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post Feb 3 2019, 14:26
Post #7790
Uncle Stu



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True, predict the income of your monsterlab is like reading tea leaves. (IMG:[invalid] style_emoticons/default/laugh.gif) But i have noticed that at least a bit the average income for a whole month is more or less the same. Maybe just for me but still.
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post Feb 3 2019, 14:29
Post #7791
Greshnik



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QUOTE(Saioux @ Feb 3 2019, 16:31) *

Does regular daily income increase significantly as you level up? By regular, I mean excluding all special loots. How much do you usually earn? @lv500 masters

around 200-250k here...
I got it from direct drop+arenas' clear and bazaaring the trash equipment drop...
dunno if training scavenger, lotd, and quartermaster will improve it...
they are at 32, 10, and 6 atm... (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Feb 3 2019, 14:33
Post #7792
Uncle Stu



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QUOTE(Greshnik @ Feb 3 2019, 13:29) *

dunno if training scavenger, lotd, and quartermaster will improve it...

Well, that depends. I mean quartermaster will give you mostly more equipment to bazaar. The difference for lotd is quite small, i mean you get a few more power, phase and shade and some other rare drops. And scavenger does not increase your credits drops and i say that because i thought once it would, but it doesnt. Credit drops are not affected by any training but difficulty only.
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post Feb 3 2019, 14:45
Post #7793
Greshnik



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QUOTE(Uncle Stu @ Feb 3 2019, 19:33) *

Well, that depends. I mean quartermaster will give you mostly more equipment to bazaar. The difference for lotd is quite small, i mean you get a few more power, phase and shade and some other rare drops. And scavenger does not increase your credits drops and i say that because i thought once it would, but it doesnt. Credit drops are not affected by any training but difficulty only.

yeah...
I hesitate to commit on those training as I thought the RoI is too small...
maybe I'll train them again when have more leeway in credits...
QUOTE
And scavenger does not increase your credits drops and i say that because i thought once it would, but it doesnt. Credit drops are not affected by any training but difficulty only.

and that makes me more reluctant to commit it... (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 3 2019, 14:49
Post #7794
Uncle Stu



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QUOTE(Greshnik @ Feb 3 2019, 13:45) *

yeah...
I hesitate to commit on those training as I thought the RoI is too small...
maybe I'll train them again when have more leeway in credits...

and that makes me more reluctant to commit it... (IMG:[invalid] style_emoticons/default/laugh.gif)

Yeah, i really advice only to train those when you have no problem spending those credits, i mean they will pay off, all of them, but it could take a while and let feel like you did waste your credits. I mean you didnt, but even knowing that, just dont let that feeling go away, because the difference is so small that you wont even notice it unless you look closer and for lotd even much closer. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 3 2019, 14:55
Post #7795
xesxesgnik



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QUOTE(mundomuñeca @ Feb 3 2019, 07:02) *
-snip-

Hmm, now that you mention it, there might be something wrong with it, because my protection and SS combined would be only 1.56MB/round, so I have no idea why SoL cost that much. As for the proficiency, mine's 307 too, so maybe my proficiency's a bit low.

I think if I use mana draught constantly I might not need potion, but sometimes I phase out and have to use a potion lol. And these mobs hit pretty hard so I have to use them when I'm really low and have to cure like four times in a row.
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post Feb 3 2019, 14:57
Post #7796
Uncle Stu



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QUOTE(Saioux @ Feb 3 2019, 13:55) *

Hmm, now that you mention it, there might be something wrong with it, because my protection and SS combined would be only 1.56MB/round,

Interesting, i have an upkeep of 1.43 iirc. Do you also have IA III?
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post Feb 3 2019, 16:15
Post #7797
xesxesgnik



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So it turns out better spark cuts the upkeep cost by a LOT. I had a few free ability points and I leveled it up twice and my upkeep went from 3.5 to 1.5. Because base mana cost goes from 45->40->35->30, I thought the increase was not gonna be big, but I think upkeep cost also takes into account increased duration, which actually makes sense, and cuts the upkeep cost by a lot. I think if I spend level up one more it's gonna go below lol.
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post Feb 3 2019, 16:54
Post #7798
mundomuñeca



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QUOTE(Saioux @ Feb 3 2019, 16:15) *

So it turns out better spark cuts the upkeep cost by a LOT. I had a few free ability points and I leveled it up twice and my upkeep went from 3.5 to 1.5. Because base mana cost goes from 45->40->35->30, I thought the increase was not gonna be big, but I think upkeep cost also takes into account increased duration, which actually makes sense, and cuts the upkeep cost by a lot. I think if I spend level up one more it's gonna go below lol.


That's exactly it. Increased duration due to abilities also cut upkeep cost, not just the direct mana cost reduction.

But I must admit I didn't thought the combined effect was so huge (IMG:[invalid] style_emoticons/default/ohmy.gif)

It's nice to know, though (IMG:[invalid] style_emoticons/default/wink.gif)

EDIT : Now I feel much better for all the credits spent in training 120 AP (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by mundomuñeca: Feb 3 2019, 16:56
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post Feb 3 2019, 17:33
Post #7799
kikikaki



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I want ask Resplendent Regeneration is useful?
Is it worth investing?
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post Feb 3 2019, 17:37
Post #7800
Uncle Stu



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QUOTE(kikikaki @ Feb 3 2019, 16:33) *

Is it worth investing?

