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post Feb 28 2019, 09:14
Post #8861
fuadhika



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QUOTE(qr12345 @ Feb 28 2019, 08:56) *

I guess you might have some misunderstanding.
Counter-parry and counterattack for 1H are two things.
Counter-parry can negate monsters's parry chance for you attack.
Let's say you have overpower 5(=20% counter-parry) and monsters have 8% parry chance.
The actual chance for your attacked get parried by monsters will be (8%*(1-20%))=6.4%.

Most 1H players prefer lower attack speed if there is no problem for survive, since more attack chance=less attacks from monsters=less counters=less damage/turn&OC.

Aah I see now, I was confused as even though we put on weapons with overpower, the stat didn't show anything about that effect so I assumed that it's not active aside from 1H (as it has counter on the stat).
But going with that calculation it's not really that much eh? I mean sure it's more useful than swift strike on 1H, but other than 1H swift strike is more preferred right? As it essentially chance to skip enemy attack, double your damage, and double OC gain.

QUOTE(Fudo Masamune @ Feb 28 2019, 09:02) *

he did say that he fail a riddlemaster before which put his stamina to that low 50. here's a quote:
and as some already mention, it take effort to actually drop below 80 stamina for anybody whose level is as low as him, which means it's believable that he did fail multiple riddlemaster before the accident.
counter-parry is a stat to diminish enemy's parry
just like counter-resist against magic resist.
https://ehwiki.org/wiki/Damage#Damage_Avoidance

Oh so he meant he failed it multiple times? I thought he only fail it once before the incident.
Welp I was searching what overpower's effect is but only find the term at wiki on Item World potency without any description.
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post Feb 28 2019, 12:00
Post #8862
Uncle Stu



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QUOTE(qr12345 @ Feb 28 2019, 07:35) *

Some players point that overpower is better than fatality even for 1H rapiers but it's a minority.
I am atm uncertain about that whole thing. sickentide would not mention it just for shit and giggles. But i have it so much internalized that it is worthless for 1H and fact is, that is at least not as important for 1H because of stunned monster and overwhelming strikes. I really wish i could transform my 5buf4fat into 5but3fat1over just like that to test it. But i cant.
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post Feb 28 2019, 12:11
Post #8863
Fudo Masamune



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QUOTE(fuadhika @ Feb 28 2019, 14:14) *

other than 1H swift strike is more preferred right? As it essentially chance to skip enemy attack, double your damage, and double OC gain.


It's not like that you'll hit twice in the same action with swift strike. and every "turn" terms that used for record or clear speed calculation is based on that action count, not how many actual battle turn you spent on(the one that tick your buff counter).

swift strike allow you to act more per battle turn, but the damage per action is still the same. if you need 100 hit to kill a monster, with swift strike you'll still need 100 hit to kill it. that's still 100 page load no matter how you wants to phrase it.

the oc gain, I believe still the same, if one hit recover roughly 10 OC, you'll still need 10 hit for 100 OC.

QUOTE(fuadhika @ Feb 28 2019, 14:14) *

Oh so he meant he failed it multiple times? I thought he only fail it once before the incident.


he didn't said it explicitly, but he did said that he fail riddlemaster, once is only for that day, the riddle master before that day? we could only guess that high likely he did fail those too.
as that's the only explanation of how failing one riddlemaster could hit his stamina that hard (multiple failure - the number 15 is matched with stamina loss after 7+ failures in the last 12 riddlemaster as pointed by uncle stu),
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post Feb 28 2019, 12:22
Post #8864
Uncle Stu



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QUOTE(Fudo Masamune @ Feb 28 2019, 11:11) *

It's not like that you'll hit twice in the same action with swift strike.

