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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Feb 1 2019, 09:22
Post #7690
KitsuneAbby



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QUOTE(ihatenamingthings @ Feb 1 2019, 02:40) *

Is there some kind of "hidden" mechanic that makes the game 5x more difficult randomly?

I'm getting shat on randomly, consistently, against merely 5 monster. Missing 2-3 times in a row with 200%+ accuracy, and taking 50% HP damage per single turn.

Meanwhile on the same difficulty, against 10 monster, I'd take 10-20% damage per turn, hits for 50% (2-3 turns) kill a bunch of them. Incredibly inconsistent. This has been going on again and again, on and off, without any consistency whatsoever. Rounds that are supposed to be easy is more difficult than rounds that's meant to be difficult. 4 monsters taking as long to kill as 8, sometimes longer (via CD check), etc.

I made a very similar remark the other day.

For my part it occurs under way more suspicious circumstances.
Sometimes, I'm in the middle of a PFFEST, stuff has been dying without much resistance for 400-500 rounds, and suddenly for maybe 5-10 rounds I miss a lot of Imperil, get parried (that's the only possible thing when having 200% accuracy, 20% counter-parry) quite a lot, need to heal a lot, even get sparked 1-3 times. And then things calm down and I'm back to murdering everything till PFFEST 1000 without any particular issue.

I know only 2 options that would cause this: the extremely bad RNG luck, or some hidden RNG buff that is given to monsters from time to time. At least this kind of thing is why I say that everyone should always have SoL on at all times.
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post Feb 1 2019, 09:24
Post #7691
xesxesgnik



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^This.

IA SoL is love.

Come to think about it, I am also having similar experience. I'm trying out IWBTH Arenas, and it's like a breeze until round 50, and then SoL procs twice, I have to use both spirit draught and potion, and still has a risk of dying, then after that it's breeze until the end. This happened twice and both rounds were like 10-15 rounds before the last round.

This post has been edited by Saioux: Feb 1 2019, 09:31
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post Feb 1 2019, 09:39
Post #7692
ihatenamingthings



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The thing is the arena I get screwed at is not even consistent. Normally the first few arena of the day will always be a breeze.

This result in 30-50 rounds arena somehow turning into nightmares. I burn through my entire MP pool within 5-10 rounds, while normally my MP is sustained with draught at ~90%.

Honestly could be observational bias, but it's too consistent to say otherwise.

Speaking of which, I need to buy/trade scrap leathers now >.> died twice to extreme bs RNG double taps.
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post Feb 1 2019, 09:48
Post #7693
fuadhika



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Yeah, I always have regen, protection, haste, shadow veil, and spark of life on, and if I lucky and get channelling I'd immediately cast heartseeker as it's way too mana-expensive to be supported with charges, and i can only support the five buffs with charges
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post Feb 1 2019, 09:50
Post #7694
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the only thing I can thought of is by some bad RNG, every monster you met are high PL-ed ones...
I also experienced yesterday, in 1 IW I finished it easily and in another one I got sparked 5 times...
other than that I really don't know why is that happens...
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post Feb 1 2019, 09:50
Post #7695
Nayas



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QUOTE(decondelite @ Feb 1 2019, 10:22) *

I know only 2 options that would cause this: the extremely bad RNG luck, or some hidden RNG buff that is given to monsters from time to time. At least this kind of thing is why I say that everyone should always have SoL on at all times.

