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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Jan 24 2019, 00:48
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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QUOTE(jantch @ Jan 24 2019, 04:06)  He wrote "with even stats", which may not be clear. Check this table, and look for either 28 under "Crystal Packs" or 792 under "Total Power Level". ok thanks (IMG:[ invalid] style_emoticons/default/biggrin.gif) (i had always just randomly fed my monsters but still ,strange thing is that output of all monsters is still nearly same) This post has been edited by ALL_MIGHT: Jan 24 2019, 00:52
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Jan 24 2019, 02:36
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yami_zetsu
Group: Gold Star Club
Posts: 2,687
Joined: 25-February 13

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at what level monsters stop bringing low grade materials?
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Jan 24 2019, 03:40
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(DJNoni @ Jan 23 2019, 07:14)  Now that you mention it, it occurred to me that this feature stimulates a well-balanced monster lab. If you only have one type of monsters, you will get far less battle wins. Because a trainer can have only one of his/her monsters in a battle.
I forgot who it was... somebody way back literally deleted a bunch of monsters just to redo and even them out. Who was it? It's been a while, but somebody did. It'll come to me, or they'll post about it. One of the two. QUOTE(Uncle Stu @ Jan 23 2019, 08:09)  Was that not even made in the same update? (IMG:[ invalid] style_emoticons/default/unsure.gif) I noticed it about mid 2016, but just by accident due to a post here. QUOTE(decondelite @ Jan 23 2019, 11:46)  As if the monsters were winning enough to actually make a difference
I have a monster that's about 6 or 8 months old, and PL1300 for about 3 months. That poor guy has still never won a battle. (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(yami_zetsu @ Jan 23 2019, 16:36)  at what level monsters stop bringing low grade materials?
Not documented, but from my experience, about PL500 give or take. Edit: oops... it is documented. ~PL750. I guess that makes it about PL500 but give a bunch. (IMG:[ invalid] style_emoticons/default/duck.gif) This post has been edited by RoadShoe: Jan 24 2019, 03:44
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Jan 24 2019, 05:13
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(ALL_MIGHT @ Jan 23 2019, 22:45)  I don't understand How come 792 comes after 750
Well, it comes next when you upgrade your monster like i do. And 792 is equal to all PA at 13 and all EM at 28. Sorry that my post wast absolute clear about that.
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Jan 24 2019, 05:25
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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QUOTE(Uncle Stu @ Jan 24 2019, 08:43)  792 is equal to all PA at 13 and all EM at 28.
Thanks (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jan 24 2019, 05:46
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ihatenamingthings
Group: Members
Posts: 230
Joined: 28-March 15

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Quick question: is Wakizashi 1H build viable at ~250-350? With what pre/post-fix?
How do they compare with rapiers?
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Jan 24 2019, 05:54
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(ihatenamingthings @ Jan 24 2019, 04:46)  Quick question: is Wakizashi 1H build viable at ~250-350? With what pre/post-fix?
How do they compare with rapiers?
Well, i would work i guess and i would with the usual elemental prefix like any other weapoin and the usual slaughter suffix. But i guess if you would want to use it to increase your survivability you could use a nimble. I mean parry is what they are best at. Well, i would say in the end that rapier are better. But i dont see a reason, why this shouldnt work. So if you plan to use a waki in a 1H build i would just say, it isnt the best option, but i am sure it will work for you, if you can manage the lack of the penetrated armor debuff of course. But tbh, i am not sure about the level, when i was that level the game was different. I mean there is at least one person who swears by shortsswords. So maybe a reason to just try it? Well, when you do, do me a solid and let me know how it did work for you. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Jan 24 2019, 06:08
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ihatenamingthings
Group: Members
Posts: 230
Joined: 28-March 15

