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post Feb 20 2019, 13:30
Post #8541
Uncle Stu



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QUOTE(Saioux @ Feb 20 2019, 12:11) *

This is the description and I think this can be interpreted as a one-time increase.

Ehm. (IMG:[invalid] style_emoticons/default/huh.gif) No, it cant. Because nothing else work that way in this game, so there is absolutly no reason why it should be this way with those perks.

This post has been edited by Uncle Stu: Feb 20 2019, 13:31
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post Feb 20 2019, 13:39
Post #8542
xesxesgnik



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QUOTE(DJNoni @ Jan 17 2018, 13:08) *

It's 10% of the natural base proficiency that you have at the time. If your natural base prof is 550 because of raising it to above your level, then you'd get 55 extra from the perk. However, it's not that easy to get to 550. So it might be wise to make sure you have your required prof factor without any prof above level.

I tested this. Naked, I have 566 dark prof effective, and 514 natural base prof. And fixed the wiki


Well, I saw this as I was researching on prof perk, and I thought it warrants a clarification. So I asked Tenboro, and got the clarfication and wanted to share for the sake of it. Did I confuse anyone with wrong information? What's your problem lmao
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post Feb 20 2019, 13:52
Post #8543
Uncle Stu



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QUOTE(Saioux @ Feb 20 2019, 12:39) *

I thought it warrants a clarification.
A clarification about what? Noni is talking about prof factor for mages. They need a certain prof factor, please dont ask me how to calculate that, so that monster are no longer able to resist or so. And if something about this is wrong, well i am no mage.
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post Feb 20 2019, 14:02
Post #8544
xesxesgnik



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"It's 10% of the natural base proficiency that you have at the time."

"At the time" so I thought it only applies to whatever the prof you have at the time of purchasing the perk, so I wanted to know for sure so I asked Tenb and shared it here. Honestly if you think it's obvious then just walk away. I don't need you saying something I found a bit confusing is crystal clear to you. What does it add to the conversation anyways?
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post Feb 20 2019, 14:25
Post #8545
qr12345



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I want to ask mages.
How many levels for SP Tank ability do you have?

AFAIK,

Spirit Draught & Spirit Potion-> SP recover not affected by SP Tank
Spark of Life-> consume base SP, not affected by SP Tank
Spirit Shield-> affected by SP Tank, more SP consumption if max SP is greater

So, in conclusion SP Tank is good for Spark of Life, but bad for Spirit Shield.
Am I right?
I am having SP Tank 8.
If I want to use less spirit elixir for GF should I have more or less SP Tank?
Or is it meaningless to concern about?

This post has been edited by qr12345: Feb 20 2019, 14:25
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post Feb 20 2019, 14:53
Post #8546
Uncle Stu



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QUOTE(Saioux @ Feb 20 2019, 13:02) *

I don't need you saying something
Seriously, though, what is today? (IMG:[invalid] style_emoticons/default/huh.gif)

QUOTE(qr12345 @ Feb 20 2019, 13:25) *

Or is it meaningless to concern about?

I would say it is, because SS and SoL both take percentages.

This post has been edited by Uncle Stu: Feb 20 2019, 14:55
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post Feb 20 2019, 16:09
Post #8547
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QUOTE(qr12345 @ Feb 20 2019, 20:25) *

I want to ask mages.
How many levels for SP Tank ability do you have?

AFAIK,

Spirit Draught & Spirit Potion-> SP recover not affected by SP Tank
Spark of Life-> consume base SP, not affected by SP Tank
Spirit Shield-> affected by SP Tank, more SP consumption if max SP is greater

So, in conclusion SP Tank is good for Spark of Life, but bad for Spirit Shield.
Am I right?
I am having SP Tank 8.
If I want to use less spirit elixir for GF should I have more or less SP Tank?
Or is it meaningless to concern about?


Why is Spirit Shield affected by SP Tank but not by Base Sp?
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post Feb 20 2019, 16:31
Post #8548
qr12345



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QUOTE(chjj30 @ Feb 20 2019, 14:09) *

Why is Spirit Shield affected by SP Tank but not by Base Sp?

So SS is referring base sp?
I think I am confused because after I reduced my PA and SP Tank level I take less SP damage.
Thank you.

This post has been edited by qr12345: Feb 20 2019, 16:51
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post Feb 20 2019, 16:44
Post #8549
xesxesgnik



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According to the wiki,

"Spirit Damage = Base_SP * SS_AP_Damage * MIN( (Damage - Max_HP * SS_AP_Damage) / (Max_HP * SS_AP_Damage * 3) , 1)"

So I'd think increasing base SP does not really help because the SP spent scales proportionally with it, but since SP Tank increases the max SP by scaling the base SP instead of increasing the base SP itself, SP Tank should be beneficial.

By the same token, the reason why Suffusive Spirit is useless unlike VV or EE, is that it increases the base SP and that has literally no effect on neither SoL nor SS.

So I say you should level up SP tank whether you are mage or melee according to the wiki, but it'd be better for an actual mage to answer your question.
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post Feb 20 2019, 16:56
Post #8550
chjj30



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QUOTE(Saioux @ Feb 20 2019, 22:44) *

According to the wiki,

"Spirit Damage = Base_SP * SS_AP_Damage * MIN( (Damage - Max_HP * SS_AP_Damage) / (Max_HP * SS_AP_Damage * 3) , 1)"

So I'd think increasing base SP does not really help because the SP spent scales proportionally with it, but since SP Tank increases the max SP by scaling the base SP instead of increasing the base SP itself, SP Tank should be beneficial.

By the same token, the reason why Suffusive Spirit is useless unlike VV or EE, is that it increases the base SP and that has literally no effect on neither SoL nor SS.

