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post Jan 23 2019, 22:09
Post #7381
Uncle Stu



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QUOTE(hopkar @ Jan 23 2019, 20:25) *

Any ideas?

Hm, maybe the reductions is spread a bit widder as just here 250 and now reduce my moral drain. Hm, i will give it a look and compare the happy pill consumption above and below that level.
QUOTE(hopkar @ Jan 23 2019, 20:25) *

I would also be interested in some general input about raising monsters. Like desirable levels or good ways to get the levels up. I can't imagine how much it costs to bring them to lvl 2250 if you buy the crystals.
Tbh i dont even want to know atm. That must be millions and millions of credits for just a single monster.

Well about level personally i prefer the PL 549, 792 and 1311. 549 because it is above 500 so they can bring HGmats, but it is still low enough to be quite cheap. 792 because that is the first PL with even stats above 750. I just like it to have some cuisine monster to save some edible. Not really important, but i like it. Also they bring more HG as those 549 monster. And PL 1311 because they bring even more HG as the 792 and because once in a while i can actually encounter them myself. But that has gotting quite are. So i guess i have to upgrade them a bit more.
QUOTE(hopkar @ Jan 23 2019, 20:25) *

But Grindfest wasn't really that effective for me to get crystals until now.

Well, without the perks, GF is useless to you. If you want do GF you should imo at least have crys III.
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post Jan 23 2019, 22:11
Post #7382
jantch



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QUOTE(Tenboro @ Jun 22 2017, 04:49) *

- The drain rate bonus for powerlevel was rescaled to start from PL 250 and increase linearly up to the cap at PL 2250. It now caps at x6 (i.e., the morale bar takes six times longer to drain) up from the old x4. Chaos upgrades no longer affect monster morale drain rate.

follow-up post


QUOTE(hopkar @ Jan 23 2019, 14:25) *

Another thing I noticed and want to formulate as a questions to the experts:
According to https://ehwiki.org/wiki/Monster_Lab the moral drain is reduced by 2x at the monster level of 250.
My Monsters are between 208 and 257 and all have exactly the same moral drain.


My understanding based on Tenboro's posts is that at 250 it starts to creep over 1x but doesn't hit 2x until 580. That would make the drain rate at level 257 about 1.02x.

edit - and I just redid my math and I'm wrong.

edit 2 - just to keep this in one place. I think that 2x should be 650, 5 increments of 400.

This post has been edited by jantch: Jan 24 2019, 00:12
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post Jan 23 2019, 22:28
Post #7383
Uncle Stu



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Well look at that. Yeah, i did completly forgot about that and the wiki is just not up to date. Well that riddle is solved. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 23 2019, 23:45
Post #7384
ALL_MIGHT



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QUOTE(Uncle Stu @ Jan 24 2019, 01:39) *

792 because that is the first PL with even stats above 750. I just like it to have some cuisine monster to save some edible. Not really important, but i like it.



I don't understand
How come 792 comes after 750

here are few monsters that are above 750 but less than 792!

Attached Image

QUOTE(Uncle Stu @ Jan 24 2019, 01:58) *

Well look at that. Yeah, i did completly forgot about that and the wiki is just not up to date. Well that riddle is solved. (IMG:[invalid] style_emoticons/default/laugh.gif)


Can somebody just update ,only the "Important Power Levels" table of https://ehwiki.org/wiki/Monster_Lab

This post has been edited by ALL_MIGHT: Jan 23 2019, 23:54
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post Jan 24 2019, 00:36
Post #7385
jantch



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QUOTE(ALL_MIGHT @ Jan 23 2019, 16:45) *

I don't understand
How come 792 comes after 750

He wrote "with even stats", which may not be clear.

Check this table, and look for either 28 under "Crystal Packs" or 792 under "Total Power Level".
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post Jan 24 2019, 00:48
Post #7386
ALL_MIGHT



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QUOTE(jantch @ Jan 24 2019, 04:06) *

He wrote "with even stats", which may not be clear.

