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post Feb 28 2019, 04:44
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QUOTE(mouisaac @ Feb 28 2019, 03:34) *

I think the speed is not the only factor, I mean if you have an unstable connection then that is possible. That is what I just described, it times out even though I didn't even see the riddle at all.

Oh, so we are talking about connection? Do you actually think modern internet is in any way stable with a MAX speed of 33kB/s? Because it is not. Do you know the error messages HV does show you when there is a connection error? I got them at least every second round aka every minute. So no, the riddle master itself loads no matter what, that was never a problem. The worst that could happen is pic not loading and if you actually get an connection error right before the riddle master would be loaded, it will load it anyway even after the the time is long expired. So not seen the riddle master at all because of this? No. Nuh-uh. Nooooope.
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post Feb 28 2019, 04:50
Post #8851
xesxesgnik



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lol actually it'd be fun to see the error messages at 33kb/s. I can't even imagine...Was it some sort of phone modem connection?
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post Feb 28 2019, 05:01
Post #8852
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QUOTE(Saioux @ Feb 28 2019, 03:50) *

lWas it some sort of phone modem connection?
GPRS. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Feb 28 2019, 05:22
Post #8853
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Then I'm not sure what caused that. When that happens I also had like 0.02 tps but I don't recall seeing connection error. Actually, I think it's because I have no problem receiving signals (full-bar) except it doesn't actually connect me to anywhere. Whenever I tap the number key it just doesn't do anything. And after some considerable amount of time has passed, one of my inputs gets send to the server and my attack is registered.

After that experience, I'm now grateful to have good connections. For speed, atm I have max 6.6 MB/s for download which isn't decent but is usable. (is that the speed you are talking about?)
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post Feb 28 2019, 06:32
Post #8854
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QUOTE(CaptainQuasar @ Feb 28 2019, 07:22) *

1. No. Single tab for the game. I didn't just open the game, either. I had the tab open all day.
2. Yes, a few (all of which I installed before going to bed last night). Random Encounter Detector 1/2, Monsterbation, Crank Juice, DarkNight theme.
3. Nope.
4. I didn't flee the first round today, but I did flee the 1st round of GF yesterday (oddly I didn't do what I fleed to go do - forgot what I wanted to do lol). I have never fleed an IW, that I recall.

And just to be clear because it's becoming obviously clear that quite a few people would rather call me a liar than to try and understand the situation. I have no reason to lie about this. I'm not looking for a handout or anything like that - I know about the free shops, and I've opted to not use them because I don't like handouts. I simply want to understand the game. If this is unexpected behavior, that's fine.. I'll keep my eye out for it in the future and if it happens again, I'll see what I can do to report a bug. I was actually hoping someone would say "hey, I had that happen when I [did this/used this script/etc].. it's not supposed to do that, but if you [do this instead], it won't happen.".


nobody start accusing you for being a liar until you accuse uncle stu calling you a liar.
He did stated that the only way you lose 15 stamina from doing 1 RE is if you actually failed the riddlemaster.
No matter how you wants it phrased, either in the most genteel way possible or as insulting as possible, bottom line is there's technically no other way it's possible.
People could help thinking of scenarios, but it will back to the fact that it has to be because of failing a riddlemaster, as that's the only probable explanation according to current system.
If all are exhausted and you still say it isn't, then it must be something you missed on your side.

If you're saying there's possible quirk in the system and looking for anybody who encounter the same, afaik you're the only one that reported this problem in the past months if not years (or maybe ever).
If you still insist on suspecting that it's a problem with the system, then there's no way this thread could help, at least until another people come up with the same problem as you, which so far there's nobody as you can see.
The only way possible to check it is by sending your complain to 10b, and make him look for it (he/she/it is fast if there's log, but good luck with that without actual proof).

QUOTE(Uncle Stu @ Feb 28 2019, 09:44) *

Oh, so we are talking about connection? Do you actually think modern internet is in any way stable with a MAX speed of 33kB/s? Because it is not. Do you know the error messages HV does show you when there is a connection error? I got them at least every second round aka every minute. So no, the riddle master itself loads no matter what, that was never a problem. The worst that could happen is pic not loading and if you actually get an connection error right before the riddle master would be loaded, it will load it anyway even after the the time is long expired. So not seen the riddle master at all because of this? No. Nuh-uh. Nooooope.


remind me again, what actually should happen when somebody didn't answer the riddlemaster?
I vaguely remember that the page should refresh itself and it will load the next round.
but last time ponies didn't shows up and I tableflip then leave the pc, the page still on riddlemaster with ponies visible and 0 timer, as if taunting me.
I wonder if that's a difference because of monsterbation or because of the ajax implementation or my net failed me again when it wants to reload the page?

