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post Feb 27 2019, 02:00
Post #8781
mundomuñeca



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QUOTE(jantch @ Feb 26 2019, 23:22) *

A follow-up to this post -

To test the effect of monster level on morale drain rate, I fed some monsters enough crystals to get their levels to 40, 250, 450, and 650 with full morale. 250 was assumed to be the start point for increasing morale drain, 650 was assumed to be the 2x point, 450 was a halfway point to check if the drain was linear, and 40 was a check to see that the drain rate didn't start changing below 250.

It looks like the drain rate doesn't start changing below 250, but it probably starts a little higher, and the 2x point is below 650.

I'm basing morale on the length of the morale bar, so there's probably a way to get more detailed info, but I'm not familiar with it.

At last check, morale was 105 (down 15) for the level 40 and 250 monsters, 111 (down 9) for the level 450 monster, and 114 (down 6) for the level 650 monster.



Yeah, it seems that the function of morale drop rate vs. monster PL as described in Wiki is wrong.

It certainly is for PL up to 250, since I have more then 10 monsters between PL 30 and PL 250 and all of them have the same morale drop rate, i.e. morale drop rate is a constant at least until PL250 (while Wiki says morale at PL250 lasts 2x as that of PL25 ! ).

I also wanted to do the same test that you're doing, but since I have only 3 monsters barely above PL300, and I only feed them xtals when needed to refill their morale bar, I fear I will need still some months before
being able to do it for points up to PL650 (IMG:[invalid] style_emoticons/default/heh.gif)

But I strongly suspect that you were right in what you wrote. i.e. points of morale lasting respectively 2x, 3x, 4x, 5x and 6x as much as duration at PL25 are not the ones mentioned in Wiki, being instead PL 650, 1050, 1450, 1850, 2250.

Obviously to test this hypothesis people with such leveld monsters are needed (which exclude myself) (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Feb 27 2019, 02:10
Post #8782
ikki.



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QUOTE(Saioux @ Feb 27 2019, 02:59) *

Ugh, I would love to buy a soul fragment perk. Not that crap perk that gives you lousy 10 additional fragments per day tho. The cap is just horrendously low...

lol, Soul Catcher most useless perk, even Yakety Sax has more sense

This post has been edited by Ikki Pop: Feb 27 2019, 02:11
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post Feb 27 2019, 02:10
Post #8783
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QUOTE(Saioux @ Feb 26 2019, 18:59) *

Ugh, I would love to buy a soul fragment perk. Not that crap perk that gives you lousy 10 additional fragments per day tho. The cap is just horrendously low...

It's not really 10 additional if you play enough REs. It's 10 without any REs, but the daily cap is still 60.

QUOTE(mundomuñeca @ Feb 26 2019, 19:00) *

But I strongly suspect that you were right in what you wrote. i.e. points of morale lasting respectively 2x, 3x, 4x, 5x and 6x as much as duration at PL25 are not the ones mentioned in Wiki, being instead PL 650, 1050, 1450, 1850, 2250.

But what I was saying is that my assumption wasn't correct. 650 is more than 2x, and 450 is more than 1.5x.
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post Feb 27 2019, 02:20
Post #8784
xesxesgnik



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QUOTE(Ikki Pop @ Feb 26 2019, 19:10) *

lol, Soul Catcher most useless perk, even Yakety Sax has more sense


Hey at least Yakety Sax got cool name (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(jantch @ Feb 26 2019, 19:10) *

It's not really 10 additional if you play enough REs. It's 10 without any REs, but the daily cap is still 60.


Wait really? I didn't know how it could suck more than it already does, and you just proved me wrong.

I hope mag soulfusing was cheaper tho :/ I'm trying to stop my spending on 1H at mag power slaughter and it takes too many fragments >.>

This post has been edited by Saioux: Feb 27 2019, 02:27
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post Feb 27 2019, 02:42
Post #8785
mundomuñeca



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QUOTE(jantch @ Feb 27 2019, 02:10) *

But what I was saying is that my assumption wasn't correct. 650 is more than 2x, and 450 is more than 1.5x.


It seems to me that your numbers are too little to give enough precision to the test : -15, -9 and -6 each over a total of 120. Not enough to conclude that your asumption is not correct; moreover if you try to plot those over the function implied in Wiki the relative error is much greater than it is with your hypothesis.

That means your assumption is a better fit to reality then what Wiki says, even if it should not be the correct one (at least up to PL 650).

Besides, you have a GS and that influences the function (and I'm not sure it does so equally over all PL range; are you?). So a consumption drop x2 (i.e. double duration of morale bar) becomes iirc additionally reduced of a 50% with a GS, but is that over all the range? So x2 becomes x4, x3 becomes x6 and son on until final x6 becomes x12 with a GS ?
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post Feb 27 2019, 05:54
Post #8786
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QUOTE(Saioux @ Feb 27 2019, 07:20) *

I hope mag soulfusing was cheaper tho :/ I'm trying to stop my spending on 1H at mag power slaughter and it takes too many fragments >.>


at some point you wouldn't know what to do with your fragments
Attached Image
and I consider myself a liberal in soulfusing equipment.

as far as I remember, the design was meant for 1 soulfuse per week, so if you use that as a plan you should have no problem.
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post Feb 27 2019, 06:01
Post #8787
xesxesgnik



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haha that's a lot of soul fragments. Yea and for that exact reason I'm reluctant to buy any from the shop. I wish they were tradeable, it would've been much better :/