Only for 1.92% according to wiki. But shouldnt that be 2%? I remember it been 2%. Hm, but a Mag shortsword i use for IW atm has Attack Speed +5.77% with Swift Strike Lv.3 so it looks about right. Was there a change of swift strike i did miss or was it allway that way? (IMG:[invalid] style_emoticons/default/unsure.gif)
QUOTE(Fudo Masamune @ Feb 28 2019, 11:11) *

and every "turn" terms that used for record or clear speed calculation is based on that action count, not how many actual battle turn you spent on(the one that tick your buff counter).
Yeah, we really need another name for the turns how the game counts them, something like tick or so. Otherwhise people just will get confused what is now actually ment.
QUOTE(Fudo Masamune @ Feb 28 2019, 11:11) *

if you need 100 hit to kill a monster, with swift strike you'll still need 100 hit to kill it.
Even more if we actually think about those counter attacks that dont happen because of been faster.
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post Feb 28 2019, 12:31
Post #8865
Fudo Masamune



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QUOTE(Uncle Stu @ Feb 28 2019, 17:22) *

Only for 1.92% according to wiki. But shouldnt that be 2%? I remember it been 2%. Hm, but a Mag shortsword i use for IW atm has Attack Speed +5.77% with Swift Strike Lv.3 so it looks about right. Was there a change of swift strike i did miss or was it allway that way? (IMG:[invalid] style_emoticons/default/unsure.gif)

that's about right, I just wants to point that even if he did hit twice before the enemy hit him once, it's not like that those two hit are counted on one action.

QUOTE
Yeah, we really need another name for the turns how the game counts them, something like tick or so. Otherwhise people just will get confused what is now actually ment.

this is the elephant in the living room that new player would notice roughly around realizing that after casting heartseeker the monsters attack gazilion of times, but old player doesn't bother with anymore.

QUOTE
Even more if we actually think about those counter attacks that dont happen because of been faster.


well he said other than 1h, so I play along...
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post Feb 28 2019, 12:38
Post #8866
Uncle Stu



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QUOTE(Fudo Masamune @ Feb 28 2019, 11:31) *

that's about right, I just wants to point that even if he did hit twice before the enemy hit him once, it's not like that those two hit are counted on one action.
And i just wanted to point out that the effect is swift strike itself is really, really, small. Now that i think about it, i did even forgot to mention that haste has a much higher effect than even swift strike level 5.

QUOTE(Fudo Masamune @ Feb 28 2019, 11:31) *

this is the elephant in the living room that new player would notice roughly around realizing that after casting heartseeker the monsters attack gazilion of times, but old player doesn't bother with anymore.

Tbh i am surprised we dont have more player who are confused by that. (IMG:[invalid] style_emoticons/default/unsure.gif) The last i remember has been a while.

QUOTE(Fudo Masamune @ Feb 28 2019, 11:31) *

well he said other than 1h, so I play along...
Oh, so he doesnt play 1H? Maybe i should have been read his post completly and not just partial. (IMG:[invalid] style_emoticons/default/blush.gif)
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post Feb 28 2019, 14:08
Post #8867
kikikaki



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Tokenizer is increase probability Token of Blood or Chaos Token?
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post Feb 28 2019, 14:12
Post #8868
Uncle Stu



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Chaos token, if it actually does increase the number of blood token that effect is only very, very small.
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post Feb 28 2019, 14:37
Post #8869
fuadhika



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QUOTE(Fudo Masamune @ Feb 28 2019, 12:11) *

It's not like that you'll hit twice in the same action with swift strike. and every "turn" terms that used for record or clear speed calculation is based on that action count, not how many actual battle turn you spent on(the one that tick your buff counter).

swift strike allow you to act more per battle turn, but the damage per action is still the same. if you need 100 hit to kill a monster, with swift strike you'll still need 100 hit to kill it. that's still 100 page load no matter how you wants to phrase it.

the oc gain, I believe still the same, if one hit recover roughly 10 OC, you'll still need 10 hit for 100 OC.

Yeah, what I mean by doubles is that compared to enemy's action, so it's like you're moving faster that you can strike enemy double the amount you can before. Let's just say you get extra turns, which in my opinion can be vastly more useful than a small extra damage that still depends on another number of chance (fatality).

QUOTE(Uncle Stu @ Feb 28 2019, 12:38) *

And i just wanted to point out that the effect is swift strike itself is really, really, small. Now that i think about it, i did even forgot to mention that haste has a much higher effect than even swift strike level 5.