This post has been edited by Fudo Masamune: Feb 28 2019, 09:05
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post Feb 28 2019, 07:04
Post #8855
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QUOTE(Fudo Masamune @ Feb 27 2019, 23:32) *

remind me again, what actually should happen when somebody didn't answer the riddlemaster?
I vaguely remember that the page should refresh itself and it will load the next round.
but last time ponies didn't shows up and I tableflip then leave the pc, the page still on riddlemaster with ponies visible and 0 timer, as if taunting me.
I wonder if that's a difference because of monsterbation or because of the ajax implementation or my net failed me again when it wants to reload the page?


If you don't answer in the time limit it'll refresh and you can see the detail in the battle log. Not sure if it's HVutil thing but at least that's what I got.
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post Feb 28 2019, 08:26
Post #8856
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Even if it was failure to correctly answer riddlemaster, shouldn't he fail it multiple times before he got to actually lost 15 stamina in one riddlemaster? From what i read he didn't say anything about failing the riddlemaster multiple times before the incident (though he might have but just didn't say it here).

Btw overpower is only usable for 1H play right? I assumed that's the case so I avoid that potency, but is it really the case?
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post Feb 28 2019, 08:35
Post #8857
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QUOTE(fuadhika @ Feb 28 2019, 06:26) *

Btw overpower is only usable for 1H play right? I assumed that's the case so I avoid that potency, but is it really the case?

No.
In fact overpower is less usable for 1H since counters stun monsters and 1H can trigger overwhelming strike.
Some players point that overpower is better than fatality even for 1H rapiers but it's a minority.

This post has been edited by qr12345: Feb 28 2019, 08:35
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post Feb 28 2019, 08:40
Post #8858
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QUOTE(qr12345 @ Feb 28 2019, 08:35) *

No.
In fact overpower is less usable for 1H since counters stun monsters and 1H can trigger overwhelming strike.
Some players point that overpower is better than fatality even for 1H rapiers but it's a minority.

For real? I thought it's only usable for 1H because 1H is the only style that explicitly has "counter" on the stat -,-
I too don't actually prefer fatality that much, I prefer swift strike better as it gives better survival chance and multiple attack, so overall damage should be better than fatality.
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post Feb 28 2019, 08:56
Post #8859
qr12345



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QUOTE(fuadhika @ Feb 28 2019, 06:40) *

For real? I thought it's only usable for 1H because 1H is the only style that explicitly has "counter" on the stat -,-
I too don't actually prefer fatality that much, I prefer swift strike better as it gives better survival chance and multiple attack, so overall damage should be better than fatality.

I guess you might have some misunderstanding.
Counter-parry and counterattack for 1H are two things.
Counter-parry can negate monsters's parry chance for you attack.
Let's say you have overpower 5(=20% counter-parry) and monsters have 8% parry chance.
The actual chance for your attacked get parried by monsters will be (8%*(1-20%))=6.4%.

Most 1H players prefer lower attack speed if there is no problem for survive, since more attack chance=less attacks from monsters=less counters=less damage/turn&OC.

This post has been edited by qr12345: Feb 28 2019, 08:57
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post Feb 28 2019, 09:02
Post #8860
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QUOTE(mouisaac @ Feb 28 2019, 12:04) *

If you don't answer in the time limit it'll refresh and you can see the detail in the battle log. Not sure if it's HVutil thing but at least that's what I got.


then it is probable that he click the RE link, alt tab, riddlemaster shows up, he didn't realize, timer run out, page refresh, he tab back then finish the battle without reading the failed riddlemaster notification, and lose 15 stamina, right?

QUOTE(fuadhika @ Feb 28 2019, 13:26) *

Even if it was failure to correctly answer riddlemaster, shouldn't he fail it multiple times before he got to actually lost 15 stamina in one riddlemaster? From what i read he didn't say anything about failing the riddlemaster multiple times before the incident (though he might have but just didn't say it here).


he did say that he fail a riddlemaster before which put his stamina to that low 50. here's a quote:

QUOTE(CaptainQuasar @ Feb 28 2019, 05:46) *

I did mess up on the riddlemaster the RE before the one I'm asking about. That's actually how it got so low to start with (but how it got within range to be in the 50s due to a missed riddlemaster, I can't explain - I've only missed 1 riddlemaster today). How it went from 51 to 36 is the question. I didn't miss a riddlemaster for that because there wasn't one on that RE.


and as some already mention, it take effort to actually drop below 80 stamina for anybody whose level is as low as him, which means it's believable that he did fail multiple riddlemaster before the accident.