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I'm thinking of a high parry/block build, but I'm trying to change to a 1H build for the 250s, as 2H survival is too poor at this point. Arena continues to give me a headache because I still can't get 1H to get a good clear speed. Mostly used in RE, where there's only 1 round to manage, I can't imagine fighting 90+ rounds hitting 1 target at a time.
I'm thinking of either a high parry build, or a pen build. Not sure which one is better though. Wakizashi would probably be cheaper, but with a higher chance of not meeting requirements.
A side note: Does the added strikes works on parry?
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Jan 24 2019, 06:21
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(ihatenamingthings @ Jan 24 2019, 05:08)  I'm thinking of a high parry/block build, but I'm trying to change to a 1H build for the 250s, as 2H survival is too poor at this point. Arena continues to give me a headache because I still can't get 1H to get a good clear speed. Mostly used in RE, where there's only 1 round to manage, I can't imagine fighting 90+ rounds hitting 1 target at a time.
Well, you forget about counter strike. You hit other monster as well, but of course not as strong as with your normal attack. And that is btw also a reason why rapier is imo the best for 1H. With enoug damage and the PA debuff, you just cut those monsters down like nothing. QUOTE(ihatenamingthings @ Jan 24 2019, 05:08)  I'm thinking of either a high parry build, or a pen build. Not sure which one is better though. Wakizashi would probably be cheaper, but with a higher chance of not meeting requirements.
I would say PEN, but you can still try which one will feel better to you. QUOTE(ihatenamingthings @ Jan 24 2019, 05:08)  Does the added strikes works on parry?
No, they dont. Elemental and void strike is normal attack only.
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Jan 24 2019, 06:24
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mouisaac
Group: Gold Star Club
Posts: 1,399
Joined: 31-March 18

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Do tokenizer increase the chance of getting a chaos token over a blood token? I feel like now it's mostly chaos token for clear bonus...
Is tokenizer II > Crystal IV > DD I?
Do Inspiration and Metabolism worth it?
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Jan 24 2019, 06:32
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-vincento-
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17