Oh, so he doesnt play 1H? Maybe i should have been read his post completly and not just partial. (IMG:[invalid] style_emoticons/default/blush.gif)

Haste gives 25% attack speed right? While swift strike level 5 gives roughly 9.5%, but as I play DW if both my weapon has swift strike level 5 isn't that a whopping 19%? Or does it has a different formula?
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post Feb 28 2019, 14:51
Post #8870
Uncle Stu



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QUOTE(fuadhika @ Feb 28 2019, 13:37) *

Haste gives 25% attack speed right?
That depends, 25% is only the base haste, but with fully upgraded better haste it gives even 50%.
QUOTE(fuadhika @ Feb 28 2019, 13:37) *

While swift strike level 5 gives roughly 9.5%, but as I play DW if both my weapon has swift strike level 5 isn't that a whopping 19%? Or does it has a different formula?

No, 9,5% and around 19% sounds about right. But compared to fully upgraded haste and the attack speed you get from the rest of your set it is still not that much. So if i would play DW i would still prefer Overpower for my weapons everytime. (IMG:[invalid] style_emoticons/default/happy.gif)

This post has been edited by Uncle Stu: Feb 28 2019, 14:51
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post Feb 28 2019, 15:15
Post #8871
Fudo Masamune



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QUOTE(fuadhika @ Feb 28 2019, 19:37) *

Yeah, what I mean by doubles is that compared to enemy's action, so it's like you're moving faster that you can strike enemy double the amount you can before. Let's just say you get extra turns, which in my opinion can be vastly more useful than a small extra damage that still depends on another number of chance (fatality).


in terms of defense, yes it basically make monster hit you less.
in terms of offense, technically yes if you see in terms of battle turn, in actual practice, nope, as your damage per attack/action turn is still the same, and that action turn is what you physically experience (page load).
relative to actual clear speed, I doubt it, unless we're talking about decreasing the number of cure you need as the number of monster attack is lower, but that's if your defense is frail enough that the extra speed warrant noticeably less cure times.

QUOTE(fuadhika @ Feb 28 2019, 19:37) *

Haste gives 25% attack speed right? While swift strike level 5 gives roughly 9.5%, but as I play DW if both my weapon has swift strike level 5 isn't that a whopping 19%? Or does it has a different formula?


you could easily reach 30%+ attack speed bonus with DW

This post has been edited by Fudo Masamune: Feb 28 2019, 15:16
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post Feb 28 2019, 15:20
Post #8872
fuadhika



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QUOTE(Uncle Stu @ Feb 28 2019, 14:51) *

That depends, 25% is only the base haste, but with fully upgraded better haste it gives even 50%.

No, 9,5% and around 19% sounds about right. But compared to fully upgraded haste and the attack speed you get from the rest of your set it is still not that much. So if i would play DW i would still prefer Overpower for my weapons everytime. (IMG:[invalid] style_emoticons/default/happy.gif)

Ah yeah you're right, it's 50% at max level better haste.

Sure it's not that much but an extra 19% chance is still better than fatality that gives extra damage not extra crit chance, if it gives crit chance then I'd have to agonize between the two, but unfortunately it's not.

And also my evade is pretty much crap at this point (around 48-ish%) so extra turns definitely helps. It might be different if I have a full set of savage shade though.

QUOTE(Fudo Masamune @ Feb 28 2019, 15:15) *

in terms of defense, yes it basically make monster hit you less.
in terms of offense, technically yes if you see in terms of battle turn, in actual practice, nope, as your damage per attack/action turn is still the same, and that action turn is what you physically experience (page load).
relative to actual clear speed, I doubt it, unless we're talking about decreasing the number of cure you need as the number of monster attack is lower, but that's if your defense is frail enough that the extra speed warrant noticeably less cure times.

Yeah, it is practically doubles the damage from the enemy's pov. As for clear speed, is it really matter that much? I always clear PFDWD around 4+ hours (yes, I always fell asleep while playing extra long rounds) so it doesn't matter that much for me personally.