Imo not really, there are in the end other perks you get much more out of them. So to me it is very low on my list and i myself dont even have it.
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post Feb 3 2019, 18:00
Post #7801
Benny-boy



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QUOTE(kikikaki @ Feb 3 2019, 17:33) *

I want ask Resplendent Regeneration is useful?
Is it worth investing?


Useful, but it's ~2m for very minor effect on mana/spirit restoratives consumption so it's around Force of Nature worth
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post Feb 3 2019, 18:47
Post #7802
KitsuneAbby



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QUOTE(Benny-boy @ Feb 3 2019, 16:00) *

Useful, but it's ~2m for very minor effect on mana/spirit restoratives consumption so it's around Force of Nature worth

Absolutely wrong. RR's effects apply to the natural MP/SP regeneration.
So it's completely useless.

I even updated the wiki regarding this not long ago:
https://ehwiki.org/wiki/Character_Stats#Battle_Regen

To be more accurate, RR was useful when we still had HP/MP/SP out of battle, and those stats were regenerating over time. That was the main use of that perk, and it was really shining at that job.

This post has been edited by decondelite: Feb 3 2019, 18:50
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post Feb 3 2019, 18:50
Post #7803
hopkar



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Dear experts,

I was thinking for some time now to switch to dual wield or even niten for arenas in the hope to speed up the killing as there are not many live threatening situations at the moment. I don't play grindfest at the moment and would keep 1h for high level IW and RoBs (which are not really dangerous, but also not time consiuming enough to take any risk).
Today I found a Wakizashi what kind of brings the diffuse thought to a serious one.

I wanted to ask the experts:
- do I underestimate the value of the shield and will die like a pig without it? (wearing light armor)
- do I overestimate the power of dw and niten and which one is better (according to wiki only dw gives you with maxed ability +50 damage, 1h is +40 and niten/2h is +30)
- will HV maybe get harder again. I still remember this "oh, there appeared a red bar at the monsters ... probably doesn't mean much" - moment
- is the waki even good enough to think about it? It's of slaugther and the advanced adice in the wikionly suggests slaugther for main hand.

Of course I probably don't see half of the important point so I' also glad for general opinions or comments.

Here are some links:
Current weapon: https://hentaiverse.org/equip/181215395/7782114e42
Current shield: https://hentaiverse.org/equip/181371634/f101ddb7cf
Found Waki: https://hentaiverse.org/equip/184120430/3ad9f0c5cf

As always: thanks in advance
-hopkar

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post Feb 3 2019, 19:41
Post #7804
Noni



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QUOTE(hopkar @ Feb 3 2019, 17:50) *

Dear experts,

I was thinking for some time now to switch to dual wield or even niten for arenas in the hope to speed up the killing as there are not many live threatening situations at the moment. I don't play grindfest at the moment and would keep 1h for high level IW and RoBs (which are not really dangerous, but also not time consiuming enough to take any risk).
Today I found a Wakizashi what kind of brings the diffuse thought to a serious one.

I wanted to ask the experts:
- do I underestimate the value of the shield and will die like a pig without it? (wearing light armor)
- do I overestimate the power of dw and niten and which one is better (according to wiki only dw gives you with maxed ability +50 damage, 1h is +40 and niten/2h is +30)
- will HV maybe get harder again. I still remember this "oh, there appeared a red bar at the monsters ... probably doesn't mean much" - moment
- is the waki even good enough to think about it? It's of slaugther and the advanced adice in the wikionly suggests slaugther for main hand.

Of course I probably don't see half of the important point so I' also glad for general opinions or comments.

Here are some links:
Current weapon: https://hentaiverse.org/equip/181215395/7782114e42
Current shield: https://hentaiverse.org/equip/181371634/f101ddb7cf
Found Waki: https://hentaiverse.org/equip/184120430/3ad9f0c5cf

As always: thanks in advance
-hopkar


DW or Niten are fun styles. So go right ahead and experiment with it! But... if you want to clear much faster than your current build, that isn't so easy to achieve with DW. Fun, yes, fast and easy, probably not. Perhaps you are underestimating the power of a good shield.

Problem with that waki is that a waki is better for off-hand, if I recall correctly. The examples in the advice advanced are the most viable, as far as I know.

QUOTE
Club+Rapier
Club of Slaughter + Rapier of Balance - Good offensive combination but lacks defense.
Rapier+Wakizashi
Rapier of Slaughter + Wakizashi of Nimble / of Swiftness - Plays closer to 1H (less healing used). High Parry due to DW's Parry bonus. Good for Grindfest.
Rapier of Slaughter + Wakizashi of Balance - The most offensive DW combo.
Rapier of Nimble + Wakizashi of Nimble - The most defensive DW combo. Less damage due to low ADB


See? No slaughter. This is not the waki you are looking for.
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post Feb 3 2019, 20:59
Post #7805
hopkar



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But the wiki doesn't say why not to use slaugther with your off-hand. Maybe the damage is reduced in your off-hand but the chance for hit/crit (balance) is not? I mean is the hit part of balance really that interesting?

