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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Jan 31 2019, 18:21
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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FYI, Tokenizer III nets more than 6 RoB tokens a day when clearing all arenas. At least I only ever use blood tokens on FSM and Konata, with one TT&T once in a while.
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Jan 31 2019, 20:17
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mouisaac
Group: Gold Star Club
Posts: 1,399
Joined: 31-March 18

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QUOTE(decondelite @ Jan 31 2019, 11:21)  FYI, Tokenizer III nets more than 6 RoB tokens a day when clearing all arenas. At least I only ever use blood tokens on FSM and Konata, with one TT&T once in a while.
What's the reason for fighting Konata? Is it different from fighting her in SGs?
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Jan 31 2019, 20:23
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(mouisaac @ Jan 31 2019, 19:17)  What's the reason for fighting Konata? Is it different from fighting her in SGs?
It sort of a trade. One Blood Token for a Chaos Token.
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Jan 31 2019, 20:25
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ikki.
Group: Gold Star Club
Posts: 2,991
Joined: 11-October 16

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don't fight konata, only FSM.
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Jan 31 2019, 21:30
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(Fudo Masamune @ Jan 31 2019, 08:25)  maybe it's counting that there are lower monster count on 70 and 75 round arena though, I'm not sure about that after counting the multiplier. assuming each monster (and SGs) gives roughly equal experience (which I'm not really sure if true). and the data on wiki is correct.  first row is round, second is exp multipler, third is total monsters, and the 4th is a simple "number of monsters * exp multiplier / round", 5th is monsters/round of course if we count for drop rate we should also consider that more monsters = more drop so 60, 65, and 80 first is more profitable (drop wise) as those are the one with highest monsters/round, followed by DWD and so on. but, once again, I'm not sure about exp. But stamina does not affect drop rate, so in that essence, you shuld actually clear DwD because that's the arena with highest "effective" monsters per round in terms of exp.
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Jan 31 2019, 21:48
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(mouisaac @ Jan 31 2019, 18:17)  What's the reason for fighting Konata? Is it different from fighting her in SGs?
It's because it's this: 1 blood token = 1000 credits + 2 trophies + 1 fair chance to get a new token
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Jan 31 2019, 21:49
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Saioux @ Feb 1 2019, 02:30)  But stamina does not affect drop rate, so in that essence, you shuld actually clear DwD because that's the arena with highest "effective" monsters per round in terms of exp.
it wasn't me that saying 60 65 and 80 first and I put that as a comparison when counting the multiplier, implying that eventhough 70 and 75 have lower monsters count, it is more or less in line with 60 65 and 80 when considering the exp multiplier. and I indeed saying that 60 65 and 80 is more efficient "drop wise", never I said more efficient in terms of exp. and I never said that the calculation is "correct" so take it with extra grains and salt, as I - stated twice already - am not sure whether SG gives same exp or not compared to normal monsters. This post has been edited by Fudo Masamune: Jan 31 2019, 21:50
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Jan 31 2019, 22:17
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PapaJuk
Group: Members
Posts: 291
Joined: 27-July 17

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Is there a significant difference between S5P4 and S4P5 on a willow staff? (I'm not sure how much the already-included counter-resist on a willow staff affects the stats you want) If I remember right, S5 is still preferred. And would a level of Archmage or two really be so bad, in the place of a level or two of Penetrator on a willow staff? I'm finally doing my first serious IW run, and while I don't care about getting the perfect piece, I want something quite good at least- for me that would be ideally S5, and maybe some combination of P and Arch. Someone correct me if, in fact, my ideas suck and are way off. [ alt.hentaiverse.org] This is the staff in questionThis post has been edited by PapaJuk: Jan 31 2019, 22:24
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Jan 31 2019, 22:26
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Noni
Group: Catgirl Camarilla
Posts: 13,246
Joined: 19-February 16

