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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Feb 22 2019, 01:54
Post #8590
KamuiSeph



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QUOTE(Nightwishman @ Feb 22 2019, 08:16) *

a lot of turns.


That's ah....
I think this is your problem

(IMG:[i.imgur.com] https://i.imgur.com/nCkuNZk.png)

These too:
Mag. Power Helmet of Protection
Mag. Power Armor of Protection

This post has been edited by KamuiSeph: Feb 22 2019, 01:55
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post Feb 22 2019, 02:09
Post #8591
Nightwishman



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Yes, yes. Yes.

I clearly understand what you mean. Yes.
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post Feb 22 2019, 02:49
Post #8592
xesxesgnik



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I wonder at which point full cure becomes more efficient compared to cure. Right now I've set up monsterbation so that I cast healing in the following order: cure->health potion->full cure, but maybe I should change the order? Since cure scales only with base health, at some point full cure should become more efficient in terms of mana cost with enough Jug.
On a side note, I think the mechanism of SS is funny in the way that the more max hp you get it procs less. I think the threshold at which it procs should be dependent on the base health and not max health, and the spirit point spent on extra damage covered by sp should be dependent on max hp, i.e. the higher the max hp the less sp consumed for same damage absorbed. :/

Also, what is this supposed to mean for regen:
QUOTE
Base health restored per turn = base_health * (AP / 100)


What is AP supposed to mean there? Amount of free AP or amount AP you have in total? AP you have in total would mean at least 5*base_health restored per turn at level 500, which seems like a bullshit to me. It just seems very weird to me that something like supportive proficiency fits better there yet AP is there for no reason.

This post has been edited by Saioux: Feb 22 2019, 02:58
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post Feb 22 2019, 04:01
Post #8593
Greshnik



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I have the same problem with you last December...
In PFUDOR IW I still need more healing than now and used cure first then full-cure...
After reading Fudo's explanation, I'm convinced to swap them...

QUOTE(Fudo Masamune @ Dec 30 2018, 04:02) *

using cure first on higher threshold is actually more MP heavy than using FC first on lower threshold.
This one is PF grindfest using FC-Cure-Potion with the hoverplay interrupt at 35% HP (my usual setup )
Attached Image
This one using Cure-FC-Potion with the hoverplay interrupt at 50% HP (I just tried this setup for this)
Attached Image

why 50%? I guess with my 126% HP bonus, 44% (100/226) is roughly the amount of health cure will fill if following 100% base HP heal amount, so I just set it on 50% to avoid overflow (in retrospect I should have put it a bit more lower after considering regen's recovery).

My Cure cost 115MP Full Cure Cost 335 MP
Full Cure first : 233 FC + 18 C = 78,055 + 2,070 = 80,125
Cure First : 541 C + 33 FC = 181,235 + 3,795 = 185,030
disregard the spirit potion usage, that's me forgot to re-slot spirit ability after trying something.

Cure first is more economical than full cure is only when you put them on roughly same threshold, AND that your defense is high enough to make sure your HP won't repeatedly dropped to the said threshold shortly after curing (as your HP won't be maxed like when using FC).

this is FC first on 25% HP threshold interrupt
Attached Image
and this is Cure first also on 25%
Attached Image

now it's 70,505 against 38,020 mana spent for cure.

as you could see, since I use same equip and playstyle on both run (only switching between cure/full cure first), we could assume that I drop below cure threshold in roughly same amount.
take the 206 FC on the FC first run as the number of times my HP drop below the threshold, using FC first only 13 times that my HP drop below threshold again in span of 10 turns after the Full cure (hence using cure).
on the other hand, after the same assumed 206, there's 78 times my HP drop below the threshold again before regen could put me on a "safe HP area", plus another 16 times it drop below threshold in mere 1 turn after curing (hence using full cure), this number will grow bigger and bigger the lower your defense.
more mana heavy? yeah, but 33 draught and 2 mana potion difference over 1000 round? that run itself bring 250 mana draughts and 90 mana potions, nothing to fuss about..

while it's true that dropping the threshold lower would also increasing the chance of spark triggered (hence more spirit potion/elixir used) it also decrease the amount of cure needed, it's a balancing work that differ person to person.
and as I said before, as long as you don't ended up like chugging every spirit regenerative item on cooldown, don't be afraid of getting sparked, it's there for you to use, if you aim to never sparked at all, there's no point using the said skill.

disclaimer : of course if your defense is high enough to the point that you only have to heal once in a blue moon, then using cure first would be more efficient regardless the threshold, I just did 2 run of 100 round PF IW and only had to heal 5 times, using either full cure or cure first...