Edit: mistyped fatality as overpower

This post has been edited by fuadhika: Feb 28 2019, 15:33
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post Feb 28 2019, 16:14
Post #8873
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Quick question about IW exp gains.
Wiki lists:
QUOTE
EXP Gains in IW = Non-IW_EXP * (PXP0 - 100) * 0.004

As the formula.
I'm not sure I understand the (PXP0 - 100) part.
Does that mean that, say this piece:
[alt.hentaiverse.org] http://alt.hentaiverse.org/equip/174618386/256368bb18
That has 0/200 Potency
If I input that into the formula it would be:
Non-IW_EXP * (200 - 100) * 0.004
?
And so the EXP gains would not increase as I gain potency, because the formula only cares about the PXP at 0?
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post Feb 28 2019, 16:21
Post #8874
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QUOTE(KamuiSeph @ Feb 28 2019, 14:14) *

That has 0/200 Potency
If I input that into the formula it would be:
Non-IW_EXP * (200 - 100) * 0.004
?

I am not 100% sure but it should works like that.

QUOTE

And so the EXP gains would not increase as I gain potency, because the formula only cares about the PXP at 0?

True.
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post Feb 28 2019, 16:31
Post #8875
Basara Nekki



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QUOTE(KamuiSeph @ Feb 28 2019, 11:14) *

Quick question about IW exp gains.
Wiki lists:

As the formula.
I'm not sure I understand the (PXP0 - 100) part.
Does that mean that, say this piece:
[alt.hentaiverse.org] http://alt.hentaiverse.org/equip/174618386/256368bb18
That has 0/200 Potency
If I input that into the formula it would be:
Non-IW_EXP * (200 - 100) * 0.004
?
And so the EXP gains would not increase as I gain potency, because the formula only cares about the PXP at 0?


I posted this in 2017, in the old "Asked the Experts":

https://forums.e-hentai.org/index.php?s=&am...t&p=5031245
https://forums.e-hentai.org/index.php?s=&am...t&p=5034183
https://forums.e-hentai.org/index.php?s=&am...t&p=5036061

I do not know if this helps to understand, but in any case, there it is. (IMG:[invalid] style_emoticons/default/heh.gif)
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post Feb 28 2019, 23:52
Post #8876
Nezu



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Noticing some odd script behaviours atm. My Battle Stats isn't recording turn count properly - it seems to stop dead after a variable amount of turns per round (I had an amazing 400 turn DWD last night, as DW! (IMG:[invalid] style_emoticons/default/wink.gif) ) - and the RE link which I think is Utils? now takes one click to turn into 'Loading...', and then another click to actually start it, rather than just going straight in...

Anyone else having the same issues, before I start doing any tinkering to look for the cause? Only started last night, previous day was fine.
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post Feb 28 2019, 23:59
Post #8877
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QUOTE(lestion @ Feb 28 2019, 16:52) *

Noticing some odd script behaviours atm. My Battle Stats isn't recording turn count properly - it seems to stop dead after a variable amount of turns per round (I had an amazing 400 turn DWD last night, as DW! (IMG:[invalid] style_emoticons/default/wink.gif) ) - and the RE link which I think is Utils? now takes one click to turn into 'Loading...', and then another click to actually start it, rather than just going straight in...

Anyone else having the same issues, before I start doing any tinkering to look for the cause? Only started last night, previous day was fine.


I tried battle stats yesterday and it didn't work so I just turned it off.

I think if you wait a few more seconds it'll finish loading. Sometimes I see loading before it loads and sometimes I don't.
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post Mar 1 2019, 00:08
Post #8878
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QUOTE(Uncle Stu @ Feb 28 2019, 13:12) *

Chaos token, if it actually does increase the number of blood token that effect is only very, very small.


thats why Im hestitate over buying Tokenizer II, I really dont need any more chaos tokens

This post has been edited by Fap.Fap: Mar 1 2019, 00:09
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post Mar 1 2019, 00:45
Post #8879
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QUOTE(Fap.Fap @ Feb 28 2019, 22:08) *

thats why Im hestitate over buying Tokenizer II, I really dont need any more chaos tokens


What kind of bizarro-HV are you playing? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Mar 1 2019, 00:46
Post #8880
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But why tho? Token of blood is essentially not that useful over 5/day unless you are gonna do TTT, whereas with chaos token you can unlock monster slots and upgrade tehm
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