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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Feb 19 2019, 17:04
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Greshnik
Group: Members
Posts: 669
Joined: 13-January 15

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tbh there's nothing special about my stats... my prof are lower from yours overall... but here you go...  my adb increased by ~400, but it maybe also because I change my gauntlets from warding to slaughter too... my latest SS are from Lv. 350 afterall... (IMG:[ invalid] style_emoticons/default/laugh.gif) and yeah, I plan to still play 1H for a while, thats why I only buy cheap dark mage set... (IMG:[ invalid] style_emoticons/default/tongue.gif) and AFAIK DD don't shown in the stats... This post has been edited by Greshnik: Feb 19 2019, 17:06
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Feb 19 2019, 17:21
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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Wait... The wiki says: QUOTE Melee Stats (Does not include stats from equipment).
Heavy armor players should use less AGI whilst Light armor players should use more. INT provides SP which is useful for Spirit Stance, but is not necessary.
But then it also says: QUOTE Intelligence (INT) 1 point = +2 to Magical Damage formula 1 point = +0.5 to the Magical Crit Chance formula (Staff only) 100 points = +1% Coalesced Mana Chance
So which is it? Am I getting spirit points, or am I wasting exp in intelligence?
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Feb 19 2019, 17:26
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Greshnik
Group: Members
Posts: 669
Joined: 13-January 15

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QUOTE Every point invested in any attribute: +0.2 Spirit Points +1/600 Spirit Regen so yes, the only benefit of INT for melee is spirit point inc... but as 2 major usage of spirits are based on percentage, the benefit are very little... I never have any problem even with 0 INT (+34 from PA bonus)...
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Feb 19 2019, 17:29
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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That's actually quite misleading as you get 0.2 spirit point and 1/600 spirit regen for point invested in any stat. Since 1H usually don't spend much on INT at some point exp required to level INT from 1 to 400 equates exp required to raise a single point in STR/DEX/END, so in that case that argument holds.
But then again, since both ss and sol have their cost dependent on percentage, base sp increase doesn't hold much meaning.
So yea, don't spend exp in intelligence.
EDIT: By the way, Greshnik, how did you configure your HV Utils so that you got rid of the original menus and put them together at the left side?
This post has been edited by Saioux: Feb 19 2019, 17:50
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Feb 19 2019, 17:55
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(Saioux @ Feb 20 2019, 00:29)  That's actually quite misleading as you get 0.2 spirit point and 1/600 spirit regen for point invested in any stat. Since 1H usually don't spend much on INT at some point exp required to level INT from 1 to 400 equates exp required to raise a single point in STR/DEX/END, so in that case that argument holds.
But then again, since both ss and sol have their cost dependent on percentage, base sp increase doesn't hold much meaning.
So yea, don't spend exp in intelligence.
Hmmm... You still use SP by entering SS, so I think at least some INT would still be better than none. As you say, the % costs don't really change, but the every-turn cost of SS is less impactful.
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Feb 19 2019, 22:10
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Greshnik @ Feb 19 2019, 13:49)  I usually just focusing on one monster first, then start moving up or down... I tried to spread my attack to give PA to majority of monster, but in my case the attack often lag behind and skip some monster.
When you do this i suggest to increase your crit chance. Higher crit chance means more PA on monster.
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Feb 19 2019, 22:17
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t_t_z
Group: Gold Star Club
Posts: 351
Joined: 25-December 12

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On that note, does anyone have any data on the average p.mit for monsterlab monsters faced by ~lv 500? I'm trying to find it by by using ele mitigations and total plvl (and assuming all stats levels are even), but there seems to be quite a bunch of monsters that are in the niblseed database were imperil'd or -25% from status proc'd before scanned and sent... Want to see how important rapier proc is (since crit% increases that chance), but there's a large amount of damage that isn't affected by crit (counter, elemental strikes). Trying to find a balance.
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Feb 19 2019, 22:20
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Imperiled monster cant even be scanned, so what you talking about? (IMG:[ invalid] style_emoticons/default/huh.gif)
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Feb 19 2019, 22:25
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t_t_z
Group: Gold Star Club
Posts: 351
Joined: 25-December 12

