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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Feb 24 2019, 23:09
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(Uncle Stu @ Feb 24 2019, 15:52)  Because it is a multiplicator, just like the bonus from Godslayer.
But VV is reflected on the stat tho, and VV should work the same as DD. The health without VV should be 500+level*10 = 500+3660=4160, but since VV is applied, I get 4160*1.1 = 4576, and it shows so on the stats. This post has been edited by Saioux: Feb 24 2019, 23:11
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Feb 24 2019, 23:25
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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can Archaeologist be paid off, if I play enough Fest's or should I finish my training with Quartermaster to increase the equipment drop chance? and what happens if I max both things, will it work against each other and reduce each others drop chances again?
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Feb 24 2019, 23:25
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Saioux @ Feb 24 2019, 22:09)  But VV is reflected on the stat tho,
True. QUOTE(Saioux @ Feb 24 2019, 22:09)  and VV should work the same as DD.
No, it shouldnt. Because health points shows you all the health points you have, no matter how you get them, but damage is shown as attack base damage. It would not make sense to use all the multiplicator on it. But now that i think about it, it would be nice seen damage as number after all multiplicator took their place.
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Feb 24 2019, 23:27
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Fap.Fap @ Feb 24 2019, 22:25)  can Archaeologist be paid off, if I play enough Fest's
Yes, but imo you dont even need to play that much for it to pay off. At least not compared to scavenger. QUOTE(Fap.Fap @ Feb 24 2019, 22:25)  or should I finish my training with Quartermaster to increase the equipment drop chance?
I would say if you want to got for those trainings with faster pay off time first, Archaeologist is what you want first. QUOTE(Fap.Fap @ Feb 24 2019, 22:25)  and what happens if I max both things, will it work against each other and reduce each others drop chances again?
What do you mean by again? I am not aware that those trainings ever do influence each other. (IMG:[ invalid] style_emoticons/default/unsure.gif) This post has been edited by Uncle Stu: Feb 24 2019, 23:27
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Feb 24 2019, 23:42
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(Uncle Stu @ Feb 24 2019, 16:25)  True. No, it shouldnt. Because health points shows you all the health points you have, no matter how you get them, but damage is shown as attack base damage. It would not make sense to use all the multiplicator on it. But now that i think about it, it would be nice seen damage as number after all multiplicator took their place.
Dang good point uncle. Never occurred to me that way. But yea I hope I can see the actual damage output I have with the title and DD perks taken into consideration, I think that's more intuitive :/ Right now I've got all the drop related trainings to 50%, probably gonna stop after I hit 80% tho. I'm maxing out my AL rn so it'll have to wait a few days anyways, but I guess I'd upgrade archaeologist and quartermasters first. I really gotta think about scavenger tho...
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Feb 25 2019, 00:41
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Fap.Fap @ Feb 24 2019, 22:25)  and what happens if I max both things, will it work against each other and reduce each others drop chances again?
if, and this is a big if, the chart on the wiki is accurate, equipment roll occurs before artefact roll, so quartermaster would slightly reduce your chance to get artefacts
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Feb 25 2019, 05:16
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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QUOTE(sickentide @ Feb 24 2019, 23:41)  if, and this is a big if, the chart on the wiki is accurate, equipment roll occurs before artefact roll, so quartermaster would slightly reduce your chance to get artefacts
yeh, these were my thoughts
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Feb 25 2019, 06:47
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tamiroff
Group: Members
Posts: 1,145
Joined: 23-August 09

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QUOTE(Fap.Fap @ Feb 24 2019, 19:16)  yeh, these were my thoughts
Good call, gents. Per the Wiki - Loot Drop Rolls / Increased Drop Chances... "Additionally, because equipment rolls occur before artifact rolls, increasing Quartermaster will slightly reduce a player's chance of getting artifacts and other items." Also under - Items / Artifacts: "Artifacts - Items that can be exchanged for certain random benefits at the Shrine. They are quite rare, but the chance for them to drop can be increased via Archaeologist (up to doubled) and Scavenger training while training Quartermaster very slightly reduces the chances of getting an artifact." This post has been edited by tamiroff: Feb 25 2019, 07:40
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Feb 25 2019, 06:54
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Yeah, and wiki was wrong before. And until i see a proof i am sure it is again.
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Feb 25 2019, 13:31
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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Hmmm I'm wondering if there's an equip-stat-after-forge calculator around? I suck at math and I know the formulas are up on wiki, so maybe someone has made a calculator? (IMG:[ invalid] style_emoticons/default/unsure.gif) Just wondering what is the final difference between, for example, a 0 forged 100% MDB staff and a 100 forged 1% MDB staff. I assume there is a difference, ofc, but how significant?
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Feb 25 2019, 13:35
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Feb 25 2019, 13:49
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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How does prof gain work exactly? Is it based on the effective prof or the base prof? I'm inclined to believe it to work according to the base prof makes more sense.
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Feb 25 2019, 13:51
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(Uncle Stu @ Feb 25 2019, 20:35)  Mmmm it looks like just a forge cost calculator, not a "final stats after forging" calculator Uncle (IMG:[ invalid] style_emoticons/default/unsure.gif) Wait wait I think I see it... So many numbers :0 jesus This post has been edited by KamuiSeph: Feb 25 2019, 13:54
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Feb 25 2019, 13:52
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Ehm, i am not sure what you mean by effective or base prof. But it works like Your prof < your level you get more the lower prof is. Your prof > your level you get less the higher prof is. QUOTE(KamuiSeph @ Feb 25 2019, 12:51)  Mmmm it looks like just a forge cost calculator, not a "final stats after forging" calculator Uncle (IMG:[ invalid] style_emoticons/default/unsure.gif) I am well aware what you did writen. But did you actually take a look into it? This post has been edited by Uncle Stu: Feb 25 2019, 13:53
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Feb 25 2019, 13:58
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(Uncle Stu @ Feb 25 2019, 06:52)  Ehm, i am not sure what you mean by effective or base prof. But it works like Your prof < your level you get more the lower prof is. Your prof > your level you get less the higher prof is.
I am well aware what you did writen. But did you actually take a look into it?
Yea but my question was if you throw in the prof perks then your proficiency rises by 10% + there are bunch of prof equipments that provide you with proficiencies. I was wondering if these extra prof that come from equipment and perks affect your prof exp, i.e. makes it slower.
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Feb 25 2019, 14:01
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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No, dont worry. Afaik they are just calculated as a extra bonus to your lets call it base prof while your prof gain doesnt care about that bonus.
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Feb 25 2019, 14:16
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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cool~ I might get that depr prof perk then. I have 1000 perks and I don't have a good place to spend it on for now :/ Should be getting crystaium soon tho..
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Feb 25 2019, 14:42
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(Uncle Stu @ Feb 25 2019, 07:31)  looooool yea I have DD M, but it's a secret between us (IMG:[ invalid] style_emoticons/default/wink.gif) But really that typo's kinda hilarious lol These financial perks and trainings always nag me because with exp boost and dmg perks I don't have to worry about ROI but these do (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Feb 25 2019, 16:35
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kikikaki
Group: Gold Star Club
Posts: 487
Joined: 25-October 13

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If i open DD2,my all attack damage bonus is 15% or 25%? DD1 + DD2=25% Or just take the higher side 15%.
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