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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Feb 19 2019, 17:04
Post #8517
Greshnik



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tbh there's nothing special about my stats...
my prof are lower from yours overall...
but here you go...
Attached Image
my adb increased by ~400, but it maybe also because I change my gauntlets from warding to slaughter too...
my latest SS are from Lv. 350 afterall... (IMG:[invalid] style_emoticons/default/laugh.gif)
and yeah, I plan to still play 1H for a while, thats why I only buy cheap dark mage set... (IMG:[invalid] style_emoticons/default/tongue.gif)
and AFAIK DD don't shown in the stats...

This post has been edited by Greshnik: Feb 19 2019, 17:06
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post Feb 19 2019, 17:21
Post #8518
KamuiSeph



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Wait...
The wiki says:
QUOTE

Melee Stats
(Does not include stats from equipment).

Heavy armor players should use less AGI whilst Light armor players should use more. INT provides SP which is useful for Spirit Stance, but is not necessary.


But then it also says:

QUOTE

Intelligence (INT)
1 point = +2 to Magical Damage formula
1 point = +0.5 to the Magical Crit Chance formula
(Staff only) 100 points = +1% Coalesced Mana Chance


So which is it?

Am I getting spirit points, or am I wasting exp in intelligence?
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post Feb 19 2019, 17:26
Post #8519
Greshnik



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QUOTE
Every point invested in any attribute:
+0.2 Spirit Points
+1/600 Spirit Regen

so yes, the only benefit of INT for melee is spirit point inc...
but as 2 major usage of spirits are based on percentage, the benefit are very little...
I never have any problem even with 0 INT (+34 from PA bonus)...
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post Feb 19 2019, 17:29
Post #8520
xesxesgnik



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That's actually quite misleading as you get 0.2 spirit point and 1/600 spirit regen for point invested in any stat. Since 1H usually don't spend much on INT at some point exp required to level INT from 1 to 400 equates exp required to raise a single point in STR/DEX/END, so in that case that argument holds.

But then again, since both ss and sol have their cost dependent on percentage, base sp increase doesn't hold much meaning.

So yea, don't spend exp in intelligence.

EDIT: By the way, Greshnik, how did you configure your HV Utils so that you got rid of the original menus and put them together at the left side?

This post has been edited by Saioux: Feb 19 2019, 17:50
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post Feb 19 2019, 17:55
Post #8521
KamuiSeph



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QUOTE(Saioux @ Feb 20 2019, 00:29) *

That's actually quite misleading as you get 0.2 spirit point and 1/600 spirit regen for point invested in any stat. Since 1H usually don't spend much on INT at some point exp required to level INT from 1 to 400 equates exp required to raise a single point in STR/DEX/END, so in that case that argument holds.

But then again, since both ss and sol have their cost dependent on percentage, base sp increase doesn't hold much meaning.

So yea, don't spend exp in intelligence.


Hmmm...
You still use SP by entering SS, so I think at least some INT would still be better than none.
As you say, the % costs don't really change, but the every-turn cost of SS is less impactful.
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post Feb 19 2019, 22:10
Post #8522
Uncle Stu



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QUOTE(Greshnik @ Feb 19 2019, 13:49) *

I usually just focusing on one monster first, then start moving up or down...
I tried to spread my attack to give PA to majority of monster, but in my case the attack often lag behind and skip some monster.
When you do this i suggest to increase your crit chance. Higher crit chance means more PA on monster.
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post Feb 19 2019, 22:17
Post #8523
t_t_z



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On that note, does anyone have any data on the average p.mit for monsterlab monsters faced by ~lv 500?
I'm trying to find it by by using ele mitigations and total plvl (and assuming all stats levels are even), but there seems to be quite a bunch of monsters that are in the niblseed database were imperil'd or -25% from status proc'd before scanned and sent...
Want to see how important rapier proc is (since crit% increases that chance), but there's a large amount of damage that isn't affected by crit (counter, elemental strikes). Trying to find a balance.
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post Feb 19 2019, 22:20
Post #8524
Uncle Stu



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Imperiled monster cant even be scanned, so what you talking about? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Feb 19 2019, 22:25
Post #8525
t_t_z



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QUOTE(Uncle Stu @ Feb 19 2019, 15:20) *

Imperiled monster cant even be scanned, so what you talking about? (IMG:[invalid] style_emoticons/default/huh.gif)