QUOTE(fuadhika @ Feb 28 2019, 13:40) *

For real? I thought it's only usable for 1H because 1H is the only style that explicitly has "counter" on the stat -,-


counter-parry is a stat to diminish enemy's parry
just like counter-resist against magic resist.
https://ehwiki.org/wiki/Damage#Damage_Avoidance

This post has been edited by Fudo Masamune: Feb 28 2019, 09:08
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post Feb 28 2019, 09:14
Post #8861
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QUOTE(qr12345 @ Feb 28 2019, 08:56) *

I guess you might have some misunderstanding.
Counter-parry and counterattack for 1H are two things.
Counter-parry can negate monsters's parry chance for you attack.
Let's say you have overpower 5(=20% counter-parry) and monsters have 8% parry chance.
The actual chance for your attacked get parried by monsters will be (8%*(1-20%))=6.4%.

Most 1H players prefer lower attack speed if there is no problem for survive, since more attack chance=less attacks from monsters=less counters=less damage/turn&OC.

Aah I see now, I was confused as even though we put on weapons with overpower, the stat didn't show anything about that effect so I assumed that it's not active aside from 1H (as it has counter on the stat).
But going with that calculation it's not really that much eh? I mean sure it's more useful than swift strike on 1H, but other than 1H swift strike is more preferred right? As it essentially chance to skip enemy attack, double your damage, and double OC gain.

QUOTE(Fudo Masamune @ Feb 28 2019, 09:02) *

he did say that he fail a riddlemaster before which put his stamina to that low 50. here's a quote:
and as some already mention, it take effort to actually drop below 80 stamina for anybody whose level is as low as him, which means it's believable that he did fail multiple riddlemaster before the accident.
counter-parry is a stat to diminish enemy's parry
just like counter-resist against magic resist.
https://ehwiki.org/wiki/Damage#Damage_Avoidance

Oh so he meant he failed it multiple times? I thought he only fail it once before the incident.
Welp I was searching what overpower's effect is but only find the term at wiki on Item World potency without any description.
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post Feb 28 2019, 12:00
Post #8862
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QUOTE(qr12345 @ Feb 28 2019, 07:35) *

Some players point that overpower is better than fatality even for 1H rapiers but it's a minority.
I am atm uncertain about that whole thing. sickentide would not mention it just for shit and giggles. But i have it so much internalized that it is worthless for 1H and fact is, that is at least not as important for 1H because of stunned monster and overwhelming strikes. I really wish i could transform my 5buf4fat into 5but3fat1over just like that to test it. But i cant.
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post Feb 28 2019, 12:11
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QUOTE(fuadhika @ Feb 28 2019, 14:14) *

other than 1H swift strike is more preferred right? As it essentially chance to skip enemy attack, double your damage, and double OC gain.


It's not like that you'll hit twice in the same action with swift strike. and every "turn" terms that used for record or clear speed calculation is based on that action count, not how many actual battle turn you spent on(the one that tick your buff counter).

swift strike allow you to act more per battle turn, but the damage per action is still the same. if you need 100 hit to kill a monster, with swift strike you'll still need 100 hit to kill it. that's still 100 page load no matter how you wants to phrase it.

the oc gain, I believe still the same, if one hit recover roughly 10 OC, you'll still need 10 hit for 100 OC.

QUOTE(fuadhika @ Feb 28 2019, 14:14) *

Oh so he meant he failed it multiple times? I thought he only fail it once before the incident.


he didn't said it explicitly, but he did said that he fail riddlemaster, once is only for that day, the riddle master before that day? we could only guess that high likely he did fail those too.
as that's the only explanation of how failing one riddlemaster could hit his stamina that hard (multiple failure - the number 15 is matched with stamina loss after 7+ failures in the last 12 riddlemaster as pointed by uncle stu),
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post Feb 28 2019, 12:22
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QUOTE(Fudo Masamune @ Feb 28 2019, 11:11) *

It's not like that you'll hit twice in the same action with swift strike.