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post Feb 22 2019, 04:39
Post #8594
Insania



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QUOTE(DJNoni @ Feb 21 2019, 18:04) *

Pfudor arena's, non-imperil play?
staff: 20m +25m forging
Prof cotton (2 pieces), non charged, full forged: 50m
3 phases, plain prefix, no forging: 15

Pfudor IW/Grindfest, non-imperil play?
Staff:20m + 25m forging
prof cotton (2 pieces), charged, full forged: 100m
3 phases, radiant: 100m
Forging of the radiants (not even full): 50m

Imperil style is cheaper, but then elemental is much better/cheaper/value-for-money



First legendary drop in a while.
https://hentaiverse.org/equip/185671725/3eafd306ad

Guess I will go cold elemental.
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post Feb 22 2019, 04:54
Post #8595
xesxesgnik



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That's a good drop, but you know you don't have to go cold because it's cobalt prefix right? The prefix only gives you the mitigation, nothing else that would make you choose cold over any other elemental.
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post Feb 22 2019, 05:00
Post #8596
Insania



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QUOTE(Saioux @ Feb 21 2019, 23:54) *

That's a good drop, but you know you don't have to go cold because it's cobalt prefix right? The prefix only gives you the mitigation, nothing else that would make you choose cold over any other elemental.


Oh, thanks for pointing that out.
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post Feb 22 2019, 08:22
Post #8597
Noni



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QUOTE(Saioux @ Feb 21 2019, 23:20) *

I see I see. So would it be like 4 phase+1 cotton(shoe/glove)? What would be the cost for the pf arena tho? If there's too much sunk cost going from pffest to pf arena I might as well just save up enough and go straight for a setup that can handle pffest, but if I can get started with about 10m on pf arena alone then I might want to try that out first.
I'm honestly just waiting for a decent staff to show up on the auction, but there isn't any rn :/

sure you can get started with 10m.
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post Feb 22 2019, 09:00
Post #8598
KitsuneAbby



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QUOTE(DJNoni @ Feb 22 2019, 06:22) *

sure you can get started with 10m.

No, not even as cool mage. Maybe as fire mage.
The forge costs to get going for an acceptable gameplay are too high, I certainly do know something about it.

That is, I'm not even counting his level that will make it even harder.
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post Feb 22 2019, 09:19
Post #8599
magiclamp



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QUOTE(decondelite @ Feb 22 2019, 02:00) *

No, not even as cool mage. Maybe as fire mage.
The forge costs to get going for an acceptable gameplay are too high, I certainly do know something about it.

That is, I'm not even counting his level that will make it even harder.



Feels like 10m should be enough for a fairly cheap set that can survive arena, but level is definitely the hard part.
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post Feb 22 2019, 09:32
Post #8600
KitsuneAbby



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No, that won't survive even arena.
I'm already at the limit of decently playable myself, and I did spend way more than 10m to achieve that.
I don't have the spreadsheets, but I could do it to show how much exactly I did spend.
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post Feb 22 2019, 14:10
Post #8601
ikki.



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QUOTE(decondelite @ Feb 22 2019, 10:32) *

No, that won't survive even arena.

my set: selfdrop-staff and ~1.25m equip, and i re-bought my staff for 400k
dunno how much forging cost, i bought some materials, others got from the labs,
but I don't think it took more than 2.35m
so my current set ~4m
i can survive all arenas in PFUDOR. using only draughts and pots
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post Feb 22 2019, 14:57
Post #8602
xesxesgnik



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QUOTE(Benny-boy @ Feb 13 2019, 11:46) *

Sadly it leads to saying "60m or play 1H" to newer players, which is fundamentally wrong and if 10 min increase on D&D is not much than nothing is much.
That's more realistic, but let me tell you this - I spent under 10m for set that burns daily stamina in ~1h and it's something that should be recommended.