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QUOTE(Uncle Stu @ Feb 19 2019, 15:20)  Imperiled monster cant even be scanned, so what you talking about? (IMG:[ invalid] style_emoticons/default/huh.gif) Just one of the examples: [ api.niblseed.com] https://api.niblseed.com:8080/hentaiverse/monsters/102158It's plvl is at max so it's expected that all stats are at 25/50. For a Mechanoid with 50 ele mit levels in each stat, the mit values should be like the following: [ api.niblseed.com] https://api.niblseed.com:8080/hentaiverse/monsters/43397On that note, if anyone want to see the whole sheet or such, here it is: [ drive.google.com] https://drive.google.com/file/d/13jg75lWfwM...iew?usp=sharingNotice the ones with avg pAttr > 25. For those, if you change one of the initial fire/cold/etc up by 25 (if only one of fireLevel/coldLevel/etc is off from the others), or if you change all of the initial fire/cold/elec/wind up by imperil value (usually 40, but can be less due to ability levels; if fireLevel/coldLevel/elecLevel/windLevel is off from holyLevel/darkLevel), you'll get equal fireLevel/coldLevel/etc perfectly equal at 50 and avgPlevel = 25. This post has been edited by t_t_z: Feb 19 2019, 22:34
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Feb 19 2019, 22:48
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t_t_z
Group: Gold Star Club
Posts: 351
Joined: 25-December 12

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QUOTE(Uncle Stu @ Feb 19 2019, 15:39)  Wait, there is a second database? Now i am confused. (IMG:[ invalid] style_emoticons/default/unsure.gif) You're using a different one? I'm confused as well too now... niblseed should be the one used in Monsterbation I believe...
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Feb 19 2019, 23:17
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(t_t_z @ Feb 19 2019, 20:48)  You're using a different one? I'm confused as well too now... niblseed should be the one used in Monsterbation I believe... And it is.
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Feb 19 2019, 23:55
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Deckard Cain
Group: Gold Star Club
Posts: 790
Joined: 29-August 07

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QUOTE(Fudo Masamune @ Feb 18 2019, 20:24)  the guaranteed gift is per 3(?) days period if your monster didn't give you any in between (due to winning battle/dealing a killing blow), so the counter could 'de-sync' everytime one of your monster win a battle and the other don't. Thank for the explanation - I thought it might be something akin to this, but was a bit thrown off since 5 of my monsters happened to desync at the same time. Maybe I just got super lucky and a bunch of my monsters were in the same battle and someone decide to run away from a grindfest. I'll take it = )
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Feb 20 2019, 02:20
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Nicosai
Group: Members
Posts: 216
Joined: 27-November 16

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QUOTE(ravenfrost123 @ Feb 19 2019, 22:55)  Maybe I just got super lucky and a bunch of my monsters were in the same battle and someone decide to run away from a grindfest. I'll take it = )
That can't be. Only one monster per creator per round.
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Feb 20 2019, 03:51
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shiyun
Newcomer
  Group: Gold Star Club
Posts: 64
Joined: 5-February 11

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today's beginner question (IMG:[ invalid] style_emoticons/default/sleep.gif) : i'm confused about void damage, is it very special? weapon with other type of magic will say xxx spell damage but void dont.
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Feb 20 2019, 04:00
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(shiyun @ Feb 20 2019, 02:51)  i'm confused about void damage, is it very special? weapon with other type of magic will say xxx spell damage but void dont.
Because there is no void type magic. And no in the end it is not special at all. Every other element monster are either or strong against, but not for void. All monster have afaik just 0% void mitigation. What makes it okay, but imo not great. And because hollowforging at IW 10 it is not even something you actually need an ethereal weapon for.
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Feb 20 2019, 05:32
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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why not great? Cuz it's never a weakness to any monster?
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Feb 20 2019, 05:58
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Saioux @ Feb 20 2019, 04:32)  why not great? Cuz it's never a weakness to any monster?
How could it be when not even a single monster is actually weaks against it? Riddle me that batoux. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Feb 20 2019, 10:48
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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I think, void should mainly be compared to slashing/piercing/crushing, not element, as those are what replaced by void after hollowforged prof on non-ethereal weapon (the elemental strike is still there, void strike complement to it, but it's piercing/slashing/crushing replaced by void).
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Feb 20 2019, 11:13
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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And because at least after a certain level no one uses a weapon that is not ethereal or hollowforged i really do wonder what sense do the piercing/slashing/crushing mitigation of monster actually have.
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