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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Feb 25 2019, 13:31
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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Hmmm I'm wondering if there's an equip-stat-after-forge calculator around? I suck at math and I know the formulas are up on wiki, so maybe someone has made a calculator? (IMG:[ invalid] style_emoticons/default/unsure.gif) Just wondering what is the final difference between, for example, a 0 forged 100% MDB staff and a 100 forged 1% MDB staff. I assume there is a difference, ofc, but how significant?
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Feb 25 2019, 13:35
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Feb 25 2019, 13:49
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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How does prof gain work exactly? Is it based on the effective prof or the base prof? I'm inclined to believe it to work according to the base prof makes more sense.
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Feb 25 2019, 13:51
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(Uncle Stu @ Feb 25 2019, 20:35)  Mmmm it looks like just a forge cost calculator, not a "final stats after forging" calculator Uncle (IMG:[ invalid] style_emoticons/default/unsure.gif) Wait wait I think I see it... So many numbers :0 jesus This post has been edited by KamuiSeph: Feb 25 2019, 13:54
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Feb 25 2019, 13:52
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Ehm, i am not sure what you mean by effective or base prof. But it works like Your prof < your level you get more the lower prof is. Your prof > your level you get less the higher prof is. QUOTE(KamuiSeph @ Feb 25 2019, 12:51)  Mmmm it looks like just a forge cost calculator, not a "final stats after forging" calculator Uncle (IMG:[ invalid] style_emoticons/default/unsure.gif) I am well aware what you did writen. But did you actually take a look into it? This post has been edited by Uncle Stu: Feb 25 2019, 13:53
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Feb 25 2019, 13:58
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(Uncle Stu @ Feb 25 2019, 06:52)  Ehm, i am not sure what you mean by effective or base prof. But it works like Your prof < your level you get more the lower prof is. Your prof > your level you get less the higher prof is.
I am well aware what you did writen. But did you actually take a look into it?
Yea but my question was if you throw in the prof perks then your proficiency rises by 10% + there are bunch of prof equipments that provide you with proficiencies. I was wondering if these extra prof that come from equipment and perks affect your prof exp, i.e. makes it slower.
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Feb 25 2019, 14:01
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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No, dont worry. Afaik they are just calculated as a extra bonus to your lets call it base prof while your prof gain doesnt care about that bonus.
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Feb 25 2019, 14:16
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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cool~ I might get that depr prof perk then. I have 1000 perks and I don't have a good place to spend it on for now :/ Should be getting crystaium soon tho..
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Feb 25 2019, 14:42
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(Uncle Stu @ Feb 25 2019, 07:31)  looooool yea I have DD M, but it's a secret between us (IMG:[ invalid] style_emoticons/default/wink.gif) But really that typo's kinda hilarious lol These financial perks and trainings always nag me because with exp boost and dmg perks I don't have to worry about ROI but these do (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Feb 25 2019, 16:35
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kikikaki
Group: Gold Star Club
Posts: 487
Joined: 25-October 13

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If i open DD2,my all attack damage bonus is 15% or 25%? DD1 + DD2=25% Or just take the higher side 15%.
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Feb 25 2019, 16:38
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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QUOTE(kikikaki @ Feb 25 2019, 14:35)  If i open DD2,my all attack damage bonus is 15% or 25%? DD1 + DD2=25% Or just take the higher side 15%.
It's 15%. This post has been edited by qr12345: Feb 25 2019, 16:38
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Feb 25 2019, 16:41
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Just imagined a world where DD is additive. My pants are wet.
This might be a dumb question, but does clearing arena at a higher level result in greater the exp gain? More precisely, once you reach a level where the Max PL you will face is 2250 (PL cap), do clearing the same arena at same difficulty at level 400 and level 500 have different exp gain? I thought this should obviously be the case, but player level is not a factor in the exp formula according to the wiki.
This post has been edited by Saioux: Feb 25 2019, 16:53
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Feb 25 2019, 17:16
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VawX
Group: Gold Star Club
Posts: 1,388
Joined: 5-November 11

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QUOTE(Saioux @ Feb 25 2019, 21:41)  Just imagined a world where DD is additive. My pants are wet.
This might be a dumb question, but does clearing arena at a higher level result in greater the exp gain? More precisely, once you reach a level where the Max PL you will face is 2250 (PL cap), do clearing the same arena at same difficulty at level 400 and level 500 have different exp gain? I thought this should obviously be the case, but player level is not a factor in the exp formula according to the wiki.
I never really care about it so I never really look at each arena exp gain, but there's certainly a gain at how fast I get to certain mileage, especially before I reach 400, but after that I only do what I can do which is clearing all arenas (yes even the first few if you have time) and do GF / IW if I have more time mmm..
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Feb 25 2019, 17:54
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(Saioux @ Feb 25 2019, 23:41)  This might be a dumb question, but does clearing arena at a higher level result in greater the exp gain? More precisely, once you reach a level where the Max PL you will face is 2250 (PL cap), do clearing the same arena at same difficulty at level 400 and level 500 have different exp gain? I thought this should obviously be the case, but player level is not a factor in the exp formula according to the wiki.
Wait... Do you get exp after lvl 500?
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Feb 25 2019, 18:06
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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It doesn't do anything for you but exp gain shows up at the end I think
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Feb 25 2019, 18:11
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ikki.
Group: Gold Star Club
Posts: 2,994
Joined: 11-October 16

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exp go for prof
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Feb 25 2019, 18:50
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Uncle Stu @ Feb 25 2019, 05:54)  Yeah, and wiki was wrong before. And until i see a proof i am sure it is again.
i suspect this also, because chaining a bunch of individual rolls is not how i would implement it myself. rather i would perform one roll to decide on the category (equip/artefact/consumable/etc.) and then roll further for specifics
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Feb 25 2019, 19:08
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t_t_z
Group: Gold Star Club
Posts: 351
Joined: 25-December 12

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QUOTE(Saioux @ Feb 25 2019, 09:41)  This might be a dumb question, but does clearing arena at a higher level result in greater the exp gain? More precisely, once you reach a level where the Max PL you will face is 2250 (PL cap), do clearing the same arena at same difficulty at level 400 and level 500 have different exp gain? I thought this should obviously be the case, but player level is not a factor in the exp formula according to the wiki.
I believe so, but it does not scale nearly as well with your exp to your next level. Aside from PL, another factor for exp approximations appear to be Monster_SP, which is derived partially from primary attributes. All primary attributes are scaled using monster level/player level from their base. Thus higher level = higher primary attributes scaling = higher SP = higher EXP. I'm not certain if the formula is correct, but the general trend does appear that way (higher level gives more exp). Of course it scales less well than EXP required for your next level.
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Feb 25 2019, 19:13
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Nayas
Group: Members
Posts: 701
Joined: 6-February 11

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QUOTE(KamuiSeph @ Feb 25 2019, 14:31)  Hmmm I'm wondering if there's an equip-stat-after-forge calculator around? I suck at math and I know the formulas are up on wiki, so maybe someone has made a calculator? (IMG:[ invalid] style_emoticons/default/unsure.gif) Just wondering what is the final difference between, for example, a 0 forged 100% MDB staff and a 100 forged 1% MDB staff. I assume there is a difference, ofc, but how significant? You have live % ranges, right? you can switch between forged and unforged stats with hotkeys, just find the needed equipment in people signatures and wts with smartsearch. The only source for the info of roll priority could be 10boro. Wiki has a lot of stuff that people just asked 10boro in pms or irc, but it's years and years old so there's no guarantee he hasn't changed it without reflecting in patch notes.
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