Only for 1.92% according to wiki. But shouldnt that be 2%? I remember it been 2%. Hm, but a Mag shortsword i use for IW atm has Attack Speed +5.77% with Swift Strike Lv.3 so it looks about right. Was there a change of swift strike i did miss or was it allway that way? (IMG:[invalid] style_emoticons/default/unsure.gif)
QUOTE(Fudo Masamune @ Feb 28 2019, 11:11) *

and every "turn" terms that used for record or clear speed calculation is based on that action count, not how many actual battle turn you spent on(the one that tick your buff counter).
Yeah, we really need another name for the turns how the game counts them, something like tick or so. Otherwhise people just will get confused what is now actually ment.
QUOTE(Fudo Masamune @ Feb 28 2019, 11:11) *

if you need 100 hit to kill a monster, with swift strike you'll still need 100 hit to kill it.
Even more if we actually think about those counter attacks that dont happen because of been faster.
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post Feb 28 2019, 12:31
Post #8865
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QUOTE(Uncle Stu @ Feb 28 2019, 17:22) *

Only for 1.92% according to wiki. But shouldnt that be 2%? I remember it been 2%. Hm, but a Mag shortsword i use for IW atm has Attack Speed +5.77% with Swift Strike Lv.3 so it looks about right. Was there a change of swift strike i did miss or was it allway that way? (IMG:[invalid] style_emoticons/default/unsure.gif)

that's about right, I just wants to point that even if he did hit twice before the enemy hit him once, it's not like that those two hit are counted on one action.

QUOTE
Yeah, we really need another name for the turns how the game counts them, something like tick or so. Otherwhise people just will get confused what is now actually ment.

this is the elephant in the living room that new player would notice roughly around realizing that after casting heartseeker the monsters attack gazilion of times, but old player doesn't bother with anymore.

QUOTE
Even more if we actually think about those counter attacks that dont happen because of been faster.


well he said other than 1h, so I play along...
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post Feb 28 2019, 12:38
Post #8866
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QUOTE(Fudo Masamune @ Feb 28 2019, 11:31) *

that's about right, I just wants to point that even if he did hit twice before the enemy hit him once, it's not like that those two hit are counted on one action.
And i just wanted to point out that the effect is swift strike itself is really, really, small. Now that i think about it, i did even forgot to mention that haste has a much higher effect than even swift strike level 5.

QUOTE(Fudo Masamune @ Feb 28 2019, 11:31) *

this is the elephant in the living room that new player would notice roughly around realizing that after casting heartseeker the monsters attack gazilion of times, but old player doesn't bother with anymore.

Tbh i am surprised we dont have more player who are confused by that. (IMG:[invalid] style_emoticons/default/unsure.gif) The last i remember has been a while.

QUOTE(Fudo Masamune @ Feb 28 2019, 11:31) *

well he said other than 1h, so I play along...
Oh, so he doesnt play 1H? Maybe i should have been read his post completly and not just partial. (IMG:[invalid] style_emoticons/default/blush.gif)
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post Feb 28 2019, 14:08
Post #8867
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Tokenizer is increase probability Token of Blood or Chaos Token?
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post Feb 28 2019, 14:12
Post #8868
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Chaos token, if it actually does increase the number of blood token that effect is only very, very small.
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post Feb 28 2019, 14:37
Post #8869
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QUOTE(Fudo Masamune @ Feb 28 2019, 12:11) *

It's not like that you'll hit twice in the same action with swift strike. and every "turn" terms that used for record or clear speed calculation is based on that action count, not how many actual battle turn you spent on(the one that tick your buff counter).

swift strike allow you to act more per battle turn, but the damage per action is still the same. if you need 100 hit to kill a monster, with swift strike you'll still need 100 hit to kill it. that's still 100 page load no matter how you wants to phrase it.

the oc gain, I believe still the same, if one hit recover roughly 10 OC, you'll still need 10 hit for 100 OC.

Yeah, what I mean by doubles is that compared to enemy's action, so it's like you're moving faster that you can strike enemy double the amount you can before. Let's just say you get extra turns, which in my opinion can be vastly more useful than a small extra damage that still depends on another number of chance (fatality).

QUOTE(Uncle Stu @ Feb 28 2019, 12:38) *

And i just wanted to point out that the effect is swift strike itself is really, really, small. Now that i think about it, i did even forgot to mention that haste has a much higher effect than even swift strike level 5.

Oh, so he doesnt play 1H? Maybe i should have been read his post completly and not just partial. (IMG:[invalid] style_emoticons/default/blush.gif)

Haste gives 25% attack speed right? While swift strike level 5 gives roughly 9.5%, but as I play DW if both my weapon has swift strike level 5 isn't that a whopping 19%? Or does it has a different formula?
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