra 19% chance is still better than fatality that gives extra damage not extra crit chance, if it gives crit chance then I'd have to agonize between the two, but unfortunately it's not.

And also my evade is pretty much crap at this point (around 48-ish%) so extra turns definitely helps. It might be different if I have a full set of savage shade though.

QUOTE(Fudo Masamune @ Feb 28 2019, 15:15) *

in terms of defense, yes it basically make monster hit you less.
in terms of offense, technically yes if you see in terms of battle turn, in actual practice, nope, as your damage per attack/action turn is still the same, and that action turn is what you physically experience (page load).
relative to actual clear speed, I doubt it, unless we're talking about decreasing the number of cure you need as the number of monster attack is lower, but that's if your defense is frail enough that the extra speed warrant noticeably less cure times.

Yeah, it is practically doubles the damage from the enemy's pov. As for clear speed, is it really matter that much? I always clear PFDWD around 4+ hours (yes, I always fell asleep while playing extra long rounds) so it doesn't matter that much for me personally.

Edit: mistyped fatality as overpower

This post has been edited by fuadhika: Feb 28 2019, 15:33
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post Feb 28 2019, 16:14
Post #8873
KamuiSeph



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Quick question about IW exp gains.
Wiki lists:
QUOTE
EXP Gains in IW = Non-IW_EXP * (PXP0 - 100) * 0.004

As the formula.
I'm not sure I understand the (PXP0 - 100) part.
Does that mean that, say this piece:
[alt.hentaiverse.org] http://alt.hentaiverse.org/equip/174618386/256368bb18
That has 0/200 Potency
If I input that into the formula it would be:
Non-IW_EXP * (200 - 100) * 0.004
?
And so the EXP gains would not increase as I gain potency, because the formula only cares about the PXP at 0?
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post Feb 28 2019, 16:21
Post #8874
qr12345



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QUOTE(KamuiSeph @ Feb 28 2019, 14:14) *

That has 0/200 Potency
If I input that into the formula it would be:
Non-IW_EXP * (200 - 100) * 0.004
?

I am not 100% sure but it should works like that.

QUOTE

And so the EXP gains would not increase as I gain potency, because the formula only cares about the PXP at 0?

True.
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post Feb 28 2019, 16:31
Post #8875
Basara Nekki



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QUOTE(KamuiSeph @ Feb 28 2019, 11:14) *

Quick question about IW exp gains.
Wiki lists:

As the formula.
I'm not sure I understand the (PXP0 - 100) part.
Does that mean that, say this piece:
[alt.hentaiverse.org] http://alt.hentaiverse.org/equip/174618386/256368bb18
That has 0/200 Potency
If I input that into the formula it would be:
Non-IW_EXP * (200 - 100) * 0.004
?
And so the EXP gains would not increase as I gain potency, because the formula only cares about the PXP at 0?


I posted this in 2017, in the old "Asked the Experts":

https://forums.e-hentai.org/index.php?s=&am...t&p=5031245
https://forums.e-hentai.org/index.php?s=&am...t&p=5034183
https://forums.e-hentai.org/index.php?s=&am...t&p=5036061

I do not know if this helps to understand, but in any case, there it is. (IMG:[invalid] style_emoticons/default/heh.gif)
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post Feb 28 2019, 23:52
Post #8876
Nezu



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Noticing some odd script behaviours atm. My Battle Stats isn't recording turn count properly - it seems to stop dead after a variable amount of turns per round (I had an amazing 400 turn DWD last night, as DW! (IMG:[invalid] style_emoticons/default/wink.gif) ) - and the RE link which I think is Utils? now takes one click to turn into 'Loading...', and then another click to actually start it, rather than just going straight in...

Anyone else having the same issues, before I start doing any tinkering to look for the cause? Only started last night, previous day was fine.
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post Feb 28 2019, 23:59
Post #8877
mouisaac



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QUOTE(lestion @ Feb 28 2019, 16:52) *

Noticing some odd script behaviours atm. My Battle Stats isn't recording turn count properly - it seems to stop dead after a variable amount of turns per round (I had an amazing 400 turn DWD last night, as DW! (IMG:[invalid] style_emoticons/default/wink.gif) ) - and the RE link which I think is Utils? now takes one click to turn into 'Loading...', and then another click to actually start it, rather than just going straight in...

Anyone else having the same issues, before I start doing any tinkering to look for the cause? Only started last night, previous day was fine.


I tried battle stats yesterday and it didn't work so I just turned it off.

