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post Dec 29 2017, 13:10
Post #81
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QUOTE(VawX @ Dec 29 2017, 11:50) *

The stat for that build is STR > Endurance > Agi or what mmm...~?

STR = DEX >= END >= WIS > AGI > INT
if you plan to use other melee sets on the same persona, just go with STR = DEX = END = WIS = AGI > INT

QUOTE(VawX @ Dec 29 2017, 11:50) *

And the item, Rapier of (Balance?), Power Armor of (Slaughter?), and I don't have any idea about shield

Rapier of Slaughter, Power of Slaughter (eventually Savage) and high-block Force Shield are endgame goals.
at your level, i'd say that if you can find a Mag Rapier/Shortsword, some decent Power of Protection/Warding and a Mag Force/Buckler of Barrier (or even a high-tier Kite?) is good enough.

QUOTE(VawX @ Dec 29 2017, 11:50) *

Hmm...
mmm...
mmm...~?
mmm...

eh... uh... alright, i guess... (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Dec 29 2017, 13:24
Post #82
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QUOTE(Scremaz @ Dec 29 2017, 18:10) *

eh... uh... alright, i guess... (IMG:[invalid] style_emoticons/default/unsure.gif)


It's kinda a habit, been doing that since forever, kinda uncomfortable not writing that in the end of every sentence mmm...
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post Dec 29 2017, 14:57
Post #83
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QUOTE(VawX @ Dec 29 2017, 19:24) *

It's kinda a habit, been doing that since forever, kinda uncomfortable not writing that in the end of every sentence mmm...

Remind me of that time when I used to add nya~ to the end of each sentence like a retard (IMG:[invalid] style_emoticons/default/duck.gif)

I remember this being (or not) asked some time ago. Is a rainbow mage build playable? Let's say an elemental staff of destruction, 5 charged piece of various elements so that the final spell damage of all elements are about the same. Then we cast T3 spell in this cycle without imperil: Fire -> Cold -> Wind -> Elec -> Dark/Divine -> Fire again
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post Dec 29 2017, 15:15
Post #84
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QUOTE(as013 @ Dec 29 2017, 13:57) *

I remember this being (or not) asked some time ago. Is a rainbow mage build playable? Let's say an elemental staff of destruction, 5 charged piece of various elements so that the final spell damage of all elements are about the same. Then we cast T3 spell in this cycle without imperil: Fire -> Cold -> Wind -> Elec -> Dark/Divine -> Fire again

you can play it for fun, but:
1. it would be tremenduously mana consuming
2. damage wouldn't be optimized
3. the possible choices are: Fire -> Cold -> Wind -> Elec -> Fire again and Dark -> Divine -> Dark
4. Imperil maging or even single-element maging is quite better than that
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post Dec 29 2017, 15:55
Post #85
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QUOTE(Scremaz @ Dec 29 2017, 14:15) *

1. it would be tremenduously mana consuming

You would also get kicked hard by the enemies since T3 cast time is... long.
Also I think it would be better to do it like this.
- redwood of destruction
- pants/robe of elementalist (get to 0.8/0.85) prof
- 4 phases

So that you can get to 60-65 mitigation after you apply the spell effect.
It would still be crap but much better than going against nearly full elemental mitigation.
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post Dec 29 2017, 16:05
Post #86
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QUOTE(Sapo84 @ Dec 29 2017, 14:55) *

You would also get kicked hard by the enemies since T3 cast time is... long.
Also I think it would be better to do it like this.
- redwood of destruction
- pants/robe of elementalist (get to 0.8/0.85) prof
- 4 phases

So that you can get to 60-65 mitigation after you apply the spell effect.
It would still be crap but much better than going against nearly full elemental mitigation.

ah, yes, forgot about the 4+1 build. and what about full T2 casting?
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post Dec 29 2017, 16:22
Post #87
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Shouldn't you try to fit a T3 Holy at the start for that -10% spell mit? And you don't want to use Dark spell to break the effect.
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post Dec 29 2017, 18:39
Post #88
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QUOTE(UnknowDestroyer @ Dec 29 2017, 15:22) *

Shouldn't you try to fit a T3 Holy at the start for that -10% spell mit?

It's very likely that the build would be already ability point starved (you need 248 ability points to max the T3 of all the elements).
Maxed T3 holy needs by itself 28 additional ability points and would do very little damage (and consume a lot of mana, and with a lot I mean A LOT).
It's probably better to skip it.
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post Dec 29 2017, 19:09
Post #89
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QUOTE(Sapo84 @ Dec 29 2017, 17:39) *

Maxed T3 holy needs by itself 28 additional ability points

you made me remember i should go on with the abilities page (IMG:[invalid] style_emoticons/default/dry.gif)
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post Dec 30 2017, 02:30
Post #90
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Wiki give me the numbers, but in practical experience how much the Resplendent Regeneration °˖✧╰(▔∀▔)╯✧˖° adds up?