Well most of the time people inflate their mob power level with whatever stat is cheaper to upgrade.
But rarely you run into stuff that has only useful stats upgraded, and I expect such mobs to also have a lot of tokens put into their stats and not only gift chance too. That's just my speculation though, might be just rng.
For mage and 2h you almost never see mobs live to do their skills and eating a crit from from t2-t3 skills is the main spark offender. I prefer to cover my weak resists with armor infusions if I do IW or pfest, though there's also void...
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post Feb 1 2019, 09:53
Post #7696
xesxesgnik



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QUOTE(fuadhika @ Feb 1 2019, 02:48) *

Yeah, I always have regen, protection, haste, shadow veil, and spark of life on, and if I lucky and get channelling I'd immediately cast heartseeker as it's way too mana-expensive to be supported with charges, and i can only support the five buffs with charges


Are you playing 1H? If so, at some point you probably wanna scrap haste and shadow veil to utilize counter-attack and parrying more.
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post Feb 1 2019, 09:55
Post #7697
fuadhika



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QUOTE(Saioux @ Feb 1 2019, 09:53) *

Are you playing 1H? If so, at some point you probably wanna scrap haste and shadow veil to utilize counter-attack and parrying more.

No, I play DW so shadow veil is my lifeline, though I'm still not quite sure about haste, but sill have it on just for the sake of it
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post Feb 1 2019, 10:04
Post #7698
KitsuneAbby



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QUOTE(Nayas @ Feb 1 2019, 07:50) *

Well most of the time people inflate their mob power level with whatever stat is cheaper to upgrade.
But rarely you run into stuff that has only useful stats upgraded, and I expect such mobs to also have a lot of tokens put into their stats and not only gift chance too. That's just my speculation though, might be just rng.
For mage and 2h you almost never see mobs live to do their skills and eating a crit from from t2-t3 skills is the main spark offender. I prefer to cover my weak resists with armor infusions if I do IW or pfest, though there's also void...

We're playing at a level where we get a crapton of PL1500+ mobs, with even full rounds of PL2250 regularly, so it doesn't really matter. Chaos upgrades don't make that huge of a difference either, even though we do have quite a lot of crappily chaosed PL2250 (like sss's) and some unexpectedly stronk non-PL2250.
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post Feb 1 2019, 10:26
Post #7699
xesxesgnik



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Fun facts about stamina:

- RE doesn't spend stamina
- Stamina regen is continuous, i.e. 1 round every 72/144 seconds instead of a whole point regen every hour
- You can't benefit from stamina regen while in battle

This post has been edited by Saioux: Feb 1 2019, 10:29
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post Feb 1 2019, 10:30
Post #7700
ihatenamingthings



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The thing is the RNG is surprisingly consistent at throwing weak or strong monsters at your face.

I normally use an OC ability, and from the get-go can predict how well the round will go.|

They either all take ~40% damage, and falls in 2 more attacks. Or 20% damage, and... well shit.

Hilariously, schoolgirls are god bless due to 2H lack of OC build-up and low normal monster count. Starting the round with OFC or 2 OC skill that penetrate and stun up to 5 targets for 5 turns is.... as strong as it could be. Anything that survive... is still stunned for 5 turns with PA debuff.
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post Feb 1 2019, 10:53
Post #7701
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QUOTE(Saioux @ Feb 1 2019, 09:26) *

- RE doesn't spend stamina

Yes it does.

This post has been edited by Uncle Stu: Feb 1 2019, 10:53
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post Feb 1 2019, 11:09
Post #7702
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you guys just reach a point where different monsters gives substantially different problem compared others (unlike the state of everything are squishy on low level) and your cognitive bias moves on a conspiracy theorist way.
it's like those celestials that squishy as fuck but having spell that hits like truck
or those giants that took way longer to kill than it should
and it's more apparent as afaik they group only 2 kind of monsters every battle instead of mixes of all kind of monsters like before(?)

you're just on a limbo where the enemies aren't as squishy as before but you haven't be able to catch up to all of them.
it'll go away in time, as in the end it doesn't matter if you're strong enough, stronger than all kind of monsters.
if you're lvl 400 and still got this problem, I don't know what to say, maybe because you play unconventional way? ¯\(ツ)/¯

QUOTE(Saioux @ Feb 1 2019, 15:26) *

Fun facts about stamina:

- RE doesn't spend stamina


are you sure about that or you just can't actually measure the miniscule stamina cost from 1 round of battle?
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post Feb 1 2019, 11:11
Post #7703
xesxesgnik



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QUOTE(Uncle Stu @ Feb 1 2019, 03:53) *

Yes it does.