Check this table, and look for either 28 under "Crystal Packs" or 792 under "Total Power Level".

ok
thanks
(IMG:[invalid] style_emoticons/default/biggrin.gif)
(i had always just randomly fed my monsters
but still ,strange thing is that output of all monsters is still nearly same)

This post has been edited by ALL_MIGHT: Jan 24 2019, 00:52
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post Jan 24 2019, 02:36
Post #7387
yami_zetsu



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at what level monsters stop bringing low grade materials?
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post Jan 24 2019, 03:40
Post #7388
RoadShoe



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QUOTE(DJNoni @ Jan 23 2019, 07:14) *

Now that you mention it, it occurred to me that this feature stimulates a well-balanced monster lab. If you only have one type of monsters, you will get far less battle wins. Because a trainer can have only one of his/her monsters in a battle.


I forgot who it was... somebody way back literally deleted a bunch of monsters just to redo and even them out.
Who was it? It's been a while, but somebody did.
It'll come to me, or they'll post about it. One of the two.

QUOTE(Uncle Stu @ Jan 23 2019, 08:09) *

Was that not even made in the same update? (IMG:[invalid] style_emoticons/default/unsure.gif)


I noticed it about mid 2016, but just by accident due to a post here.

QUOTE(decondelite @ Jan 23 2019, 11:46) *

As if the monsters were winning enough to actually make a difference


I have a monster that's about 6 or 8 months old, and PL1300 for about 3 months.
That poor guy has still never won a battle. (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(yami_zetsu @ Jan 23 2019, 16:36) *

at what level monsters stop bringing low grade materials?


Not documented, but from my experience, about PL500 give or take.

Edit: oops... it is documented. ~PL750.
I guess that makes it about PL500 but give a bunch. (IMG:[invalid] style_emoticons/default/duck.gif)

This post has been edited by RoadShoe: Jan 24 2019, 03:44
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post Jan 24 2019, 05:13
Post #7389
Uncle Stu



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QUOTE(ALL_MIGHT @ Jan 23 2019, 22:45) *

I don't understand
How come 792 comes after 750

Well, it comes next when you upgrade your monster like i do. And 792 is equal to all PA at 13 and all EM at 28. Sorry that my post wast absolute clear about that.
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post Jan 24 2019, 05:25
Post #7390
ALL_MIGHT



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QUOTE(Uncle Stu @ Jan 24 2019, 08:43) *

792 is equal to all PA at 13 and all EM at 28.

Thanks
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post Jan 24 2019, 05:30
Post #7391
Uncle Stu



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QUOTE(ALL_MIGHT @ Jan 24 2019, 04:25) *

You are welcome. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jan 24 2019, 05:46
Post #7392
ihatenamingthings



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Quick question: is Wakizashi 1H build viable at ~250-350? With what pre/post-fix?

How do they compare with rapiers?
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post Jan 24 2019, 05:54
Post #7393
Uncle Stu



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QUOTE(ihatenamingthings @ Jan 24 2019, 04:46) *

Quick question: is Wakizashi 1H build viable at ~250-350? With what pre/post-fix?

How do they compare with rapiers?

Well, i would work i guess and i would with the usual elemental prefix like any other weapoin and the usual slaughter suffix. But i guess if you would want to use it to increase your survivability you could use a nimble. I mean parry is what they are best at. Well, i would say in the end that rapier are better. But i dont see a reason, why this shouldnt work. So if you plan to use a waki in a 1H build i would just say, it isnt the best option, but i am sure it will work for you, if you can manage the lack of the penetrated armor debuff of course. But tbh, i am not sure about the level, when i was that level the game was different. I mean there is at least one person who swears by shortsswords. So maybe a reason to just try it? Well, when you do, do me a solid and let me know how it did work for you. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jan 24 2019, 06:08
Post #7394
ihatenamingthings



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I'm thinking of a high parry/block build, but I'm trying to change to a 1H build for the 250s, as 2H survival is too poor at this point. Arena continues to give me a headache because I still can't get 1H to get a good clear speed. Mostly used in RE, where there's only 1 round to manage, I can't imagine fighting 90+ rounds hitting 1 target at a time.

I'm thinking of either a high parry build, or a pen build. Not sure which one is better though. Wakizashi would probably be cheaper, but with a higher chance of not meeting requirements.