QUOTE(as013 @ Dec 29 2017, 10:57) *

Remind me of that time when I used to add nya~ to the end of each sentence like a retard (IMG:[invalid] style_emoticons/default/duck.gif)

how silly you were! (*/▽\*)
why would a bork-like ∪^ェ^∪ people says cat-like expressions
shamefur dispray ヾ(=`ω´=)ノ” nya~
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post Dec 30 2017, 02:52
Post #91
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QUOTE(reality_marble @ Dec 30 2017, 08:30) *

how silly you were! (*/▽\*)
why would a bork-like ∪^ェ^∪ people says cat-like expressions
shamefur dispray ヾ(=`ω´=)ノ” nya~


I liked cats a lot, or cat girls to be exact. Even now, my kemonomimi ranking is fox > cat > pretty much the rest. All was good and well, until I discovered the holy doge.
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post Dec 30 2017, 03:27
Post #92
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QUOTE(VawX @ Dec 29 2017, 02:50) *

Hmm... I guess changing into 1H and shield seems more affordable for now mmm...

The stat for that build is STR > Endurance > Agi or what mmm...~?

And the item, Rapier of (Balance?), Power Armor of (Slaughter?), and I don't have any idea about shield mmm...


Dexterity is the most important stat for all melee. It adds to damage, accuracy, critical rate, parry, and it works into most, if not all the different melee styles' special skills and mechanics. Mages only really care about it for parry.

Strength works into different mechanics also, but it provides less overall benefits. In exchange, it adds more to raw melee damage, which is always important. It gives twice as much per point as Dex does.

Endurence adds to your base HP, making it valuable to all builds. It also increases physical and magical mitigation. All builds want this.

Agility adds to your attack speed if it is higher than your level. It adds to evasion. Both of these are unattractive to 1h, but attractive to other melee builds and to mages.

Wisdom adds to your magical mitigation, mana regen, and base MP, and magical damage. It's kinda like Dexterity for mages. All builds can use this, though it is obviously just a little more important to mages as they're more mana-intensive.

Intel is like strength for mages. Where mages get zero benefit from Strength, melee get zero benefit from Intelligence. Mages enjoy twice as much magical damage per point of INT compared to WIS.

Because of what stats benefit each build, people have adopted a shorthand way of expressing it. "Stat1 > Stat 2" means Stat 1 is a slight priority over Stat2. "Stat1 = Stat2" means they're roughly equally important.

So if someone says "DEX>STR=END" They mean that if you see two otherwise equal pieces of armor, both afforable, both the same important stats, but one has high END and the other has higher STR, then just pick whichever. If one has higher Dex, that's probably worth picking over the other two.

It also means that when you spend your experience in the character page, you probably should favor DEX more, STR and END next, and so on.

Also remember that it is advice. Also remember that if you find a really cheap deal on a shield, for example, and it has high AGI, no STR, but good BLOCK stat, get it and use it. Even if STR is better, a cheap shield with high BLOCK is more important. You can also try out high STR, low DEX if you want. It'll still work. Peoples' advice will often sound like "if you don't do it this way, the sky will fall!" when in reality, it just means you might get 0.001% less benefit because of your choice compared to theirs.

Basically, it is loose advice. The difference of several tens of stat points won't make or break a build. At worst, even if you're off by a few hundred stat points, you might see a little less performance out of it than what is otherwise ideal. A lot of your stats are more or less done for you, as you get into better quality gear, heavy armor will always have STR, DEX, and END on it. As long as you upgrade to armor that isn't missing any PABS, you'll have a lot of those stats. So it will tend to work out.

Lastly, for all, shouldn't we stop suggesting INT for melee/STR for mages? If someone is playing an odd build like 1h mage, let them figure out their own preferred stats. Do not mix up that rare outlier with the main advice. Base Spirit is mechanically useless to increase for all builds. AGI is mechanically useless for a 1H+Heavy build. So the stat advice should look something like:
1H+Heavy DEX>STR=END>WIS, AGI and INT =0.
Other Melee: DEX>STR=END=AGI>WIS, INT =0.
Staff+Cloth (Mage) INT=WIS>END=AGI>Dex, STR = 0

And obviously, others may have opinions on just how much more different stats matter for a build. I'd say the difference in DEX and STR/END isn't a big gap, but a big gap between STR/END over WIS is fine (for 1h).
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post Dec 30 2017, 07:01
Post #93
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QUOTE(Cryosite @ Dec 30 2017, 08:27) *

Intel is like strength for mages. Where mages get zero benefit from Strength, melee get zero benefit from Intelligence. Mages enjoy twice as much magical damage per point of INT compared to WIS.

Lastly, for all, shouldn't we stop suggesting INT for melee/STR for mages? If someone is playing an odd build like 1h mage, let them figure out their own preferred stats. Do not mix up that rare outlier with the main advice. Base Spirit is mechanically useless to increase for all builds. AGI is mechanically useless for a 1H+Heavy build. So the stat advice should look something like:
1H+Heavy DEX>STR=END>WIS, AGI and INT =0.
Other Melee: DEX>STR=END=AGI>WIS, INT =0.
Staff+Cloth (Mage) INT=WIS>END=AGI>Dex, STR = 0

And obviously, others may have opinions on just how much more different stats matter for a build. I'd say the difference in DEX and STR/END isn't a big gap, but a big gap between STR/END over WIS is fine (for 1h).