In the end you are absolutly right: I should just give it a shot. It's a game. If it works for me: fine, if not: I switch back to 1h.


So I haven't fought yet, but invested the ability points and switched shield with waki as off-hand.

My stats with rapier, shield and 392 profiency in 1h:

Fighting Style
One-Handed (void)
30 % Overwhelming Strikes on hit
75 % Counter-Attack on block/parry
Physical Attack
4895 attack base damage
174.5 % hit chance
38.3 % crit chance / +58 % damage
19.7 % attack speed bonus
Defense
71.5 % physical mitigation
67.6 % magical mitigation
35.8 % evade chance
47.9 % block chance
48.1 % parry chance
57 % resist chance

and my stats with the waki and 239 profiency in dw:

Fighting Style
Dualwield (void / slashing)
88 % Offhand Strike on hit
Physical Attack
5277 attack base damage
172 % hit chance
45.6 % crit chance / +58 % damage
28.9 % attack speed bonus
Defense
70.1 % physical mitigation
65.2 % magical mitigation
42 % evade chance
0 % block chance
67.5 % parry chance
57 % resist chance

That means even through my profiency is much worse and the waki is not upgraded, I already do more damage.
I have 0% block (obvious) but the risk of getting hit physically isn't really that much higher.

According to wiki the chances to evade, block, parry apply one after another. That would mean that the chance that I got it is:
100*(1-evade)*(1-parry)*(1-block)
So while not considering monster perks the chance I got hit physically is with shield 17,45% and with dw 18,85% ... assuming my calculation is correct. Magical attacks is a different thing of course.

I will at least try it. (IMG:[invalid] style_emoticons/default/smile.gif)
Thanks!


EDIT:
Ok, one RE and a small arena battle (the one with 15rounds) with dw and they were probably not really representative, but holy sh*t.
Not sure if my calculation was bad, but I had to heal MUCH more often. But that was not the point. The biggest problem was the overcharge. It was really hard to get it up and was gone in no time. That's something I didn't expect. So counter is just for 1h, not for dw?
Well maybe I have can say more once the profiency is closer to the 1h.

In the arena rounds the monster got me with 381 hit, 107crit and 871 miss.
Not sure if the crit attacks are also counted as hits. If not that would have been 1359 attacks which means that 35,9% hit me - that's double of what I calculated (IMG:[invalid] style_emoticons/default/laugh.gif)
Not sure though how much pfudor and chaos upgrades take account.

This post has been edited by hopkar: Feb 3 2019, 21:25
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post Feb 3 2019, 21:19
Post #7806
Uncle Stu



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QUOTE(hopkar @ Feb 3 2019, 19:59) *

I already do more damage.

No, you have more base damage. But if you actually do more damage overall has with a few more things to do than just raw damage. I mean with DW you lack now the overhelming strike that gives your counter parry and you lack the counterattacks that could stun monster and also prevent them from parry. The difference between 4895 and 5277 isnt so big. So that i actually could imagen that in the end you make overall even less damage.
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post Feb 3 2019, 21:36
Post #7807
hopkar



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QUOTE(Uncle Stu @ Feb 3 2019, 22:19) *

No, you have more base damage. But if you actually do more damage overall has with a few more things to do than just raw damage. I mean with DW you lack now the overhelming strike that gives your counter parry and you lack the counterattacks that could stun monster and also prevent them from parry. The difference between 4895 and 5277 isnt so big. So that i actually could imagen that in the end you make overall even less damage.

You are absolutly right.

If I would have one attack per round and there were only one monster with also one atack per round I would do with
dw: 5277 + 0,88 x 0,5 x 5277 = 7599 dmg (88% chance to do 50% the base damage. The damage bonus is only reduced by 20% - but that's to hard to calculate right now)
1h: 4895 + 0,75 x 4895 = 8566 dmg (75% chance to hit again. Of course only if I block or parry, but with my current profiency I could do up to three counters per turn)

I mean I should have expected as much with THAT difference in profiency.

Alright! All smarter now. Thanks to the experts! (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 3 2019, 21:58
Post #7808
Benny-boy



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QUOTE(decondelite @ Feb 3 2019, 18:47) *

Absolutely wrong. RR's effects apply to the natural MP/SP regeneration.
So it's completely useless.


Natural regen is still a certain amount of free mana/spirit every n turns so you're wrong in saying it's completely useless, but yes, it's very minor effect as I mentioned earlier (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Feb 3 2019, 22:15
Post #7809
KitsuneAbby



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QUOTE(Benny-boy @ Feb 3 2019, 19:58) *

Natural regen is still a certain amount of free mana/spirit every n turns so you're wrong in saying it's completely useless, but yes, it's very minor effect as I mentioned earlier (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Yeah alright, you won. (IMG:[invalid] style_emoticons/default/heh.gif)
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