Does it? I've been clearing RE as soon as its cd is up for the past three hours, but my stamina gains a point every hour without delay, which should not be the case if RE spends stamina.

If RE spends stamina, the time I get my stamina increase should be delayed by 288 seconds ~ 5 min every hour since I'm playing them above 80, but for the past four hours my stamina's been going up precisely at 41th minute of every hour, which made me think RE doesn't spend stamina.

This post has been edited by Saioux: Feb 1 2019, 11:18
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post Feb 1 2019, 11:34
Post #7704
ihatenamingthings



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QUOTE(Saioux @ Feb 1 2019, 04:11) *

Does it? I've been clearing RE as soon as its cd is up for the past three hours, but my stamina gains a point every hour without delay, which should not be the case if RE spends stamina.

If RE spends stamina, the time I get my stamina increase should be delayed by 288 seconds ~ 5 min every hour since I'm playing them above 80, but for the past four hours my stamina's been going up precisely at 41th minute of every hour, which made me think RE doesn't spend stamina.


1 stamina is 50 rounds under 80, and 25 above. You can do at most 24 RE a day, and in 3 hours, 6. If you do only RE, your stamina will stay permanently at 100, or always increasing, for obvious reasons.
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post Feb 1 2019, 11:44
Post #7705
xesxesgnik



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Uh, I think you are not getting the point. I'm not saying that stamina should not increase when I only play RE; I'm saying if RE actually uses stamina, 25+1+1 rounds worth of stamina should regen before I see a increase in stamina, but it's not the case.

This post has been edited by Saioux: Feb 1 2019, 11:45
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post Feb 1 2019, 12:59
Post #7706
Noni



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QUOTE(Saioux @ Feb 1 2019, 10:44) *

Uh, I think you are not getting the point. I'm not saying that stamina should not increase when I only play RE; I'm saying if RE actually uses stamina, 25+1+1 rounds worth of stamina should regen before I see a increase in stamina, but it's not the case.

<DJNoni> Random encounter does cost stamina, doesn´t it? there seems to be some confusion about it on the forum,
<tenboro> it doesn't


I will update the wiki if needed
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post Feb 1 2019, 13:01
Post #7707
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QUOTE(DJNoni @ Feb 1 2019, 11:59) *

<DJNoni> Random encounter does cost stamina, doesn´t it? there seems to be some confusion about it on the forum,
<tenboro> it doesn't
I will update the wiki if needed

Really? But i am quite sure that i remember that 10bo did wrote in one update that RE do even cost more stamina as a normal round. Do i remember wrong or is this just outdated? (IMG:[invalid] style_emoticons/default/unsure.gif)

Just checked all updates from 0.75 to 0.82. Nothing. I could swear i read something about RE cost double the stamina of a normal round or so. I am getting old. So here is a special uncle advice, never get old, it is just no good. (IMG:[invalid] style_emoticons/default/happy.gif)

This post has been edited by Uncle Stu: Feb 1 2019, 13:08
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post Feb 1 2019, 13:09
Post #7708
xesxesgnik



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QUOTE(DJNoni @ Feb 1 2019, 05:59) *

<tenboro> it doesn't


yay (IMG:[invalid] style_emoticons/default/cool2.gif)
btw, I was doing arena and suddenly got kicked out due to db maintenance. What happens in this case?
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post Feb 1 2019, 13:13
Post #7709
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QUOTE(Saioux @ Feb 1 2019, 12:09) *
What happens in this case?
Well usually uncle does go to the toilette followed by go for a smoke take a look in the fridge followed by planning what it will be for dinner today. Why do you ask? (IMG:[invalid] style_emoticons/default/unsure.gif)
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