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post Feb 25 2019, 16:38
Post #8721
qr12345



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QUOTE(kikikaki @ Feb 25 2019, 14:35) *

If i open DD2,my all attack damage bonus is 15% or 25%?
DD1 + DD2=25%
Or just take the higher side 15%.

It's 15%.

This post has been edited by qr12345: Feb 25 2019, 16:38
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post Feb 25 2019, 16:41
Post #8722
xesxesgnik



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Just imagined a world where DD is additive.
My pants are wet.

This might be a dumb question, but does clearing arena at a higher level result in greater the exp gain? More precisely, once you reach a level where the Max PL you will face is 2250 (PL cap), do clearing the same arena at same difficulty at level 400 and level 500 have different exp gain? I thought this should obviously be the case, but player level is not a factor in the exp formula according to the wiki.

This post has been edited by Saioux: Feb 25 2019, 16:53
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post Feb 25 2019, 17:16
Post #8723
VawX



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QUOTE(Saioux @ Feb 25 2019, 21:41) *

Just imagined a world where DD is additive.
My pants are wet.

This might be a dumb question, but does clearing arena at a higher level result in greater the exp gain? More precisely, once you reach a level where the Max PL you will face is 2250 (PL cap), do clearing the same arena at same difficulty at level 400 and level 500 have different exp gain? I thought this should obviously be the case, but player level is not a factor in the exp formula according to the wiki.


I never really care about it so I never really look at each arena exp gain, but there's certainly a gain at how fast I get to certain mileage, especially before I reach 400, but after that I only do what I can do which is clearing all arenas (yes even the first few if you have time) and do GF / IW if I have more time mmm..
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post Feb 25 2019, 17:54
Post #8724
KamuiSeph



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QUOTE(Saioux @ Feb 25 2019, 23:41) *

This might be a dumb question, but does clearing arena at a higher level result in greater the exp gain? More precisely, once you reach a level where the Max PL you will face is 2250 (PL cap), do clearing the same arena at same difficulty at level 400 and level 500 have different exp gain? I thought this should obviously be the case, but player level is not a factor in the exp formula according to the wiki.


Wait...
Do you get exp after lvl 500?
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post Feb 25 2019, 18:06
Post #8725
xesxesgnik



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It doesn't do anything for you but exp gain shows up at the end I think
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post Feb 25 2019, 18:11
Post #8726
ikki.



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exp go for prof
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post Feb 25 2019, 18:50
Post #8727
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QUOTE(Uncle Stu @ Feb 25 2019, 05:54) *

Yeah, and wiki was wrong before. And until i see a proof i am sure it is again.

i suspect this also, because chaining a bunch of individual rolls is not how i would implement it myself. rather i would perform one roll to decide on the category (equip/artefact/consumable/etc.) and then roll further for specifics
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post Feb 25 2019, 19:08
Post #8728
t_t_z



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QUOTE(Saioux @ Feb 25 2019, 09:41) *

This might be a dumb question, but does clearing arena at a higher level result in greater the exp gain? More precisely, once you reach a level where the Max PL you will face is 2250 (PL cap), do clearing the same arena at same difficulty at level 400 and level 500 have different exp gain? I thought this should obviously be the case, but player level is not a factor in the exp formula according to the wiki.


I believe so, but it does not scale nearly as well with your exp to your next level.

Aside from PL, another factor for exp approximations appear to be Monster_SP, which is derived partially from primary attributes. All primary attributes are scaled using monster level/player level from their base. Thus higher level = higher primary attributes scaling = higher SP = higher EXP.

I'm not certain if the formula is correct, but the general trend does appear that way (higher level gives more exp). Of course it scales less well than EXP required for your next level.
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post Feb 25 2019, 19:13
Post #8729
Nayas



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QUOTE(KamuiSeph @ Feb 25 2019, 14:31) *

Hmmm I'm wondering if there's an equip-stat-after-forge calculator around?
I suck at math and I know the formulas are up on wiki, so maybe someone has made a calculator? (IMG:[invalid] style_emoticons/default/unsure.gif)

Just wondering what is the final difference between, for example, a 0 forged 100% MDB staff and a 100 forged 1% MDB staff.
I assume there is a difference, ofc, but how significant?

You have live % ranges, right? you can switch between forged and unforged stats with hotkeys, just find the needed equipment in people signatures and wts with smartsearch.


The only source for the info of roll priority could be 10boro. Wiki has a lot of stuff that people just asked 10boro in pms or irc, but it's years and years old so there's no guarantee he hasn't changed it without reflecting in patch notes.
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post Feb 25 2019, 19:41
Post #8730
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Anybody know for sure what this bar is supposed to mean? It's something innate to HV, i.e. it appears with or without any script. My guess is that it's there to keep track of rounds/stamina. Anybody knows?