Just one of the examples:
[api.niblseed.com] https://api.niblseed.com:8080/hentaiverse/monsters/102158
It's plvl is at max so it's expected that all stats are at 25/50.
For a Mechanoid with 50 ele mit levels in each stat, the mit values should be like the following:
[api.niblseed.com] https://api.niblseed.com:8080/hentaiverse/monsters/43397

On that note, if anyone want to see the whole sheet or such, here it is:
[drive.google.com] https://drive.google.com/file/d/13jg75lWfwM...iew?usp=sharing
Notice the ones with avg pAttr > 25. For those, if you change one of the initial fire/cold/etc up by 25 (if only one of fireLevel/coldLevel/etc is off from the others), or if you change all of the initial fire/cold/elec/wind up by imperil value (usually 40, but can be less due to ability levels; if fireLevel/coldLevel/elecLevel/windLevel is off from holyLevel/darkLevel), you'll get equal fireLevel/coldLevel/etc perfectly equal at 50 and avgPlevel = 25.

This post has been edited by t_t_z: Feb 19 2019, 22:34
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post Feb 19 2019, 22:39
Post #8526
Uncle Stu



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Wait, there is a second database? Now i am confused. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Feb 19 2019, 22:48
Post #8527
t_t_z



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QUOTE(Uncle Stu @ Feb 19 2019, 15:39) *

Wait, there is a second database? Now i am confused. (IMG:[invalid] style_emoticons/default/unsure.gif)


You're using a different one? I'm confused as well too now...

niblseed should be the one used in Monsterbation I believe...
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post Feb 19 2019, 23:17
Post #8528
KitsuneAbby



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QUOTE(t_t_z @ Feb 19 2019, 20:48) *

You're using a different one? I'm confused as well too now...

niblseed should be the one used in Monsterbation I believe...

And it is.
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post Feb 19 2019, 23:55
Post #8529
Deckard Cain



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QUOTE(Fudo Masamune @ Feb 18 2019, 20:24) *

the guaranteed gift is per 3(?) days period if your monster didn't give you any in between (due to winning battle/dealing a killing blow), so the counter could 'de-sync' everytime one of your monster win a battle and the other don't.


Thank for the explanation - I thought it might be something akin to this, but was a bit thrown off since 5 of my monsters happened to desync at the same time. Maybe I just got super lucky and a bunch of my monsters were in the same battle and someone decide to run away from a grindfest. I'll take it = )
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post Feb 20 2019, 02:20
Post #8530
Nicosai



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QUOTE(ravenfrost123 @ Feb 19 2019, 22:55) *

Maybe I just got super lucky and a bunch of my monsters were in the same battle and someone decide to run away from a grindfest. I'll take it = )


That can't be. Only one monster per creator per round.
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post Feb 20 2019, 03:51
Post #8531
shiyun



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today's beginner question (IMG:[invalid] style_emoticons/default/sleep.gif) :
i'm confused about void damage, is it very special? weapon with other type of magic will say xxx spell damage but void dont.
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post Feb 20 2019, 04:00
Post #8532
Uncle Stu



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QUOTE(shiyun @ Feb 20 2019, 02:51) *

i'm confused about void damage, is it very special? weapon with other type of magic will say xxx spell damage but void dont.

Because there is no void type magic. And no in the end it is not special at all. Every other element monster are either or strong against, but not for void. All monster have afaik just 0% void mitigation. What makes it okay, but imo not great. And because hollowforging at IW 10 it is not even something you actually need an ethereal weapon for.
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post Feb 20 2019, 05:32
Post #8533
xesxesgnik



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why not great? Cuz it's never a weakness to any monster?
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post Feb 20 2019, 05:58
Post #8534
Uncle Stu



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QUOTE(Saioux @ Feb 20 2019, 04:32) *

why not great? Cuz it's never a weakness to any monster?
How could it be when not even a single monster is actually weaks against it? Riddle me that batoux. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Feb 20 2019, 10:48
Post #8535
Fudo Masamune



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I think, void should mainly be compared to slashing/piercing/crushing, not element, as those are what replaced by void after hollowforged prof on non-ethereal weapon (the elemental strike is still there, void strike complement to it, but it's piercing/slashing/crushing replaced by void).
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post Feb 20 2019, 11:13
Post #8536
Uncle Stu



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And because at least after a certain level no one uses a weapon that is not ethereal or hollowforged i really do wonder what sense do the piercing/slashing/crushing mitigation of monster actually have.
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