So I say you should level up SP tank whether you are mage or melee according to the wiki, but it'd be better for an actual mage to answer your question.


Yes, Increasing the Base SP doesn't help, but Increasing the Max HP.
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post Feb 20 2019, 17:13
Post #8551
ihatenamingthings



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Anyone with lots of items (diversity, not quantity) willing to help me out?

Here's the steps:

Go to mooglemail -> Write New tab

Press F12 (Inspect Element) and search 'itemlist'. You should find a line with <table class="nosel itemlist">

Rightclick -> copy -> innerHTML

Go to RegExr.com and paste it into the Text section

Paste this: 'mooglemail.set_mooglemail_item\(([0-9]+),this\)">([a-zA-Z -]+)<\/div>' into expression section

At the tools section, select List and paste this:

'$2': $1,\n

Copy the result and forward it to me. It may be very long, so if you can, go to pastebin.com, make a new paste and send me the URL.

Thanks!

This post has been edited by ihatenamingthings: Feb 20 2019, 18:29
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post Feb 20 2019, 17:16
Post #8552
chjj30



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QUOTE(qr12345 @ Feb 20 2019, 22:31) *

So SS is referring base sp?
I think I am confused because after I reduced my PA and SP Tank level I take less SP damage.
Thank you.


With SP Tank you can afford more Damage when you have full SP.
Supposing that you take 5 Hits in a Turn, each of them are over 20% of your Max HP. And you have maxed the Ability of Stronger Spirit, and use the Spark of Life (the Spell, not from Scorll).

Situation 1
You have no SP Tank, that means that you have 100% Base SP, when you have Max SP.
Each Hit from 1 to 4 will cost you 20% Base SP, after 4 Hits you have 20% Max SP (= 20% Base SP). Then you get the 5 Hit, but you don't have over 50% Base SP left and the Spark of Life fails, so you lose.

Situation 2
You have maxed SP Tank, that means that you have 200% Base SP, when you have Max SP.
Each Hit from 1 to 4 will cost you 20% Base SP, after 4 Hits you still have 60% Max SP (= 120% Base SP). Then you get the 5 Hit, the Spark of Life triggers (costs 50% Base SP), you're still alive. But I'm not sure if the 5 Hit still triggers Spirit Shield. If yes, you have 25% Max SP (= 50% Base SP) left; if not, you have 35% Max SP (= 70% Base SP) left.

Correcting and Critic are welcome.
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post Feb 20 2019, 17:40
Post #8553
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Bucklers vs. Kites vs. Force Shields, which ones are usually better overall?

And of these two (as a one-hand heavy armor player), which one is superior?

Mag agile buckler of nimble https://hentaiverse.org/equip/163973548/3f94dacc24

Mag force shield of protection
https://hentaiverse.org/equip/35160040/cf870e698f

thanks.

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post Feb 20 2019, 17:59
Post #8554
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QUOTE(Nightwishman @ Feb 20 2019, 22:40) *

Bucklers vs. Kites vs. Force Shields, which ones are usually better overall?

And of these two (as a one-hand heavy armor player), which one is superior?

Mag agile buckler of nimble https://hentaiverse.org/equip/163973548/3f94dacc24

Mag force shield of protection
https://hentaiverse.org/equip/35160040/cf870e698f

thanks.

the best shield is the one with the best block chance, so it's Force shield...
AFAIK the order is force shield, buckler of barrier, kite shield, then buckler...
for the two shield above, I'll choose the force shield...
even though it was a pre 0.82 one and lower lv. than the buckler, it still has better block chance...

but IMO you could probably find a better one in the WTS...

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post Feb 20 2019, 18:07
Post #8555
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so, the pary chance + block chance of the buckler would be considered worse overall than that slgihtly higher block of the force shield?

And I take it to then ignore the interference as well?
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post Feb 20 2019, 18:13
Post #8556
xesxesgnik



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Yea if you play 1H interference is not too much an issue I suppose. I think if you play something like 1H mage then buckler of nimble/battlecaster is preferred over force shield, but as 1H, always the force shield.

Think of it this way: Peerless non-barrier buckler has lower block chance than the worst exq force shield (with block 0%)
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post Feb 20 2019, 18:14
Post #8557
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QUOTE(Saioux @ Feb 20 2019, 18:13) *

Yea if you play 1H interference is not too much an issue I suppose. I think if you play something like 1H mage then buckler of nimble/battlecaster is preferred over force shield, but as 1H, always the force shield.

Think of it this way: Peerless non-barrier buckler has lower block chance than the worst exq force shield (with block 0%)


So, parry = useless on a shield?
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post Feb 20 2019, 18:18
Post #8558
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it's because you can't parry magical attack, only physical...
while you could block both of them...
in that sense, block is superior than parry...
for me, parry from weapon & stats are more than enough...

and I think 1H don't care about interference...
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post Feb 20 2019, 18:23
Post #8559
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QUOTE(Greshnik @ Feb 20 2019, 18:18) *

it's because you can't parry magical attack, only physical...
while you could block both of them...
in that sense, block is superior than parry...


ah, ok.

that was the missing link. got it.

and from that I assume there are enough non-physical monsters out there that even a straight lower block than parry+block is better.

will switch out, thanks!
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post Feb 20 2019, 18:27
Post #8560
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QUOTE(Greshnik @ Feb 20 2019, 17:18) *

it's because you can't parry magical attack, only physical...

i think someone also Did The Numbers and determined that, due to how they add up in a multiplicative fashion, getting higher block from a buckler has a greater effect on physical hits avoided than getting parry from both your shield and weapon
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