I think if you wait a few more seconds it'll finish loading. Sometimes I see loading before it loads and sometimes I don't.
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post Mar 1 2019, 00:08
Post #8878
Fap.Fap



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QUOTE(Uncle Stu @ Feb 28 2019, 13:12) *

Chaos token, if it actually does increase the number of blood token that effect is only very, very small.


thats why Im hestitate over buying Tokenizer II, I really dont need any more chaos tokens

This post has been edited by Fap.Fap: Mar 1 2019, 00:09
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post Mar 1 2019, 00:45
Post #8879
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QUOTE(Fap.Fap @ Feb 28 2019, 22:08) *

thats why Im hestitate over buying Tokenizer II, I really dont need any more chaos tokens


What kind of bizarro-HV are you playing? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Mar 1 2019, 00:46
Post #8880
xesxesgnik



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But why tho? Token of blood is essentially not that useful over 5/day unless you are gonna do TTT, whereas with chaos token you can unlock monster slots and upgrade tehm
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post Mar 1 2019, 01:59
Post #8881
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Just ask high level Players, if you play enough the Chaos tokens will come over time
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post Mar 1 2019, 02:24
Post #8882
yami_zetsu



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QUOTE(Fap.Fap @ Feb 28 2019, 18:59) *

Just ask high level Players, if you play enough the Chaos tokens will come over time

you could also become a millionaire if you earn $1 per hour, it just makes things harder
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post Mar 1 2019, 02:39
Post #8883
Basara Nekki



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QUOTE(Fap.Fap @ Feb 28 2019, 19:08) *

thats why Im hestitate over buying Tokenizer II, I really dont need any more chaos tokens


Have you already unlocked all the slots? (IMG:[invalid] style_emoticons/default/huh.gif)

If so, are your 200 monsters full chaosed? (IMG:[invalid] style_emoticons/default/huh.gif) (IMG:[invalid] style_emoticons/default/huh.gif) (IMG:[invalid] style_emoticons/default/huh.gif)

Only on the day that both of the above questions are positive will you no longer need chaos tokens. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 1 2019, 04:25
Post #8884
xesxesgnik



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I want to build mage, but all these gears are lv500 (IMG:[invalid] style_emoticons/default/cry.gif)
If I wanted to build a cheap-ass build for arena only, is redwood better than willow since arena monsters don't have much resistance to imperil?

I've also read that charged isn't necessary for arenas, but they still make arenas clear faster right?

Maybe I should get a cheap mage build for now and get good gears for pffest over long period of time...Can't even find soulfusable gears rn ugh
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post Mar 1 2019, 05:02
Post #8885
Deckard Cain



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QUOTE(Saioux @ Feb 28 2019, 18:25) *

I want to build mage, but all these gears are lv500 (IMG:[invalid] style_emoticons/default/cry.gif)
If I wanted to build a cheap-ass build for arena only, is redwood better than willow since arena monsters don't have much resistance to imperil?

I've also read that charged isn't necessary for arenas, but they still make arenas clear faster right?

Maybe I should get a cheap mage build for now and get good gears for pffest over long period of time...Can't even find soulfusable gears rn ugh


Even though I'm not a mage, my understanding is that Charged is for survivability (and by corollary this lowers your clear time because you spend less actions healing/etc.) at the later rounds in PFFest and maybe IWs.
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post Mar 1 2019, 05:14
Post #8886
Xythy



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QUOTE(Saioux @ Feb 28 2019, 20:25) *

is redwood better than willow since arena monsters don't have much resistance to imperil?




QUOTE(sssss2 @ Aug 21 2018, 09:42) *

For SG Arenas, the ideal setup is Redwood Staff and Radiant Phases, and 0.79 prof_factor
For GF, Willow, Charged, and ~0.7 prof_factor


QUOTE(Saioux @ Feb 28 2019, 20:25) *

I've also read that charged isn't necessary for arenas, but they still make arenas clear faster right?


With charged pieces you'll cure less and that can help with clear speed.
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post Mar 1 2019, 05:17
Post #8887
xesxesgnik



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Thank you~ I guess redwood for normal arenas as well? They're not taken into consideration since they're so insignificant perhaps lol
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post Mar 1 2019, 05:49
Post #8888
qr12345



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QUOTE(Saioux @ Mar 1 2019, 03:17) *

Thank you~ I guess redwood for normal arenas as well? They're not taken into consideration since they're so insignificant perhaps lol

Willow is better for normal arenas since normal monsters are greater threat compared with SGs.
If you are going wind/elec I recommend grabbing a willow instead of redwood.

This post has been edited by qr12345: Mar 1 2019, 05:51
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post Mar 1 2019, 05:53
Post #8889
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At the end of day, you will lose 10% of the forging materials after you salvage your redwood and pay for the IW again. Just pick a willow.

This post has been edited by -vincento-: Mar 1 2019, 05:53
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