QUOTE(Ikki Pop @ Feb 22 2019, 07:10) *

my set: selfdrop-staff and ~1.25m equip, and i re-bought my staff for 400k
dunno how much forging cost, i bought some materials, others got from the labs,
but I don't think it took more than 2.35m
so my current set ~4m
i can survive all arenas in PFUDOR. using only draughts and pots


Wow that's pretty nice actually. How long does it take you to clear arenas btw? For instance DwD?
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post Feb 22 2019, 15:09
Post #8603
ikki.



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QUOTE(Saioux @ Feb 22 2019, 15:57) *

Wow that's pretty nice actually. How long does it take you to clear arenas btw? For instance DwD?

DwD ~50 min, yeah, it's slow, but possible and not hard. i'm James May of HV.
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post Feb 22 2019, 15:20
Post #8604
KitsuneAbby



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I wasn't talking about surviving, I was talking about decently playable. If it was about surviving, Forge 5-10 on everything is enough.

One plays mage to go faster, not to lose his time healing so that there is barely any improvement over 1H.

But then, maybe one can assemble a low quality set with barely 200-500k apiece. There will still be huge costs in HGC.
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post Feb 22 2019, 15:23
Post #8605
xesxesgnik



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Yea I'd say 50min is a bit too much. Benny-boy setup something under 10m and he said he burns 1200 staminas rounds in an hour so that might be a better comparison tho. Even if he was really lucky with his finding, if 10m could do it I'm still inclined to think 20m can do something similar tho. Surely it's not gonna be DwD under 10min, but still decently faster than 1H.
My current 1H setup roughly takes about 2 hours to clear all 1,000 clear bonus arenas, which is like 1240 staminas rounds, so roughly his setup is twice as fast.

QUOTE(qr12345 @ Feb 22 2019, 08:30) *

Are you meaning rounds instead of stamina?


Yea my bad lmao. That doesn't make any sense 1200 staminas lmao...

This post has been edited by Saioux: Feb 22 2019, 15:35
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post Feb 22 2019, 15:30
Post #8606
qr12345



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QUOTE(Saioux @ Feb 22 2019, 13:23) *

Yea I'd say 50min is a bit too much. Benny-boy setup something under 10m and he said he burns 1200 staminas in an hour so that might be a better comparison tho. Even if he was really lucky with his finding, if 10m could do it I'm still inclined to think 20m can do something similar tho. Surely it's not gonna be DwD under 10min, but still decently faster than 1H.
My current 1H setup roughly takes about 2 hours to clear all 1,000 clear bonus arenas, which is like 1240 staminas, so roughly his setup is twice as fast.

Are you meaning rounds instead of stamina?

This post has been edited by qr12345: Feb 22 2019, 15:31
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post Feb 22 2019, 16:29
Post #8607
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Mmm, I'm around 2500 rounds for DwD, and my equipment is far from optimized ($350k staff, 2 magnificents and not even forge 5 on everything). Though I think I did spend quite a bit more than 10m on it, part of it is due to high price of wind. I feel like a playable cold mage (no charged/radiants) can probably get to 2700 rounds or so with fairly minimal forging on phases. As Decon said, the vast majority of that budget will actually be spent on forging (and another portion on IW).
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post Feb 22 2019, 16:47
Post #8608
xesxesgnik



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I see. Thanks for the inputs. Yea I'm just waiting on that decent staff I can purchase and I'll have to build my thing around that. Currently I'm considering 4+1 with no or maybe one charge for now, but then again I'll have to replace them later on.

Just gotta do some more bounties...
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post Feb 22 2019, 17:30
Post #8609
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Ah yes, do count roughly 400k cost of amnesia shards per equipment as well. I'm including that cost in the basic setup to play decently. Pen5 and Jug25 are not an option. That 400k does consider you have the dark descent perk, otherwise forget about going mage and get that perk first.

This post has been edited by decondelite: Feb 22 2019, 17:32
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