That's what I don't really understand, I saw many mages with 0 STR but many melee have quite some point in INT mmm...
If it actually affect Cure, Full Cure and Regen than I totally need that, I mean low int only need low cost to upgrade, so getting some INT should be worth it if that's the case mmm...

I should totally read the Wiki again mmm...

This post has been edited by VawX: Dec 30 2017, 07:04
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post Dec 30 2017, 07:07
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QUOTE(VawX @ Dec 30 2017, 13:01) *

That's what I don't really understand, I saw many mages with 0 STR but many melee have quite some point in INT mmm...

I should totally read the Wiki again mmm...

CODE
Every point invested in any attribute:
+0.2 Spirit Points
+1/600 Spirit Regen

Melee has some (very minor) use for larger base spirit while mage does not.
And 0->300 INT is almost negligible compared to 450->451 STR.
It costs roughly 300m exp to raise 0 -> 300 INT and over 1b to raise 450 -> 451 STR

This post has been edited by as013: Dec 30 2017, 07:10
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post Dec 30 2017, 07:10
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QUOTE(VawX @ Dec 29 2017, 21:01) *

That's what I don't really understand, I saw many mages with 0 STR but many melee have quite some point in INT mmm...

I should totally read the Wiki again mmm...


There was a misunderstanding about how Spirit works. Many melee were going under the idea that raising INT gives you more base Spirit (which it does). The misunderstanding was that base spirit is useless to raise.

When you're at my level, 350, it is pretty easy to have an 800 dex/str (all sources) and I'm working towards getting those to 850 each. Having 350 INT is basically free. Even if I dropped it down to 0, the exp that freed up would not get me more than maybe 2 points of DEX.

Because it is such a tiny cost, and most people were under the impression that base SP actually did something useful, even if they weren't sure what, they figured it was good advice to raise it. So a lot of people did, and passed on the advice. All without any real basis in fact.

So, unless Tenboro decides to adjust the game mechanics, the only impact that raising base SP (either by dumping exp into an otherwise 0 stats like INT for a melee, or purchasing the Hath Perk for 1k Hath) has is giving you more spirit stat to fuel Spirit Stance. Every other use of Spirit is all scaled off of base spirit which renders raising or lowering it no actual change. And that one use, Spirit Stance, consumes so little Spirit and also consumes a lot of Overcharge, the actual spirit cost is never really worth considering.

To be clear though, the ability Spirit Tank is excellent. It raises max Spirit, and does make a big difference. It's just raising base spirit which is useless.
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post Dec 30 2017, 07:17
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QUOTE(Cryosite @ Dec 30 2017, 12:10) *

When you're at my level, 350, it is pretty easy to have an 800 dex/str (all sources) and I'm working towards getting those to 850 each. Having 350 INT is basically free. Even if I dropped it down to 0, the exp that freed up would not get me more than maybe 2 points of DEX.


That's exactly my thought, instead of just 2 stat, I'd rather pout some points in INT mmm...
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post Dec 30 2017, 07:35
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QUOTE(VawX @ Dec 30 2017, 06:17) *

That's exactly my thought, instead of just 2 stat, I'd rather pout some points in INT mmm...

What for?
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post Dec 30 2017, 08:08
Post #98
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QUOTE(Uncle Stu @ Dec 30 2017, 12:35) *

What for?

Idk, maybe they'll revamp the system in the future, or if INT actually gives something mmm...

I mean the number looks kinda good too mmm...
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post Dec 30 2017, 11:48
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Hello, I have few question to ask:
What is the best build for DW?
By the way, this is my build right now:
(IMG:[i.imgur.com] https://i.imgur.com/ZBRNlCb.png)

This post has been edited by kangaeruthing: Dec 30 2017, 12:04
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post Dec 30 2017, 12:28
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QUOTE(kangaeruthing @ Dec 30 2017, 01:48) *

Hello, I have few question to ask:
What is the best build for DW?
By the way, this is my build right now:


You can probably stop raising wisdom anymore. It's not useless, but it is also not terribly useful. You mostly want a little bit for the mana and mitigation.

As explained above, INT is pretty much useless to you. It's fine where it is.

Your four main stats are STR, DEX, END, and AGI. Keeping them balanced is fine. Making them slightly out of balance is also fine. STR and DEX help with your offense, END, AGI, and DEX help with your defense. Most people favor offense over defense. But overall you'll get the most out of your character by not neglecting either.

The only one I'd really pay much attention to beyond that is AGI. It is less useful if it is below your level; if it is above your level it adds to your attack speed. Though if it goes above double your level, it stops increasing your attack speed. So it might be good to have a goal to raise your agi to that and keep it in that window for the most efficiency.
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