Attached Image

EDIT: nvm I think it's the exp bar

This post has been edited by Saioux: Feb 25 2019, 19:42
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post Feb 25 2019, 19:59
Post #8731
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QUOTE(Saioux @ Feb 25 2019, 18:41) *

Anybody know for sure what this bar is supposed to mean? It's something innate to HV, i.e. it appears with or without any script. My guess is that it's there to keep track of rounds/stamina. Anybody knows?

Attached Image

EDIT: nvm I think it's the exp bar


Yeah, that's really exp bar.
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post Feb 25 2019, 20:16
Post #8732
Noni



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QUOTE(SeekerOfDestiny @ Feb 25 2019, 18:59) *

Yeah, that's really exp bar.


Oh yeah I know that bar, they serve a mean exp-on-the-beach
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post Feb 25 2019, 20:22
Post #8733
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QUOTE(DJNoni @ Feb 25 2019, 13:16) *

Oh yeah I know that bar, they serve a mean exp-on-the-beach

(IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)

Yea but for some time I really thought it was stamina bar and each tick was supposed to mean one stamina or something lolol

btw since you are here, what's your opinion on lawd/lfwd, noni? And I'm fine with arctic but for some reason I really can't get myself to like that fiery prefix lolol...
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post Feb 25 2019, 22:26
Post #8734
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i maximized drop training.

my opinion: that it must be done as soon as possible.

everyone in the forum disagrees with me, because the last levels of these trainings are too expensive.

not my opinion: problem with Scavenger 50 and Archaeologist 10: ROIs are too bad and take years.

so i have two questions for those experts:
1) if you do not spend 10-20 million on the latest levels of drop trainings, then what is it worth spending (with a good ROI, of course)?
2) what is the ROI of Dæmon Duality I?

This post has been edited by Ikki Pop: Feb 25 2019, 23:14
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post Feb 25 2019, 22:34
Post #8735
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I train Scavenger, Luck of the Draw, Quartermaster and Archaeologist
to 50% before I bought my Gold Star,
to 80% after I bought my Gold Star,
to 100% after I bought the rest 9 Gold Stars.
In fact, if you have enough Credits and don't care the Price of the last 20%, you can and should reach 100% at the Beginning, it's not a Fault.
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post Feb 25 2019, 22:52
Post #8736
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QUOTE(Ikki Pop @ Feb 25 2019, 21:26) *

ROIs are too bad and take years.

this may be the case, but the sooner you train them to max, the sooner they start paying off
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post Feb 25 2019, 23:09
Post #8737
Noni



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QUOTE(Saioux @ Feb 25 2019, 19:22) *

btw since you are here, what's your opinion on lawd/lfwd, noni? And I'm fine with arctic but for some reason I really can't get myself to like that fiery prefix lolol...


(IMG:[invalid] style_emoticons/default/blink.gif) I'm always here (IMG:[invalid] style_emoticons/default/cry.gif)


Fire yeah, nobody likes fire. It works though. But you'll be playing with fire.

I played LARD cold mage. That works quite well. Redwood has nice elemental proficiency and high cold damage. LAWD doesn't sound as tasty, but that's not the problem. Cold damage is far less than LARD. Willow has better counter resist. I haven't tried LAWD (I do have one for sale, though). So I can't help you with this, you will have to try for yourself. Elec or Wind is a safer choice, we know how good those are with willow.
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post Feb 25 2019, 23:10
Post #8738
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QUOTE(sickentide @ Feb 25 2019, 23:52) *

this may be the case, but the sooner you train them to max, the sooner they start paying off

that is what i always say, but nobody listen
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post Feb 25 2019, 23:16
Post #8739
qr12345



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QUOTE(Ikki Pop @ Feb 25 2019, 20:26) *

i have two questions for the experts:
1) if you do not spend 10-20 million on the latest levels of drop trainings, then what is it worth spending (with a good ROI, of course)?
2) what is the ROI of Dæmon Duality I?

Let's use a simplified model.
Hath price=4k.
Assuming a player has 400k income from daily arenas and he need 90mins to do them without DD1.
After getting DD1 he get 5mins faster time.
ROI =Cost/(income/min with DD1 - income/min without DD1)
=8m/((400000/85)-(400000/90))
=30600mins

30600mins/85mins
=360 days daily arenas

Quite ridiculous but I guess it's more calculable than drop training right?
If ones spending 20~30m switch from 1H to mage and clear daily arenas with 2 times speed I will say it's totally worthy.

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post Feb 25 2019, 23:16
Post #8740
KamuiSeph



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QUOTE(Ikki Pop @ Feb 26 2019, 06:10) *

that is what i always say, but nobody listen


To be fair, you have to consider opportunity costs.

Should I invest all my money and get higher artifact drop rates for the rest of time?

Ooor should I buy actually decent gear so that I can play faster/better/more and get more artifact drops as a byproduct?

Of course the earlier you get your trainings -> the faster they will pay off.
But if you have max trainings and can barely finish the arenas in a day because DwD takes you 2-3 hours cause you have no monies for gear...
Maybe you done goofed.
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