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QUOTE(PapaJuk @ Jan 31 2019, 21:17)  Is there a significant difference between S5P4 and S4P5 on a willow staff? (I'm not sure how much the already-included counter-resist on a willow staff affects the stats you want) If I remember right, S5 is still preferred. And would a level of Archmage or two really be so bad, in the place of a level or two of Penetrator on a willow staff?
I'm finally doing my first serious IW run, and while I don't care about getting the perfect piece, I want something quite good at least- for me that would be ideally S5, and maybe some combination of P and Arch. Someone correct me if, in fact, my ideas suck and are way off.
good question! It's very very hard to get staff IW right, so if you want a 3 type perfect IW, it's almost impossible. So, having said that: 1. Pen 5 is essential. No, pen4 is not good enough. Sorry. Reforge. 2. My dream IW would be Pen5 Spel3 Arch1 - good for Pffest, plus for SG. You need high cast speed for pffest, but you can just use a charged for that. 3. The best IW is Pen5Spel4, according to the real experts. Or if you never play PFFEST, then Pen5Arch4 4. I got Pen5 Spel3 Annihilator1 - and I love it! Especially in DWD. They say that Arch would be even better, but ann is also rocking it. But, I have a pretty good (and expensive) staff, with very high crit. In summary: pen5spel4 or reforge.
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Jan 31 2019, 22:33
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Well this discourse is meaningless unless we know for sure what vincento meant by "first" - is it when I have limited stamina I should prioritize on 60,65,80 arenas for better drops, or is it better to spend those stamina over 80 on them because they are better exp-wise.
I just completed the 125 arena on Nintendo and it gives only 29m exp above 80, which is miserable compared to 11m from 60 arena on iwbth, even if we take into account 60 arena was done on iwbth. BUt then again it's only fair to make this comparison as I'm looking for personally most efficient way to gain exp, and I can't handle SG on iwbth yet.
I'll have to do some more testing, but I think it's highly possible 60,65,80 are more efficient drop-wise due to the reasons you stated, and maybe also exp-wise if I can handel them at higher difficulty, or maybe the 2nd SG arena just really sucks ass.
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Feb 1 2019, 00:03
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Saioux @ Feb 1 2019, 03:33)  I just completed the 125 arena on Nintendo and it gives only 29m exp above 80, which is miserable compared to 11m from 60 arena on iwbth, even if we take into account 60 arena was done on iwbth. BUt then again it's only fair to make this comparison as I'm looking for personally most efficient way to gain exp, and I can't handle SG on iwbth yet.
well IWBTH gives 1.5x more exp than nintendo, what are you expecting for... if you play both on IWBTH that 125 arena should give about 43mil exp. and that shows that my number is incorrect I guess... actually I found this on my old folder I guess it's exp from each arena, forgot at what level, but I believe around 400-ish 60 530,562,161 XP from Dreamfall, => 530.562.161 / 2.4 (2.4 from 60/25 as in 25 round/stamina) ~ 220m exp/stamina? 65 614,942,014 XP from Exile, => 614,942,014 / 2.6 ~230m/stamina 70 664,921,482 XP from Sealed Power, => 664 / 2.8 ~ 237m/stamina 75 709,616,254 XP from New Wings, => 709 / 3 ~236m 100 1,055,227,659 XP from To Kill a God, 244 sec => 1,055/3.2 ~329 110 1,216,082,986 XP from End of Days, => 1,216 /4.4 ~270m 125 1,108,637,439 XP from Eternal Darkness, => 1,108 /5 ~ 220m 150 2,366,121,718 XP from DwD, => 2,366 / 6 ~390m
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Feb 1 2019, 00:16
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Wow that's some nice information. Well technically speaking, iwbth might be a bit more than 1.5x because the PL also increases, so maybe it's closer to 1.6~1.7, but nevertheless second SG arena sucks a lot. I guess best strat for me is to either run 60,65 arena on iwbth with stamina bonus or 100 arena on nintendo with stamina bonus until I unlock DwD for most exp. Best thing would be for me to run 100 arena on iwbth but idk if I can handle it atm lol.
Anyways thanks for that info
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Feb 1 2019, 00:57
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PapaJuk
Group: Members
Posts: 291
Joined: 27-July 17

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QUOTE(DJNoni @ Jan 31 2019, 15:26)  good question!
It's very very hard to get staff IW right, so if you want a 3 type perfect IW, it's almost impossible. So, having said that: 1. Pen 5 is essential. No, pen4 is not good enough. Sorry. Reforge. 2. My dream IW would be Pen5 Spel3 Arch1 - good for Pffest, plus for SG. You need high cast speed for pffest, but you can just use a charged for that. 3. The best IW is Pen5Spel4, according to the real experts. Or if you never play PFFEST, then Pen5Arch4 4. I got Pen5 Spel3 Annihilator1 - and I love it! Especially in DWD. They say that Arch would be even better, but ann is also rocking it. But, I have a pretty good (and expensive) staff, with very high crit.
In summary: pen5spel4 or reforge.
Thanks DJNoni! I think in that case, I'll go for P5, and whatever combination of Spel and Arch I can get, hopefully more on the Spel. I just wanted to make sure I didn't get the most important stat wrong, and I can live with decent potencies otherwise. That said, I'm starting to see why some people despair over the perfect IW, going to have to go buy some shards at this rate, and I'm not even aiming for perfect!
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Feb 1 2019, 04:40
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ihatenamingthings
Group: Members
Posts: 230
Joined: 28-March 15