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QUOTE(ihatenamingthings @ Jan 24 2019, 12:08)  I'm thinking of a high parry/block build, but I'm trying to change to a 1H build for the 250s, as 2H survival is too poor at this point.
I'm thinking of either a high parry build, or a pen build. Not sure which one is better though. Wakizashi would probably be cheaper, but with a higher chance of not meeting requirements.
A side note: Does the added strikes works on parry?
Parry isn't that strong. Most attacks that kill 1h are magic attacks because heavy armors do not provide resist as light armors do. Parry only apply to physical attacks. Block is more important if you want survival. I still recommend rapiers. If you have trouble with survival, you can use a few plates, or shielding plate if possible, instead of using a wakizashi, which would neither improve your offense nor defense. This post has been edited by -vincento-: Jan 24 2019, 06:33
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Jan 24 2019, 06:35
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(mouisaac @ Jan 24 2019, 05:24)  Do tokenizer increase the chance of getting a chaos token over a blood token? I feel like now it's mostly chaos token for clear bonus...
Yes, it does. You get much more chaos tokan as blood token. QUOTE(mouisaac @ Jan 24 2019, 05:24)  Is tokenizer II > Crystal IV > DD I?
Well, that is at least how i would rank them. QUOTE(mouisaac @ Jan 24 2019, 05:24)  Do Inspiration and Metabolism worth it?
You mean the trainings that reduce hunger and moral drain? Well, tbh i only have Inspiration 1 and Metabolism 2 and i am not so sure i will train them more in the future, but i would say they are worth more when you actually have a lot of monster. So i wouldnt suggest to train them when you dont have much atm, are they worth it? Hard to tell, this is sort of a long therm investment, it will take a while to save the amount of food and or monster pills equal to the credits you have spend. So save them for later if you are not rich as hell and dont know how to spend them.
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Jan 24 2019, 08:50
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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QUOTE(mouisaac @ Jan 24 2019, 04:24)  Do tokenizer increase the chance of getting a chaos token over a blood token? I feel like now it's mostly chaos token for clear bonus...
Is tokenizer II > Crystal IV > DD I?
Do Inspiration and Metabolism worth it?
I prefer DDI over the other two. For Inspiration and Metabolism, No. Even with 200 monsters it takes long to pay off. Simply there are many better ways spending credits. This post has been edited by qr12345: Jan 24 2019, 08:59
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Jan 24 2019, 09:17
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(qr12345 @ Jan 24 2019, 07:50)  I prefer DDI over the other two.
And why?
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Jan 24 2019, 09:20
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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QUOTE(-vincento- @ Jan 24 2019, 04:32)  -snip- Someone here is clearly underestimating the power of parry... It may not be as powerful as block, but it allows to stop almost as many attacks as block. But then magic attacks would be an issue? ... dude, that's what spirit shield and warding armor are for. If one wants to buff up his defense as 1H, one can go with a waki of the Nimble, no doubt about it. But then the offense will be lacking a bit. Don't forget either that Block and Parry are both ruled by RNJesus, and that one may have bullshit high of both, it will take only one hit to hurt them seriously if the PMit, MMit and spirit shield aren't there to back you up. For my part I'd say that he should follow a simple rule that worked very well for my part: the job of attacking is the weapon's, the job of defending is the armor's. So if he needs more defense, he needs armor with higher PMit, MMit, Block, a better shield (at a low level I'd recommend a Forge 5/15 Buckler of the Barrier or Reinforced Kite Shield of Protection), and then if it's still not enough he can consider using a waki of the nimble. ... or to think seriously about lowering the difficulty setting.
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Jan 24 2019, 10:03
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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QUOTE(Uncle Stu @ Jan 24 2019, 07:17)  And why?
Because DD can contribute to clear time directly. I value time more. Crys and Token Improve your income, DD give you a faster clear time. In the case, DD improves your income over time too. Also, What Crystarium IV bring to you is negligible if you don't play GF. 2000 hath for 1.4x crystals drop, It takes 1~2 years to pay off if you only drop 1 or 2 crystal pack per day. Token II - 2500 hath for 1.5x token drop. Not bad, but compared to Token I(1000 hath for 2x token drop) it is not that cost efficient. This post has been edited by qr12345: Jan 24 2019, 10:06
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Jan 24 2019, 10:07
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Hm, well i see your point. Thanks for explain that.
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Jan 24 2019, 10:23
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-vincento-
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17

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QUOTE(decondelite @ Jan 24 2019, 15:20)  Snip
I was trying to give appropriate, empirical advice to an player considering his situation. I don't care if parry is that strong or not. Spirit shields do not save your ass because everybody is already using them while they ask they have trouble with survival. But players still die. Using a wakizashi make he loses the benefit of penetrated armor. Then he would be slow as fuk with that mediocre survival. At the end of day while he begins to challenge PFD, he would again understand the importance of PA. QUOTE(qr12345 @ Jan 24 2019, 16:03)  Snip
True. Some players need to stop recommending crystal perks. It's a waste of money if one only plays Arena. On average 1yr. to pay off. Not to mention that the crystal markets already collapsed. Highest is 20k per pack on WTB. They will need longer period to pay off if they use crystals on their own monsters. This will not increase their income. Tokenizer is a great perk. I'd say Tokenizer I and II are very good already. Going III is not necessary.
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Jan 24 2019, 13:02
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ihatenamingthings
Group: Members
Posts: 230
Joined: 28-March 15

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Thanks @vincent and @decon for the advice.
My goal is to replace 2H for arena clears. Atm I'm running 2H on Hell arena, and I doubt I can continue that with higher difficulty without some serious investment. 1H seems to be the cheaper choice, but my main concern is still clear time. Mainly if I have to spend hours a day grinding the Arena, the game gets boring fast, tedious and repetitive. I'm here for the repetitive mindless grind, not a frustrating endless experience of near-death on a slowpoke pace.
So I'm mostly looking into how people play 1H. I've already spent the cash on the OFC (well, more like a reduction in liquidity), what's left is to pick a desired piece of gear to get.
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