A side note:
Does the added strikes works on parry?
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post Jan 24 2019, 06:21
Post #7395
Uncle Stu



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QUOTE(ihatenamingthings @ Jan 24 2019, 05:08) *

I'm thinking of a high parry/block build, but I'm trying to change to a 1H build for the 250s, as 2H survival is too poor at this point. Arena continues to give me a headache because I still can't get 1H to get a good clear speed. Mostly used in RE, where there's only 1 round to manage, I can't imagine fighting 90+ rounds hitting 1 target at a time.

Well, you forget about counter strike. You hit other monster as well, but of course not as strong as with your normal attack. And that is btw also a reason why rapier is imo the best for 1H. With enoug damage and the PA debuff, you just cut those monsters down like nothing.
QUOTE(ihatenamingthings @ Jan 24 2019, 05:08) *

I'm thinking of either a high parry build, or a pen build. Not sure which one is better though. Wakizashi would probably be cheaper, but with a higher chance of not meeting requirements.

I would say PEN, but you can still try which one will feel better to you.

QUOTE(ihatenamingthings @ Jan 24 2019, 05:08) *

Does the added strikes works on parry?

No, they dont. Elemental and void strike is normal attack only.

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post Jan 24 2019, 06:24
Post #7396
mouisaac



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Do tokenizer increase the chance of getting a chaos token over a blood token? I feel like now it's mostly chaos token for clear bonus...

Is tokenizer II > Crystal IV > DD I?

Do Inspiration and Metabolism worth it?
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post Jan 24 2019, 06:32
Post #7397
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QUOTE(ihatenamingthings @ Jan 24 2019, 12:08) *

I'm thinking of a high parry/block build, but I'm trying to change to a 1H build for the 250s, as 2H survival is too poor at this point.

I'm thinking of either a high parry build, or a pen build. Not sure which one is better though. Wakizashi would probably be cheaper, but with a higher chance of not meeting requirements.

A side note:
Does the added strikes works on parry?

Parry isn't that strong. Most attacks that kill 1h are magic attacks because heavy armors do not provide resist as light armors do. Parry only apply to physical attacks. Block is more important if you want survival.

I still recommend rapiers. If you have trouble with survival, you can use a few plates, or shielding plate if possible, instead of using a wakizashi, which would neither improve your offense nor defense.

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post Jan 24 2019, 06:35
Post #7398
Uncle Stu



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QUOTE(mouisaac @ Jan 24 2019, 05:24) *

Do tokenizer increase the chance of getting a chaos token over a blood token? I feel like now it's mostly chaos token for clear bonus...
Yes, it does. You get much more chaos tokan as blood token.
QUOTE(mouisaac @ Jan 24 2019, 05:24) *

Is tokenizer II > Crystal IV > DD I?
Well, that is at least how i would rank them.
QUOTE(mouisaac @ Jan 24 2019, 05:24) *

Do Inspiration and Metabolism worth it?
You mean the trainings that reduce hunger and moral drain? Well, tbh i only have Inspiration 1 and Metabolism 2 and i am not so sure i will train them more in the future, but i would say they are worth more when you actually have a lot of monster. So i wouldnt suggest to train them when you dont have much atm, are they worth it? Hard to tell, this is sort of a long therm investment, it will take a while to save the amount of food and or monster pills equal to the credits you have spend. So save them for later if you are not rich as hell and dont know how to spend them.

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post Jan 24 2019, 08:50
Post #7399
qr12345



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QUOTE(mouisaac @ Jan 24 2019, 04:24) *

Do tokenizer increase the chance of getting a chaos token over a blood token? I feel like now it's mostly chaos token for clear bonus...

Is tokenizer II > Crystal IV > DD I?

Do Inspiration and Metabolism worth it?

I prefer DDI over the other two.
For Inspiration and Metabolism, No.
Even with 200 monsters it takes long to pay off.
Simply there are many better ways spending credits.

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post Jan 24 2019, 09:17
Post #7400
Uncle Stu



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QUOTE(qr12345 @ Jan 24 2019, 07:50) *

I prefer DDI over the other two.

And why?
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