I'd say it's more like 1 soulfuse every other week tho. Two weeks and you end up with 840 at most, and since most of the time you'd soulfuse something that's higher than your level. Even if it was lower a week still wouldn't cut it since it's only 60 a day for a total of 420 a week. Why not they make the cap 120 instead and have soul fragment drop every RE or drop 10 for a chance? idk i feel like it's needless throttling
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post Feb 27 2019, 06:01
Post #8788
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I feel a bit without directions in here, been saving credits, but don't know what should I invest next
should i save up for equipment or buy HGC to fully upgrade my current pieces?
the hath perks that i lack would be EE, Cybernetic Implants, Cryst 5, IA5, and Daemon 6 onwards (but those are too expensive, might never get them)

This post has been edited by yami_zetsu: Feb 27 2019, 06:02
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post Feb 27 2019, 07:18
Post #8789
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QUOTE(yami_zetsu @ Feb 27 2019, 05:01) *
should i save up for equipment or buy HGC to fully upgrade my current pieces?
Well, would fully upgrade your equipment make a difference? If yes i would go for that.
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post Feb 27 2019, 07:55
Post #8790
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QUOTE(jantch @ Feb 27 2019, 02:10) *

It's not really 10 additional if you play enough REs. It's 10 without any REs, but the daily cap is still 60.

My current daily all-time highest is 90 fragments. Last 2 weeks daily gain is 65-85 fragments.
I have a perk.
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post Feb 27 2019, 08:32
Post #8791
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QUOTE(yami_zetsu @ Feb 27 2019, 12:01) *

I feel a bit without directions in here, been saving credits, but don't know what should I invest next
should i save up for equipment or buy HGC to fully upgrade my current pieces?
the hath perks that i lack would be EE, Cybernetic Implants, Cryst 5, IA5, and Daemon 6 onwards (but those are too expensive, might never get them)

Buy a good LHOH with both EDB and MDB rolls over 50%. Market price will be >=15m. That should add 5~8% damage output. Then upgrade your phases to 25~30. Over 30 it's little gain and a lot of HGC.
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post Feb 27 2019, 09:05
Post #8792
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QUOTE(jantch @ Feb 26 2019, 23:05) *

Thanks, but I don't see an increase in granularity. It looks like the morale drop that I had multiplied by 200, so instead of increments of 1 I have increments of 200.

You have got the right amounts in there. That script is used to optimize one's usage of pills and crystals.
If you want to measure the morale drain accurately, then I suggest you'd fill them all to the brim and then stop doing it until one of them is near-empty.
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post Feb 27 2019, 13:38
Post #8793
xesxesgnik



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QUOTE(tox01 @ Feb 27 2019, 00:55) *

My current daily all-time highest is 90 fragments. Last 2 weeks daily gain is 65-85 fragments.
I have a perk.


i thought the daily cap is 60 and even if the perk does increase your cap by 10, wouldn't you get 70 at most? How did you do that? Maybe doing all your REs in second half of the day helps?
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post Feb 27 2019, 13:44
Post #8794
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QUOTE(Saioux @ Feb 27 2019, 12:38) *

even if the perk does increase your cap
Afaik it does not.
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post Feb 27 2019, 13:45
Post #8795
xesxesgnik



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QUOTE(Uncle Stu @ Feb 27 2019, 06:44) *

Afaik it does not.


That's what I thought from what jantch said. How did tox01 pull off 90 O_o?
I've been tracking my soul fragments drops for the last few days but they always reached 60 cap with one of the last REs, so it sounds quite interesting that he'd get over 60 consistently.
But yea the main problem is the PAB. I would rather prefer SD compared to SDA.

This post has been edited by Saioux: Feb 27 2019, 13:50
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post Feb 27 2019, 13:47
Post #8796
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Beats me. (IMG:[invalid] style_emoticons/default/huh.gif) I couldnt even tell you what the cap actually is, but i have read too many people complaining about that the perk doesnt affect the cap to know at least that. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Feb 27 2019, 14:02
Post #8797
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QUOTE(Saioux @ Feb 27 2019, 13:45) *

That's what I thought from what jantch said. How did tox01 pull off 90 O_o?
I've been tracking my soul fragments drops for the last few days but they always reached 60 cap with one of the last REs, so it sounds quite interesting that he'd get over 60 consistently.

I don't know... random? Sometimes I get only 45 (current lowest).
I usually complete all REs a few hours (~6) before reset. After that I write down the number. New Dawn doesn't affect that number.
Don't know when +10 kicks in. Didn't bother to try to track it.
Last 30 days' average is 70.17 fragments.
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post Feb 27 2019, 14:07
Post #8798
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QUOTE(Saioux @ Feb 27 2019, 06:45) *

But yea the main problem is the PAB. I would rather prefer SD compared to SDA.


Well... you can always reduce your agility stat distribution until you get to your desired level; if you don't mind the wait (and possibly slightly more wait to re-put more agility back in if you swap gears), it's better since you can distribute more exp in other stuff. Your desired agility isn't zero, right?
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post Feb 27 2019, 14:51
Post #8799
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Yea it was more of a rhetoric to express how much I don't like sda, but ofc sda's better than sd. But ti's actually quite tricky as well since you don't want effective agility to go over your level but something close due to the physical mitigation it gives, and if force shield kicks in out of nowhere it makes things pretty tricky, since it provides at least 50ish agility
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post Feb 27 2019, 15:11
Post #8800
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The soul fragment cap is sliding window, not a hard daily cap.

in the long run it would even out to 60/day
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