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Is there some kind of "hidden" mechanic that makes the game 5x more difficult randomly?
I'm getting shat on randomly, consistently, against merely 5 monster. Missing 2-3 times in a row with 200%+ accuracy, and taking 50% HP damage per single turn.
Meanwhile on the same difficulty, against 10 monster, I'd take 10-20% damage per turn, hits for 50% (2-3 turns) kill a bunch of them. Incredibly inconsistent. This has been going on again and again, on and off, without any consistency whatsoever. Rounds that are supposed to be easy is more difficult than rounds that's meant to be difficult. 4 monsters taking as long to kill as 8, sometimes longer (via CD check), etc.
This post has been edited by ihatenamingthings: Feb 1 2019, 08:26
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Feb 1 2019, 08:41
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fuadhika
Group: Members
Posts: 358
Joined: 22-February 17

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QUOTE(ihatenamingthings @ Feb 1 2019, 04:40)  Is there some kind of "hidden" mechanic that makes the game 5x more difficult randomly?
I'm getting shat on randomly, consistently, against merely 5 monster. Missing 2-3 times in a row with 200%+ accuracy, and taking 50% HP damage per single turn.
Meanwhile on the same difficulty, against 10 monster, I'd take 10-20% damage per turn, hits for 50% (2-3 turns) kill a bunch of them. Incredibly inconsistent. This has been going on again and again, on and off, without any consistency whatsoever. Rounds that are supposed to be easy is more difficult than rounds that's meant to be difficult. 4 monsters taking as long to kill as 8, sometimes longer (via CD check), etc.
Isn't that just RNG doing? I myself sometimes got parried 3x even 4x in a row by the same monster
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Feb 1 2019, 08:51
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ihatenamingthings
Group: Members
Posts: 230
Joined: 28-March 15

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Could be, but the consistency of things are so out of wack, I can't even describe it. Either that or I'm getting weaker as I level up, because the grind gets more and more tedious despite no difficulty change. Used to be cast skill - hit 3 times - advance, heal every 3 rounds or so.
Maybe it's just monster RNG, the only consistent-ish thing I've seen is monster strength in a round. They either all deal no damage and dies instantly, or deal tons of damage and tank 6+ hits.
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Feb 1 2019, 09:08
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(ihatenamingthings @ Feb 1 2019, 01:51)  Could be, but the consistency of things are so out of wack, I can't even describe it. Either that or I'm getting weaker as I level up, because the grind gets more and more tedious despite no difficulty change. Used to be cast skill - hit 3 times - advance, heal every 3 rounds or so.
Maybe it's just monster RNG, the only consistent-ish thing I've seen is monster strength in a round. They either all deal no damage and dies instantly, or deal tons of damage and tank 6+ hits.
I think it's possible you get weaker as you level up unless all your equipments are soulfused. I mean you get that proficiencies but with equipment tailing behind it's possible monsters outpace you in terms of growth in power. That being said, two of my armors are level 170 lol
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Feb 1 2019, 09:09
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ihatenamingthings
Group: Members
Posts: 230
Joined: 28-March 15

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problem is this is persistent, ever since a few days ago, and it varies too much. The game was much more consistent around ~180, now I can expect to do the same thing, die, and get slapped with an increasingly more expensive bill for repair costs.
Maybe I'm just getting weaker :/
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Feb 1 2019, 09:14
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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What difficulty are you playing at? I can't precisely pinpoint your issue cuz you are 2H and I'm 1H, but for me first slot on IA and putting SoL was the best investment I made so far.
And around our levels I've been also experiencing some rounds fucking me up a LOT compared to some others because of one or two monsters spamming spirit attacks that deal 50% of my hp. It'd easily resolved if I looked at the battle log and get those bastards first, but then again I'm too lazy and it usually works out with SoL triggering once or twice
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